- Default
- Attack
- Special
- Injured




Walhart - The Conqueror |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 10 | 4 | 7 | 2 |
Middle | 19 | 11 | 5 | 8 | 3 |
High | 20 | 12 | 6 | 9 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 34 | 23 | 33 | 12 |
Middle | 41 | 37 | 27 | 36 | 16 |
High | 44 | 40 | 30 | 39 | 19 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Walhart, Saving You Money Every Day. (Offensive Solo)
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Wolf Berg | A | Atk/Def Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Lull Atk/Def 3 Alternate: Chill Def 3 |
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Bonfire | C | Even Atk Wave 3 |
IVs | +ATK or +DEF / -SPD or -RES | S | Heavy Blade 3 Alternate: Sturdy Blow 2 |
Weapon: Wolf Berg
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The Wolf Berg is Walhart’s weapon of choice, granting him a +4 boost to all his stats when the number of enemies is greater than or equal to the number of allies within 2 spaces. In combination with Solo skills such as Atk/Def Solo, this weapon allows Walhart to become a powerful duelist when he’s away from his team.
Assist: Reposition / Preference
Special: Bonfire / Aether
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Bonfire is one of Walhart’s best special choices, as it has a reasonably fast cooldown and scales very well with his excellent Defense.
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Aether is also a decent alternative, granting Walhart increased sustain at the cost of a longer cooldown.
Passive A: Atk/Def Solo / Death Blow
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Atk/Def Solo grants Walhart an additional +6 to Attack and Defense in combat without an adjacent ally, drastically increasing his offensive power and Physical bulk in combination with Walhart’s Wolf Berg.
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Death Blow can also be used on a budget for a simple boost to Walhart’s Attack on Player Phase.
Passive B: Lull Atk/Def / Chill Defense
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Lull Atk/Def grants Walhart additional offensive power by negating the foe’s buffs in Attack and Defense, in addition to lowering them by 3. In addition, Lull Atk/Def’s Attack decrease also allows Walhart to activate Heavy Blade with greater ease.
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Walhart’s innate Chill Defense also works well, inflicting -7 a Defense on the highest Defense foe that can be taken advantage of by his teammates as well.
Passive C: Even Attack Wave / Hone Cavalry / Preference
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Even Attack Wave pushes Walhart’s Attack even further, granting him a +6 bonus to it on even turns, although Wave skills are hampered by being inactive half the time. If Walhart’s being used on a cavalry team, a cavalry buff such as Hone Cavalry can also work well.
Sacred Seal: Heavy Blade / Sturdy Blow / Close Def
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Heavy Blade is one of the best choices for Walhart’s Sacred Seal Slot, granting him much faster access to his specials as long as his Attack is higher than his foe’s, something Walhart will have little trouble achieving due to his High Attack.
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The Sturdy Blow Sacred Seal is also a great choice, granting Walhart an additional +4 bonus to Attack and Defense during Player Phase, which allows him to hit harder and take physical damage with greater ease when attacking.
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Finally Close Def Sacred Seal can be used to grant Walhart a large boost to his Defenses on Enemy Phase.
Walhart Says, Eat Your Vegetables! (Defensive)
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Slaying Axe+ (+Def) Alternate: Faithful Axe+ (+Def) |
A | Steady Stance 4 |
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Reposition | B | Quick Riposte 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 3 |
IVs | +DEF / -SPD | S | Close Def 3 |
Weapon: Slaying Axe(+DEF) / Faithful Axe(+DEF)
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For a Defensive Build, Walhart prefers to replace his Wolf Berg in order to more easily receive support from his team. A Slaying Axe makes for an excellent substitute as it grants Walhart much faster access to his special.
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The Faithful Axe is also a fantastic choice, granting Walhart a large boost to all his stats when adjacent to an ally. However, this positioning requirement makes him vulnerable to users of Sudden Panic and Aversa’s Night, and the Faithful Axe is also difficult to acquire as a seasonal weapon.
Assist: Reposition / Preference
Special: Bonfire / Ignis
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Bonfire is once again a great choice of special for Walhart, scaling incredibly well and activating relatively quickly.
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Ignis is a decent alternative if more special damage is desired at the cost of a longer cooldown.
Passive A: Steady Stance 4 / Fort Def/Res 3
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Steady Stance 4 is a fantastic A slot skill for a Defensive build, granting Walhart a massive +8 bonus to his Defense as well as the Guard effect, letting Walhart wall physical foes easily while denying their special activations.
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Fort Def/Res can also be used to grant a massive boost to Walhart’s Defense and Resistance, at the cost of 2 Attack and the Guard effect.
Passive B: Quick Riposte
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Due to Walhart’s low Speed, Quick Riposte is essential so he can secure follow-up Attacks and ensure KO’s on foes during Enemy Phase.
Passive C: Atk Smoke / Preference
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Atk Smoke helps increase Walhart’s durability during Enemy Phase, inflicting -7 Attack on foes within 2 spaces after combat. Cavalry buffs also remain a good option if Walhart is being used in a Cavalry centric team.
Sacred Seal: Close Def / Atk/Def Bond
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Close Def is an excellent sacred seal choice, granting Walhart a large boost to his defenses when attacked by melee foes.
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Atk/Def Bond can also be used to increase Walhart’s Attack and Defense during Enemy Phase, as long as he’s adjacent to an ally.
Strengths
Wolf Berg
Walhart’s Wolf Berg grants Walhart +3 Defense and a +4 bonus to all of his stats when the amount of enemies exceeds or is equal to the amount of allies in Walhart’s range. In conjunction with skills such as Atk/Def Solo, This weapon allows Walhart to become a strong combatant when away from his teammates, although he will have difficulty receiving support.
