- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Effie - Army of One |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 21 | 11 | 4 | 10 | 3 |
Middle | 22 | 12 | 5 | 11 | 4 |
High | 23 | 13 | 6 | 12 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 47 | 37 | 19 | 29 | 20 |
Middle | 50 | 40 | 22 | 33 | 23 |
High | 53 | 43 | 25 | 36 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Enemy Phase Bruiser
![]() |
Effie's Lance (+Eff) Alternate: Courtly Candle+ (+Res) |
A | Distant Counter Alternate: Distant Foil |
---|---|---|---|
![]() |
Swap | B | Vengeful Fighter 3 Alternate: Slick Fighter 3 |
![]() |
Noontime Alternate: Aether |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +ATK / -SPD | S | Atk/Def Solo 3 Alternate: Spd/Res Solo 3 |
Preferred IV: +ATK / -SPD
Weapon: Effie's Lance (+EFF) / Courtly Candle (+Def) or (+Res)
Assist: Swap
Special: Noontime / Aether
Passive A: Distant Counter / Distant Foil
Passive B: Vengeful Fighter / Slick Fighter
Passive C: Pulse Smoke / Atk Smoke
Sacred Seal: Atk/Def Solo / Spd/Res Solo
- Effie's Lance neutralizes all of her foe's field buffs during combat, but only in the first combat of each phase. If you foresee Effie being used as more of an omnitank (such as in a game mode like Aether Raids) and taking on multiple foes per phase, then Courtly Candle is actually more useful, as the buffs remain on her and she gets a hefty -50% damage reduction in the first attack.
- The rest of this set is straightforward - Vengeful Fighter helps Effie to set up Noontime procs, or even Aether procs if you're able to tank both of her enemy attacks, though the heal from Aether will likely be minimal since it'll come on the second hit of her attack.
- The rest is simply about what you'd like her to do: she can enhance her Res stat via a boon, refine, and Spd/Res Solo seal to be more of an omnitank, or she can enhance her Defense further via Distant Foil and Atk/Def Solo in order to be a physical damage specialist.
One Woman Army (Player Phase)
![]() |
Slaying Lance+ (+Atk) Alternate: Slaying Lance+ (+Def) |
A | Death Blow (3 or 4) Alternate: Atk/Def Solo 4 |
---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Galeforce Alternate: Ignis |
C | Armor March 3 Alternate: Armored Stride 3 |
IVs | +ATK / -DEF | S | Death Blow 3 Alternate: Atk/Def Solo 3 |
Preferred IV: +ATK / -SPD
Weapon: Slaying Lance+ (+Atk/Def)
Assist: Swap
Special: Galeforce / Ignis
Passive A: Death Blow / Atk/Def Solo
Passive B: Bold Fighter
Passive C: Armor March / Armored Stride
Sacred Seal: Death Blow / Atk/Def Solo
- Due to Effie's high Attack and armor inheritance, she can fit right in on an Armored Galeforce team thanks to the synergy between Bold Fighter, Slaying Lance, and Galeforce. Bold Fighter grants her two guaranteed hits with cooldown reduction on each hit, while Slaying Lance reduces the Special Cooldown of Galeforce to 4.
- This means that as long as Effie strikes twice and her opponent does not have a Guard effect, Effie will activate Galeforce and be able to attack another opponent.
- This allows Effie to be used well in Aether Raids Offense, where she can KO several units at a time.
- Death Blow and Atk/Def Solo are interchangeable here, though if you're concerned about her getting oneshot in return, you may want to use a Resistance boosting skill in her A or S slot, such as Warding Blow or Mirror Strike.
Strengths
High Attack
With a boon that grants her 40 base Attack, Effie is a hard hitter. Her access to skills like Bold Fighter and Vengeful Fighter means that she can leverage her Attack by hitting multiple times.
Armor Inheritance
Armors have access to very strong skills like Bold Fighter and Slick Fighter, which helps Effie overcome her poor mobility in combat.
Weaknesses
Poor mobility
Despite its strengths, being an armor unit has its disadvantages as well. Namely, poor mobility - Effie can only move one space per turn. This can be mitigated via Armor March, but even that carries the opportunity cost of taking the skill, as well as forcing positioning requirements.
Anti-Armor weapons
As an armor unit, Effie shares a weakness to anti-armor weapons such as Hammer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another A skill like Distant Counter.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
|
50 | 1 | 6 |
![]() Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 15 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Only inheritable by armor units.
|
60 | B |
![]() Only inheritable by armor units.
Unlocks at 3 ★ |
120 | B |
![]() Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Fates
|
---|