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Rearmed Plumeria

Analysis by GamePress
Rearmed Plumeria - Rapturous Dream

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 40
ATK 46
SPD 18
DEF 19
RES 45

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 6 2 3 9
Middle 18 7 3 4 10
High 19 8 4 5 11

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 43 15 16 42
Middle 40 46 18 19 45
High 43 50 21 22 48

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Elthunder
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Thoron
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Arcane Euphoria

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Blue Tome Users Only
300 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Dance

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Learns by default at 4 ★
1 150
Cloying Dreams

Grants another action to target ally. Grants Atk/Spd/Def/Res+5,【Charge】, and 【Foe Penalty Doubler】to target ally for 1 turn and inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) 

【Foe Penalty Doubler】

Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.

1 400

Passive Skills

Passive Skills SP Slot
Still Water 1

Grants Atk/Res+3. Inflicts Def-3.

Inheritable by all units.
Unlocks at 2 ★
50
A
Still Water 2

Grants Atk/Res+4. Inflicts Def-4.

Inheritable by all units.
Unlocks at 3 ★
100
A
Still Water 3

Grants Atk/Res+5. Inflicts Def-5.

Inheritable by all units.
Unlocks at 4 ★
200
A
Still Water 4

Grants Atk/Res+7. Inflicts Def-5.

Inheritable by all units.
Unlocks at 5 ★
300
A
Wings of Mercy 1

If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 2 ★
60
B
Wings of Mercy 2

If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 3 ★
120
B
Wings of Mercy 3

If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 4 ★
240
B
Wings of Mercy 4

Inflicts Def/Res-3 on foe during combat. If unit is within 3 spaces of an ally and that ally's HP ≤ 99%, unit can move to a space adjacent to that ally. If an ally's HP ≤ 60%, unit can move to a space within 2 spaces of that ally.

Inheritable by all units.
Unlocks at 5 ★
300
B
Res Ploy 1

At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 2 ★
60
C
Res Ploy 2

At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 3 ★
120
C
Res Ploy 3

At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.

Inheritable by all units.
Unlocks at 4 ★
240
C
Def/Res Ploy 3

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.  【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 

【Exposure】

Foe's attacks deal +10 damage. 

【Bonus Doubler】

Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 

【Treachery】

Unit deals additional damage = total bonuses on unit for 1 turn. 

【Grand Strategy】

Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.  Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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