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Summer Mercedes

Analysis by Wecondo12
Summer Mercedes - Unfussed Basker

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 38
ATK 39
SPD 25
DEF 17
RES 38

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 8 7 3 7
Middle 16 9 8 4 8
High 17 10 9 5 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 36 22 13 35
Middle 38 39 25 17 38
High 41 43 28 20 42

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

https://www.youtube.com/watch?v=wxQPx4GbuVQ (Defensive)

Build by Wecondo12
Recommended
Peachy Parfait+ (+Res)
Alternate: Unity Blooms+ (+Res)
A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B A/R Far Trace 3
Iceberg
Alternate: Noontime
C Joint Drive Atk
IVs

+ATK or +RES / -SPD

SMystic Boost 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Peachy Parfait(+Res) / Unity Blooms+ (+Res)

Assist: Positional Assist

Special: Iceberg / Noontime

Passive A: Atk/Res Unity / Distant Def 4 / Mirror Stance 3

Passive B: A/R Far Trace

Passive C: Joint Drive Atk / Preference

Sacred Seal: Mystic Boost / Mirror Stance

  • Summer Mercedes’s best role is as a mage tank, as her high resistance allows her to tank magical damage easily.
  • Peachy Parfait and Unity Blooms are both great weapon choices for Mercedes. Peachy Parfait is innate to Mercedes and is much easier to obtain, but Unity Blooms is more powerful overall.
  • Atk/Res Unity is a great option for Summer Mercedes, giving her a hefty boost to her already high Attack and Resistance as well as converting penalties into buffs as long as she has an ally within 2 spaces. Distant Def 4 and Mirror Stance 3 are also solid options, giving her buff negation and the Guard effect respectively. 
  • Mercedes’s innate A/R Far Trace is her best B slot option, as canto synergizes well with her high movement, and an Attack/Resistance debuff on top of that is quite nice.
  • Mystic Boost allows Mercedes to opt for a damage special instead of Noontime while also negating adaptive damage, turing her into a solid dragon counter as well. Alternatively, stat boosting sacred seals such as Mirror Stance also work well.

I’m not a healer now, so… (Player Phase)

Build by Wecondo12
Recommended
Rauðrblade+
Alternate: Rauðrfox+ (+Atk)
A Atk/Res Push 4
Alternate: Atk/Res Solo (3 or 4)
Positional Assist B A/R Far Trace 3
Iceberg C Joint Drive Atk
IVs

+ATK / -DEF

SDeath Blow 3

Show Explanation/Analysis

Weapon: Rauðrfox+ (+Atk) / Rauðrblade+

Assist: Positional Assist

Special: Luna

Passive A: Atk/Res Push 4 / Atk/Res Solo 3 or 4 / Death Blow 4

Passive B: A/R Far Trace

Passive C: Joint Drive Atk / Preference

Sacred Seal: Death Blow

  • Mercedes can do reasonably well as a Player Phase unit thanks to her high Attack, although she’ll struggle against speed based damage reduction due to her lack of automatic follow-up attacks and her own poor Speed.
  • Rauðrfox and Rauðblade both boost Mercede’s offensive prowess, although blade tomes are more difficult to use due to the glut of anti buff skills available(Sudden Panic, Lull skills, etc). While a foxtome is more consistent, but less powerful than a fully buffed bladetome.
  • Atk/Res Push, Atk/Res Solo, and Death Blow 4 all accomplish the same thing(boosting Attack during player phase), so Mercedes’s A slot mostly comes down to personal preference. Atk/Res Push is innate to Mercedes though, giving it a slight edge over the other options on a budget.
  • A/R Far Trace gives Mercedes Canto, which while not as potent as the melee equivalent, is still quite useful on cavaliers thanks to their high movement.
  • Joint Drive Atk gives Mercedes and her allies within 2 spaces an additional +4 Attack, but the C slot skill she uses is mainly up to user preference, and this can be swapped out as necessary.
  • An offensive stat boosting sacred seal such as Death Blow rounds off Mercedes's kit nicely.

Strengths

Great Attack and Resistance

Good Resistance is incredibly valuable due to how mage centric the metagame is, and Summer Mercedes’s fantastic base 38 Resistance is more than high enough to take on hard hitting mages, especially with other Resistance boosting skills like Atk/Res Unity. Mercedes’s high base 39 Attack means that she won’t have any trouble dishing pain out, either.

Weaknesses

Outclassed

Summer Mercedes is a minnow in a sea of sharks. Compared to units like Lysithea, Fallen Julia, Summer Byleth, and even some lower tier options like Knoll and Veld, Summer Mercedes lacks skill access, a particularly outstanding statline, or an exclusive weapon that could’ve salvaged her. She’s still better than Leo though.

Terrible Speed and Defense

While low Defense on it’s own wouldn’t be a deal-breaker, it certainly is when coupled with her terrible base Speed of 25, meaning almost anything with even average Speed will effortlessly get follow-up attacks against her, which makes tanking mages much more difficult without Guard(as they’ll have easier access to their specials), and ensures that almost every unit capable of dealing physical damage will KO her in a single round of combat unless she runs a gimmicky defense stacking build.

Weapon Skills

Weapons SP Rng. Mt.
Fire
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Elfire
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Peachy Parfait

At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently.

Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 8
Peachy Parfait+

At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently.

Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Res Push 1

At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Res Push 2

At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Res Push 3

At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Push 4

At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.

Inheritable by all units.
Unlocks at 5 ★
300
A
A/R Far Trace 1

Enables【Canto (Rem.)】. 

Inflicts Atk/Res-1 on foe during combat. 

【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)

Cavalry & Flying Only
Unlocks at 1 ★
60
B
A/R Far Trace 2

Enables【Canto (Rem.)】. 

Inflicts Atk/Res-2 on foe during combat. 

【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)

Cavalry & Flying Only
Unlocks at 2 ★
120
B
A/R Far Trace 3

Enables【Canto (Rem.)】. 

Inflicts Atk/Res-3 on foe during combat. 

【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)

Cavalry & Flying Only
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: Three Houses

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