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Brave Lysithea

Analysis by Chibi_Chu
Brave Lysithea - Earnest Seeker

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
165
HP 40
ATK 40
SPD 39
DEF 21
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 8 3 7
Middle 18 10 9 4 8
High 19 11 10 5 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 37 36 18 22
Middle 40 40 39 21 25
High 43 44 43 24 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Making the Most of Limited Time (Aether Raids Defense)

Build by Chibi_Chu
Recommended
Dark Spikes T A Sturdy Impact
Alternate: Atk/Spd Push 4
Positional Assist B Lull Spd/Res 3
Alternate: Wings of Mercy 3
Dragon Fang
Alternate: Luna
C Time's Pulse 3
IVs

+ATK or +SPD / -HP or -DEF or -RES

SHardy Bearing 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Dark Spikes T 

Assist: Positional Assist / No Assist

Special: Dragon Fang / Luna 

Passive A: Sturdy Impact / Atk/Spd Push 4 / Death Blow (3 or 4)

Passive B: Lull Spd/Res / Wings of Mercy

Passive C: Time’s Pulse 

Sacred Seal: Hardy Bearing / Swift Sparrow

  • Brave Lysithea’s stellar 40 Attack and low 40 HP make her a great option for Infantry Pulse Aether Raids Defense teams.
  • The idea is to use multiple Infantry Pulses from Infantry allies with higher HP than her to charge a high-cooldown Special such as Dragon Fang and Luna at the start of turn 1. Dragon Fang is Brave Lysithea’s strongest, but also highest-cooldown option, boosting her Attack by 50% when activated; if that much cooldown-reduction isn’t available, she can opt for Luna instead, which ignores 50% of the enemy’s Resistance when activated. Even if Brave Lysithea cannot receive many Infantry Pulses from allies, she can receive Special charge on her own with Time’s Pulse. 
  • While Atk/Spd Push 4 is a great skill, the prevalence of Bolt Towers on Aether Raids Offense can easily damage Brave Lysithea’s HP to the point that she fails to meet the ≥ 25% HP requirement to receive +7 Atk/Spd during combat. As such, Sturdy Impact is a great choice, granting her +6 Attack, +10 Defense, and follow-up prevention if she initiates, granting her a great amount of bulk and some extra power.
  • Lull Spd/Res allows Brave Lysithea to nullify visible Spd/Res debuffs and inflict -3 Spd/Res to the enemy during combat, significantly increasing her damage output and follow-up consistency. Alternatively, she can use Wings of Mercy to warp to a space adjacent to an ally with ≤ 50% HP to score a surprise KO against an unsuspecting team.
  • Hardy Bearing is key for any nuker on Aether Raids Defense, allowing them to ignore Vantage on units that rely on it to sweep enemy teams. However, note that this also nullifies Dark Spikes T’s Desperation effect.

Into the Blast Zone (Special Spiral Nuke)

Build by Chibi_Chu
Recommended
Dark Spikes T A Death Blow 4
Alternate: Life and Death (3 or 4)
Positional Assist B Special Spiral 3
Glimmer
Alternate: Blazing Special
C Res Smoke 3
IVs

+ATK / -HP or -DEF or -RES

SDeath Blow 3
Alternate: Heavy Blade 3 / Flashing Blade 3

Show Explanation/Analysis

Weapon: Dark Spikes T

Assist: Positional Assist 

Special: Glimmer / Blazing Special 

Passive A: Death Blow 4 / Life and Death (3 or 4) 

Passive B: Special Spiral 

Passive C: Res Smoke / Flexible 

Sacred Seal: Death Blow / Heavy Blade / Flashing Blade 

  • 40 Attack makes Brave Lysithea a natural choice for a Special Spiral set focused on firing high-power Specials as frequently as possible. Special Spiral reduces her Special cooldown by 2 after any combat in which she uses her Special.
  • Since Dark Spikes T doesn’t grant -1 Special cooldown, 2-cooldown Specials such as Glimmer and Moonbow synergize best with Special Spiral. Even if Brave Lysithea OHKOs her enemy, she’ll be able to have her Special ready after combat, as a 2-cooldown Special with a 2-cooldown reduction from Special Spiral results in a 0-cooldown Special.
  • Alternatively, Lysithea can use a Blazing AoE Special, all of which have 4-cooldown, in combination with Heavy or Flashing Blade. Once the Special is ready, Lysithea will activate it before combat, then attack once to score a KO. If Heavy or Flashing Blade activates and no Guard effect is active on the enemy, Brave Lysithea’s Special cooldown will be at 2; thanks to Special Spiral’s 2-cooldown cooldown, the Blazing Special will then be at 0 cooldown and ready to be activated again.
  • Given that this set focuses on OHKOing, Brave Lysithea wants to increase her Attack as high as possible, making Death Blow 4 in her A slot and Death Blow in her S slot ideal choices. However, since Blazing AoE Specials deal damage based on Brave Lysithea’s visible Attack, Life and Death is the strongest A slot for that set.

