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Lostbelt No.4: Yuga Kurukshetra Spoiler-free Walkthrough

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Article by NorseFTX
Lostbelt No.4: Yuga Kurukshetra Spoiler-free Walkthrough
Table of Contents

Introduction

  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss and Servant encounter is initially hidden. Hover over unknown icons to see what mob/Servant is hidden via its hyperlink.
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Yuga Kurukshetra is a story heavy experience where many of the encounters are more meaningful through experiencing the story. Try not to rush through it!
  • Break Bars are a standard feature once again.
  • A full Main Story clear requires 880 AP.
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment in the comments section below!
  • Have fun and enjoy the story! 

Walkthrough

Filler Easy Moderate Hard Very Hard
Node Enemy Classes Enemies & Difficulty Notes

St. 1
Story only.

St. 2-1
Silver BerserkerBronze Rider Fixed Lineup: Mash Kyrielight + 3 Guest Supports
A single wave of a Berserker mob (53k HP) and two Rider mobs (35-37k HP). All allies start with a minor Quick/Buster/Arts/HP Recovery/Debuff Resist debuff.
Effects Active:

St. 2-2
Silver RiderBronze Rider Fixed Lineup: Mash Kyrielight + 3 Guest Supports
Two waves, the first with two Riders (31-37k HP) and the second with three Riders (36-81k HP).
Effects Active:

St. 2-3
Bronze Berserker A new Monster approaches:
Party lineup selection returns to normal.
Two waves of Berserkers, the first with two (45-49k HP) and the second with three (60-68k HP).
Effects Active:
New Monster Information

St. 2-4
Gold LancerBronze Berserker A new Monster approaches:
Two waves, the first with three Berserkers (43-51k HP), and the second with two new Lancer enemies (104-120k HP).
Effects Active:
New Monster Information

St. 2-5
Story only.

St. 2-6
Story only.

St. 3-1
Silver RiderSilver BerserkerBronze Rider Two waves, the first with a Berserker (61k HP) and two Riders (31-32k HP), and the second with three Riders (62-100k HP).
Effects Active:

St. 3-2
Gold Berserker A single high-HP Berserker Servant (687k HP) starts by applying Sure Hit and an ATK buff to themselves. When their HP falls under half, they will apply a 3-time Evade and buff their own DEF.
It is possible to burst the boss down quickly enough that they do not apply their Evade skill; strong single target damage dealers are suggested to end the encounter as quickly as possible.
Effects Active:

St. 3-3
Gold Mooncancer A battle with a break bar Moon Cancer boss (279k HP), where the battle ends after first break. Ruler Servants are helpful, given they have Class Advantage in this battle. Note the enemy will randomly apply Evade to one of the Master's Servants at the end of each turn (which ends up being beneficial).
Effects Active:

St. 3-4
Gold Mooncancer A rematch with the prior Moon Cancer boss (331k, 101k HP); they must be defeated to completion this time. Again, Ruler Servants are great options for this encounter. The enemy no longer applies Evade each turn, and upon break will gain an unremovable Damage Resist +75%.
Effects Active:

St. 4-1
Silver BerserkerBronze Rider Two waves, the first with a Berserker (43k HP) and two Riders (20-21k HP), and the second with two Berserkers (68-70k HP) and a Rider (45k HP). In addition to prior debuffs, the frontline will also get an NP Gain debuff.
Effects Active:
Debuff_NpGaindown

St. 4-2
Bronze Berserker A single wave with six Berserkers (48-88k HP).
Effects Active:
Debuff_NpGaindown

St. 4-3
Gold RiderGold LancerBronze Berserker A new Monster approaches:
Three waves, 1: Two Berserkers (19-20k HP), 2: Two Berserkers (32-33k HP) and Lancer (50k HP), 3: A Lancer (69k HP), Berserker (55k HP) and Rider (154k HP).
Effects Active:
Debuff_NpGaindown
New Monster Information

St. 4-4
Gold ArcherGold RiderBronze Berserker Three waves, 1: Three Berserkers (33-47k HP), 2: Two Riders (114-118k HP) and a Berserker (61k HP), 3: A single Archer Servant boss (247k HP).
Effects Active:
Debuff_NpGaindown

St. 5-1
Story only.

St. 5-2
Gold Archer A single Archer Servant boss (430k HP). At battle start, a random ally gains Evade (3 times, 3 turns), and will gain a DEF debuff; bringing a strong Lancer can help speed this encounter up.
Effects Active:
Debuff_NpGaindown

St. 5-3
Story only.

