Table of Contents
- Default
- Attack
- Special
- Injured




Julius - Scion of Darkness |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 16 | 9 | 8 | 3 | 9 |
High |
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 38 | 35 | 27 | 16 | 35 |
High |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit has no access to IVs.
Skill Sets
The Dark Dragon Descends (Ranged Counter)
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Loptous | A | Distant Def 3 |
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg | C | Atk Ploy 3 |
SP | 1885 | S | Distant Def 3 |
- Weapon: Loptous
- Assist: Reposition / Swap / Flexible
- Special: Iceberg / Glacies
- Passive A: Distant Def / Atk/Def Bond / Atk/Res Bond / Steady Stance / Warding Stance
- Passive B: Quick Riposte
- Passive C: Atk Ploy
- Sacred Seal: Distant Def
This build seeks to turn Julius into an effective ranged tank. It is distinctive for flat out checking most green and red tome users and being able to survive and counter-KO a fully buffed Quickened Pulse Moonbow Reinhardt -- which is obviously an incredible feat for any red unit.
For Julius’ weapon, it shouldn’t be surprising that his PRF tome, Loptous, is used. The downside of it inflicting dragon weaknesses on him shouldn’t be an issue if he stays away from Falchions, and the -6 Attack it inflicts on any weapon that is not effective against dragons greatly contributes to his magical and physical bulk. When combined with a successful activation of Atk Ploy (which should not be difficult given Julius’ high Resistance and the +3 Res his tome grants him), this gives him a total of 11 points of additional physical bulk and 14 points of additional magical bulk -- a number that can be boosted further by additional skills.
For mixed (physical and magical) ranged baiting, double Distant Def is ideal, further increasing Julius’ soak damage potential against ranged foes. Distant Def is also notable for having no positioning requirements and being effective against all kinds of ranged weaponry, allowing Julius to safely bait an unbuffed neutral Attack Mulagir Brave Lyn as well as a neutral Attack Warrior Princess WF Hinoka. If purely focusing on countering physical foes, Atk/Def Bond can be used instead, upping Julius’ damage output at the cost of tighter positioning restrictions -- for magical foes, Atk/Res Bond is an standout alternative. Steady Stance and Warding Stance also serve similar functions (with no Attack boost). It should be noted that regardless of whether he runs Distant Def, a Bond skill, or a Stance skill, Julius will struggle with Brave Bows and will often be quadded and KO’d due to his low Speed. Against mages, though, Julius still performs extremely well even when he does not stack Resistance increasing skills.
Assists are variable and can be switched to whatever skill suits the team best. Iceberg and Glacies both scale off Julius’ excellent Resistance and thus make for an effective Special -- though Iceberg is preferred because its lower cooldown results in more useful, timely procs that net him key KOs. Quick Riposte grants him guaranteed follow-ups against ranged foes provided they initiate when Julius is in the > or = 70% HP threshold, which helps mitigate his low Speed.
Making Dad Proud [ Despite Being Literally Satan ] (Ploy Boy)
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Loptous | A | Fury 3 Alternate: Resistance +3 |
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Swordbreaker 3 |
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Iceberg | C | Atk Ploy 3 |
SP | 1725 | S | Res Ploy 3 |
- Weapon: Loptous
- Assist: Reposition / Swap / Flexible
- Special: Iceberg / Glacies
- Passive A: Fury / Resistance +3
- Passive B: Quick Riposte / Swordbreaker / Axebreaker
- Passive C: Atk Ploy
- Sacred Seal: Res Ploy / Spd Ploy / Def Ploy
Taking after his father, Arvis, Julius is able to run a double ploy build that heavily debuffs his foes. Though Loptous does not have the same built-in ploy effects as Valflame, it does add to Julius’ overall survivability against magical foes.
Loptous is a straightforward choice, reducing the damage Julius takes from most foes and boosting his ability to activate ploys because of its +3 Res effect. Iceberg and Glacies are obvious choices, dealing massive damage due to scaling off of Julius’ massive Resistance stat. Fury offers Julius a flat +3 to his Attack, Speed, Defense, and Resistance --which not only boosts his offensive prowess but also his survivability due to denying more doubles -- although it does deal 6 damage after combat occurs. Res +3 can also serve a similar function as it helps Julius debuff his foes with his ploys at the cost of not boosting any of his other stats, which may be undesirable if one intends to use him to battle units other than green or red mages.
B slot skills can vary. Quick Riposte makes Julius more effective at battling mages that either match his Speed or outspeed him by allowing him to double on Enemy Phase, while Axebreaker and Swordbreaker grant him follow-ups when initiating on axe or sword units -- although he may struggle with Distant Counter units who can target his fragile Defense.
As for his final skills, Julius will want to run his native Atk Ploy along with another Ploy seal of one’s choosing. Res Ploy is ideal as it directly boost Julius’ damage output when active, though Spd Ploy or Def Ploy may be more effective if he’s to provide team support.
