- Default
- Attack
- Special
- Injured




Lysithea - Child Prodigy |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 10 | 8 | 3 | 4 |
Middle | 18 | 11 | 9 | 4 | 5 |
High | 19 | 12 | 10 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 38 | 34 | 18 | 21 |
Middle | 37 | 41 | 37 | 21 | 24 |
High | 41 | 45 | 40 | 24 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
IRRELEVANT!1!1 (Standard Offensive Build)
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Hades Ω | A | Swift Sparrow 3 Alternate: Death Blow 4 |
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Draw Back Alternate: Reposition |
B | Lull Spd/Res 3 Alternate: Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Time's Pulse 3 |
IVs | +ATK or +SPD / -HP or -DEF or -RES | S | Swift Sparrow 2 Alternate: Brazen Atk/Spd 3 |
Weapon: Hades Ω
Assist: Draw Back / Reposition / Flexible
Special: Glimmer / Moonbow / Luna
Passive A: Swift Sparrow 3 / Death Blow 4 / Impact skills / Fury
Passive B: Lull Spd/Res / Desperation
Passive C: Time's Pulse
Sacred Seal: Swift Sparrow / Brazen Atk/Spd / Darting Blow / Quickened Pulse / Hardy Bearing
- Much of Lysithea's base kit is already optimal as-is. With a few optimization tweaks such as Swift Sparrow over Death Blow (the additional +7 Speed taking advantage of Lysithea's great Speed and follow-up potential at the cost of only 2 Attack), she becomes even more pristine offensively near default.
- Keeping Death Blow is fine as Lull Spd/Res and Hades Ω's in-combat Speed already give Lysithea quite an advantage in the Speed department. It is not recommended for builds utilizing Desperation as said skill encourages Lysithea to improve her follow-up potential across as many matchups as possible.
- Sturdy or Mirror Impact has two main benefits: the large increase in a chosen defense allows for much greater safety in attacking enemies, while disabling the enemy's follow-up attacks is extremely helpful in situations where their absolute survival is prioritized (i.e. Aether Raid omnitanks).
- Fury's visible stat-padding allows for safer initiations (assuming Lysithea's first hit doesn't already make the opposition melt), and the recoil suffered after combat gives Lysithea an also-safe way to activate Desperation by herself.
- Hades Ω's Special acceleration effect combined with that of Time's Pulse allows Lysithea's Special to charge with increased ease.
- Glimmer and Moonbow's cooldown is reduced to 1, and with Time's Pulse, charges instantly at the start of every turn if they aren't already prepared to fire. By itself, this aspect gives Lysithea immense one-shot potential.
- Builds running Desperation or outsourced Pulse support may consider running Luna as Lysithea is able to fire the stronger Special with greater safety.
- Lysithea's Sacred Seal is reserved for the usual offensive choices, including Darting Blow, Swift Sparrow, and Brazen Atk/Spd.
- Certain environments or team setups may benefit particularly from Quickened Pulse (if running a 3 CD Special and Pulse support isn't available) or Hardy Bearing (a specialty option versus Brave Ike and Vantage users in Aether Raids Defense).
How to OHKO the Death Knight Without Dark Spikes-T (Special Spiral)
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Hades Ω | A | Death Blow 4 Alternate: Life and Death (3 or 4) |
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Draw Back Alternate: Reposition |
B | Special Spiral 3 |
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Luna Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
IVs | +ATK / -HP or -DEF or -RES | S | Hardy Bearing 3 Alternate: Sturdy Blow 2 |
Weapon: Hades Ω
Assist: Draw Back / Reposition / Flexible
Special: Luna / Blazing Light / Blazing Wind / Draconic Aura / Blue Flame
Passive A: Death Blow 4 / Life and Death / Fury
Passive B: Special Spiral
Passive C: Time's Pulse / Savage Blow / Res Smoke / Flexible
Sacred Seal: Hardy Bearing / Sturdy Blow / Swift Sparrow / Atk/Spd 2 / Atk +3 / Quickened Pulse / Savage Blow
- This is a variant of the previous build, but with focus on Special activation. Using Special Spiral specifically allows for the instant charging of 3 and 4 CD Specials after Lysithea fires off her choice of a 3 CD or an AOE Special.
