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Tier Rating

Analysis by Wecondo12
Conrad - Masked Knight

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 40
ATK 31
SPD 22
DEF 34
RES 35

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 7 5 8 9
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 40 31 22 34 35
High

Skill Sets

Le Party Phantom (Distant Counter Defensive)

Recommended
Casa Blanca+ (+Res)
Alternate: Barrier Lance+ (+Res)
A Distant Counter
Reposition B Quick Riposte 3
Alternate: Mystic Boost 3
Iceberg
Alternate: Glacies
C Def Smoke 3
SP1595SDistant Def 3
Alternate: Atk/Res Bond 3

Show Explanation/Analysis

Weapon: Casa Blanca(+RES) / Barrier Lance(+RES)

  • The Casa Blanca allows Conrad to negate the buffs of all ranged units during combat. In conjunction with Distant Counter, This allows Conrad to serve as a good check to ranged units, particularly in Aether Raids where buffed ranged units are a common cornerstone of many Defense teams.

  • Conrad’s Default Barrier Lance can also be used to good effect as it grants him a massive boost to Resistance during Enemy Phase, allowing him to tank magical damage with greater ease.

Assist: Reposition / Preference

Special: Iceberg / Glacies

  • Iceberg is an excellent choice of special for Conrad, boasting high damage output thanks to his high Resistance in addition to its reasonably fast cooldown.

  • Glacies is a good alternative for a harder hitting special, at the cost of a longer cooldown.

Passive A: Distant Counter

  • Distant Counter is vital to this build as it grants Conrad the ability to counterattack and potentially KO ranged foes, allowing Conrad to serve as an effective counter to them.

Passive B: Quick Riposte / Mystic Boost

  • Quick Riposte is vital as it allows Conrad to perform follow-up attacks and secure additional KO’s during Enemy Phase, as he is unlikely to perform follow-up attacks himself due to his poor Speed.

  • If Quick Riposte is being used in the Sacred Seal Slot, Mystic Boost is a noteworthy alternative, granting Conrad self healing as well as nullifying adaptive damage and Wrathful Staff.

Passive C: Def Smoke / Preference

  • Due to Conrad’s already excellent Defenses, he can instead opt for Defense Smoke to increase his somewhat middling damage output by inflicting a -7 Defense debuff to foes within two spaces after combat, allowing Conrad to take down multiple foes more easily during Enemy Phase.

Sacred Seal: Distant Def / Atk/Res Bond / Quick Riposte

  • Distant Defense solidifies Conrad’s role as a ranged tank, granting him a massive boost to Defense and Resistance when attacked at range.

  • Atk/Res Bond can also be used to grant Conrad additional Attack and Resistance when he’s adjacent to an ally, although its positioning requirement can be somewhat strict if Conrad’s allies are noncavalry.

  • Finally, if Quick Riposte is not being used in the B slot, it is essential as a Sacred Seal to secure follow-up attacks during Enemy Phase.

Zofian Tuxedo Mask (Melee Tank)

Vanguard+ (+Def)
Alternate: Barrier Lance+ (+Res)
A Steady Stance 4
Alternate: Warding Stance 4
Reposition B Quick Riposte 3
Bonfire
Alternate: Iceberg
C Atk Smoke 3
SP1695SClose Def 3

Show Explanation/Analysis

Weapon: Vanguard(+DEF) / Barrier Lance(+RES)

  • To maximize his Defensive capabilities, Conrad’s weapon of choice is either his innate Barrier Lance or the Vanguard, as they both grant him a considerable boost to his Defenses. While which one is used is dependent on which of Conrad’s Defensive stats one wishes to prioritize, and although Vanguard is slightly preferred as it allows him to become a more potent melee duelist, the Barrier Lance remains a great option as well.

Assist: Reposition / Preference

Special: Iceberg / Bonfire

  • Defense scaling specials remain the best choice for Conrad due to his excellent defenses ensuring they deal significant damage. Which one is used again depends on the stat one wishes to prioritize, however.

