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FEH Content Update: 12/04/19 - Book IV Begins: Peony and More

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Content Summary

New Summonable Units
New Grand Hero Battle Units
New Enemy
Other Content

New Unit Stats

Content Album

Maps and Misc.

Assets

Arena Season Bonus Heroes

(Note: No new Arena Season Bonus Heroes included in this update.)

Tempest Trials Bonus Heroes

(Note: No new Tempest Trials Bonus Heroes included in this update.)

Aether Raids Season Bonus Heroes

Upcoming Røkkr Bosses

(Note: No new Røkkr Bosses included in this update.)

Content

New Heroes

Peony: Sweet Dream

A ljósálfar from Ljósálfheimr, the realm of dreams. Delivers pleasant dreams to mortals. Both sincere and positive, she enjoys playing with children.

VOICE: Ryan Bartley

ILLUST: Yoshiku (四々九)

Internal Name: 神階ピアニー (Note: Shinkai Piani, "God Peony")

Internal String: PEONY

Four-star unlock skill(s): Aerobatics 3 & Fortify Res 3

Osian: Scolded Soldier

A member of the Fiana Freeblades. Bright and friendly, but quick to lose his temper. Appears in Fire Emblem: Thracia 776.

VOICE: Brenden McKian

ILLUST: DAI-XT.

Internal Name: オーシン (Note: Oshin, "Osian")

Internal String: OTHIN

Four-star unlock skill(s): Even Atk Wave 3

Mareeta: Sword of Stars

Foster daughter of Eyvel, mistress of Fiana. Freed from a curse, she now seeks to become a great swordmaster. Appears in Fire Emblem: Thracia 776.

VOICE: Kayli Mills

ILLUST: kiyu / Exys Inc.

Internal Name: マリータ (Note: Marita, "Mareeta")

Internal String: MAREETA

Four-star unlock skill(s): Rouse Atk/Def 3

Tanya: Dagdar's Kid

Daughter of Dagdar, a former bandit. Grew up among a rough crew, leaving her strong-willed and hotheaded. Appears in Fire Emblem: Thracia 776.

VOICE: Laura Stahl

ILLUST: mattsun! (まっつん!)

Internal Name: タニア (Note: Tania, "Tanya")

Internal String: TANIA

Skill(s): Shining Bow+, Ardent Sacrifice, Pass 3, Spur Spd/Res 2

Four-star unlock skill(s): Spur Spd/Res 2

Eyvel: Mistress of Fiana

Mistress of Fiana, leader of the Freeblades. Took in Leif and company when they fled the Grannvale Empire. Appears in Fire Emblem: Thracia 776.

VOICE: Caitlyn Elizabeth

ILLUST: Miyajima Haru (ミヤジマハル)

Internal Name: エーヴェル (Note: Evu~eru, "Eyvel")

Internal String: EVEL

Four-star unlock skill(s): Chill Atk 3

Kempf: Conniving General

General of the 12th division of the Grannvale Empire's army. A man of ambition and single- minded focus on his rival, Reinhardt. Appears in Fire Emblem: Thracia 776.

VOICE: Brandon Winckler

ILLUST: Kano Akira (叶之明)

Internal Name: ケンプフ (Note: Kenpufu, "Kempf")

Internal String: KEMPF

Skill(s): Venin Edge, Aegis, Fortress Res 3,  Savage Blow 3

Four-star unlock skill(s): Fortress Res 3

New Weapons & Refines

華冑の槍: Lordly Lance

華冑の槍: Effective against armored foes.

Refine: 支援相互強化R3 (Note: Mutual Support): If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.

  • SP: 400

  • Inheritance: Not inheritable

姫騎士の槍: Knightly Lance

姫騎士の槍: Accelerates Special trigger (cooldown count-1).

Refine: 支援相互強化R3 (Note: Mutual Support): If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat.

  • SP: 400

  • Inheritance: Not inheritable

ハロルドの雄斧: Arthur's Axe

ハロルドの雄斧: If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat.

Refine: 戦闘強化R被弱化 (Note:Battle Weakening): At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • SP: 400

  • Inheritance: Not inheritable

気鋭ワユの剣: Resolute Blade

気鋭ワユの剣: Grants Atk+3. Deals +10 damage when Special triggers.

Refine: ダメージ強化R差分 (Note: Damage Difference): If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)

  • SP: 400

  • Inheritance: Not inheritable

プージ: Vouge

プージ: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range.

  • SP: 400

  • Inheritance: Not inheritable

マリータの剣: Mareeta's Sword

マリータの剣: Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

  • SP: 400

  • Inheritance: Not inheritable

毒の剣: Venin Edge

毒の剣: Grants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.

  • SP: 400

  • Inheritance: Not inheritable

幸福の花: Flower of Joy

幸福の花: Grants Res+3. Grants Atk/Spd+3 to any ally in a cardinal direction from unit during that ally's combat.

  • SP: 400

  • Inheritance: Not inheritable

不幸の花: Flower of Sorrow

不幸の花: Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat.

  • SP: 400

  • Inheritance: Not inheritable

キャンセルの剣: Guard Sword

キャンセルの剣: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

キャンセルの剣+: Guard Sword+

キャンセルの剣+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

  • SP: 300

  • Inheritance: Sword units Only

New Skills

やさしいゆめ: Gentle Dream

やさしいゆめ: Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

  • SP: 400

  • Inheritance: Not inheritable

こわいゆめ:Frightful Dream

こわいゆめ: If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • SP: 400

  • Inheritance: Not inheritable

鬼神明鏡の構え3: Mirror Stance 3

鬼神明鏡の構え3: Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • SP: 300

  • Inheritance: Excludes staff units

魔防の鼓舞4: Fortify Res 4

魔防の鼓舞4: At start of turn, grants Res+7 to adjacent allies for 1 turn.

  • SP: 300

  • Inheritance: No restrictions

攻撃守備の密集1: Atk/Def Form 1

攻撃守備の密集1: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.)

攻撃守備の密集2: Atk/Def Form 2

攻撃守備の密集2: Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)

攻撃守備の密集3: Atk/Def Form 3

攻撃守備の密集3: Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)

  • SP: 240

  • Inheritance: No restrictions

回避・一撃離脱1: Close Call 1

回避・一撃離脱1: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.

回避・一撃離脱2: Close Call 2

回避・一撃離脱2: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.

回避・一撃離脱3: Close Call 3

回避・一撃離脱3: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.

  • SP: 240

  • Inheritance: Infantry & Melee units only

New Sacred Seals

第29迷宮の覇者1 Squad Ace AC 1

第29迷宮の覇者1: Grants Spd+1.

第29迷宮の覇者2: Squad Ace AC 2

第29迷宮の覇者2: Grants Spd+2.

第29迷宮の覇者3: Squad Ace AC 3

第29迷宮の覇者3: Grants Spd+3.

  • SP: 120

  • Inheritance: No restrictions

New Concert Hall Music

MUSIC: MNS_FE12_02: Bonds Everlasting

MUSIC: MNS_FE07_04: The Archsage Athos

MUSIC: MNS_FE13_02: "You have power... like mine."

New Story Chapters

Book IV, Chapter 1: The Dream

        Chapter 1-1: Sleep Sickness

        Chapter 1-2: Reflections of Reality

        Chapter 1-3: A Change Unnoticed

        Chapter 1-4: Waking Realization

        Chapter 1-5: In a Sleeping World

Book IV, Chapter 2: Missing You

        Chapter 2-1: Lost in a Dream

        Chapter 2-2: General's Scorn

        Chapter 2-3: Swordmaster's Regret

        Chapter 2-4: Mistress's Loss

        Chapter 2-5: Deeper and Deeper

New Squad Assault

29th Assault

New Chain Challenge

Chapters 1 & 2

        Chapter 1

        Chapter 2

        Chapters 1 & 2

New Tactics Drills

Skill Studies 71: Mother & Daughter

New Grand Hero Battle

Conniving General: Kempf

New Quests

Axe Arts

 KO Foe w/Axe

        Defeat a sword foe with an axe ally.

KO Foe w/Axe

        Defeat a lance foe with an axe ally.

KO Foe w/Axe

        Defeat an axe foe with an axe ally.

KO Foe w/Axe

         Defeat a colorless bow foe with an axe ally.

KO Foe w/Axe

        Defeat a colorless dagger foe with an axe ally.

KO Foe w/Axe

        Defeat a staff foe with an axe ally.

KO Lvl. 30+ Foe w/Axe

        Defeat a sword foe that is level 30 or higher with an axe ally.

KO Lvl. 30+ Foe w/Axe

        Defeat a lance foe that is level 30 or higher with an axe ally.

