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Teatime Lysithea

Analysis by GamePress
Teatime Lysithea - Tea Sweetener

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
172
HP 38
ATK 46
SPD 46
DEF 20
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 10 15 2 2
Middle 16 11 16 3 3
High 17 12 17 4 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 43 43 17 19
Middle 38 46 46 20 22
High 41 49 50 23 26

Weapon Skills

Weapons SP Rng. Mt.
Stone
Learns by default at 1 ★
Unlocks at 1 ★
Colorless Tome Only
50 2 4
Elstone
Learns by default at 2 ★
Unlocks at 2 ★
Colorless Tome Only
100 2 6
Atlas (Weapon)
Learns by default at 4 ★
Unlocks at 3 ★
Colorless Tome Only
200 2 9
Baked Treats

Enables【Canto (1)】.  Accelerates Special trigger (cooldown count-1).

At start of turn, inflicts Spd/Res-6 and 【Sabotage】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) 

【Sabotage】

Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Glimmer

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Mastermind

At start of turn, deals 1 damage to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+9 to unit during combat and deals damage = X + Y (X = 80% of highest total bonuses among unit and allies within 2 spaces of unit; Y = 80% of highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials).

Non-Inheritable skill.
Unlocks at 5 ★
300
A
Desperation 1

If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Inheritable by all units.
Unlocks at 2 ★
50
B
Desperation 2

If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Inheritable by all units.
Unlocks at 3 ★
100
B
Desperation 3

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Inheritable by all units.
Unlocks at 4 ★
200
B
Desperation 4

Inflicts Spd-4 on foe during combat. At start of combat, if unit's HP ≤ 99% and unit initiates combat, or number of spaces from unit's start position to end position ≥ 2 and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Inheritable by all units.
Unlocks at 5 ★
300
B
Atk/Spd Oath 1

At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 2 ★
60
C
Atk/Spd Oath 2

At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 3 ★
120
C
Atk/Spd Oath 3

At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 4 ★
240
C
Atk/Spd Oath 4

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.

Infantry & Flying Units Only
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

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