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Analysis by accidentalgreed
Lysithea - Child Prodigy

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
160
HP 37
ATK 41
SPD 37
DEF 21
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 10 8 3 4
Middle 18 11 9 4 5
High 19 12 10 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 38 34 18 21
Middle 37 41 37 21 24
High 41 45 40 24 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

IRRELEVANT!1!1 (Standard Offensive Build)

Build by accidentalgreed
Recommended
Hades Ω A Swift Sparrow 3
Alternate: Death Blow 4
Draw Back
Alternate: Reposition
B Lull Spd/Res 3
Alternate: Desperation 3
Glimmer
Alternate: Moonbow
C Time's Pulse 3
IVs

+SPD or +ATK / -HP or -DEF or -RES

SSwift Sparrow 2
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Weapon: Hades Ω

Assist: Draw Back / Reposition / Flexible

Special: Glimmer / Moonbow / Luna

Passive A: Swift Sparrow 3 / Death Blow 4 / Impact skills / Fury

Passive B: Lull Spd/Res / Desperation

Passive C: Time's Pulse

Sacred Seal: Swift Sparrow / Brazen Atk/Spd / Darting Blow / Quickened Pulse / Hardy Bearing

  • Much of Lysithea's base kit is already optimal as-is. With a few optimization tweaks such as Swift Sparrow over Death Blow (the additional +7 Speed taking advantage of Lysithea's great Speed and follow-up potential at the cost of only 2 Attack), she becomes even more pristine offensively near default.
    • Keeping Death Blow is fine as Lull Spd/Res and Hades Ω's in-combat Speed already give Lysithea quite an advantage in the Speed department. It is not recommended for builds utilizing Desperation as said skill encourages Lysithea to improve her follow-up potential across as many matchups as possible.
    • Sturdy or Mirror Impact has two main benefits: the large increase in a chosen defense allows for much greater safety in attacking enemies, while disabling the enemy's follow-up attacks is extremely helpful in situations where their absolute survival is prioritized (i.e. Aether Raid omnitanks).
    • Fury's visible stat-padding allows for safer initiations (assuming Lysithea's first hit doesn't already make the opposition melt), and the recoil suffered after combat gives Lysithea an also-safe way to activate Desperation by herself.
  • Hades Ω's Special acceleration effect combined with that of Time's Pulse allows Lysithea's Special to charge with increased ease.
    • Glimmer and Moonbow's cooldown is reduced to 1, and with Time's Pulse, charges instantly at the start of every turn if they aren't already prepared to fire. By itself, this aspect gives Lysithea immense one-shot potential.
    • Builds running Desperation or outsourced Pulse support may consider running Luna as Lysithea is able to fire the stronger Special with greater safety.
  • Lysithea's Sacred Seal is reserved for the usual offensive choices, including Darting Blow, Swift Sparrow, and Brazen Atk/Spd.
    • Certain environments or team setups may benefit particularly from Quickened Pulse (if running a 3 CD Special and Pulse support isn't available) or Hardy Bearing (a specialty option versus Brave Ike and Vantage users in Aether Raids Defense).

How to OHKO the Death Knight Without Dark Spikes-T (Special Spiral)

Build by accidentalgreed
Hades Ω A Death Blow 4
Alternate: Life and Death (3 or 4)
Draw Back
Alternate: Reposition
B Special Spiral 3
Luna
Alternate: Blazing Wind
C Time's Pulse 3
Alternate: Savage Blow 3
IVs

+ATK / -HP or -DEF or -RES

SHardy Bearing 3
Alternate: Sturdy Blow 2

Show Explanation/Analysis

Weapon: Hades Ω

Assist: Draw Back / Reposition / Flexible

Special: Luna / Blazing Light / Blazing Wind / Draconic Aura / Blue Flame

Passive A: Death Blow 4 / Life and Death / Fury

Passive B: Special Spiral

Passive C: Time's Pulse / Savage Blow / Res Smoke / Flexible

Sacred Seal: Hardy Bearing / Sturdy Blow / Swift Sparrow / Atk/Spd 2 / Atk +3 / Quickened Pulse / Savage Blow

