If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
All Units
- Inheritable by all units.
Units with Skill
Unlocks at 5 ★
Skillsets that use skill
he’s actually a witch don’t let them fool you (Defensive / Traditional Tank)
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Starlight Stone | A | Close Def 4 Alternate: Atk/Res Finish 4 |
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Positional Assist | B | Dragon's Ire 4 Alternate: Dragon Wall 3 |
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Glimmer Alternate: Bonfire |
C | Joint Drive Atk Alternate: Atk/Res Menace |
SP | 1700 | S | Atk/Def Form 3 Alternate: Steady Breath |
King of the Jungle (Near Save)
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Lion King Fang (+Eff) | A | Close Def 4 Alternate: Svalinn Shield |
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Positional Assist | B | Special Fighter 3 Alternate: Wily Fighter 3 |
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Moonbow Alternate: Aether |
C | D/R Near Save 3 Alternate: A/D Near Save 3 |
SP | 1390 | S | Atk/Def Form 3 Alternate: Steady Breath |
When the Dad Jokes Come a-Boomin' (Near Save Tank)
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Thunder Armads (+Eff) | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Swap Alternate: Positional Assist |
B | Special Spiral 3 Alternate: Special Fighter 3 |
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Ignis Alternate: Glimmer |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
SP | 1785 | S | Steady Breath Alternate: Atk/Def Bond 3 |
The Grand CEO of Oil Spill-ism (Near Savior)
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Sea-Sear Lance | A | Close Def 4 Alternate: Def/Res Ideal 4 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Special Fighter 3 |
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Bonfire | C | D/R Near Save 3 Alternate: A/D Near Save 3 |
SP | 1760 | S | Steady Breath Alternate: Atk/Def Bond 3 |
Please Don’t S support my wife. (Defense)
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Loyalist Axe | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
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Sol Alternate: Bonfire |
C | D/R Near Save 3 |
SP | 1860 | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
Morning Wood (Close Tank / Budget)
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Tiger-Roar Axe | A | Close Def 4 Alternate: Fury (3 or 4) |
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Positional Assist | B | Null Follow-Up 3 |
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Noontime Alternate: Bonfire |
C | Threat. Atk/Def 3 Alternate: Atk Smoke 3 |
SP | 1740 | S | Atk/Def Solo 3 Alternate: Steady Posture 2 |
ヘクターさんかわいい (Near Save)
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Conjurer Curios (+Eff) Alternate: Arcane Éljúðnir |
A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Hardy Fighter 3 Alternate: Crafty Fighter 3 |
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Escutcheon Alternate: Bonfire |
C | A/D Near Save 3 |
SP | 1860 | S | Steady Breath Alternate: Atk/Def Form 3 |
Bad dragon 70% off (Near Save)
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Demonic Breath (+Eff) | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Wily Fighter 3 |
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Ignis Alternate: Pavise |
C | A/D Near Save 3 |
SP | 1860 | S | Steady Breath Alternate: Atk/Def Form 3 |
he seems like the type to scream-sing along to “Last Christmas” (Defensive / Sustain Focus)
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Festive Siegmund (+Eff) | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 |
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Aether Alternate: Sol |
C | D/R Near Save 3 |
SP | 2010 | S | Steady Breath Alternate: Mystic Boost 3 |
No More Holding Back (Near Save)
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Courtly Candle+ (+Def) Alternate: Allied Lance+ (+Def) |
A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
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Glimmer Alternate: Ignis |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
SP | 1860 | S | Steady Breath Alternate: Atk/Def Bond 3 |
Close/Distant Defense
Overview
These skills can be considered the polar opposite of Blow skills, as they grant stat boosts only when the user is being attacked. A +6 boost is quite significant, enough to completely nullify the effects of Death Blow. Distant and Close Defense are therefore very useful, especially so for characters who rely on scoring KO’s when on defense. Both skills function identically, but only work against types of weapons who can attack at their respective ranges.
Synergy
Distant Defense relies on your opponent attacking you, and therefore synergizes well with skills with similar activation requirements. It forms a potent combination with Quick Riposte, which in turn goes well with Distant Counter, an incompatible skill. However, units who possess the Distant Counter skill within their weapon, can use all three skills simultaneously. The best users of Distant Defense are therefore, those with Distant Counter built into their weapons. Close Defense has more general use, but is best used by bulky melee units who can trade large amounts of damage back to their attackers.
Weaknesses
The primary weakness of these skills is that they only activate when being attacked. This makes them unsuitable for units who rely on initiating many attacks. Aside from that, there is little drawback to using these skills. They can be very potent in the arena, where many units can be defeated easily by luring and KO’ing them. When facing a unit with these skills, the best strategy is simply to have them attack into your own team in order to circumvent the large defensive boost.