Boosts damage dealt by 80% of unit's Res.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Skillsets that use skill
what’s wrong, Summoner? you hardly touched your vanilla bean ice cream (Far Save)
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Eldhrímnir (+Eff) | A | Distant Stance Alternate: Distant Counter |
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Positional Assist | B | Slick Fighter 3 Alternate: Savvy Fighter 3 |
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Glacies Alternate: Iceberg |
C | A/D Far Save 3 |
SP | 1640 | S | Warding Breath |
My abode now. (Aether Raids Defense)
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Flora Guide+ (+Spd) Alternate: Blárrabbit+ (+Res) |
A | Swift Impact Alternate: Mirror Impact |
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Alternate: Rally Assist |
B | Lull Spd/Res 3 Alternate: Null Follow-Up 3 |
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Glacies Alternate: Iceberg |
C | Time's Pulse 3 Alternate: Fatal Smoke 3 |
SP | 1470 | S | Swift Sparrow 2 Alternate: Hardy Bearing 3 |
Exceeding Her Father (Aether Raids Defense)
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Rauðrfox+ (+Res) | A | Mirror Impact |
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Positional Assist | B | Lull Atk/Res 3 |
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Glacies | C | Time's Pulse 3 Alternate: Panic Smoke 3 |
SP | 1770 | S | Mirror Strike 2 Alternate: Hardy Bearing 3 |
Call to a Past Still Unnamed (Aether Raids Defense)
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Aureola | A | Sturdy Impact Alternate: Mirror Impact |
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Positional Assist | B | Lull Atk/Res 3 |
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Glacies Alternate: Iceberg |
C | Time's Pulse 3 Alternate: Joint Drive Res |
SP | 1580 | S | Hardy Bearing 3 Alternate: Mirror Strike 2 |
I hunger...for power. (Aether Raids Defense)
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Flora Guide+ (+Res) Alternate: Blárfox+ (+Res) |
A | Mirror Impact |
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Positional Assist | B | Lull Atk/Res 3 |
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Glacies | C | Time's Pulse 3 Alternate: Panic Smoke 3 |
SP | 1770 | S | Mirror Strike 2 Alternate: Hardy Bearing 3 |
"Do a Flip!" (Aether Raids Defense)
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Levin Dagger | A | Mirror Impact Alternate: Sturdy Impact |
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Draw Back Alternate: Rally Attack |
B | Lull Spd/Def 3 Alternate: Lull Atk/Def 3 |
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Glacies Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Panic Smoke 3 |
SP | 1695 | S | Sturdy Blow 2 Alternate: Swift Sparrow 2 |
Serenes' Serenity (Support)
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Groom's Wings | A | Fort. Def/Res 3 Alternate: B Duel Infantry 3 |
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Sing | B | Sabotage Atk 3 Alternate: Odd Pulse Tie 3 |
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Glacies Alternate: Aether |
C | Def Ploy 3 Alternate: Infantry Pulse 3 |
SP | 1695 | S | Fortress Res 3 Alternate: HP/Res 2 |
Dance in the Dread Isle Skies (Enemy Phase)
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Guard Lance+ (+Spd) Alternate: Guard Lance+ (+Res) |
A | Distant Counter |
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Reposition | B | Quick Riposte 3 Alternate: Pegasus Flight 3 |
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Glacies Alternate: Iceberg |
C | Atk Smoke 3 |
SP | 1595 | S | Mirror Stance 2 Alternate: Iote's Shield |
Etrurian Gifts (Mixed Phase)
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Barb Shuriken+ (+Def) Alternate: The Cleaner+ (+Def) |
A | Close Counter Alternate: Death Blow (3 or 4) |
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Glacies Alternate: Luna |
C | Atk Smoke 3 |
SP | 1695 | S | Quick Riposte 3 Alternate: Sturdy Blow 2 |
Vengeful Spirit of Scornful Past (Vengeful Fighter Tank)
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Guard Sword+ (+Res) Alternate: Barrier Blade+ (+Res) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
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Swap Alternate: Pivot |
B | Vengeful Fighter 3 |
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Glacies Alternate: Ignis |
C | Atk Smoke 3 Alternate: Ward Armor |
SP | 1475 | S | Close Def 3 Alternate: Def/Res Bond 3 |
A Song of Ice and Fire (Spiral Nuker)
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Guardian's Axe (+Eff) | A | Distant Counter |
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Reposition Alternate: Swap |
B | Special Spiral 3 |
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Glacies | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2095 | S | Quick Riposte 3 Alternate: Fierce Stance 3 |
Out of the Ashes (Mixed Phase)
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Ethereal Breath | A | Distant Counter |
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Pivot | B | Bold Fighter 3 |
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Glacies Alternate: Iceberg |
C | Armor March 3 Alternate: Odd Atk Wave 3 |
SP | 1545 | S | Quick Riposte 3 |
Flavor of the Day: Food Poisoning (Near Save)
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Eldhrímnir (+Eff) | A | Atk/Spd Unity Alternate: Kestrel Stance 3 |
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Positional Assist | B | Savvy Fighter 3 Alternate: Slick Fighter 3 |
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Glacies Alternate: Iceberg |
C | A/D Near Save 3 Alternate: A/R Near Save 3 |
SP | 1640 | S | Darting Breath Alternate: Steady Breath |
Her Father's Daughter (Offensive Support)
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Father's Tactics (+Eff) Alternate: Father's Tactics (+Res) |
