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Analysis by Wecondo12
Henry - Twisted Mind

3-4

Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
147
HP 45
ATK 23
SPD 22
DEF 32
RES 25

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 5 4 7 5
Middle 19 6 5 8 6
High 20 7 6 9 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 42 20 19 29 22
Middle 45 23 22 32 25
High 48 26 25 35 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +DEF: A Defense asset is a fantastic choice for Henry, as it increases his base 32 Defense to 35. When combined with the effect of the refined Corvus Tome, this asset allows Henry to serve as a solid physical tank. This asset also increases the damage of his Bonfire/Ignis, which are Henry’s primary sources of damage.
  • +RES: A Resistance asset is also a good choice if one wishes to enhance Henry’s mixed tanking capabilities. He also benefits from a 4 point increase in the stat, instead of the usual three.

Neutral

  • ATK: Henry has one of the lowest Attack stats in the game, leaving him heavily reliant on Special triggers for much of his damage output. While his exclusive tome capitalizes on his low Attack, lowering it further will compromise what little damage output Henry had to begin with, so it’s best to leave it neutral.
  • HP: Henry’s HP is quite high at 45 base, making him a decent user of skills such as Panic Ploy. However, Raising it is not a priority, so it’s best left neutral.

Flaw

  • -SPD: At base 22 Henry’s Speed is almost completely unredeemable, and lowering further will have no consequence on his performance, making it his best flaw overall.

Skill Sets

Bird Is The Word(Defensive)

Build by
Recommended
Corvus Tome (+Eff) A Close Counter
Alternate: Fort. Def/Res 3
Reposition B Quick Riposte 3
Alternate: Null C-Disrupt 3
Ignis
Alternate: Bonfire
C Atk Smoke 3
IVsSClose Def 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +DEF or +RES / -SPD

  • Ideally, Henry should increase his defensive prowess with either a Defense or Resistance asset. Speed is his best choice of flaw, as it’s negligible to his overall performance.

Weapon: Corvus Tome(+Eff)

  • Henry’s exclusive Corvus Tome is his weapon of choice, as it grants him the raven effect, and inflicts Guard and a -6 Attack and Resistance debuff to the foe if their Attack 3 points higher than his own(which will almost always be the case). 

Assist: Reposition / Preference

Special: Ignis / Bonfire

  • Defense scaling specials are essential for Henry, as they’ll account for most of Henry’s damage output. Ignis is slightly preferred for its higher damage, but Bonfire works as well.

Passive A: Close Counter / Fortress Def/Res 3

  • Close Counter allows Henry to retaliate against melee foes, making him less of a sitting duck against them and allowing Henry to put his physical bulk to good use.

  • Fortress Def/Res 3 can also be used to grant Henry a significant boost to his Defense and Resistance, and it’s Attack reduction downside is fairly negligible, as the increased damage from Defense scaling specials makes up for it to an extent.

Passive B: Quick Riposte / Null C Disrupt / Mystic Boost

  • Quick Riposte allows Henry to perform follow-up attacks in spite of his low Speed, provided he’s above 70% HP. This is mainly important for Henry to activate his Specials faster, as he can have Ignis charged in a single round of combat if the foe performs a follow-up attack.

  • Null C Disrupt is also a good choice as it allows Henry to counter Firesweep and Dazzling Staff users, who frequently utilize these skills to get around their poor bulk.

  • Finally, Mystic Boost can be used to grant Henry some additional sustain while nullifying the effects of Wrathful Staff and adaptive damage, giving Henry an easier time tanking staff users.

Passive C: Atk Smoke / Preference

  • Atk Smoke increases Henry’s Enemy Phase durability by inflicting a -7 Attack debuff on foes within 2 spaces after combat. Henry’s choice of C slot is up to the needs of the team, however.

Sacred Seal: Close Def / Quick Riposte

  • Close Def greatly increases Henry’s defenses when attacked by melee foes, allowing him to tank them with even greater ease.

  • Finally, if Quick Riposte isn’t used in the B slot, it should be utilized as a Sacred Seal to grant Henry the ability to perform follow-up attacks during Enemy Phase.

Strengths

Corvus Tome

Henry’s Corvus Tome is a fantastic weapon, as it not only functions as a standard Raventome, it can also be refined to inflict the Guard effect and a -6 Attack and Resistance debuff to foes in combat, provided their Attack exceeds his by 3. This weapon allows Henry to take advantage of his unfortunate Attack stat and greatly improves his niche as a Defensive raven user.

Decent Defense

Henry’s base 32 Defense is rather high for a mage, and it allows him to tank Physical damage abnormally well, which can come in handy if one wishes to utilize Close Counter on him. His high Defense also allows him to utilize Defense scaling specials as a consistent source of damage.

Weaknesses

Horrible Attack

Henry’s base 23 Attack is one of the worst in the game, and even the effect of the Corvus Tome isn’t enough to save it. Henry’s awful Attack leaves him reliant on Special triggers for most of his damage, and it's easily his greatest weakness overall. Henry’s horrible raw damage output also leaves him incredibly vulnerable to foes with Guard himself, as he lacks the ability to break through bulky foes without his Special.


 

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
RauðrravenGrants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 7
Rauðrraven+Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 11
Corvus TomeGrants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IgnisBoosts damage dealt by 80% of unit's Def.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Defiant Def 1Grants Def+3 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 3 ★
40
A
Defiant Def 2Grants Def+5 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 4 ★
80
A
Defiant Def 3Grants Def+7 at start of turn if unit's HP < 50%
Inheritable by all units.
Unlocks at 5 ★
160
A
G Tomebreaker 1If unit's HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot.
Non-Inheritable by blue units.
50
B
G Tomebreaker 2If unit's HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot.
Non-Inheritable by blue units.
Unlocks at 3 ★
100
B
G Tomebreaker 3If unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.
Non-Inheritable by blue units.
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Awakening

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