Passive A: Steady Stance 4 / Warding Stance 4 / Bracing Stance 

  • Steady Stance 4 is an amazing choice of A slot for Conrad, granting him the guard-effect in addition to a massive boost in Defense during Enemy Phase, which lets Conrad tank even the strongest of melee threats with greater ease.

  • Warding Stance 4 is the same as Steady Stance 4 aside from increasing Resistance instead of Defense, so it remains a noteworthy alternative as well.

  • Lastly, on a budget Conrad’s innate Bracing Stance can be used to grant him a boost to both his defenses on Enemy Phase, at the cost of Guard.

Passive B: Quick Riposte / Mystic Boost

  • Quick Riposte remains an essential skill to Conrad due to his low Speed rendering him unable to perform follow-up attacks on his own.

  • Mystic Boost remains a good alternative choice of B slot if the Quick Riposte Sacred Seal is being utilized, granting additional sustain and nullification of Wrathful Staff and Adaptive Damage.

Passive C: Atk Smoke / Preference

  • Atk Smoke serves to increase Conrad’s durability during Enemy Phase further, inflicting a -7 Attack debuff on foes in 2 spaces after combat. Conrad’s C slot is mainly up to preference, however.

Sacred Seal: Close Def / Quick Riposte

  • The Close Def Sacred Seal is ideal as it increases Conrad’s Defenses significantly when attacked at melee range, making him even more durable against melee foes.

  • If Quick Riposte is not used in the B slot, it is once again essential as a Sacred Seal.

Introduction

Soon after the introduction of Sirius into Fire Emblem Heroes, another masked knight, Conrad, joins the ranks of the lance cavalier group. Conrad’s main stats of note are his incredible Defenses, particularly his Resistance which is one of the highest among lance cavaliers. With 74 physical bulk and 75 magical bulk, Conrad is well suited to a defensive role. 

However, aside from his incredible defenses, Conrad does little to stand out among the competitive lance cavalry group, a large amount of whom have exclusive weaponry Conrad lacks access to. In addition, Conrad’s low Speed base of 22 leaves him unable to perform follow-up attacks without Quick Riposte, and his middle of the road base Attack of 31 makes him a mediocre choice for a Brave Lance user as well, leaving Conrad without much of a unique niche aside from his high defenses. Being a Cavalier also has its fair share of downsides, as it leaves him with a weakness to terrain and effective weapons in addition to denying him access to many powerful skills such as Steady Breath.

Overall, Conrad fails to do anything extraordinary compared to other lance cavaliers, And while his raw defensive prowess is great, his other stats are middle of the road at best. Despite this, he can still perform reasonably well in a defensive role if one desires a cavalry tank with incredible mixed bulk.

Strengths

Incredible Defenses

Conrad’s base 34 Defense and 35 Resistance is fantastic, and it allows him to perform capably as a mixed tank regardless of build.

Cavalry

Conrad’s status as a cavalier grants him access to powerful cavalry buffs such as Fortify Cavalry, as well as increased movement.

Weaknesses

Cavalry

Conrad’s status as a cavalier denies him access to powerful skills such as Steady Breath and Wrath, as well as granting him a weakness to terrain and effective weaponry.

Terrible Speed

Conrad’s base Speed of 22 is atrocious, and it ensures that he will be unable to perform follow-up attacks on most foes without the aid of Quick Riposte. This also leaves him extremely vulnerable to follow-up attacks from all but the slowest enemies.

Fails To Stand Out

Aside from his incredible mixed bulk, Conrad does little to stand out among defensive lance cavaliers due to his lack of an exclusive weapon or skills.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Barrier LanceIf foe initiates combat, grants Res+7 during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 9
Barrier Lance+If foe initiates combat, grants Res+7 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Warding Stance 1Grants Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
50
A
Bracing Stance 1If foe initiates combat, grants Def/Res+2 during combat.
Unlocks at 2 ★
120
A
Bracing Stance 2If foe initiates combat, grants Def/Res+4 during combat.
Unlocks at 4 ★
240
A
Chill Atk 1At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
Unlocks at 3 ★
60
B
Chill Atk 2At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
Unlocks at 4 ★
120
B
Chill Atk 3At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem Echoes

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