KO Lvl. 30+ Foe w/Axe

       Defeat an axe foe that is level 30 or higher with an axe ally.

KO Lvl. 30+ Foe w/Axe

       Defeat a colorless bow foe that is level 30 or higher with an axe ally.

KO Lvl. 30+ Foe w/Axe

        Defeat a colorless dagger foe that is level 30 or higher with an axe ally.

KO Lvl. 30+ Foe w/Axe

        Defeat a staff foe that is level 30 or higher with an axe ally.

Grand Conquests

Earn Score

        Earn points in Grand Conquests.

Earn Score

       Earn points in Grand Conquests.

Earn Score

        Earn points in Grand Conquests.

Tower: 2nd Stratum

        Clear the second stratum of the Training Tower.

Tower: 8th Stratum

        Clear the eighth stratum of the Training Tower.

Win Arena Duels

        Win Arena Duels at any difficulty.

The Dream

Clear 1-1 on Lunatic

        Clear Book IV, Chapter 1: Part 1 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 1-2 on Lunatic

        Clear Book IV, Chapter 1: Part 2 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 1-3 on Lunatic

        Clear Book IV, Chapter 1: Part 3 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 1-4 on Lunatic

        Clear Book IV, Chapter 1: Part 4 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 1-5 on Lunatic

        Clear Book IV, Chapter 1: Part 5 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Missing You

Clear 2-1 on Lunatic

        Clear Book IV, Chapter 2: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 2-2 on Lunatic

        Clear Book IV, Chapter 2: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 2-3 on Lunatic

        Clear Book IV, Chapter 2: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 2-4 on Lunatic

        Clear Book IV, Chapter 2: Part 4 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 2-5 on Lunatic

        Clear Book IV, Chapter 2: Part 5 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Mjölnir's Strike Strings

(Note: Tons of new strings for the new Mjölnir's Strike mode.)