St. 6
Story only.

St. 7-1
Story only.

St. 7-2
Gold AssassinGold Lancer A new Monster approaches:
Two waves, the first with two Lancers (43-46k HP), and the second with a Lancer (67k HP) and two Assassins (83-148k HP).
Effects Active:
Buff_HealEffectUpBuff_HPRegen
New Monster Information

St. 7-3
Story only.

St. 7-4
Story only.

St. 8-1
Gold Saber A single break bar Saber Servant (272k, 312k HP); note they will use an Extra Attack as their NP move. The enemy will have decreased DEF at the start of battle. Upon break, the boss buffs their own DEF.
Effects Active:
Buff_HealEffectUpBuff_HPRegen

St. 8-2
Gold CasterGold RiderGold Lancer A new Monster approaches:
Two waves, the first with two Riders (65-67k HP) and a Lancer (52k HP); the second with a Lancer (72k HP), Rider (96k HP), and a Caster (129k HP).
Effects Active:
Buff_HealEffectUpBuff_HPRegen
New Monster Information

St. 8-3
Story only.

St. 9
Bronze Berserker A single wave with eight Berserkers one after another (37-70k HP).
Effects Active:
Buff_HealEffectUpBuff_HPRegen

St. 10-1
Gold Berserker A fight against a Berserker Servant (302k, 211k, 193k HP). Survive til their NP (~turn 7) or break their 2nd HP bar to complete the encounter. Note the boss starts with Evade (6 times) and can Burn, and grant Debuff Immunity and various offensive buffs to themselves, including a permanent Sure Hit buff. During this fight, allies will also get a 3 time, 3 turn Evade.
Effects Active:
Buff_HealEffectUpBuff_HPRegen

St. 10-2
Gold Berserker Boss encounter.
Click the Boss Information below for specifics.

Effects Active:
Buff_HealEffectUpBuff_HPRegen
Boss Information

St. 10-3
Story only.

St. 11-1
Gold ArcherSilver RiderSilver BerserkerBronze Rider Three waves, 1: Two Riders (35k, 36k HP); 2: Two Riders (58k, 73k HP) and a Berserker (70k HP); 3: A lone Archer (185k HP). Note the Quick debuff is no longer active. Each turn, a random enemy's DEF will also be decreased.
Effects Active:

St. 11-2
Story only.

St. 11-3
Silver CasterBronze BerserkerBronze LancerBronze Assassin Three waves of mixed classes, with the first wave having two Assassins (26-27k HP) and a Lancer (23k HP), the second with two Berserkers (43-44k HP) and a Lancer (55k HP), and the final wave with a break bar Caster Servant (151k, 161k HP) who has a Berserker mob companion (71k HP), and will continue to summon more Berserkers (87k HP) to the field so long as a space is available. Upon break, the Caster boss will gain a buff that heals all allies by 10,000 HP each turn and reduce their own ATK. A random player's Servant will gain Evade (3 times, 3 turns) at battle start.
Effects Active:

St. 11-4
Gold Berserker A scripted encounter with a Berserker boss (691k HP). The battle will automatically end when the boss uses their NP.
Effects Active:

St. 11-5
Silver CasterBronze BerserkerBronze LancerBronze Assassin A rematch with the Caster boss, this time with two waves. The first has two Lancers (33-34k HP) and an Assassin (46k HP); the second has two Berserkers (66-78k HP) with the break bar Caster Servant (166k, 176k HP). The Caster can summon a Berserker (87k HP) each turn if space is available. This time, on break, the Caster will grant 3-turn Debuff Immune and DEF Up effects to all allies. A random ally will gain Evade (3 times, 3 turns) when the battle starts. When the 2nd wave starts, the Caster boss will be inflicted with two DEF down debuffs.
Effects Active:

St. 12-1
Story only.

St. 12-2
Gold LancerGold Rider A new Monster approaches:
Two waves, the first with two Riders (87-93k HP) and a Lancer (78k HP), the second with a single large Lancer (255k HP).
Effects Active:
New Monster Information

St. 12-3
Bronze Berserker Two waves, each with three Berserkers (39-81k HP).
Effects Active:

St. 12-4
Gold CasterGold LancerBronze Berserker Two waves, the first with three Berserkers (53-69k HP), and the second with two Casters (90-93k HP) and a Lancer (86k HP). A field effect will randomly deal 3000-4000 damage to a random unit on the field (enemy or ally).
Effects Active:

St. 12-5
Silver Archer A battle with a single break bar Archer Servant (273k, 319k HP). After break, they gain increased Critical Strength and decreased Critical Rate. Evade will be applied to a random ally (3 times, 3 turns).
Effects Active:

St. 12-6
Story only.

