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Community Posts with Keyword Leo All
Max CP15448
A trouble making joker who dreams of becoming the ultimate warrior
Kid Detective
Kid Detective
Dispatch Mission:
Unknown Knowledge
Specialty Effect:
Reward Bonus +10%
Born to a family of scholars, Leo grew up learning much of warriors and myth. He is bravely traveling with his pet and good friend Racoo, in hope of realizing his dream of becoming a warrior himself.

Table of Contents

Hero Stats

Hero CP: 15448
HP 5380
ATK 930
SPD 112
DEF 564
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
15.00% 0.00%
Imprint Release

+Attack %
SSS : +8.4% SS : +7.2% S : +6% A : +4.8% B : +3.6% C : +2.4%
Imprint Concentration

+Effectiveness %
SSS : +22.8% SS : +20.4% S : +17% A : +13.6% B : +10.2% C : +6.8%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags


Taser Racoo

Leo needs Spd and Effectiveness; no other stats matter for him. Since an ideal scenario is "Leo Stuns the enemy team, then your team wipes them in one turn," you might as well stack some Crit Chance, Crit Damage, and/or Atk on him to give his S2 and S3 more of a punch. However, that's a minor priority as best. Spd and Effectiveness are where it's at.

As stated previously, the absolute best Artifact for Leo is the 3★ Cursed Compass. The Compass gives Leo a massive chunk of bonus Effectiveness, but only for his first turn of a battle. Since Leo's first turn is the turn you'll be using his S3 and therefore is the turn where Effectiveness matters the most, this Artifact works wonders for Leo's performance.

If for some reason you don't want to use Cursed Compass, other utility-focused Artifacts like Song of Stars, Infinity Basket, Rosa Hargana, or Sashe Ithanes are also good for Leo to hold. However, Cursed Compass is such a reliable budget option that there's little to no reason not to use it instead of those more valuable Artifacts.


Eff %
Eff %
CritC %
CritD %


Upgrade Priority

Early Mid Late
0 0 +3
0 +4 +4
0 0 +3

Table of Contents



Leo is a very simple hero who is deceptively effective at his chosen job: Stunning in PvP. No matter what composition you or your enemy have going on, Leo wants to open every battle with his S3, slamming the enemy side with Speed Break and a paralyzing Stun. This creates a tremendous opportunity for the rest of your party to ride roughshod over the enemy team with their biggest nukes and destroy them as quickly and painfully as possible. If any enemies happen to survive to Leo's next turn, Defense Break and the possibility of a follow-up Stun from Leo's S2 assures that they won't survive much longer.



Leo needs to take the first turn in a PvP match in order to disable the enemy team effectively, and thankfully, he's naturally quite quick, which makes this easier to accomplish.

AOE Stun (and Speed Break)

Need we say more? The ability to completely disable the entire enemy team for a turn is a game-changer. That Leo's S3 not only causes AOE Stun but also Speed Break doubles the blow -- not only does the enemy lose a turn to Stun, but it'll take longer than usual before it's their turn again. Heroes that use Spd to calculate damage, such as Vildred or Cidd, even suffer a DPS loss in the bargain.

High Debuff Chances

After Skill Enhancements and without any Effectiveness whatsoever, Leo has:

  • 35% chance to Stun on his S1
  • 100% chance to Defense Break on his S2
  • 75% chance to Stun or Speed Break on his S3

Those are very high chances to land debuffs, especially debuffs as devastating as Stun and Defense Break.

Easy to Gear

Leo is stunningly easy to gear for PvP (pun not intended). He only cares about two stats (Spd and Effectiveness) and his best Artifact is the humble 3★ Cursed Compass. On top of that, Leo doesn't even need any Molagora to get his job done. Skill Enhancement ups the effect chance on his S1 and S2, but his S3 only increases from Awakening him and that's the skill that actually matters. Get him some good boots and the Compass, Awaken him, and he's ready to go.


Needs Strong Allies

Leo has roughly the same offensive and defensive capabilities as a package of tissue paper. If he is outsped by the enemy team, it is very unlikely that he will survive long enough to use his debuffs, and if he somehow happens to be the last hero standing on your team, he has no damage potential with which to eke out the win.

Pure Stunner

The only reason to bring Leo to a fight is for his AOE Stun. Not only does this mean that he is hard-countered by common PvP tactics such as Immunity sets, heroes with AOE Immunity skills, or bad RNG, but it also means that he is basically useless in PvE, where bosses are immune to his Stunning antics. (He can also cause Defense Break, but so can other, more PvE-appropriate Earth-element heroes such as Helga, Falconer Kluri, Bellona, and Iseria.)

Elemental Disadvantage

Being Earth-elemental means that Leo struggles to disable Fire-elemental heroes such as Lilias, Aramintha, Kayron, or Tamarinne. Because Leo's worth lies entirely in his debuffs, this can spell trouble when, say, Aramintha dodges his AOE Stun and responds immediately with one of her own.

Table of Contents


0 Turns
+1 Souls
Attacks with a slingshot, with a 25% chance to stun for 1 turn.
Skill Enhance
Effects and Multipliers
Skill 2: Fox Hunt
4 Turns
+2 Souls
Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive.

Soul Burn Effect
-10 Souls

Skill cooldown is decreased by 2 turns.
Skill Enhance
Effects and Multipliers
5 Turns
+2 Souls
Racoo flies into the enemies like a bullet and attacks all of them, with a 50% chance to stun for 1 turn.

Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 75% chance to stun.
Skill Enhance
Effects and Multipliers
Specialty: Kid Detective
Kid Detective
Dispatch Mission: Unknown Knowledge
Specialty Effect: Reward Bonus +10%


Speed +2 Attack +20 / Health +60

Life Rune
Effectiveness +6% Attack +20 / Health +60

Life Rune

Greater Life Rune
Effectiveness +12% Attack +30 / Health +80

Greater Life Rune

Epic Life Rune
Speed +4 Attack +30 / Health +80

Epic Life Rune

Cursed Ashes
Effectiveness +12% Attack +30 / Health +80

Epic Life Rune

Dragon's Wrath
Flying Racoo
Racoo flies into the enemies like a bullet and attacks all of them, with a 50% chance to stun for 1 turn.
Ability Upgrade
Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 75% chance to stun.
Stat Increase
Attack +20 / Health +60

Life Rune

Greater Life Rune

Campsite Stats

Campsite Topic