- Default
- Attack
- Special
- Injured
Brave Soren - Radiant Confidant |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 14 | 3 | 2 | 11 |
Middle | 18 | 15 | 4 | 3 | 12 |
High | 19 | 16 | 5 | 4 | 13 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 42 | 31 | 12 | 44 |
Middle | 40 | 45 | 34 | 16 | 47 |
High | 43 | 49 | 38 | 19 | 50 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Wind Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
Elwind Learns by default at 2 ★ Unlocks at 2 ★
Green Tome Users Only
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100 | 2 | 6 |
Rexcalibur Learns by default at 4 ★ Unlocks at 4 ★
Green Tome Users Only
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200 | 2 | 9 |
Arch-Sage Tome Accelerates Special trigger (cooldown count-1). At start of turn, grants Atk/Spd/Def/Res+6 and 【Assign Decoy】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 5 + highest bonus on each stat between allies within 3 spaces of unit (calculates each stat bonus independently), and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Daylight Restores HP = 30% of damage dealt. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Noontime Restores HP = 30% of damage dealt. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 2 |
Flare If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. Unlocks at 5 ★ |
500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Rare Talent At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+7 to unit and disables foe's effects that "calculate damage using the lower of foe's Def or Res" (excluding when dealing damage with an area-of-effect Special) during combat, and also, the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat; if ≥ 10 and either foe's Range = 2 or unit initiates combat, unit attacks twice during combat.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
Null Follow-Up 1 At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 2 ★ |
60 | B |
Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 3 ★ |
120 | B |
Null Follow-Up 3 Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 4 ★ |
240 | B |
Mag. Null Follow Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). Can only be inherited by Infantry Tome and Infantry Dragon (Breath) units.
Unlocks at 5 ★ |
300 | B |
Time's Pulse 1 At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 2 ★ |
60 | C |
Time's Pulse 2 At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 3 ★ |
120 | C |
Time's Pulse 3 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 4 ★ |
240 | C |
Time's Pulse 4 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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