MID_ARENA_DIALOG_HELP_07_191201: Benefits from Bonus Heroes: Whenever you defeat a foe using a bonus Hero, you will earn extra points toward your score.
MID_EXTRA_MOVIELIST_OPENING4: Book IV opening movie
MID_HOME_MJOLNIR_DEFENSE_DAY: The Shield battle in Mjölnir's Strike is on! Protect Midgard's Shield from the oncoming foes!  If you battle now, you can receive rewards after the event ends.
MID_HOME_MJOLNIR_COUNTER_DAY: The Counter battle in Mjölnir's Strike is on! Work together with fellow players to defeat your foes!  If you battle now, you can receive rewards after the event ends.
MID_HOME_MJOLNIR_NAVIGATION_JUMP: To Mjölnir's Strike
MID_ITEM_MJOLNIR_STONE: Midgard Gem
MID_ITEM_HELP_MJOLNIR_STONE: Used in Mjölnir's Strike to build and improve your structures for Midgard's Shield.
MID_ITEM_STOCK_PAGE_2020: Divine Code: Part 1
MID_ITEM_HELP_STOCK_PAGE_PROV_2020: A scrap of paper with otherworldly power.
MID_ITEM_MJOLNIR_COUNTER_ARROW: Counter Arrow
MID_ITEM_HELP_MJOLNIR_COUNTER_ARROW: Used to participate in Counter battles in Mjölnir's Strike.
MID_MAP_MJOLNIR_FACILITY_CONFIRM: $aActivate $a0?
MID_MAP_MJOLNIR_FACILITY_WARNING_NOT_USABLE: Structure would have no effect, so it cannot be activated now.
MID_MAP_MJOLNIR_FACILITY_DECIDE: Activate
MID_MJOLNIR_TITLE: Mjölnir's Strike
MID_MJOLNIR_DEFENSE_TITLE: Mjölnir's Strike: Shield Battle
MID_MJOLNIR_COUNTER_DAY_TYPE: Counter
MID_MJOLNIR_DEFENSE_DAY_TYPE: Shield
MID_MJOLNIR_INDICATION_DAY_TYPE: Brace
MID_MJOLNIR_PEACEFUL_DAY_TYPE: Rest
MID_MJOLNIR_GRADE: Tier
MID_MJOLNIR_KINGDOM_LEVEL: Askr LV.
MID_MJOLNIR_JUDGEMENT_LEVEL: Strike LV.
MID_MJOLNIR_SEASON_COUNTER_DAYS: $aDays left: $a0
MID_MJOLNIR_SEASON_COUNTER_HOURS: $aHours left: $a0
MID_MJOLNIR_SEASON_COUNTER_MINUTES: $aMinutes left: $a0
MID_MJOLNIR_SEASON_DEFENSE_DAYS: $aDays until Counter: $a0
MID_MJOLNIR_SEASON_DEFENSE_HOURS: $aHours until Counter: $a0
MID_MJOLNIR_SEASON_DEFENSE_MINUTES: $aMinutes until Counter: $a0
MID_MJOLNIR_SEASON_INDICATION_DAYS: $aDays until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION_HOURS: $aHours until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION_MINUTES: $aMinutes until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION2_DAYS: $aDays until Shield battle: $a0
MID_MJOLNIR_SEASON_INDICATION2_HOURS: $aHours until Shield battle: $a0
MID_MJOLNIR_SEASON_INDICATION2_MINUTES: $aMinutes until Shield battle: $a0
MID_MJOLNIR_CLOSED: Battles are now closed.
MID_MJOLNIR_AGGREGATING: Calculating result.
MID_MJOLNIR_BONUS_HEADLINE: This Season's Bonuses
MID_MJOLNIR_BONUSFCLS_CAPTION: Place for +4 to every ally's stats!
MID_MJOLNIR_BTN_EDIT: Edit Shield Map
MID_MJOLNIR_BTN_REWARD: Check Rewards
MID_MJOLNIR_BTN_RANKING: Current Standing
MID_MJOLNIR_BONUS_UNIT: Mythic
MID_MJOLNIR_BONUS_UNIT_HELP_BOOST: +4 to HP and stats
MID_MJOLNIR_BONUS_UNIT_HELP_NORMAL: +2 to HP and stats
MID_MJOLNIR_DEFENSE_DIFFICULTY_SELECT: Difficulty
MID_MJOLNIR_GAINED_REWARDTYPE_GRADE: Mjölnir's Strike: Tier Rewards
MID_MJOLNIR_GAINED_REWARDTYPE_KINGDOM_LEVEL: Mjölnir's Strike: Askr LV. Rewards
MID_MJOLNIR_GAINED_REWARDTYPE_GRADE_PREFIX: $aTier $a0
MID_MJOLNIR_GAINED_REWARDTYPE_TUTORIAL: Tutorial Completion Reward
MID_MJOLNIR_REWARDS_GAINED_DIALOG: Mjölnir's Strike rewards from the previous season can be claimed after that season's results have been calculated, before the following season ends.
MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_TEXT: The next phase will begin soon.
MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_WARNING: The results will not be counted if the battle lasts past the end of the next phase.
MID_MJOLNIR_ROOT_DAY_CHANGE_TEXT: The next phase has begun. You can't battle at this time.
MID_MJOLNIR_ROOT_DAY_CHANGE_WARNING: You can always join the battle next season!
MID_MJOLNIR_DIALOG_DAY_CHANGE_TEXT: Because the phase changed, the results were not counted.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE: The next phase has begun.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING: Return to the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING_ENTRANCE: Re-enter the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END: A new season has begun.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING: Return to the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING_ENTRANCE: Re-enter the Mjölnir's Strike menu.
MID_MJOLNIR_DIALOG_BATTLE_BTN_YES: Fight!
MID_MJOLNIR_DIALOG_BATTLE_BTN_NO: Back
MID_MJOLNIR_DIALOG_BATTLE_BTN_ORGANIZE: Defense Team
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING: Test Defenses battles will not add points to your score.
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_SEASON_CAPTION: Test Defenses Season
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_BTN_START: Fight!
MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY: $aStructure has not been placed: $a0  Do you want to proceed anyway?
MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY_WARNING: If placed, everyone will be granted Atk/Spd/Def/Res+4.
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_DIFFICULTY_CAPTION: Select a difficulty level.
MID_MJOLNIR_DEFENSE_DIFFICULTY_0: Beginner
MID_MJOLNIR_DEFENSE_DIFFICULTY_1: Intermediate
MID_MJOLNIR_DEFENSE_DIFFICULTY_2: Advanced
MID_MJOLNIR_BATTLE_SCORE: Score
MID_MJOLNIR_BTN_RESULT_CONFIRM: OK
MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_0: Drag structure here to remove it.
MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_1: This structure cannot be removed.
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_SETNAME: Edit Setup Name
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_TESTPLAY: Test Defenses
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_HELP: Help
MID_MJOLNIR_EDIT_ADDFACILITY_TITLE: Build/Improve
MID_MJOLNIR_EDIT_ADDFACILITY_HELP: Choose a structure to build or improve.
MID_MJOLNIR_EDIT_ADDFACILITY_NO_TARGET: No structures to build or improve.
MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_CONFIRM: Build this structure?
MID_MJOLNIR_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE: Build
MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM: The structure has been built.
MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_CONFIRM: Improve this structure?
MID_MJOLNIR_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE: Improve
MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM: The structure has been improved.
MID_MJOLNIR_EDIT_DIALOG_ADDFACILITY_ERROR: The structure could not be placed.
MID_MJOLNIR_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01: There is no room for this structure.
MID_MJOLNIR_EDIT_SELECTFACILITY_TITLE: Place/Remove
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP: Modify the placement of your structures.
MID_MJOLNIR_EDIT_SELECTFACILITY_NO_TARGET: No structures are available.
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_CONFIRM: Cancel without saving changes to your structure setup?
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_WARNING: Your changes will be lost.
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_DECIDE: Discard Changes
MID_MJOLNIR_EDIT_FACILITY_BTN_BULIDED: Placed
MID_MJOLNIR_EDIT_SELECTFACILITY_COUNT: Placed
MID_MJOLNIR_EDIT_FACILITY_BTN_UNREMOVABLE: Can't remove
MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_1: $aLV.$a0
MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_2: →
MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_OFF: Guide Off
MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_ON: Guide On
MID_MJOLNIR_EDIT_FACILITY_FILTER_CONFIRM: Select a filter.
MID_MJOLNIR_EDIT_FACILITY_BTN_FILTER_TITLE: Filter:  
MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION: $aRequired: $a0
MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION_LV: $aLV. $a0
MID_MJOLNIR_EDIT_FACILITY_WARNING_UNREMOVABLE: This structure cannot be removed.
MID_MJOLNIR_EDIT_FACILITY_WARNING_TUTORIAL: Unavailable in the tutorial.
MID_MJOLNIR_EDIT_FACILITY_BTN_NO_LEVEL: No LV.
MID_MJOLNIR_EDIT_AUTO_TEXT: Structures and allies will be placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_ADD: Auto Build/Improve
MID_MJOLNIR_EDIT_AUTO_BTN_ADD_EX: Structures will be built/placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD: Auto Setup Only
MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD_EX: Existing structures will be placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_COPY: Copy from Another Setup
MID_MJOLNIR_EDIT_AUTO_BTN_COPY_EX: Copy the placement of another setup and overwrite the current placement.
MID_MJOLNIR_EDIT_AUTO_DIALOG_HEADLINE: Structures placed automatically.
MID_MJOLNIR_EDIT_AUTO_DIALOG_BTN_DECIDE: Place
MID_MJOLNIR_EDIT_AUTO_DIALOG_COMPLETE: Placement completed.
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_0: Offensive Placement
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_1: Defensive Placement
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_2: Mix, Offense First
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_3: Mix, Defense First