  • This is a variant of the previous build, but with focus on Special activation. Using Special Spiral specifically allows for the instant charging of 3 and 4 CD Specials after Lysithea fires off her choice of a 3 CD or an AOE Special.
  • Luna, Draconic Aura, and Blue Flame all stand at an effective 2 CD thanks to Hades Ω cutting their cooldown values and can thus be fully charged with no frills after Special Spiral.
  • Thanks to Hades Ω's cooldown cutting effect, an area-of-effect Special is perfectly within Lysithea's range of options as she doesn't have to equip Heavy Blade or Flashing Blade to make them ready instantly.
    • A very important thing to keep in mind, however, that AOE Specials do NOT benefit from Hades Ω's in-combat +6 Attack boost, as its damage technically applies outside of battle. Regardless, Lysithea's ranged status, awesome Attack, and ability to target Resistance (as the majority of FEH units have greater Defense than Resistance) make AOE Specials quite powerful still.
  • This build's A slot skills and Sacred Seals should accommodate the chosen Special.
    • Death Blow fortunately comes by default on Lysithea and is the perfect complement to Draconic Aura, Luna, or Blue Flame for maximal one-shot damage. As such, Swift Sparrow and Sturdy Blow as the Sacred Seal doubly provide similar benefits.
    • Life and Death or Fury is better suited for AOE Specials as these types of Specials calculate Lysithea's visible Attack minus the opponent's visible Resistance. As such, Lysithea will want to maximize this stat gap as widely as possible, with Atk/Spd 2 or Atk +3 also being neat Sacred Seal complements due to visibly improving her Attack.
      • Hardy Bearing wipes Lysithea's vulnerability to Vantage units and Urvan, making it a great option for Aether Raids Defense and other general environments.
      • A neat mention of note is that Life and Death 4 can be inherited along with Special Spiral from any Igrene.
    • In the absence of outsourced Pulse support, Time's Pulse and Quickened Pulse help Lysithea reach her first full charge faster and generally be more independent of teambuilding. This, of course, is a resource matter, and these slots can be modified to any other useful skill/seal of your choosing, especially smoke skills for extra punishment on surrounding enemies.

Strengths

Strong Offensive Stats

Lysithea's sheer savage splendidness in Three Houses fortunately translates well from Three Houses to Heroes. Her lethal base 41 Attack and 37 Speed will rarely fail to impress under many circumstances as she is able to deal a large amount of damage packaged with a good amount of follow-up opportunities.

Hades Ω

If Lysithea's raw offensive stats weren't impressive enough already, her signature tome Hades Ω gives even Tharja and Kiria some hellish competition. In addition to permanently cutting Lysithea's Specials by 1 thanks to accelerating their Special trigger (somewhat of a luxury among tome users), the tome also has Swift Sparrow 2 built into it. On top of this, it even grants an additional 6 Attack in-combat when Lysithea's Special is ready to fire. All in all, Hades Ω does well in amplifying Lysithea's sheer offensive might.

Infantry Mage Perks

Time's Pulse, Lull Spd/Res, and Special Spiral are all prime offensive options that Lysithea can only be thankful for thanks to her Infantry status. Her being a tome user is also a general advantage in the grand scheme of things as the majority of threats tend to be Resistance-weak, a problem even for Distant Counter users.

Superb Base Kit

Like most star units on their banner, Lysithea is superbly pre-built and requires very little inheritance and overall asset costs to express how oh-so-irrelevant the masses are.

Weaknesses

Not-So-Hot Defenses

Lysithea's superb offenses come at the cost of pretty much all of her defensive stats. 37 HP, 21 Defense, and 24 Resistance are below average even for your average fast offensive unit, leaving Lysithea vulnerable to stray attacks if she doesn't kill first or use skills such as Fury or Impacts to increase her survivability.

Impractical Enemy Phase

As a consequence of Lysithea's bad defenses, her enemy phase performance is very bad in contrast with her awesome player phase. 

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Fenrir
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Hades ΩAccelerates Special Trigger (cooldown count -1) If unit initiates combat, grants Atk/Spd +4 during combat, and if unit's Special is ready, grants an additional Atk +6 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Death Blow 4If unit initiates combat, grants Atk +8 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Lull Spd/Res 1Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 1 ★
60
B
Lull Spd/Res 2Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 2 ★
120
B
Lull Spd/Res 3Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
240
B
Time's Pulse 1At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 3 ★
60
C
Time's Pulse 2At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 4 ★
120
C
Time's Pulse 3At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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