GamePress
Community Posts with Keyword Walhart All

Table of Contents

Tier Rating

Analysis by Wecondo12
Walhart - The Conqueror

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 41
ATK 37
SPD 27
DEF 36
RES 16

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 19 11 5 8 3
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 41 37 27 36 16
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Walhart, Saving You Money Every Day. (Offensive Solo)

Recommended
Wolf Berg A Atk/Def Solo 3
Alternate: Death Blow (3 or 4)
Reposition B Lull Atk/Def 3
Alternate: Chill Def 3
Bonfire C Even Atk Wave 3
SP1485SHeavy Blade 3
Alternate: Sturdy Blow 2

Show Explanation/Analysis

Weapon: Wolf Berg

  • The Wolf Berg is Walhart’s weapon of choice, granting him a +4 boost to all his stats when the number of enemies is greater than or equal to the number of allies within 2 spaces. In combination with Solo skills such as Atk/Def Solo, this weapon allows Walhart to become a powerful duelist when he’s away from his team.

Assist: Reposition / Preference

Special: Bonfire / Aether

  • Bonfire is one of Walhart’s best special choices, as it has a reasonably fast cooldown and scales very well with his excellent Defense.

  • Aether is also a decent alternative, granting Walhart increased sustain at the cost of a longer cooldown.

Passive A: Atk/Def Solo / Death Blow

  • Atk/Def Solo grants Walhart an additional +6 to Attack and Defense in combat without an adjacent ally, drastically increasing his offensive power and Physical bulk in combination with Walhart’s Wolf Berg.

  • Death Blow can also be used on a budget for a simple boost to Walhart’s Attack on Player Phase.

Passive B: Lull Atk/Def / Chill Defense

  • Lull Atk/Def grants Walhart additional offensive power by negating the foe’s buffs in Attack and Defense, in addition to lowering them by 3. In addition, Lull Atk/Def’s Attack decrease also allows Walhart to activate Heavy Blade with greater ease.

  • Walhart’s innate Chill Defense also works well, inflicting -7 a Defense on the highest Defense foe that can be taken advantage of by his teammates as well.

Passive C: Even Attack Wave / Hone Cavalry / Preference

  • Even Attack Wave pushes Walhart’s Attack even further, granting him a +6 bonus to it on even turns, although Wave skills are hampered by being inactive half the time. If Walhart’s being used on a cavalry team, a cavalry buff such as Hone Cavalry can also work well.

Sacred Seal: Heavy Blade / Sturdy Blow / Close Def

  • Heavy Blade is one of the best choices for Walhart’s Sacred Seal Slot, granting him much faster access to his specials as long as his Attack is higher than his foe’s, something Walhart will have little trouble achieving due to his High Attack.

  • The Sturdy Blow Sacred Seal is also a great choice, granting Walhart an additional +4 bonus to Attack and Defense during Player Phase, which allows him to hit harder and take physical damage with greater ease when attacking.

  • Finally Close Def Sacred Seal can be used to grant Walhart a large boost to his Defenses on Enemy Phase.

Walhart Says, Eat Your Vegetables! (Defensive)

Slaying Axe+ (+Def)
Alternate: Faithful Axe+ (+Def)
A Steady Stance 4
Reposition B Quick Riposte 3
Bonfire
Alternate: Ignis
C Atk Smoke 3
SP1695SClose Def 3

Show Explanation/Analysis

Weapon: Slaying Axe(+DEF) / Faithful Axe(+DEF)

  • For a Defensive Build, Walhart prefers to replace his Wolf Berg in order to more easily receive support from his team. A Slaying Axe makes for an excellent substitute as it grants Walhart much faster access to his special.

  • The Faithful Axe is also a fantastic choice, granting Walhart a large boost to all his stats when adjacent to an ally. However, this positioning requirement makes him vulnerable to users of Sudden Panic and Aversa’s Night, and the Faithful Axe is also difficult to acquire as a seasonal weapon.

Assist: Reposition / Preference

Special: Bonfire / Ignis

  • Bonfire is once again a great choice of special for Walhart, scaling incredibly well and activating relatively quickly.

