GamePress

Close Counter

SP:
300
Slot:
A

Enables unit to counterattack regardless of distance to attacker.

Inheritable Restrictions?

Ranged

  • Ranged Weapon Users Only

Skillsets that use skill

Armor Training (Defensive)

Interworldly Girlfriend Power! (Aether Raids Offense / Vantage)

Missingno 2020 (Enemy Phase Focus)

Rely on Me! (Vantage)

[N]ice [T]anking [R]eturns (Defensive)

Recommended
Short Bow+ (+Def)
Alternate: Guard Bow+ (+Def)
A Close Counter
Alternate: Distant Def 4
Swap
Alternate: Pivot
B Special Fighter 3
Noontime
Alternate: Glacies
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1695SFierce Stance 3
Alternate: Quick Riposte 3

New Year, Same Build (Vantage Sweeper)

The Future is Wide Open (Generalist)

Etrurian Gifts (Mixed Phase)

Polaris (Defensive Tank)

a sosaen for ceehr (Vantage)

hppay hoyadils! (Defensive)

Recommended
Blárserpent+ (+Spd)
Alternate: Tannenbit+
A Close Counter
Alternate: Distant Def 4
Swap
Alternate: Pivot
B Special Fighter 3
Noontime
Alternate: Glacies
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1695SFierce Stance 3
Alternate: Quick Riposte 3

A Leader's Adaptability (Aether Raids Vantage Sweeper)

A Concentrated Student (Vantage Blade Tome)

Ghostly Grudge (Aether Raids)

Scarlet Gift (Defensive Tank)

Jack-o-Lantern Specia-cular! (Special Fighter)

Pierce the Sky (Aether Raids)

Fan the Flames of Nohr (Close Counter Vantage)

「SKYLINE PIGEON」 (Aether Raids CC Vantage)

Pillar Man (Aether Raids Tank)

Counter Skills

Overview

One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.

Synergy

The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.

Weaknesses

These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.