A | Fury (3 or 4) Alternate: Mirror Impact |
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Reposition | B | Atk/Spd Link 3 Alternate: Chill Res 3 |
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Glacies Alternate: Iceberg |
C | Goad Fliers Alternate: Atk/Res Oath 3 |
SP | 1185 | S | Drive Atk 2 Alternate: Drive Spd 2 |
Rebuke of the Goddess (Aether Raids Defense)
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Thani (+Eff) | A | Sturdy Impact |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Wings of Mercy 3 |
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Glacies Alternate: Iceberg |
C | Time's Pulse 3 Alternate: Panic Smoke 3 |
SP | 1670 | S | Hardy Bearing 3 |
With the Rhythm (Debuff Support)
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Smoke Dagger+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
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Dance | B | Windsweep 3 |
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Glacies | C | Spd Ploy 3 |
SP | 1320 | S | Phantom Spd 3 |
Sword of Promised Victory (Aether Raids Defense)
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Dark Excalibur (+Eff) | A | Mirror Impact Alternate: Life and Death (3 or 4) |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Wings of Mercy 3 |
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Glacies Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1770 | S | Quickened Pulse |
Does My Face Look Like I'm Thinking Dirty Thoughts? (Player Phase Offensive)
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Niles's Bow (+Eff) | A | Sturdy Impact Alternate: Swift Sparrow (2 or 3) |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Desperation 3 |
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Glacies Alternate: Iceberg |
C | Spd Smoke 3 Alternate: Time's Pulse 3 |
SP | 1770 | S | Atk/Spd Solo 3 |
Sacred Inside-out Collar (Refined Brynhildr)
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Brynhildr (+Eff) | A | Atk/Def Bond 3 Alternate: Attack +3 |
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Reposition Alternate: Draw Back |
B | Quick Riposte 3 |
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Glacies Alternate: Glimmer |
C | Res Ploy 3 Alternate: Hone Cavalry |
SP | 1885 | S | Distant Def 3 |
Trouble’s A-Brewin' (Anti-Mage)
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Felicia's Plate (+Eff) | A | Fury 3 Alternate: Distant Def 3 |
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Reposition | B | Cancel Affinity 3 Alternate: Desperation 3 |
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Glacies | C | Def Ploy 3 Alternate: Res Ploy 3 |
SP | 1785 | S | Distant Def 3 |
Stain Remover (Sweep Debuffer)
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Felicia's Plate (+Eff) | A | Fury 3 |
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Reposition | B | Windsweep 3 |
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Glacies Alternate: Iceberg |
C | Atk Smoke 3 |
SP | 1845 | S | Spd Smoke 3 |
Unexpected Power (Flashing Offense)
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Felicia's Plate (+Spd) | A | Fury 3 Alternate: Flashing Blade 3 |
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Reposition | B | Desperation 3 Alternate: Cancel Affinity 3 |
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Glacies Alternate: Iceberg |
C | Spd Ploy 3 Alternate: Def Ploy 3 |
SP | 1785 | S | Flashing Blade 3 |
Wall of Nohr (Mixed Tank)
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Slaying Axe+ (+Def) | A | Fury 3 Alternate: Fury 2 |
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Glacies Alternate: Ignis |
C | Def Ploy 3 Alternate: Goad Fliers |
SP | 1545 | S | Close Def 3 |
Def/Res Scaling Specials
Overview
There are several specials with damage based off defensive stats in Fire Emblem Heroes. Bonfire and Ignis activate off Defense, whereas Iceberg and Glacies activate off Resistance. Chilling Wind and Glowing Ember are the non-upgraded versions of these skills. Ignis and Glacies are the stronger of the two, trading slower charge times for higher damage. Bonfire and Iceberg are more often intended for use in a duel, thanks to their reasonable charge time. Provided the unit’s Defense or Resistance is high enough, they are a great general-use special. Ignis and Glacies are powerful nukes, designed to tear through enemies in a single hit with their huge 80% stat modifier. For example, a unit with 35 Defense will deal an additional 28 damage with Ignis.
Synergy
The first and only real requirement to run these specials is a high Defense or Resistance. The higher the stat, the higher the damage. Preferably, the unit should also have a high Attack stat in order to deal more damage. These specials are often run as part of a “bomb” build run on tanks, intended to charge up a powerful special and use it to OHKO a fresh opponent. These builds are very potent in the right hands, and allow them to threaten nearly anyone on the battlefield. Slaying or Killer weapons are popular choices thanks to their special charge decrease. Common skills seen on these builds are Fury, Quick Riposte, Renewal, Vantage and Distant Counter. Less-desirable skills such as Atk/Def+2 and Fortress Defense can be used effectively in tandem with these specials. Skills such as Close Defense, Armored Blow and Distant Defense all work with these specials, giving them an even larger boost.
Weaknesses
Users of these specials must be KO’d before they have a chance to unleash them. This is possible with fast-charging specials such as Moonbow, which conveniently ignores a percentage of a foe’s defense when attacking. Having a Luna user holding the Quickened Pulse seal is an effective method of countering these specials. Once an enemy has it charged, if they have Vantage and/or Distant Counter, it can be nearly impossible to avoid losing a unit. The Hardy Bearing seal can bypass Vantage, as can a Vantage user of your own (by luring them to attack you).