Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
- Requires Hone Atk 2 or Hone Spd 2.
Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
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Exotic Fruit Juice | A | Atk/Spd Solo 4 Alternate: Swift Sparrow 3 |
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Draw Back | B | Desperation 3 Alternate: Lull Atk/Res 3 |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Res Smoke 3 |
SP | 1350 | S | Swift Sparrow 2 |
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Dazzling Pain+ Alternate: Dazzling Panic+ |
A | Atk/Res Push 4 Alternate: Atk/Spd Solo 3 |
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Martyr+ Alternate: Physic+ |
B | Wrathful Staff 3 Alternate: Dazzling Staff 3 |
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Heavenly Light Alternate: Fireflood Balm+ |
C | Hone Cavalry Alternate: Savage Blow 3 |
SP | 1785 | S | Attack/Res 2 Alternate: Chill Res 3 |
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Smoke Dagger+ (+Spd) Alternate: Scallop Blade+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Darting Blow (3 or 4) |
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Reposition Alternate: Rally Atk/Spd+ |
B | Windsweep 3 Alternate: Watersweep 3 |
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Moonbow | C | Hone Cavalry Alternate: Even Res Wave 3 |
SP | 1185 | S | Drive Atk 2 Alternate: Phantom Spd 3 |
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Panther Sword (+Eff) | A | Distant Counter Alternate: Swift Sparrow 3 |
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Swap Alternate: Reposition |
B | Swordbreaker 3 Alternate: Chill Def 3 |
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Bonfire Alternate: Glimmer |
C | Hone Cavalry |
SP | 1900 | S | Chill Atk 3 Alternate: Atk/Res Bond 3 |
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Wrathful Absorb+ | A | Close Counter |
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Martyr+ | B | Guard 3 Alternate: Vantage 3 |
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Miracle | C | Hone Cavalry |
SP | 1150 | S | Quick Riposte 3 |
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Blárblade+ | A | Atk/Spd Solo 3 Alternate: Swift Sparrow 2 |
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Ardent Sacrifice Alternate: Reposition |
B | Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Hone Cavalry Alternate: Odd Atk Wave 3 |
SP | 1935 | S | Heavy Blade 3 |
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Juicy Wave+ (+Spd) | A | Atk/Spd Solo 3 Alternate: Swift Sparrow 2 |
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Rally Atk/Spd+ | B | Chill Spd 3 Alternate: Chill Res 3 |
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Moonbow Alternate: Luna |
C | Hone Cavalry Alternate: Def Tactic 3 |
SP | 1320 | S | Res Tactic 3 |
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Smoke Dagger+ (+Spd) Alternate: Red-Hot Ducks+ (+Spd) |
A | Swift Sparrow 2 |
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Reposition Alternate: Rally Up Atk+ |
B | Windsweep 3 Alternate: Watersweep 3 |
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Moonbow | C | Hone Cavalry Alternate: Drive Spd 2 |
SP | 1425 | S | Drive Atk 2 Alternate: Phantom Spd 3 |
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Dazzling Flash+ | A | Attack +3 Alternate: Speed +3 |
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Recover+ Alternate: Rehabilitate+ |
B | Wings of Mercy 3 Alternate: Wrathful Staff 3 |
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Earthfire Balm+ | C | Hone Cavalry Alternate: Even Def Wave 3 |
SP | 1590 | S | Live to Serve 3 |
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Brave Axe+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
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Ardent Sacrifice | B | Desperation 3 |
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Luna Alternate: Draconic Aura |
C | Hone Cavalry Alternate: Fortify Cavalry |
SP | 1935 | S | Speed +3 |
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Firesweep Lance+ | A | Life and Death 3 |
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Swap Alternate: Ardent Sacrifice |
B | Chill Spd 3 Alternate: Drag Back |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Spur Spd/Def 2 |
SP | 1835 | S | Darting Blow 3 Alternate: Speed +3 |
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Steady Lance (+Eff) | A | Life and Death 3 Alternate: Fury 3 |
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Reposition | B | Drag Back |
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Moonbow Alternate: Luna |
C | Hone Cavalry Alternate: Drive Def 2 |
SP | 1275 | S | Quickened Pulse Alternate: Atk/Spd 2 |
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Dire Thunder | A | Death Blow (3 or 4) |
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Reposition Alternate: Draw Back |
