- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
---|---|
Element |
![]() |
Class |
![]() |
Zodiac |
![]() |
Max CP | 15162 |
Dispatch Mission: Weakened Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- DPS-PvE
Don't You Trust Me?
PvE
Gear
Enott wants pretty typical DPS gear: Speed, Atk%, Crit Chance, and Crit Damage. However, he's a little easier to gear than some DPS heroes because he can give himself 50% Crit Chance for 2 out of every 3 turns. As such, once you get 50% Crit Chance on him, you don't need to worry about giving him any more.
That's good, because as a debuffer, Enott also needs Effectiveness -- and as a semi-unreliable debuffer, he's going to need a LOT of Effectiveness. Prioritize his stats in the following order:
- Speed
- Effectiveness
- Atk%
- Up to 50% Crit Chance
- Crit Damage
If you're an early- to mid-game player, build him with an Attack gear set and a Hit gear set. Once he hits 50% crit chance, you might want to switch the Attack set for a Destruction set. However, this will also weaken his Bleeds, so the decision is yours.
Artifacts
True to form, Enott demands expensive Artifacts in order to perform his best. He can use most Warrior Artifacts fairly well, but here are a few of his most preferred options:
- Border Coin is a sweet deal because it will buff his next attack every time he uses his S3.
- Creation and Destruction is excellent on him. His long cooldowns are his greatest weakness, so having the chance to simply ignore them is very advantageous.
- Junkyard Dog doubles down on the Bleeds from his S1 by adding Burns to them. This is especially good if running Enott with an Attack gear set.
- El's Fist increases his Atk (and thus the power of his S3 buff and his S1 Bleeds) and also his Spd (his weakest stat) as his Health falls, which is a very good tradeoff for him.
If you don't have high-quality Warrior Artifacts to spare for Enott, he can make do with budget options like an Ancient Sheath (to power up his S1) or a Prophetic Candlestick (for cooldown reduction). However, just be aware that he'll definitely be gossiping behind your back about what a cheapskate you are.
Equipment










Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
![]() |
+2 | +3 | +5 |
![]() |
+3 | +4 | +5 |
![]() |
+3 | +3 | +5 |
Table of Contents
Analysis
Overview
Epic Seven's biggest heel and smarmiest hero, Enott has a few things going for him (although nobody's going to put his sparkling personality at the top of the list). He can buff himself every 3 turns after Skill Enhancement, meaning he doesn't depend on good gear or buff-heavy allies to maximize his damage. He can also cause Defense Break and Unbuffable at the same time with his S2, which is a strong counter to buff-heavy opponents. Long cooldowns and low infliction rates hamper his usefulness at higher levels, but early in the game he can be instrumental for clearing boss content and certain Abyss floors.
Strengths
Bonus Damage on S1
Enott's S1 causes direct damage based on his Atk power, but it also has some interesting wrinkles that make it stronger than that. Firstly, the damage increases as his target's Health decreases, making Enott stronger and stronger the closer his enemy is to death. Secondly, the attack has a chance to cause Bleed, dealing extra damage over time (and also enabling Bleed-focused allies like Dingo, Surin, or Sigret to deal increased damage).
Defense Break + Unbuffable
There aren't many heroes that can cause Defense Break and Unbuffable with one attack. Both are very powerful debuffs: Unbuffable can be crucial when facing any foe that can buff itself, and Defense Break is vital in pretty much any boss fight. Having both of them in one attack can make Enott very useful indeed.
Atk Buff + Critical Buff
Enott's S3 grants the caster an Atk buff and a buff to his Critical Hit Chance. Especially early in the game, when players may not have access to reliable AOE Atk buffers or strong critical chance gear, this buff is very powerful. After using his S3, the one-two-punch of his S2 followed by his S1 (especially with the bonus damage on his S1) creates some shockingly high burst DPS.
Weaknesses
Long Cooldowns
Unfortunately, Enott's cooldowns are a little too long for him to do his job reliably on his own. His S2's Defense Break and Unbuffable ailments last 2 rounds, but even after Skill Enhancement, his S2 has a 4-turn cooldown, meaning he can't keep both ailments up alone. His S3 is a little better off, but again, the 2-turn duration of his buffs leaves him with dead turns while his 3-turn cooldown runs out. Having really low base Speed makes this even worse, since his turns will take a long time to come around.
