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Tier Rating

Analysis by Wecondo12
Rath - Wolf of Sacae

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
156
HP 41
ATK 33
SPD 35
DEF 23
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 6 7 4
Middle 17 7 7 8 5
High 18 8 8 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 30 32 20 21
Middle 41 33 35 23 24
High 44 36 38 26 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Sue Except It’s Her Dad(Offensive)

Build by Wecondo12
Recommended
Firesweep Bow+
Alternate: Slaying Bow+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Reposition B Lull Spd/Def 3
Alternate: Desperation 3
Luna
Alternate: Moonbow
C Hone Spd (3 or 4)
IVs

+ATK or +SPD / -DEF or -RES

SSwift Sparrow 2
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Weapon: Firesweep Bow+ / Slaying Bow+(+SPD)

Assist: Reposition / Preference

Special: Luna / Moonbow

Passive A: Swift Sparrow 2 or 3 / Fury 3 or 4

Passive B: Lull Spd/Def / Desperation / Chill Def 3

Passive C: Hone Spd 3 or 4 / Preference

Sacred Seal: Swift Sparrow 2 / Brazen Atk/Spd 3

  • This build aims to maximize S̶u̶e̶'̶s Rath’s Player Phase prowess at the expense of his lacking defensive abilities.

  • The Firesweep Bow allows S̶u̶e Rath to circumvent his low defensive stats by preventing the counterattacks of all foes lacking Null-C Disrupt, allowing h̶e̶r him to initiate without fear of being KO’d in retaliation. Rath’s innate Slaying Bow can also work well on a budget, and it can also be refined to grant him additional stats.

  • In terms of offensive A slots, Swift Sparrow is one of S̶u̶e̶'̶s Rath’s best options as it grants h̶e̶r him a large offensive boost with no drawbacks. Fury can also be used on a budget, or to help him reach the HP threshold of Brazens and Desperation easier while giving him additional bulk. With the Firesweep Bow, S̶u̶e Rath is free to use the powerful Lull Spd/Def in his B slot to increase his damage output even further. Desperation also works well if another bow is being used, as it also allows Rath to avoid enemy counterattacks, although reaching its HP threshold can be difficult without the use of skills such as Fury.

  • S̶u̶e̶'̶s Rath’s C slot skill is mainly up to player preference, although Hone Spd allows Rath to grant his allies a Speed buff if he’s adjacent to them at the start of the turn. For his Sacred Seal, Swift Sparrow is one of his best choices, but most offensive sacred seal options will work well on him.

Ever Get That Feeling of Deja-Sue?(AR Vantage)

Build by Wecondo12
Candlewax Bow+ (+Spd) A Close Counter
Reposition B Vantage 3
Luna
Alternate: Miracle
C Def Smoke 3
Alternate: Pulse Smoke 3
IVs

+ATK / -RES

SBrazen Atk/Spd 3
Alternate: Fierce Stance 3

Show Explanation/Analysis
  • S̶u̶e Rath can also function reasonably well as a Vantage user in Aether Raids, particularly when facing teams composed primarily of Fliers.

  • Close Counter and Vantage are essential both to allow S̶u̶e Rath to counterattack against melee foes and to give him the ability to attack first when his HP is 75% or lower. 

  • Def Smoke and Pulse Smoke are the best options for S̶u̶e̶’̶s Rath’s C slot skill, but his C slot can be changed to fit the needs of the team.

  • Finally, Fierce Stance grants S̶u̶e Rath a consistent power boost during Enemy Phase, while Brazen Atk/Spd provides a stronger offensive bonus, at the cost of requiring setup due to its HP threshold requirement.

Strengths

Good Offenses

S̶u̶e̶’̶s Rath’s Offensive spread of 3̶2̶/̶3̶8 33/35 allows h̶e̶r him to secure follow-up attacks easily while dealing good damage as well, making h̶e̶r him a great user of offensive bows such as Firesweep and the Candlewax Bow.

Cavalry

S̶u̶e Rath greatly benefits from h̶e̶r his status as a Cavalier, as it gives h̶e̶r him access to powerful Cavalry buffs and increased movement.

Weaknesses

Terrible Defenses

S̶u̶e̶’̶s Rath’s Defensive capabilities are limited on both ends, and with a mere 23 Defense and 24 Resistance at base, S̶u̶e Rath will struggle to take hits from any source despite his decent HP pool. As such, S̶u̶e Rath relies on either the Firesweep Bow or Desperation to avoid counterattacks entirely.

Cavalry

S̶u̶e̶’̶s Rath’s Status as a Cavalier also gives h̶e̶r him severe terrain penalties from trenches and forests, as well as giving h̶e̶r him a weakness to effective weaponry such as Micaiah's Thani.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Slaying BowEffective against flying units. Accelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Slaying Bow+Effective against flying units. Accelerate Special trigger (cooldown count -1)
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Spd/Res Form 1Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 3.)
Inheritable by all units.
Unlocks at 1 ★
60
A
Spd/Res Form 2Grants Spd/Res+X to unit during combat. (X = number of allies within 2 spaces; max 5.)
Inheritable by all units.
Unlocks at 2 ★
120
A
Spd/Res Form 3Grants Spd/Res+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)
Inheritable by all units.
Unlocks at 4 ★
240
A
Def Smoke 1After combat, inflicts Def-3 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
60
C
Def Smoke 2After combat, inflicts Def-5 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
C
Def Smoke 3After combat, inflicts Def-7 on foes within 2 spaces of target through their next actions.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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