Pursuing a Prodigy’s Path (General Offense)

Build by Chibi_Chu
Recommended
Dark Spikes T A Atk/Spd Push 4
Positional Assist B Lull Spd/Res 3
Alternate: Null Follow-Up 3
Glimmer
Alternate: Luna
C Joint Drive Atk
Alternate: Time's Pulse 3
IVs

+ATK or +SPD / -HP or -DEF or -RES

SHeavy Blade 3 / Flashing Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Dark Spikes T 

Assist: Positional Assist 

Special: Glimmer / Luna

Passive A: Atk/Spd Push 4 

Passive B: Lull Spd/Res / Null Follow-Up 

Passive C: Joint Drive Atk / Time’s Pulse / Flexible 

Sacred Seal: Heavy Blade / Flashing Blade / Swift Sparrow 

  • Thanks to Brave Lysithea’s excellent 40 Attack and 39 Speed, she can become a dangerous offensive powerhouse.
  • Her personal weapon, Dark Spikes T, works well with this role, as in addition to +3 Speed and Cavalry-effectiveness, she gains +6 Atk/Spd during combat if the enemy’s HP is ≥ 75% at the start of combat and she can perform her follow-up before the enemy can counterattack if her HP is < 100%. Brave Lysithea’s native Atk/Spd Push 4 works wonderfully with the latter effect, as thanks to its 5 recoil damage, she’ll always be able to activate it as long as she doesn’t get healed.
  • Because Desperation is built into Dark Spikes T, Brave Lysithea can take advantage of other B slots such as her native Lull Spd/Res and Null Follow-Up. The latter isn't as useful thanks to Dark Spikes T's guaranteed follow-up attack, but it can be helpful if Lysithea is at 100% HP, as it neutralizes effects that guarantee the enemy’s follow-up attack or prevent Brave Lysithea’s follow-up attack, ensuring that she will be able to make the most of her fantastic Speed.
  • Heavy or Flashing Blade allows Lysithea to activate a 2-cooldown Special on her follow-up attack assuming no Guard effect is active; this also applies to a 3-cooldown Special with Time’s Pulse. If not using Time’s Pulse, Joint Drive Atk can be used instead to grant +4 Attack to her and her allies within 2 spaces during combat.

Strengths

Ridiculous offenses

Brave Lysithea’s offenses live up to the hype of a prodigy, as she boasts an insane 40 Attack and fantastic 39 Speed. With these in tow, Brave Lysithea can frequently dish out lethal amounts of damage in combination with consistent follow-up attacks.

Dark Spikes T

Dark Spikes T, Brave Lysithea’s personal weapon, is filled to the brim with effects. To start off, it has the classic Cavalry-effectiveness that Three Houses Lysithea is known for having and Death Knight is known for fearing, in addition to granting a flat +3 Speed. If the enemy’s HP is ≥ 75% at the start of combat, Brave Lysithea also gains +6 Atk/Spd during combat, along with being able to perform a guaranteed follow-up attack before the enemy can counterattack if her HP is < 100%. The former stat bonuses are easily granted since enemies tend to be at full HP, and in combination with the recoil damage from Atk/Spd Push 4, she can also achieve the latter bonus with relative ease. The Desperation effect is especially appreciated, as this frees Brave Lysithea’s B slot.

Infantry advantages

As an Infantry unit, Brave Lysithea has access to a myriad of strong skills including Heavy and Flashing Blade, Lulls, Null Follow-Up, and Special Spiral. Due to the scarcity of Infantry-effective and Mage-effective weapons, Brave Lysithea also rarely needs to worry about receiving effective damage.

Excellent and synergistic base kit

Right from the get-go, Brave Lysithea has amazing skills: Dark Spikes T, Moonbow, Atk/Spd Push 4, Lull Spd/Res, and Hone Spd 4. While there are alternatives to these skills, Brave Lysithea is very beginner-friendly, as she still functions remarkably well without any Skill Inheritance.

Weaknesses

Very frail

Offenses so high come at a cost of poor bulk, as Brave Lysithea’s 40 HP, 21 Defense, and 25 Resistance amount to unimpressive 60 physical and 64 magical bulks. As such, she is prone to being OHKO’d by both physical and magical enemies, and she struggles to effectively use an Enemy Phase set.

Lack of Slaying effect

Dark Spikes T is undoubtedly a great weapon, but it lacks what makes base Lysithea one of the best Aether Raids Defense units in the game: -1 Special cooldown. Base Lysithea can use Time’s Pulse in conjunction with her Hades Ω to always have a 2-cooldown Special ready on Enemy Phase, meaning she isn’t reliant on Infantry Pulse from her allies and she can shrug off Pulse Smoke, one of the most coveted C passives for Aether Raids Offense superunits. Since Brave Lysithea lacks this, she is susceptible to having her readied Special removed via Pulse Smoke, making her less reliable.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Fenrir
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Dark Spikes TEffective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Push 1At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Spd Push 2At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Spd Push 3At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Push 4At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.
Inheritable by all units.
Unlocks at 5 ★
300
A
Lull Spd/Res 1Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 1 ★
60
B
Lull Spd/Res 2Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 2 ★
120
B
Lull Spd/Res 3Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
240
B
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
50
C
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
100
C
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★
200
C
Hone Spd 4At start of turn, grants Spd+7 to adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

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