Weapon |
SP |
Rng. |
Mt. |
Cunning BowGrants Spd+3. Effective against flying foes. When total bonuses on unit + total penalties on foe >= 10, inflicts Atk/Spd/Def/Res-5 on foe during combat.
(Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.) |
400 |
2 |
14 |
Weapons |
SP |
Rng. |
Mt. |
Cunning Bow (+Eff) Effective against flying foes.
Grants Spd+3.
If【Bonus】is active on unit or if【Penalty】 is active on foe, inflicts Atk/Spd/Def/Res-5 on foe during combat.
If unit initiates combat, reduces damage from foe's first attack during combat by percentage = total bonuses on unit and penalties on foe × 3 (max 60%), and also, if total bonuses on unit and penalties on foe ≥ 10, neutralizes effects that prevent unit's follow-up attacks during combat. (Example: if unit has a +5 bonus and foe has a -5 penalty, the calculated total will be 10.)
At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
|
400 |
2 |
14 |
Inheritable Restrictions?
Crossroad Mirage (Offensive Nuke)