  • Ignis is a decent alternative if more special damage is desired at the cost of a longer cooldown.

Passive A: Steady Stance 4 / Fort Def/Res 3

  • Steady Stance 4 is a fantastic A slot skill for a Defensive build, granting Walhart a massive +8 bonus to his Defense as well as the Guard effect, letting Walhart wall physical foes easily while denying their special activations.

  • Fort Def/Res can also be used to grant a massive boost to Walhart’s Defense and Resistance, at the cost of 2 Attack and the Guard effect.

Passive B: Quick Riposte

  • Due to Walhart’s low Speed, Quick Riposte is essential so he can secure follow-up Attacks and ensure KO’s on foes during Enemy Phase.

Passive C: Atk Smoke / Preference

  • Atk Smoke helps increase Walhart’s durability during Enemy Phase, inflicting -7 Attack on foes within 2 spaces after combat. Cavalry buffs also remain a good option if Walhart is being used in a Cavalry centric team.

Sacred Seal: Close Def / Atk/Def Bond

  • Close Def is an excellent sacred seal choice, granting Walhart a large boost to his defenses when attacked by melee foes.

  • Atk/Def Bond can also be used to increase Walhart’s Attack and Defense during Enemy Phase, as long as he’s adjacent to an ally.

Introduction

Walhart’s eternal conquest continues in Fire Emblem Heroes, where he joins as a rather average Axe Cavalry unit with very similar stats to one of his competitors, Frederick. Walhart’s high base Attack of 37 allows him to hit incredibly hard, and his Physical bulk total of 77 lets him tank Physical damage with ease. Walhart’s mediocre base Speed of 27 makes it difficult for him to perform follow-up attacks without the aid of Quick Riposte or Speed boosting support from allies, however.

What sets Walhart apart from other axe cavaliers is his access to Wolf Berg. In addition to a 3 point Defense bonus, Walhart’s exclusive Axe grants him a +4 bonus to all of his stats when the number of enemies is greater than or equal to the number of allies present. While initially somewhat of a gimmick weapon, the introduction of Solo skills have made Walhart’s exclusive weapon much easier to build around, allowing him to become a powerful combatant when fighting away from allies.

Walhart’s disadvantages are mainly his status as a cavalry unit and his low Resistance. As a cavalier, Walhart does gain access to class-exclusive buffs and increased movement, but he’s also left weak to effective damage and faces terrain penalties from trenches and forests, while also being denied access to powerful skills such as Time’s Pulse. In addition, Walhart’s pitiful base 16 Resistance leaves him easily KO’d by mages regardless of color and makes his matchup with dragons difficult due to their high bulk and magic damage. Finally, investing in Walhart is a difficult prospect due to his merges requiring Heroic Grails, which are incredibly slow to acquire. Overall, while Walhart is one of the better choices for an axe cavalier due to his good exclusive weapon and decent statline, he remains an overall underwhelming option for an axe unit compared to other axe users such as Raven and Beruka, who possess more impressive statlines and better exclusive weaponry.

Strengths

Wolf Berg

Walhart’s Wolf Berg grants Walhart +3 Defense and a +4 bonus to all of his stats when the amount of enemies exceeds or is equal to the amount of allies in Walhart’s range. In conjunction with skills such as Atk/Def Solo, This weapon allows Walhart to become a strong combatant when away from his teammates, although he will have difficulty receiving support.

Cavalry

As a cavalry unit, Walhart gains increased mobility in addition to powerful buffs such as Goad Cavalry.

Weaknesses

Terrible Resistance

At a measly base 16, Walhart’s Resistance is terrible and leaves him easily KO’d by magic damage of any color.

Cavalry

Walhart’s status as a cavalry unit unfortunately also denies him access to a wide variety of powerful skills, as well as making him weak to terrain and cavalry effective weaponry such as Brave Micaiah’s Light Of Dawn.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Wolf BergGrants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Grani's ShieldNeutralizes "effective against cavalry" bonuses.
Only inheritable by cavalry units.
200
A
Chill Def 1At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
60
B
Chill Def 2At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 4 ★
120
B
Chill Def 3At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Inheritable by all units.
Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: Awakening

Banners Featured In

None