Cavalry
As a cavalry unit, Walhart gains increased mobility in addition to powerful buffs such as Goad Cavalry.
Weaknesses
Terrible Resistance
At a measly base 16, Walhart’s Resistance is terrible and leaves him easily KO’d by magic damage of any color.
Cavalry
Walhart’s status as a cavalry unit unfortunately also denies him access to a wide variety of powerful skills, as well as making him weak to terrain and cavalry effective weaponry such as Brave Micaiah’s Light Of Dawn.
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Wolf Berg | A | Heavy Blade 4 |
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Reposition | B | Lull Spd/Def 3 |
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Galeforce | C | Rouse Atk/Def 3 |
S | Atk/Spd Solo 3 |
NOTE: Stats are at +10 merge with 10 Dragonflowers.
Walhart: The Conqueror. A severely underrated axe cavalry with the potential to be a deceptively fast and physically bulky. A true monster sweeper in PvE and can hold his own against plenty of high-budget arena builds, doubling most units in the game, and avoiding doubles from all but the fastest.
This Walhart aims to take advantage of Wolf Berg by supplementing his already impressive Atk stat, his physical bulk, and investing heavily in his Spd in order to make a powerful Galeforcer. Heavy Blade 4 provides extra damage while ensuring a GF proc on any unit he can double that can counterattack (bar those with guard). Lull Spd/Def helps to secure doubles on units with physical buffs, and the combination of Rouse Atk/Def, Atk/Spd Solo, and Wolf Berg ensures he's rewarded generously for being alone.
Assuming Walhart is away from his allies, he can reach an effective:
78 Atk
49 Spd
55 Def
26 Res
These stats also mean that he can tank physical hits on the enemy phase to help proc Galeforce on the next turn. All he's missing is a refine. IS i'm begging you please
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Wolf Berg | A | Atk/Spd Solo 3 |
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Smite | B | Desperation 3 |
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Galeforce | C | Spd Smoke 3 |
S | Heavy Blade 3 |
This build requires a bit of setup, but considering the lack of easy to acquire green cavalry units it is definitely a viable alternative, especially if you like Walhart as a character.
Without merges Walhart hits 37 speed with Wolfberg and Atk/Spd solo active which doesn't sound like a lot, but there is potential for higher numbers through buffs before he rides solo into battle as well as having another ally with Chill Speed in their B or seal slot to even out the odds.
With Hone Cavalry active, Chill Speed and then Speed Smoke on the enemies who are (hopefully) surrounding the target who was hit by said Chill skill, Walhart can hit an effective 50 speed on top of his 69 attack. This pretty much guarantees a follow-up attack that triggers Heavy Blade and subsequently Galeforce if the enemy counterattacks, although enemies who ignore speed to avoid being doubled can be tricky to deal with. With merges and dragonflowers the potential goes up even more with frankly overkill attack that can one-shot enemies if you aren't careful and some extra defensive stats for when you need to safely get into desperation range. If you want a slightly more dual-phase build you can replace Desperation with Vantage to gain an extra charge to your Galeforce on the enemy phase as well as a potential cleanup kill or two before your next turn. Walhart can take a few hits which should allow him to stay in the fray if asked to, but foes who target his resistance needs to be taken care of by your allies unless he can safely take them out himself before they get a chance to hit him.
The conqueror is a rather versatile unit and a bit underrated as far as cavalry units go, although the massive investment and terrible resistance might make people shy away from building him. That being said, he can put in some serious work and should at least be considered if you lack a green Galeforce sweeper.
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Wolf Berg | A | Atk/Spd Solo 3 |
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Smite | B | Chill Def 3 |
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Dragon Fang | C | Fortify Cavalry |
S | Darting Stance 3 |
Lvl. 40+10 Stats:
45 HP
57 ATK (68 with Atk/Spd solo and Wolf Berg active)
31 SPD (47 with Atk/Spd solo and Wolf Berg active)
43 DEF (47 with Wolf Berg active)
20 RES (24 with Wolf Berg active)
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Wolf Berg | A | Atk/Res Solo 3 |
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Rally Atk/Spd | B | Chill Def 3 |
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Noontime | C | Atk Smoke 3 |
S | Brazen Atk/Res 3 |
Just buff this with a fortify cavalry and send it alone to combat. As long is not speedy red mages or something effective against cavalry (albeit i admit these two are not so uncommon) it will survive almost anything, since after the first attack he will most likely get another +7 to res with the sacred seal, meaning if it was fortified and he is solo, it will reach 39 res! (No merges)
Assist skill is up to preference, for the special i put some healing since his attack is already skyrocketting and he also has chill def. It's important to be a small healing effect, this way he will stay inder the 80% hp threshold.
The c-skill add great survivability, since it will debuff attack of his enemies.
Another option is if he's not up to very speedy enemies, he can run brazen spd/res 3 in the A skill slot instead, this way after being damaged he will have 38 spd, also possible to be increased if it is sent "behind enemy lines" after being honed too, and even maxed if atk smoke is replaced with speed smoke, but i think this would be pushing it too far.
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Wolf Berg | A | Fortress Def 3 |
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Atk Smoke 3 |
S | Heavy Blade 3 |
Walhart. Theres not much to say him except that he is a physical tank on wheels. While the fortress def takes away some atack he still is really strong. And the heavy blade sees to that.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Only inheritable by cavalry units.
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200 | A |
![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Awakening
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Banners Featured In
None