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_4: Infantry Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_5: Armored Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_6: Cavalry Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_7: Flying Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT: $aTheme: $a0
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM: Save this setup?
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_WARNING: Current setup will be overwritten.
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_BTN_YES: Place
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_SUCCESS: Placement complete.
MID_MJOLNIR_EDIT_AUTO_ADD_HEADLINE: Select a theme for automatic placement.
MID_MJOLNIR_EDIT_AUTO_COPY_OPPONENT_HEADLINE: Select a placement to copy.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK: Enter a name for this setup.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_TEMPLATE: $aSetup $a0
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK_INFO: Names limited to 12 characters. Some symbols cannot be used.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_PLACE_HOLDER: Enter a name.
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_CORE: Gateways
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_CORE: Do not let these be destroyed!
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_ACTIVATE: Mechanisms
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_ACTIVATE: Structures defensive teams use for support.
MID_MJOLNIR_EDIT_FACILITY_FILTER_WITHOUT_CORE: All
MID_MJOLNIR_EDIT_FACILITY_FILTER_BUILT: Placed (D)
MID_MJOLNIR_EDIT_FACILITY_FILTER_AVAILABLE: Buildable
MID_MJOLNIR_REWARD_TITLE: Check Rewards
MID_MJOLNIR_REWARD_GRADE: Tier
MID_MJOLNIR_REWARD_KINGDOM_LEVEL: $aAskr LV. $a0
MID_MJOLNIR_REWARD_SORT: $aScore Type: $a0
MID_MJOLNIR_REWARD_SORT_GRADE: Tier
MID_MJOLNIR_REWARD_SORT_KINGDOM_LEVEL: Askr LV.
MID_MJOLNIR_REWARD_SORT_DIALOG: Select a filter.
MID_MJOLNIR_RANKING_TITLE: Current Standing
MID_MJOLNIR_RANKING_RANK_PLAYER: Your Rank
MID_MJOLNIR_RANKING_RANK_TOP: Top Players
MID_MJOLNIR_RANKING_RANK_FRIEND: Friends
MID_MJOLNIR_RANKING_RANK_RANGE: Select a filter.
MID_MJOLNIR_RANKING_UNCALCULATED_TOP: Now calculating rankings.
MID_MJOLNIR_RANKING_UNCALCULATED_PLAYER: You are unranked.
MID_MJOLNIR_RANK: Rank
MID_ARENA_DIALOG_HELP_07_191201: Benefits from Bonus Heroes: Whenever you defeat a foe using a bonus Hero, you will earn extra points toward your score.
MID_EXTRA_MOVIELIST_OPENING4: Book IV opening movie
MID_HOME_MJOLNIR_DEFENSE_DAY: The Shield battle in Mjölnir's Strike is on! Protect Midgard's Shield from the oncoming foes!  If you battle now, you can receive rewards after the event ends.
MID_HOME_MJOLNIR_COUNTER_DAY: The Counter battle in Mjölnir's Strike is on! Work together with fellow players to defeat your foes!  If you battle now, you can receive rewards after the event ends.
MID_HOME_MJOLNIR_NAVIGATION_JUMP: To Mjölnir's Strike
MID_ITEM_MJOLNIR_STONE: Midgard Gem
MID_ITEM_HELP_MJOLNIR_STONE: Used in Mjölnir's Strike to build and improve your structures for Midgard's Shield.
MID_ITEM_STOCK_PAGE_2020: Divine Code: Part 1
MID_ITEM_HELP_STOCK_PAGE_PROV_2020: A scrap of paper with otherworldly power.
MID_ITEM_MJOLNIR_COUNTER_ARROW: Counter Arrow
MID_ITEM_HELP_MJOLNIR_COUNTER_ARROW: Used to participate in Counter battles in Mjölnir's Strike.
MID_MAP_MJOLNIR_FACILITY_CONFIRM: $aActivate $a0?
MID_MAP_MJOLNIR_FACILITY_WARNING_NOT_USABLE: Structure would have no effect, so it cannot be activated now.
MID_MAP_MJOLNIR_FACILITY_DECIDE: Activate
MID_MJOLNIR_TITLE: Mjölnir's Strike
MID_MJOLNIR_DEFENSE_TITLE: Mjölnir's Strike: Shield Battle
MID_MJOLNIR_COUNTER_DAY_TYPE: Counter
MID_MJOLNIR_DEFENSE_DAY_TYPE: Shield
MID_MJOLNIR_INDICATION_DAY_TYPE: Brace
MID_MJOLNIR_PEACEFUL_DAY_TYPE: Rest
MID_MJOLNIR_GRADE: Tier
MID_MJOLNIR_KINGDOM_LEVEL: Askr LV.
MID_MJOLNIR_JUDGEMENT_LEVEL: Strike LV.
MID_MJOLNIR_SEASON_COUNTER_DAYS: $aDays left: $a0
MID_MJOLNIR_SEASON_COUNTER_HOURS: $aHours left: $a0
MID_MJOLNIR_SEASON_COUNTER_MINUTES: $aMinutes left: $a0
MID_MJOLNIR_SEASON_DEFENSE_DAYS: $aDays until Counter: $a0
MID_MJOLNIR_SEASON_DEFENSE_HOURS: $aHours until Counter: $a0
MID_MJOLNIR_SEASON_DEFENSE_MINUTES: $aMinutes until Counter: $a0
MID_MJOLNIR_SEASON_INDICATION_DAYS: $aDays until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION_HOURS: $aHours until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION_MINUTES: $aMinutes until Shield: $a0
MID_MJOLNIR_SEASON_INDICATION2_DAYS: $aDays until Shield battle: $a0
MID_MJOLNIR_SEASON_INDICATION2_HOURS: $aHours until Shield battle: $a0
MID_MJOLNIR_SEASON_INDICATION2_MINUTES: $aMinutes until Shield battle: $a0
MID_MJOLNIR_CLOSED: Battles are now closed.
MID_MJOLNIR_AGGREGATING: Calculating result.
MID_MJOLNIR_BONUS_HEADLINE: This Season's Bonuses
MID_MJOLNIR_BONUSFCLS_CAPTION: Place for +4 to every ally's stats!
MID_MJOLNIR_BTN_EDIT: Edit Shield Map
MID_MJOLNIR_BTN_REWARD: Check Rewards
MID_MJOLNIR_BTN_RANKING: Current Standing
MID_MJOLNIR_BONUS_UNIT: Mythic
MID_MJOLNIR_BONUS_UNIT_HELP_BOOST: +4 to HP and stats
MID_MJOLNIR_BONUS_UNIT_HELP_NORMAL: +2 to HP and stats
MID_MJOLNIR_DEFENSE_DIFFICULTY_SELECT: Difficulty
MID_MJOLNIR_GAINED_REWARDTYPE_GRADE: Mjölnir's Strike: Tier Rewards
MID_MJOLNIR_GAINED_REWARDTYPE_KINGDOM_LEVEL: Mjölnir's Strike: Askr LV. Rewards
MID_MJOLNIR_GAINED_REWARDTYPE_GRADE_PREFIX: $aTier $a0
MID_MJOLNIR_GAINED_REWARDTYPE_TUTORIAL: Tutorial Completion Reward
MID_MJOLNIR_REWARDS_GAINED_DIALOG: Mjölnir's Strike rewards from the previous season can be claimed after that season's results have been calculated, before the following season ends.
MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_TEXT: The next phase will begin soon.
MID_MJOLNIR_DIALOG_DAY_CHANGE_LAST10_WARNING: The results will not be counted if the battle lasts past the end of the next phase.
MID_MJOLNIR_ROOT_DAY_CHANGE_TEXT: The next phase has begun. You can't battle at this time.
MID_MJOLNIR_ROOT_DAY_CHANGE_WARNING: You can always join the battle next season!
MID_MJOLNIR_DIALOG_DAY_CHANGE_TEXT: Because the phase changed, the results were not counted.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE: The next phase has begun.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING: Return to the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_DAY_CHANGE_WARNING_ENTRANCE: Re-enter the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END: A new season has begun.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING: Return to the Mjölnir's Strike menu.
MID_MJOLNIR_EDIT_DIALOG_SEASON_END_WARNING_ENTRANCE: Re-enter the Mjölnir's Strike menu.
MID_MJOLNIR_DIALOG_BATTLE_BTN_YES: Fight!
MID_MJOLNIR_DIALOG_BATTLE_BTN_NO: Back
MID_MJOLNIR_DIALOG_BATTLE_BTN_ORGANIZE: Defense Team
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING: Test Defenses battles will not add points to your score.
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_SEASON_CAPTION: Test Defenses Season
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_BTN_START: Fight!
MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY: $aStructure has not been placed: $a0  Do you want to proceed anyway?
MID_MJOLNIR_DIALOG_BATTLE_CONFIRM_BONUS_FACILITY_WARNING: If placed, everyone will be granted Atk/Spd/Def/Res+4.
MID_MJOLNIR_EDIT_DIALOG_TESTPLAY_DIFFICULTY_CAPTION: Select a difficulty level.
MID_MJOLNIR_DEFENSE_DIFFICULTY_0: Beginner
MID_MJOLNIR_DEFENSE_DIFFICULTY_1: Intermediate
MID_MJOLNIR_DEFENSE_DIFFICULTY_2: Advanced
MID_MJOLNIR_BATTLE_SCORE: Score
MID_MJOLNIR_BTN_RESULT_CONFIRM: OK
MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_0: Drag structure here to remove it.
MID_MJOLNIR_EDIT_ONTOUCH_MENU_DELETE_1: This structure cannot be removed.
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_SETNAME: Edit Setup Name
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_TESTPLAY: Test Defenses
MID_MJOLNIR_EDIT_SYSTEMMENU_BTN_HELP: Help
MID_MJOLNIR_EDIT_ADDFACILITY_TITLE: Build/Improve
MID_MJOLNIR_EDIT_ADDFACILITY_HELP: Choose a structure to build or improve.
MID_MJOLNIR_EDIT_ADDFACILITY_NO_TARGET: No structures to build or improve.
MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_CONFIRM: Build this structure?
MID_MJOLNIR_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE: Build
MID_MJOLNIR_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM: The structure has been built.
MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_CONFIRM: Improve this structure?
MID_MJOLNIR_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE: Improve
MID_MJOLNIR_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM: The structure has been improved.
MID_MJOLNIR_EDIT_DIALOG_ADDFACILITY_ERROR: The structure could not be placed.
MID_MJOLNIR_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01: There is no room for this structure.
MID_MJOLNIR_EDIT_SELECTFACILITY_TITLE: Place/Remove
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP: Modify the placement of your structures.
MID_MJOLNIR_EDIT_SELECTFACILITY_NO_TARGET: No structures are available.
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_CONFIRM: Cancel without saving changes to your structure setup?
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_WARNING: Your changes will be lost.