- Luna, Draconic Aura, and Blue Flame all stand at an effective 2 CD thanks to Hades Ω cutting their cooldown values and can thus be fully charged with no frills after Special Spiral.
- Thanks to Hades Ω's cooldown cutting effect, an area-of-effect Special is perfectly within Lysithea's range of options as she doesn't have to equip Heavy Blade or Flashing Blade to make them ready instantly.
- A very important thing to keep in mind, however, that AOE Specials do NOT benefit from Hades Ω's in-combat +6 Attack boost, as its damage technically applies outside of battle. Regardless, Lysithea's ranged status, awesome Attack, and ability to target Resistance (as the majority of FEH units have greater Defense than Resistance) make AOE Specials quite powerful still.
- This build's A slot skills and Sacred Seals should accommodate the chosen Special.
- Death Blow fortunately comes by default on Lysithea and is the perfect complement to Draconic Aura, Luna, or Blue Flame for maximal one-shot damage. As such, Swift Sparrow and Sturdy Blow as the Sacred Seal doubly provide similar benefits.
- Life and Death or Fury is better suited for AOE Specials as these types of Specials calculate Lysithea's visible Attack minus the opponent's visible Resistance. As such, Lysithea will want to maximize this stat gap as widely as possible, with Atk/Spd 2 or Atk +3 also being neat Sacred Seal complements due to visibly improving her Attack.
- Hardy Bearing wipes Lysithea's vulnerability to Vantage units and Urvan, making it a great option for Aether Raids Defense and other general environments.
- A neat mention of note is that Life and Death 4 can be inherited along with Special Spiral from any Igrene.
- In the absence of outsourced Pulse support, Time's Pulse and Quickened Pulse help Lysithea reach her first full charge faster and generally be more independent of teambuilding. This, of course, is a resource matter, and these slots can be modified to any other useful skill/seal of your choosing, especially smoke skills for extra punishment on surrounding enemies.
Strengths
Strong Offensive Stats
Lysithea's sheer savage splendidness in Three Houses fortunately translates well from Three Houses to Heroes. Her lethal base 41 Attack and 37 Speed will rarely fail to impress under many circumstances as she is able to deal a large amount of damage packaged with a good amount of follow-up opportunities.
Hades Ω
If Lysithea's raw offensive stats weren't impressive enough already, her signature tome Hades Ω gives even Tharja and Kiria some hellish competition. In addition to permanently cutting Lysithea's Specials by 1 thanks to accelerating their Special trigger (somewhat of a luxury among tome users), the tome also has Swift Sparrow 2 built into it. On top of this, it even grants an additional 6 Attack in-combat when Lysithea's Special is ready to fire. All in all, Hades Ω does well in amplifying Lysithea's sheer offensive might.
Infantry Mage Perks
Time's Pulse, Lull Spd/Res, and Special Spiral are all prime offensive options that Lysithea can only be thankful for thanks to her Infantry status. Her being a tome user is also a general advantage in the grand scheme of things as the majority of threats tend to be Resistance-weak, a problem even for Distant Counter users.
Superb Base Kit
Like most star units on their banner, Lysithea is superbly pre-built and requires very little inheritance and overall asset costs to express how oh-so-irrelevant the masses are.
Weaknesses
Not-So-Hot Defenses
Lysithea's superb offenses come at the cost of pretty much all of her defensive stats. 37 HP, 21 Defense, and 24 Resistance are below average even for your average fast offensive unit, leaving Lysithea vulnerable to stray attacks if she doesn't kill first or use skills such as Fury or Impacts to increase her survivability.
Impractical Enemy Phase
As a consequence of Lysithea's bad defenses, her enemy phase performance is very bad in contrast with her awesome player phase.
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Hades Ω | A | Life and Death 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Time's Pulse 3 |
S | Hardy Bearing 3 |
AoE Special Spiral build. After she charges Blazing Wind the first time, she will have Blazing Wind charged every combat afterwards, provided the foe doesn't have skills such as Guard or Special Fighter.