Low Infliction Rates
Without Skill Enhancement, Enott's debuff infliction rates are shaky at best, and even at max Skill Enhancement, he's not the most reliable debuffer. An unreliable Bleed isn't so bad, but Defense Break and Unbuffable are really important debuffs to have active when you need them. Being unable to count on Enott to do his most important job is definitely an issue.
Bonus Damage on S1
Enott's S1 causes direct damage based on his Atk power, but it also has some interesting wrinkles that make it stronger than that. Firstly, the damage increases as his target's Health decreases, making Enott stronger and stronger the closer his enemy is to death. Secondly, the attack has a chance to cause Bleed, dealing extra damage over time (and also enabling Bleed-focused allies like Dingo, Surin, or Sigret to deal increased damage).
Defense Break + Unbuffable
There aren't many heroes that can cause Defense Break and Unbuffable with one attack. Both are very powerful debuffs: Unbuffable can be crucial when facing any foe that can buff itself, and Defense Break is vital in pretty much any boss fight. Having both of them in one attack can make Enott very useful indeed.
Atk Buff + Critical Buff
Enott's S3 grants the caster an Atk buff and a buff to his Critical Hit Chance. Especially early in the game, when players may not have access to reliable AOE Atk buffers or strong critical chance gear, this buff is very powerful. After using his S3, the one-two-punch of his S2 followed by his S1 (especially with the bonus damage on his S1) creates some shockingly high burst DPS.
Long Cooldowns
Unfortunately, Enott's cooldowns are a little too long for him to do his job reliably on his own. His S2's Defense Break and Unbuffable ailments last 2 rounds, but even after Skill Enhancement, his S2 has a 4-turn cooldown, meaning he can't keep both ailments up alone. His S3 is a little better off, but again, the 2-turn duration of his buffs leaves him with dead turns while his 3-turn cooldown runs out. Having really low base Speed makes this even worse, since his turns will take a long time to come around.
Low Infliction Rates
Without Skill Enhancement, Enott's debuff infliction rates are shaky at best, and even at max Skill Enhancement, he's not the most reliable debuffer. An unreliable Bleed isn't so bad, but Defense Break and Unbuffable are really important debuffs to have active when you need them. Being unable to count on Enott to do his most important job is definitely an issue.
Table of Contents
Skills
- Enott
0 Turns
+1 Souls
![]()
Attacks with an axe, with a 30% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
5 Turns
+2 Souls
![]() ![]()
Attacks with a sharp blow, with a 50% chance each to decrease Defense and make them unable to be buffed for 2 turns.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
4 Turns
+1 Souls
![]() ![]()
Corrects stance, increasing Attack of the caster for 2 turns and Combat Readiness by 30%.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
Dispatch Mission: Weakened
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Frost Rune x5 |

Attack +3% | Attack +20 / Health +60 | ||||||||||
![]() Frost Rune x9 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Frost Rune x15 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Frost Rune x4 |
![]() Erikion Carapace x9 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Frost Rune x6 |
![]() Black Curse Powder x6 |
Corrects stance, increasing Attack of the caster for 2 turns and Combat Readiness by 30%. |
Corrects stance, increasing Attack and Critical Hit Chance of the caster for 2 turns and Combat Readiness by 30%. |
Attack +20 / Health +60 | |||||||||||
![]() Frost Rune x12 |
![]() Greater Frost Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+8 | Criticism | ||||
+5 | Heroic Tale | ||||
+3 | Comforting Cheer | ||||
+5 | Cute Cheer | ||||
0 | Sad Memory | ||||
+2 | Joyful Memory | ||||
+2 | Happy Memory | ||||
0 | Unique Comment | ||||
+3 | Occult | ||||
+5 | Myth | ||||
+3 | Food Story | ||||
+1 | Horror Story | ||||
+2 | Gossip | ||||
0 | Dream | ||||
+3 | Advice | ||||
+1 | Complain | ||||
0 | Belief |
Worst | |||||
---|---|---|---|---|---|
-3 | Reality Check | ||||
-3 | Heroic Cheer | ||||
-5 | Self-Indulgent | ||||
-3 | Bizarre Story | ||||
-1 | Interesting Story |