MID_MJOLNIR_EDIT_SELECTFACILITY_CANCEL_DECIDE: Discard Changes
MID_MJOLNIR_EDIT_FACILITY_BTN_BULIDED: Placed
MID_MJOLNIR_EDIT_SELECTFACILITY_COUNT: Placed
MID_MJOLNIR_EDIT_FACILITY_BTN_UNREMOVABLE: Can't remove
MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_1: $aLV.$a0
MID_MJOLNIR_EDIT_FACILITY_BTN_LEVEL_2:
MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_OFF: Guide Off
MID_MJOLNIR_EDIT_FACILITY_BTN_HELP_ON: Guide On
MID_MJOLNIR_EDIT_FACILITY_FILTER_CONFIRM: Select a filter.
MID_MJOLNIR_EDIT_FACILITY_BTN_FILTER_TITLE: Filter:  
MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION: $aRequired: $a0
MID_MJOLNIR_EDIT_FACILITY_WARNING_PRECONDITION_LV: $aLV. $a0
MID_MJOLNIR_EDIT_FACILITY_WARNING_UNREMOVABLE: This structure cannot be removed.
MID_MJOLNIR_EDIT_FACILITY_WARNING_TUTORIAL: Unavailable in the tutorial.
MID_MJOLNIR_EDIT_FACILITY_BTN_NO_LEVEL: No LV.
MID_MJOLNIR_EDIT_AUTO_TEXT: Structures and allies will be placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_ADD: Auto Build/Improve
MID_MJOLNIR_EDIT_AUTO_BTN_ADD_EX: Structures will be built/placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD: Auto Setup Only
MID_MJOLNIR_EDIT_AUTO_BTN_NO_ADD_EX: Existing structures will be placed automatically.
MID_MJOLNIR_EDIT_AUTO_BTN_COPY: Copy from Another Setup
MID_MJOLNIR_EDIT_AUTO_BTN_COPY_EX: Copy the placement of another setup and overwrite the current placement.
MID_MJOLNIR_EDIT_AUTO_DIALOG_HEADLINE: Structures placed automatically.
MID_MJOLNIR_EDIT_AUTO_DIALOG_BTN_DECIDE: Place
MID_MJOLNIR_EDIT_AUTO_DIALOG_COMPLETE: Placement completed.
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_0: Offensive Placement
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_1: Defensive Placement
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_2: Mix, Offense First
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_3: Mix, Defense First
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_4: Infantry Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_5: Armored Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_6: Cavalry Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT_7: Flying Team
MID_MJOLNIR_EDIT_AUTO_DIALOG_CONCEPT: $aTheme: $a0
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM: Save this setup?
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_WARNING: Current setup will be overwritten.
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_BTN_YES: Place
MID_MJOLNIR_EDIT_CUSTOMSET_COPY_CONFIRM_SUCCESS: Placement complete.
MID_MJOLNIR_EDIT_AUTO_ADD_HEADLINE: Select a theme for automatic placement.
MID_MJOLNIR_EDIT_AUTO_COPY_OPPONENT_HEADLINE: Select a placement to copy.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK: Enter a name for this setup.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_TEMPLATE: $aSetup $a0
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_ASK_INFO: Names limited to 12 characters. Some symbols cannot be used.
MID_MJOLNIR_EDIT_CUSTOMSET_SETNAME_PLACE_HOLDER: Enter a name.
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_CORE: Gateways
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_CORE: Do not let these be destroyed!
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_TITLE_ACTIVATE: Mechanisms
MID_MJOLNIR_EDIT_FACILITY_CATEGORY_HELP_ACTIVATE: Structures defensive teams use for support.
MID_MJOLNIR_EDIT_FACILITY_FILTER_WITHOUT_CORE: All
MID_MJOLNIR_EDIT_FACILITY_FILTER_BUILT: Placed (D)
MID_MJOLNIR_EDIT_FACILITY_FILTER_AVAILABLE: Buildable
MID_MJOLNIR_REWARD_TITLE: Check Rewards
MID_MJOLNIR_REWARD_GRADE: Tier
MID_MJOLNIR_REWARD_KINGDOM_LEVEL: $aAskr LV. $a0
MID_MJOLNIR_REWARD_SORT: $aScore Type: $a0
MID_MJOLNIR_REWARD_SORT_GRADE: Tier
MID_MJOLNIR_REWARD_SORT_KINGDOM_LEVEL: Askr LV.
MID_MJOLNIR_REWARD_SORT_DIALOG: Select a filter.
MID_MJOLNIR_RANKING_TITLE: Current Standing
MID_MJOLNIR_RANKING_RANK_PLAYER: Your Rank
MID_MJOLNIR_RANKING_RANK_TOP: Top Players
MID_MJOLNIR_RANKING_RANK_FRIEND: Friends
MID_MJOLNIR_RANKING_RANK_RANGE: Select a filter.
MID_MJOLNIR_RANKING_UNCALCULATED_TOP: Now calculating rankings.
MID_MJOLNIR_RANKING_UNCALCULATED_PLAYER: You are unranked.
MID_MJOLNIR_RANK: Rank
MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY: New Structures!
MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION03: New Structures
MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION04: MAX LV. Up
MID_MJOLNIR_DIALOG_NEW_STOCK_FLOOR: Your Shield's terrain has changed.
MID_MJOLNIR_COUNTER_SITUATION: Current Situation
MID_MJOLNIR_COUNTER_INFERIOR_BOOST_RATE: $aPower × $a1 for $a0 min.
MID_MJOLNIR_COUNTER_MY_SCORE: Score
MID_MJOLNIR_COUNTER_COMBO: Combo
MID_MJOLNIR_COUNTER_RATE: $aNext calculation ×$a0!
MID_MJOLNIR_COUNTER_SUPERIOR_COUNT: $aTimes Stronger: $a0/$a1
MID_MJOLNIR_COUNTER_INFERIOR: Weaker
MID_MJOLNIR_COUNTER_SUPERIOR: Stronger
MID_MJOLNIR_COUNTER_EQUAL: Same
MID_MJOLNIR_COUNTER_WIN: Victory
MID_MJOLNIR_COUNTER_LOSE: Defeat
MID_MJOLNIR_COUNTER_ATTACK: Attack!
MID_MJOLNIR_COUNTER_ATTACK_POINT: $aOffensive Power: $a0
MID_MJOLNIR_CLOSED_NEXT: Next
MID_MJOLNIR_COUNTER_ARROW: Counter Arrow
MID_MJOLNIR_COUNTER_CONFIRM_DIALOG: Redeem Counter Arrows and proceed?
MID_MJOLNIR_COUNTER_CONFIRM_DIALOG_WARNING: $aThis will use $a0 Counter Arrows.
MID_MJOLNIR_COUNTER_ATTACK_THEATER_ATTACK_COUNT: $ax$a0
MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER: Askran Forces
MID_MJOLNIR_COUNTER_ATTACK_THEATER_OPPONENT: Thórr's Forces
MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER_SCORE: $a$a0
MID_MJOLNIR_ROLE_BUFF_HELP_0: If deployed in a Shield battle in Mjölnir's Strike, unit will not be attacked by foes.
MID_MJOLNIR_ROLE_BUFF_1: $aSpd+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_1: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Spd+$a0.
MID_MJOLNIR_ROLE_BUFF_2: $aDef+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_2: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Def+$a0.
MID_MJOLNIR_ROLE_BUFF_3: $aRes+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_3: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Res+$a0.
MID_MJOLNIR_RESULT: Results
MID_MJOLNIR_RESULT_CURRENT_SCORE: Score
MID_MJOLNIR_RESULT_HIGH_SCORE: High Score
MID_SEASON_HELP_MJOLNIR_TOP: $aMjölnir's Strike seasons: $a0, $a1
MID_SEASON_HELP_MJOLNIR_BOOST: $a・ When $a0-type Mythic Heroes are deployed in Mjölnir's Strike Shield battles, they are granted +4 to their HP and stats.
MID_SEASON_HELP_MJOLNIR_NORMAL: $a・ When $a0-type Mythic Heroes are deployed in Mjölnir's Strike Shield battles, they are granted +2 to their HP and stats.
MID_SEASON_HELP_MJOLNIR_LETTER_LIGHT: Light
MID_SEASON_HELP_MJOLNIR_LETTER_DARK: Dark
MID_SEASON_HELP_MJOLNIR_LETTER_HEAVEN: Astra
MID_SEASON_HELP_MJOLNIR_LETTER_LOGIC: Anima
MID_MJOLNIR_EDIT_HELP_DIALOG_01: Midgard's Shield is Thórr's target. Don't let your Gateways fall!
MID_MJOLNIR_EDIT_HELP_DIALOG_02: Defending Midgard's Shield: Place Shield-exclusive structures and allies to fortify the Shield.
MID_MJOLNIR_EDIT_HELP_DIALOG_03: Using Mechanism Structures: During battle, tap a mechanism, and then tap the activation button on the lower part of the screen to activate its special effect.  Afterward, the effect will refresh after a certain number of turns.
MID_MJOLNIR_EDIT_HELP_DIALOG_04: Permanent Structures: Your key structures, Gateways, cannot be removed.  Structure Destruction: Gateways can be destroyed with a single attack. Mechanisms cannot be destroyed.
MID_MJOLNIR_EDIT_HELP_DIALOG_05: Auto Setup: You can use this function to both automatically build, place, and improve structures, as well as create and place teams. Note: Midgard Gems will be used as necessary to build or improve your structures.
MID_MJOLNIR_EDIT_HELP_DIALOG_06: Test Defenses: Test your map's defenses and your team's mettle.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_00: Edit Mjölnir's Strike Team: Up to four ally Pair Up units can be formed for Mjölnir's Strike.  Allies paired up for Mjölnir's Strike will not receive stat boosts from their partner, but if the lead is defeated, the cohort will remain.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_01: Team Lock: All members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only in the Mjölnir's Strike battles. Unlocking the team will allow any changes to the units to be reflected.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_02: The Four Roles: Teams are made up of four roles.  Atk roles move within the top 3 map rows and are not attacked by foes.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_03: Spd roles gain Spd+10 and move within the bottom 5 map rows.  Def roles gain Def+10 and move within the bottom 5 map rows.  Res roles gain Res+10 and move within the bottom 5 map rows.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_04: Bonus Seasons: Mythic Heroes deployed during their bonus season are granted one of two bonuses:  Major: +4 to HP and all stats Minor: +2 to HP and all stats