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Hades Ω | A | Close Counter |
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Ardent Sacrifice | B | Vantage 3 |
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Glimmer | C | Time's Pulse 3 |
S | Brazen Atk/Spd 3 |
Because Lysithea has such an impressive attack stat, combined with her ability to instantly proc specials, CC Vantage works very well for her. Ardent Sacrifice provides Lysithea a safe gateway into Vantage range, since her lackluster defense likely won't be 100% effective in allowing her to get under the HP threshold. Glimmer capitalizes on Lysithea's massive attack stat, greatly improving her damage output compared to other 2 cooldown specials, like Moonbow and even Ruptured Sky. Close Counter and Vantage both massively improve her enemy phase capabilities and allows Lysithea to balance both phases. Time's Pulse instantly charges Lysithea's special, which is vital to taking down units in one shot, since CC Vantage is all about OHKOing your opponent before they can attack. Finally, Brazen Atk/Spd works extremely well with Vantage, and improves Lysithea's attack and speed in both phases.
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Hades Ω | A | Close Counter |
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Ardent Sacrifice | B | Vantage 3 |
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Glimmer | C | Time's Pulse 3 |
S | Brazen Atk/Spd 3 |
Because Lysithea has such an impressive attack stat, combined with her ability to instantly proc specials, CC Vantage works very well for her. Ardent Sacrifice provides Lysithea a safe gateway into Vantage range, since her lackluster defense likely won't be 100% effective in allowing her to get under the HP threshold. Glimmer capitalizes on Lysithea's massive attack stat, greatly improving her damage output compared to other 2 cooldown specials, like Moonbow and even Ruptured Sky. Close Counter and Vantage both massively improve her enemy phase capabilities and allows Lysithea to balance both phases. Time's Pulse instantly charges Lysithea's special, which is vital to taking down units in one shot, since CC Vantage is all about OHKOing your opponent before they can attack. Finally, Brazen Atk/Spd works extremely well with Vantage, and improves Lysithea's attack and speed in both pha
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Hades Ω | A | Sturdy Impact |
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Reposition | B | Lull Spd/Res 3 |
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Glimmer | C | Time's Pulse 3 |
S | Warding Blow 3 |
The purpose of this?
Well, if you don't 1 shot your opponent (E.g. Fallen Hardin or Fjorm) and they counter, your most likely going to die, right?
Not Anymore. Introducing....
Sturdy Impact: +6 atk might not be as good as her base skill Death Blow 4, however, to make up for it, she gains 10 extra def if she initiates AND her foe cant make a follow-up attack.
Warding Blow 3 (seal): "Why should I put this basic skill as her seal" you maybe asking. Well that +6 res if she initiates will help her out against tanky blue mages (E.g. Oliver, Micaiah etc.)
Glimmer: takes the ridiculously high damage she'll do and amplifies it. of course, low res targets or any green unit is now even more screwed when up against Lysithea, but this helps out more than moonbow does in quite a lot of situations. where as moonbow relies on the targets res being high to increase damage, glimmer rely on Lysithea's own damage output, which in most cases, will be verry high
Lysithea's Base Build has Times Pulse, which you'd be a fool to remove, due to her special being only 1 cool-down, meaning you get it every player phase. Her base build also includes Lull Spd/Res 3 which prevents tankier blue mages from buffing their Spd or Res.
In summary this build is supposed to patch up her vulnerabilities she gets from versing blue heroes like Oliver, Fallen Hardin and Fjorm, since you sacrifice moonbow for glimmer.
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Hades Ω | A | Death Blow 4 |
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Reposition | B | Lull Spd/Res 3 |
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Dragon Fang | C | Time's Pulse 3 |
S | Heavy Blade 3 |
This build goes off of Lysithea's Atk and Dragon Fang. First Hades gives Dragon Fang a count of 3 instead of 4 and then Time Pulse lowers that by 1 at the start of the map. So now we have Dragon Fang at count 2. Then Heavy Blade comes in so that Lysithea only needs 1 hit to get her special going. That's not all though because Hades gives you a +4 to attack if you initiate and a +6 if her special is up. Then we add in the +8 from Death Blow 4 and now we're at a total of +18. Add that to her atk which would be 59 and you get 77Atk. 77÷2=38.5 so the added damage you would have is 38-39. This is without any other outside buffs she could get from her teammates.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
200 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
300 | A |
![]() Excludes Armor and Flying units.
Unlocks at 1 ★ |
60 | B |
![]() Excludes Armor and Flying units.
Unlocks at 2 ★ |
120 | B |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | B |
![]() Infantry Units Only Unlocks at 3 ★ |
60 | C |
![]() Infantry Units Only Unlocks at 4 ★ |
120 | C |
![]() Infantry Units Only Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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