B | Chill Res 3 Alternate: Lancebreaker 3 |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Savage Blow 3 |
SP | 1185 | S | Death Blow 3 Alternate: Quickened Pulse |
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Bull Spear (+Atk) Alternate: Sapphire Lance+ |
A | Fury 3 |
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Draw Back | B | Swordbreaker 3 |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Spur Def 3 |
SP | 1500 | S | Attack +3 Alternate: Brazen Atk/Spd 3 |
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Firesweep Lance+ | A | Life and Death 3 Alternate: Brazen Atk/Spd 3 |
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Draw Back | B | Drag Back Alternate: Hit and Run |
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Luna | C | Hone Cavalry Alternate: Spur Def 3 |
SP | 1575 | S | Speed +3 Alternate: Brazen Atk/Spd 3 |
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Silver Axe+ (+Def) | A | Fury 3 |
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Reposition Alternate: Swap |
B | Axebreaker 3 |
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Moonbow Alternate: Bonfire |
C | Hone Cavalry |
SP | 1325 | S | Quick Riposte 3 |
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Bull Blade (+Eff) | A | Atk/Spd Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Chill Def 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Hone Cavalry |
SP | 1945 | S | Darting Blow 3 Alternate: Heavy Blade 3 |
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Bull Blade (+Eff) | A | Atk/Def Solo 3 Alternate: Fury (3 or 4) |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Bonfire Alternate: Moonbow |
C | Hone Cavalry Alternate: Atk Smoke 3 |
SP | 1945 | S | Attack/Def +2 Alternate: Heavy Blade 3 |
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Panther Lance (+Eff) | A | Atk/Spd Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Chill Def 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Hone Cavalry |
SP | 2145 | S | Darting Blow 3 Alternate: Heavy Blade 3 |
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Panther Lance (+Eff) | A | Atk/Def Solo 3 Alternate: Fury (3 or 4) |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Bonfire Alternate: Moonbow |
C | Hone Cavalry Alternate: Atk Smoke 3 |
SP | 1945 | S | Attack/Def +2 Alternate: Heavy Blade 3 |
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Armorsmasher+ (+Spd) Alternate: Armorsmasher+ (+Def) |
A | Swift Sparrow (2 or 3) Alternate: Life and Death 3 |
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Swap Alternate: Reposition |
B | Swordbreaker 3 |
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Dragon Fang Alternate: Draconic Aura |
C | Hone Cavalry |
SP | 1050 | S | Heavy Blade 3 Alternate: Attack +3 |
This family of skills grants stat boosts to units positioned directly next to the user of the skill at the start of their turn. The standard boost is four to any given stat, and they last through the entire enemy turn, wearing off at the start of the player’s next turn. Hone skills boost attack and speed, whereas Fortify skills boost defense and resistance. There are special variants of these skills limited to unit movement types, which grant significant boosts of six, each to two stats at once. The raw power of these skills enables flier, cavalry and armor teams to dominate the field thanks to their large stat boosts. However, even in a regular infantry or mixed team, these buffs can help units to win duels they otherwise couldn’t and defeat a wider range of foes.
These skills form the backbone behind flier, cavalry and armor teams. A typical team will run a mix of Hone/Fortify skills alongside Goad/Spur/Ward skills. Blade tomes are powerful choices for magic users, largely because of these skills. If running one of the above teams, it’s highly recommended to have at least one Blade tome user. The most important thing to understand when running Hone/Fortify skills is that the user themselves cannot take advantage of the skill’s buff. This means that you must take great care when building your team. For instance, an offensive mage should not carry Hone Atk, as they will want the use of it for themselves. Flier, cavalry and armor teams can avoid this by simply running two of each type of skill. Hone and Fortify skills can be used effectively on every unit in the game, regardless of abilities, statline or role.
Great care must be taken when positioning your team, as the primary limitation of Hone/Fortify skills is that they require units to be standing next to each other at the start of their turn. Moving units up as a group is the best way to maintain the buffs on your team. Units who operate independently will not be able to give or receive buffs through these skills. Dealing with a well-buffed team is tricky, but possible granted you have your own buffs and can outplay the AI. However, buff teams consisting of fliers, cavalry or armor are a nightmare without a true counter.