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_05: Mythic Hero Score Boost: The level of Mythic Heroes deployed in their bonus season will be treated as if they have additional merges. (Major, +10 merges; Minor, +5 merges.)  Then, stronger foes will appear, offering higher potential scores.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_06: More Information: Legendary and Mythic Effects that boost blessed allies do not activate in Mjölnir's Strike.  EXP, SP, HM, etc. will not be earned for Mjölnir's Strike.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_00: Place/Remove Structures: Place or remove the structures that you've finished building.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_01: Structure Limit: You can place only a certain number of each type of structure.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_02: How to Use Mechanisms: ・ In battle, select a mechanism structure by tapping on it. ↓ ・ Tap on the activation button in the lower part of the screen.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_00: Build Structures: Use Midgard Gems to build new structures.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_01: Improve Structures: Use Midgard Gems to improve structures by one level.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_02: How to Use Mechanisms: ・ In battle, select a mechanism structure by tapping on it. ↓ ・ Tap on the activation button in the lower part of the screen.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_00: Mjölnir strikes down the weak!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_01: Flow of Mjölnir's Strike: 1. Brace phase. Ready defenses and edit Midgard's Shield. 2. Shield phase. Weather the foe's onslaught to gain offensive power. 3. Counter phase. Deal damage to the foe using your gained power. Deal more than you take to win!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_02: Brace Phase: This is when battle preparations take place.  Build/improve structures and place allies on the map via the Edit Shield Map screen.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_03: Shield Phase: Weather the onslaught. Last for seven turns to claim victory. Try as many times as you want.  Losing an ally or Gateway lowers your score. If both Gateways fall, you lose the battle.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_04: Strength of Thórr's Forces: Foe strength is based on Tier, difficulty, and the strength of the Heroes on your defensive team.  The strength of a Pair Up unit in Mjölnir's Strike is determined by the stronger of the two Heroes.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_05: Score: Your score will be based on the strength of your defeated foes.  Rewards: After the event, you earn rewards based on your Tier. High scores can lead to a Tier promotion.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_06: Bonus Seasons: Mythic Heroes deployed during their bonus season are granted one of two bonuses:  Major: +4 to HP and all stats Minor: +2 to HP and all stats
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_07: Mythic Hero Score Boost: The level of Mythic Heroes deployed in their bonus season will be treated as if they have additional merges. (Major, +10 merges; Minor, +5 merges.)  Then, stronger foes will appear, offering higher potential scores.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_08: Bonus Structure: When placed, all deployed allies are granted Atk/Spd/Def/Res+4. (This will not affect your foe's strength or score value.)
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_09: Counter Phase: All players join forces to protect the Kingdom of Askr, battling back against Thórr's forces.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_10: Victory Condition: If Askr's forces deal more damage than Thórr's forces before time runs out, Askr will be declared the winner!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_11: Countering: Use Counter Arrows to Counter. Your offensive power increases based on how many you use. (Any left unused do not carry over.)  Offensive Power: Based on Tier and Shield score.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_12: Weaker Bonus: When weaker than your foes, your offensive power is multiplied by 3.  Combo Bonus: Based on the number of Counter Arrows used across all players in the hour prior. (Details follow.)
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_13: Create combos to increase the overall damage dealt every hour! 1,000+ combo: ×1.1 bonus 2,000+ combo: ×1.2 bonus 3,000+ combo: ×1.3 bonus 4,000+ combo: ×1.4 bonus 5,000+ combo: ×1.5 bonus
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_14: Askr Level: ・ Increases by 1 when you win. If your force was stronger than your foe's for a total of ten hours or more, increases by 2 instead. ・ Decreases by 1 when you lose. ・ The higher the Askr Level, the better the rewards.
MID_MJOLNIR_BATTLE_REWARD_HELP_DIALOG_00: Check Rewards: You can check the current rewards.
MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_00: Rank: This is your current rank. Note that it may take time for updated placement information to be reflected.
MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_01: Your Rank and Top Players: These options show player rankings for the current event.  Friends: Shows your friends' rankings for the current event's Shield battle. Higher score means higher rank.
MID_MJOLNIR_TUTORIAL_DIALOG_01: Select Edit Shield Map and get ready for a defensive battle.
MID_MJOLNIR_TUTORIAL_DIALOG_03: Allies in the upper part of the map will not be be attacked by foes.
MID_MJOLNIR_TUTORIAL_DIALOG_03_2: Build mechanisms to protect your Gateways from Thórr's forces!
MID_MJOLNIR_TUTORIAL_DIALOG_04: First, build mechanism structures on the Shield map.
MID_MJOLNIR_TUTORIAL_DIALOG_15: $aYou can use Midgard Gems to build and improve structures.  For now, why not create a $a0!
MID_MJOLNIR_TUTORIAL_DIALOG_05: $aCreate a $a0.
MID_MJOLNIR_TUTORIAL_DIALOG_06: A mechanism structure has been created.
MID_MJOLNIR_TUTORIAL_DIALOG_06_WARNING: Structures that have already been created can be placed or removed using the Place/Remove menu.
MID_MJOLNIR_TUTORIAL_DIALOG_07: Structures can be moved in the same way as allies.
MID_MJOLNIR_TUTORIAL_DIALOG_08: Move a mechanism to a new position on the map.
MID_MJOLNIR_TUTORIAL_DIALOG_09: Its placement has been changed.
MID_MJOLNIR_TUTORIAL_DIALOG_12: Using Mechanism Structures: During battle, tap a mechanism, and then tap the activation button on the lower part of the screen to activate its special effect.  Afterward, the effect will refresh after a certain number of turns.
MID_MJOLNIR_TUTORIAL_DIALOG_10: Fortify your Shield map and then defend it to earn rewards that can further bolster your position!
MID_MJOLNIR_TUTORIAL_DIALOG_13: Auto Setup can edit your Shield map for you.
MID_MJOLNIR_TUTORIAL_DIALOG_16: Use the left and right arrows to change the placement theme.
MID_MJOLNIR_TUTORIAL_DIALOG_17: Cannot be removed during the tutorial.
MID_MJOLNIR_TUTORIAL_BATTLE_02_DIALOG_00: Protect your Gateways!
MID_MF_コア施設A: Gateway
MID_MF_コア施設A_HELP: The battle will be lost if your foe destroys all of your Gateways.
MID_MF_コア施設B: Gateway
MID_MF_コア施設B_HELP: The battle will be lost if your foe destroys all of your Gateways.
MID_MF_ムスペルの篝火: Múspell Pyre
MID_MF_ムスペルの篝火_HELP: $aDeals $a0 damage to foes within 9 rows and 3 columns centered on structure.
MID_MF_生命の宝玉: Life's Jewel
MID_MF_生命の宝玉_HELP: $aRestores $a0 HP to allies within 5 rows and 5 columns centered on structure.
MID_MF_黒妖精の茨: Dökkálfar Briar
MID_MF_黒妖精の茨_HELP: $aRestricts movement to 1 space on any foe in the same column as structure with HP ≤ $a0 through that foe's next action.
MID_MF_死の玉座: Death's Throne
MID_MF_死の玉座_HELP: $aPrevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ $a0 through that foe's next action.
MID_MF_エンブラの魔印: Emblian Seal
MID_MF_エンブラの魔印_HELP: $aInflicts Atk/Spd/Def/Res-$a0 on foes within 9 rows and 3 columns centered on structure through their next actions.
MID_MF_英雄の旗: Heroic Banner
MID_MF_英雄の旗1_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 3 rows and 3 columns centered on structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_英雄の旗2_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 2 spaces of structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_英雄の旗3_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 5 rows and 5 columns centered on structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_妖精の靴: Ljósálfar Garden
MID_MF_妖精の靴1_HELP: Allies within 3 rows and 3 columns centered on structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_妖精の靴2_HELP: Allies within 2 spaces of structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_妖精の靴3_HELP: Allies within 5 rows and 5 columns centered on structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_ニフルの氷柱: Nifl Icicle
MID_MF_ニフルの氷柱_HELP: $aGrants Special cooldown count-$a0 to allies within 5 rows and 5 columns centered on structure.
MID_MF_アスクの聖印: Askran Seal
MID_MF_アスクの聖印_HELP: $aGrants Atk/Spd/Def/Res+$a0 to allies within 5 rows and 5 columns centered on structure.
MID_MF_水の結界: Deluge Fountain
MID_MF_水の結界_HELP: $aPushes any foe within 9 rows and 3 columns centered on structure with HP ≤ $a0 back by 2 spaces, toward the top of the map.