St. 13-1
Bronze Berserker A single wave with nine Berserkers, one after another (31-69k HP). Note the Debuff Res Down debuff is no longer present.
Effects Active:

St. 13-2
Gold BerserkerBronze Berserker A new Monster approaches:
Two waves, each with three Berserkers (37-185k HP).
Effects Active:
Debuff_NpGaindown
New Monster Information

St. 13-3
Silver CasterGold AssassinBronze BerserkerBronze Lancer Three waves of mixed class enemies, the first with two Berserkers (14-19k HP) and a Lancer (18k HP); the second with two Berserkers (30-31k HP) and an Assassin (47k HP), and the third with a break bar Caster Servant (121k, 131k HP) accompanied by two Assassin mobs (93k, 93k HP). The Assassins passively restore 10k HP per turn. The Caster will clear all allies' debuffs and increase all allies' Crit Rate after break.
Effects Active:
Debuff_NpGaindown

St. 13-4
Silver ArcherGold RiderGold AssassinGold Caster Boss encounter.
Click the Boss Information below for specifics.

Effects Active:
Debuff_NpGaindown
Boss Information

St. 13-5
Silver Archer A single break bar Archer Servant (280k, 308k HP). They are unable to use their NP until after first break. Upon break, they also gain an NP Strength down debuff. Note the HP Recovery Down debuff on the party at battle start is no longer present.
Effects Active:
Debuff_NpGaindown

St. 14-1
Story only.

St. 14-2
Story only.

St. 15-1
Story only.

St. 15-2
Story only.

St. 15-3
Story only.

St. 16-1
Gold Archer A single break bar Archer Servant (322k, 362k HP). They are Immune to Charm, and will gain Ignore DEF after break. Evade will be applied to a random ally at battle start.
Effects Active:

St. 16-2
Gold Archer Boss encounter.
Click the Boss Information below for specifics.

Effects Active:
Boss Information

St. 17-1
Story only.

St. 17-2
Story only.

St. 17-3
Gold RiderGold AssassinGold LancerGold Caster This is a survival battle; the encounter automatically ends 8 turns in. There is a single wave of 40 enemies, of mixed Rider/Assassin/Lancer/Caster classes (34-67k HP). A helpful field effect will deal 30,000 damage to all enemies during turns 1, 3, and 6.
Effects Active:

St. 17-4
Gold LancerGold RiderGold AssassinGold Caster Another survival encounter, with similar makeup to the prior battle (ends in 8 turns). The same classes are present (34-175k HP). The 30,000 damage field effect is still present on turns 1, 3, 6; a Buster Resist debuff on a random enemy and Buster buff on a random ally will also be applied.
Effects Active:

St. 17-5
Gold LancerGold RiderBronze Berserker Three waves of enemies: 1: Three Berserkers (23-24k HP), a Rider (54k HP), and a Lancer (43k HP); 2: Two Berserkers (35-38k HP), a Lancer (60k HP), and two Riders (70-76k HP); 3: A single large Lancer (145k HP). A random ally will gain Evade and increased Crit Damage. A field effect will deal 30,000 damage to all enemies on turns 1, 3, and 6.
Effects Active:

St. 17-6
Story only.

St. 18-1
Gold BerserkerBronze Berserker A single wave with ten Berserkers (31-100k HP). Each turn, a random ally and random enemy suffer 3000-4000 HP damage. The field effect of 30,000 damage to all enemies on turns 1, 3, 6 will still be present.
Effects Active:
Debuff_NpGaindown

St. 18-2
Story only.

St. 18-3
Gold Lancer Mandatory Guest Support Solo encounter!
The Guest Support will have an unlimited Guts buff, making this encounter essentially impossible to lose. Defeat the enemy Lancer (163k, 177k, 204k HP) to proceed.

St. 19-1
Gold BerserkerGold Alter Ego Boss encounter.
Click the Boss Information below for specifics.
Boss Information

St. 19-2
Story only.

St. 19-3
Story only.

St. 19-4
Gold Berserker Boss encounter.
Click the Boss Information below for specifics.
Boss Information

St. 19-5
Gold BerserkerGold Archer Boss encounter.
Click the Boss Information below for specifics.
Boss Information

St. 19-6
Story only.

St. 20-1
Story only.

St. 20-2
Story only.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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