MID_STAGE_MJOLNIR: Mjölnir's Strike
MID_STAGE_MJOLNIR_TESTPLAY: Mjölnir's Strike: Test Defenses
MID_OCCUPATION_RECOLLECTION_TITLE_201912: Gray and Company 1
MID_PORTRAIT_TITLE_201912: Path to the Future
MID_RANK_OUT_OF_RANGE: unranked
MID_RANK_CALCULATING: Calculating...
MID_STAGE_SELECT_SCENARIO_MAIN_PART_4: Book IV
MID_UNIT_INFO_TO_SKILLLEARN: Learn Skills
MID_UNIT_INFO_TO_SKILLEQUIP: Change Skills
MID_UNIT_INFO_TO_SKILLSET: Skill Sets
MID_UNIT_EDIT_SKILL_EQUIP_NAME: Current Setup
MID_UNIT_EDIT_SKILL_EQUIP_HELP3: Select the seal you want to equip.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_CHANGE: Exchange a Sacred Seal equipped on this ally with that of another ally.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_NO_EQUIP: Target ally cannot equip the Sacred Seal to be exchanged from the source ally, so it will be left unequipped.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_REMOVE: Any Sacred Seals currently equipped on other allies will be removed.
MID_UNIT_EDIT_MJOLNIR_DEFENSE: Edit Defensive Team
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP: Edit your defensive team.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_0: Lock Team
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_1: Unlock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_0: Lock this team?  All team members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Mjölnir's Strike battles.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_1: Unlock this team?  All team members' stats and equipment will reflect the most recent changes.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_0: Lock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_1: Unlock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_CANCEL: Back
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_NO_UNIT_TEXT: A defensive team has not been set.
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_MJOLNIR_DEFENSE: MS Defense Team: New Structures!
MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION03: New Structures
MID_MJOLNIR_DIALOG_NEW_STOCK_FACILITY_CAPTION04: MAX LV. Up
MID_MJOLNIR_DIALOG_NEW_STOCK_FLOOR: Your Shield's terrain has changed.
MID_MJOLNIR_COUNTER_SITUATION: Current Situation
MID_MJOLNIR_COUNTER_INFERIOR_BOOST_RATE: $aPower × $a1 for $a0 min.
MID_MJOLNIR_COUNTER_MY_SCORE: Score
MID_MJOLNIR_COUNTER_COMBO: Combo
MID_MJOLNIR_COUNTER_RATE: $aNext calculation ×$a0!
MID_MJOLNIR_COUNTER_SUPERIOR_COUNT: $aTimes Stronger: $a0/$a1
MID_MJOLNIR_COUNTER_INFERIOR: Weaker
MID_MJOLNIR_COUNTER_SUPERIOR: Stronger
MID_MJOLNIR_COUNTER_EQUAL: Same
MID_MJOLNIR_COUNTER_WIN: Victory
MID_MJOLNIR_COUNTER_LOSE: Defeat
MID_MJOLNIR_COUNTER_ATTACK: Attack!
MID_MJOLNIR_COUNTER_ATTACK_POINT: $aOffensive Power: $a0
MID_MJOLNIR_CLOSED_NEXT: Next
MID_MJOLNIR_COUNTER_ARROW: Counter Arrow
MID_MJOLNIR_COUNTER_CONFIRM_DIALOG: Redeem Counter Arrows and proceed?
MID_MJOLNIR_COUNTER_CONFIRM_DIALOG_WARNING: $aThis will use $a0 Counter Arrows.
MID_MJOLNIR_COUNTER_ATTACK_THEATER_ATTACK_COUNT: $ax$a0
MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER: Askran Forces
MID_MJOLNIR_COUNTER_ATTACK_THEATER_OPPONENT: Thórr's Forces
MID_MJOLNIR_COUNTER_ATTACK_THEATER_PLAYER_SCORE: $a$a0
MID_MJOLNIR_ROLE_BUFF_HELP_0: If deployed in a Shield battle in Mjölnir's Strike, unit will not be attacked by foes.
MID_MJOLNIR_ROLE_BUFF_1: $aSpd+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_1: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Spd+$a0.
MID_MJOLNIR_ROLE_BUFF_2: $aDef+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_2: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Def+$a0.
MID_MJOLNIR_ROLE_BUFF_3: $aRes+$a0
MID_MJOLNIR_ROLE_BUFF_HELP_3: $aIf deployed in a Shield battle in Mjölnir's Strike, unit will be granted Res+$a0.
MID_MJOLNIR_RESULT: Results
MID_MJOLNIR_RESULT_CURRENT_SCORE: Score
MID_MJOLNIR_RESULT_HIGH_SCORE: High Score
MID_SEASON_HELP_MJOLNIR_TOP: $aMjölnir's Strike seasons: $a0, $a1
MID_SEASON_HELP_MJOLNIR_BOOST: $a・ When $a0-type Mythic Heroes are deployed in Mjölnir's Strike Shield battles, they are granted +4 to their HP and stats.
MID_SEASON_HELP_MJOLNIR_NORMAL: $a・ When $a0-type Mythic Heroes are deployed in Mjölnir's Strike Shield battles, they are granted +2 to their HP and stats.
MID_SEASON_HELP_MJOLNIR_LETTER_LIGHT: Light
MID_SEASON_HELP_MJOLNIR_LETTER_DARK: Dark
MID_SEASON_HELP_MJOLNIR_LETTER_HEAVEN: Astra
MID_SEASON_HELP_MJOLNIR_LETTER_LOGIC: Anima
MID_MJOLNIR_EDIT_HELP_DIALOG_01: Midgard's Shield is Thórr's target. Don't let your Gateways fall!
MID_MJOLNIR_EDIT_HELP_DIALOG_02: Defending Midgard's Shield: Place Shield-exclusive structures and allies to fortify the Shield.
MID_MJOLNIR_EDIT_HELP_DIALOG_03: Using Mechanism Structures: During battle, tap a mechanism, and then tap the activation button on the lower part of the screen to activate its special effect.  Afterward, the effect will refresh after a certain number of turns.
MID_MJOLNIR_EDIT_HELP_DIALOG_04: Permanent Structures: Your key structures, Gateways, cannot be removed.  Structure Destruction: Gateways can be destroyed with a single attack. Mechanisms cannot be destroyed.
MID_MJOLNIR_EDIT_HELP_DIALOG_05: Auto Setup: You can use this function to both automatically build, place, and improve structures, as well as create and place teams. Note: Midgard Gems will be used as necessary to build or improve your structures.
MID_MJOLNIR_EDIT_HELP_DIALOG_06: Test Defenses: Test your map's defenses and your team's mettle.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_00: Edit Mjölnir's Strike Team: Up to four ally Pair Up units can be formed for Mjölnir's Strike.  Allies paired up for Mjölnir's Strike will not receive stat boosts from their partner, but if the lead is defeated, the cohort will remain.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_01: Team Lock: All members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only in the Mjölnir's Strike battles. Unlocking the team will allow any changes to the units to be reflected.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_02: The Four Roles: Teams are made up of four roles.  Atk roles move within the top 3 map rows and are not attacked by foes.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_03: Spd roles gain Spd+10 and move within the bottom 5 map rows.  Def roles gain Def+10 and move within the bottom 5 map rows.  Res roles gain Res+10 and move within the bottom 5 map rows.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_04: Bonus Seasons: Mythic Heroes deployed during their bonus season are granted one of two bonuses:  Major: +4 to HP and all stats Minor: +2 to HP and all stats
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_05: Mythic Hero Score Boost: The level of Mythic Heroes deployed in their bonus season will be treated as if they have additional merges. (Major, +10 merges; Minor, +5 merges.)  Then, stronger foes will appear, offering higher potential scores.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP_DIALOG_06: More Information: Legendary and Mythic Effects that boost blessed allies do not activate in Mjölnir's Strike.  EXP, SP, HM, etc. will not be earned for Mjölnir's Strike.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_00: Place/Remove Structures: Place or remove the structures that you've finished building.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_01: Structure Limit: You can place only a certain number of each type of structure.
MID_MJOLNIR_EDIT_SELECTFACILITY_HELP_DIALOG_02: How to Use Mechanisms: ・ In battle, select a mechanism structure by tapping on it. ↓ ・ Tap on the activation button in the lower part of the screen.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_00: Build Structures: Use Midgard Gems to build new structures.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_01: Improve Structures: Use Midgard Gems to improve structures by one level.
MID_MJOLNIR_EDIT_ADDFACILITY_HELP_DIALOG_02: How to Use Mechanisms: ・ In battle, select a mechanism structure by tapping on it. ↓ ・ Tap on the activation button in the lower part of the screen.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_00: Mjölnir strikes down the weak!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_01: Flow of Mjölnir's Strike: 1. Brace phase. Ready defenses and edit Midgard's Shield. 2. Shield phase. Weather the foe's onslaught to gain offensive power. 3. Counter phase. Deal damage to the foe using your gained power. Deal more than you take to win!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_02: Brace Phase: This is when battle preparations take place.  Build/improve structures and place allies on the map via the Edit Shield Map screen.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_03: Shield Phase: Weather the onslaught. Last for seven turns to claim victory. Try as many times as you want.  Losing an ally or Gateway lowers your score. If both Gateways fall, you lose the battle.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_04: Strength of Thórr's Forces: Foe strength is based on Tier, difficulty, and the strength of the Heroes on your defensive team.  The strength of a Pair Up unit in Mjölnir's Strike is determined by the stronger of the two Heroes.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_05: Score: Your score will be based on the strength of your defeated foes.  Rewards: After the event, you earn rewards based on your Tier. High scores can lead to a Tier promotion.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_06: Bonus Seasons: Mythic Heroes deployed during their bonus season are granted one of two bonuses:  Major: +4 to HP and all stats Minor: +2 to HP and all stats
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_07: Mythic Hero Score Boost: The level of Mythic Heroes deployed in their bonus season will be treated as if they have additional merges. (Major, +10 merges; Minor, +5 merges.)  Then, stronger foes will appear, offering higher potential scores.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_08: Bonus Structure: When placed, all deployed allies are granted Atk/Spd/Def/Res+4. (This will not affect your foe's strength or score value.)
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_09: Counter Phase: All players join forces to protect the Kingdom of Askr, battling back against Thórr's forces.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_10: Victory Condition: If Askr's forces deal more damage than Thórr's forces before time runs out, Askr will be declared the winner!
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_11: Countering: Use Counter Arrows to Counter. Your offensive power increases based on how many you use. (Any left unused do not carry over.)  Offensive Power: Based on Tier and Shield score.
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_12: Weaker Bonus: When weaker than your foes, your offensive power is multiplied by 3.  Combo Bonus: Based on the number of Counter Arrows used across all players in the hour prior. (Details follow.)
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_13: Create combos to increase the overall damage dealt every hour! 1,000+ combo: ×1.1 bonus 2,000+ combo: ×1.2 bonus 3,000+ combo: ×1.3 bonus 4,000+ combo: ×1.4 bonus 5,000+ combo: ×1.5 bonus
MID_MJOLNIR_BATTLE_TOP_HELP_DIALOG_14: Askr Level: ・ Increases by 1 when you win. If your force was stronger than your foe's for a total of ten hours or more, increases by 2 instead. ・ Decreases by 1 when you lose. ・ The higher the Askr Level, the better the rewards.
MID_MJOLNIR_BATTLE_REWARD_HELP_DIALOG_00: Check Rewards: You can check the current rewards.
MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_00: Rank: This is your current rank. Note that it may take time for updated placement information to be reflected.
MID_MJOLNIR_BATTLE_RANKING_HELP_DIALOG_01: Your Rank and Top Players: These options show player rankings for the current event.  Friends: Shows your friends' rankings for the current event's Shield battle. Higher score means higher rank.
MID_MJOLNIR_TUTORIAL_DIALOG_01: Select Edit Shield Map and get ready for a defensive battle.
MID_MJOLNIR_TUTORIAL_DIALOG_03: Allies in the upper part of the map will not be be attacked by foes.
MID_MJOLNIR_TUTORIAL_DIALOG_03_2: Build mechanisms to protect your Gateways from Thórr's forces!
MID_MJOLNIR_TUTORIAL_DIALOG_04: First, build mechanism structures on the Shield map.
MID_MJOLNIR_TUTORIAL_DIALOG_15: $aYou can use Midgard Gems to build and improve structures.  For now, why not create a $a0!
MID_MJOLNIR_TUTORIAL_DIALOG_05: $aCreate a $a0.
MID_MJOLNIR_TUTORIAL_DIALOG_06: A mechanism structure has been created.
MID_MJOLNIR_TUTORIAL_DIALOG_06_WARNING: Structures that have already been created can be placed or removed using the Place/Remove menu.
MID_MJOLNIR_TUTORIAL_DIALOG_07: Structures can be moved in the same way as allies.
MID_MJOLNIR_TUTORIAL_DIALOG_08: Move a mechanism to a new position on the map.
MID_MJOLNIR_TUTORIAL_DIALOG_09: Its placement has been changed.
MID_MJOLNIR_TUTORIAL_DIALOG_12: Using Mechanism Structures: During battle, tap a mechanism, and then tap the activation button on the lower part of the screen to activate its special effect.  Afterward, the effect will refresh after a certain number of turns.
MID_MJOLNIR_TUTORIAL_DIALOG_10: Fortify your Shield map and then defend it to earn rewards that can further bolster your position!
MID_MJOLNIR_TUTORIAL_DIALOG_13: Auto Setup can edit your Shield map for you.
MID_MJOLNIR_TUTORIAL_DIALOG_16: Use the left and right arrows to change the placement theme.
MID_MJOLNIR_TUTORIAL_DIALOG_17: Cannot be removed during the tutorial.
MID_MJOLNIR_TUTORIAL_BATTLE_02_DIALOG_00: Protect your Gateways!
MID_MF_コア施設A: Gateway
MID_MF_コア施設A_HELP: The battle will be lost if your foe destroys all of your Gateways.
MID_MF_コア施設B: Gateway
MID_MF_コア施設B_HELP: The battle will be lost if your foe destroys all of your Gateways.
MID_MF_ムスペルの篝火: Múspell Pyre
MID_MF_ムスペルの篝火_HELP: $aDeals $a0 damage to foes within 9 rows and 3 columns centered on structure.
MID_MF_生命の宝玉: Life's Jewel
MID_MF_生命の宝玉_HELP: $aRestores $a0 HP to allies within 5 rows and 5 columns centered on structure.
MID_MF_黒妖精の茨: Dökkálfar Briar
MID_MF_黒妖精の茨_HELP: $aRestricts movement to 1 space on any foe in the same column as structure with HP ≤ $a0 through that foe's next action.
MID_MF_死の玉座: Death's Throne
MID_MF_死の玉座_HELP: $aPrevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ $a0 through that foe's next action.
MID_MF_エンブラの魔印: Emblian Seal
MID_MF_エンブラの魔印_HELP: $aInflicts Atk/Spd/Def/Res-$a0 on foes within 9 rows and 3 columns centered on structure through their next actions.
MID_MF_英雄の旗: Heroic Banner
MID_MF_英雄の旗1_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 3 rows and 3 columns centered on structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_英雄の旗2_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 2 spaces of structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_英雄の旗3_HELP: Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of ally's stats to allies within 5 rows and 5 columns centered on structure. Calculates each stat bonus independently. (That turn only.)
MID_MF_妖精の靴: Ljósálfar Garden
MID_MF_妖精の靴1_HELP: Allies within 3 rows and 3 columns centered on structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_妖精の靴2_HELP: Allies within 2 spaces of structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_妖精の靴3_HELP: Allies within 5 rows and 5 columns centered on structure can move 1 extra space. (That turn only. Does not stack.)
MID_MF_ニフルの氷柱: Nifl Icicle
MID_MF_ニフルの氷柱_HELP: $aGrants Special cooldown count-$a0 to allies within 5 rows and 5 columns centered on structure.
MID_MF_アスクの聖印: Askran Seal
MID_MF_アスクの聖印_HELP: $aGrants Atk/Spd/Def/Res+$a0 to allies within 5 rows and 5 columns centered on structure.
MID_MF_水の結界: Deluge Fountain
MID_MF_水の結界_HELP: $aPushes any foe within 9 rows and 3 columns centered on structure with HP ≤ $a0 back by 2 spaces, toward the top of the map.
MID_STAGE_MJOLNIR: Mjölnir's Strike
MID_STAGE_MJOLNIR_TESTPLAY: Mjölnir's Strike: Test Defenses
MID_OCCUPATION_RECOLLECTION_TITLE_201912: Gray and Company 1
MID_PORTRAIT_TITLE_201912: Path to the Future
MID_RANK_OUT_OF_RANGE: unranked
MID_RANK_CALCULATING: Calculating...
MID_STAGE_SELECT_SCENARIO_MAIN_PART_4: Book IV
MID_UNIT_INFO_TO_SKILLLEARN: Learn Skills
MID_UNIT_INFO_TO_SKILLEQUIP: Change Skills
MID_UNIT_INFO_TO_SKILLSET: Skill Sets
MID_UNIT_EDIT_SKILL_EQUIP_NAME: Current Setup
MID_UNIT_EDIT_SKILL_EQUIP_HELP3: Select the seal you want to equip.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_CHANGE: Exchange a Sacred Seal equipped on this ally with that of another ally.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_NO_EQUIP: Target ally cannot equip the Sacred Seal to be exchanged from the source ally, so it will be left unequipped.
MID_UNIT_EDIT_SKILL_EQUIP_WARNING_EXTRA_UNIT_ACCESSORY_REMOVE: Any Sacred Seals currently equipped on other allies will be removed.
MID_UNIT_EDIT_MJOLNIR_DEFENSE: Edit Defensive Team
MID_UNIT_EDIT_MJOLNIR_DEFENSE_HELP: Edit your defensive team.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_0: Lock Team
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_1: Unlock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_0: Lock this team?  All team members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Mjölnir's Strike battles.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_1: Unlock this team?  All team members' stats and equipment will reflect the most recent changes.
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_0: Lock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_DECIDE_1: Unlock
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_LOCK_BTN_CANCEL: Back
MID_UNIT_EDIT_MJOLNIR_DEFENSE_TROOP_NO_UNIT_TEXT: A defensive team has not been set.
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_MJOLNIR_DEFENSE: MS Defense Team

About the Author(s)

Ricardo is one of Gamepress' dataminers for the Fire Emblem Heroes Site, the responsable to upload and fix anything within it, and back-up text analyst for the FEH Content Update Pages.

Feel free to drop by at Mopop#8020 for any suggestions on the Site or Content Updates.

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