So Wrong Yet So Right (Generalist)
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Loptous | A | Close Counter |
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Reciprocal Aid | B | Quick Riposte 3 Alternate: Vantage 3 |
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Iceberg | C | Atk Ploy 3 |
SP | 1875 | S | Close Def 3 |
- Weapon: Loptous
- Assist: Reciprocal Aid / Dual Rally
- Special: Iceberg / Glacies
- Passive A: Close Counter
- Passive B: Quick Riposte / Vantage / Guard / Renewal
- Passive C: Atk Ploy
- Sacred Seal: Close Def
Though more of a novelty than a build that truly and completely plays to Julius’ strengths, Loptous’ effect combined with his ability to activate Atk Ploy against almost every foe he’ll battle makes Julius able to run a Close Counter build. Notably, this build can max out SP cost so that it will score well in the Arena, though only die-hard fans of Julius would likely invest in him to this degree given his free unit status.
The logic behind this build is very simple -- take advantage of the -6 Attack Lopstous afflicts on non-Falchion and non-Naga users as well as a practically guaranteed activation of Atk Ploy to pump up Julius’ Defense against melee foes to decent levels. When taking into account Loptous, Atk Ploy, and Close Def, Julius has 33 Defense, which should generally be enough for him to survive an engagement, especially against dragons. Moreover, since he targets Resistance, many sword and axe users will struggle to engage with him as he will target their lower defensive stat, and his devastating Iceberg or Glacies proc will no doubt be difficult for any unit to weather.
Outside of these skills, this build can greatly vary. Quick Riposte of course grants Julius guaranteed follow-ups when he is attacked, patching up his awful Speed. Vantage alternatively allows him to attack first even when initiated upon, which could catch foes by surprise. His native Guard completely shuts down Special activations from tricky foes like Ayra, Zelgius, and Black Knight (provided he is in the > or = 80% HP threshold), while Renewal offers maximized SP cost along with HP recovery on every second turn, similar to his father’s exclusive skill Recovery Ring.
Reciprocal Aid therefore pairs nicely with Quick Riposte, Guard, and/or Renewal, allowing Julius to either heal himself in a pinch to reactivate the first two skills or heal an ally if he’s not in need of his HP. For Vantage and Arena scoring, though, a Dual Rally may be preferred so that Julius can draw a maximum score and offer his teammates more support.
Introduction
So long as greed lurks in the hearts of men, the dark dragon will make his return… and now joining the fight is the Scion of Darkness, Julius! Featuring a statline similar to his father, Arvis, and the Tomato Prince, Summer Leo (of all people…), Julius initially may seem rather underwhelming due to his low Speed and HP. His unique tome, however, does make him decidedly more compelling. Resulting in -6 Attack from any foe that attacks Julius without a weapon that is effective against dragons, Loptous -- when combined with Julius’ natural Resistance and native Atk Ploy -- results in him having surprisingly decent physical bulk and ludicrous magical bulk. This allows Julius to run builds that accomplish completely different goals: a one-trick pony he is not.
Julius unfortunately does have a few limitations, though. His status as a free reward unit reduces the amount of merges he can attain, lessening his utility in high-level arena play, and also prevents him from possessing IVs. Moreover, with refinery options making Falchion users more popular and powerful than ever, Julius may find himself cornered with little means of escape. Overall, Julius’ niches make him a powerful red tome user with some interesting strengths -- but if one chooses to use him, they will have to be mindful to mitigate his weaknesses.
Strengths
Loptous
Not only is Loptous a PRF tome, raising Julius’ score in the arena, its effect is also quite potent.
It inflicts foes with -6 Attack if they attack Julius without a weapon effective against dragons, which adds to his already impressive magical bulk.
High Resistance
Although Julius’ base HP is reasonably low at 38, his base 35 Resistance is further boosted by Loptous to 38.
This makes Julius an excellent candidate to run Ploys. Moreover, one of his native skills is Atk Ploy, which further boosts his bulk when active.
Good Attack
Featuring 1 more Attack than his father, Arvis, and 3 more Attack than a unit with a similar statline, Summer Leo, Julius is arguably has the most offensive presence out of his competitors.
Combined with his devastating Iceberg/Glacies procs and increased bulk from his tome and Atk Ploy, attacking him could easily prove to be dangerous.
Weaknesses
Terrible Physical Bulk
Although this can be partially mitigated by novelty builds, Julius will struggle to withstand physical attacks, especially from Brave users.
This is especially true if Julius is going against a Falchion user, as they can deal effective damage to him that is not reduced by the Weapon Triangle.
Free Unit Status
While it’s always amazing to get a unit for free, Julius’ status as a Grand Hero Battle unit means that he does not have access to IVs or additional merges.
This further affects his ability to specialize in certain areas and makes him somewhat unsuitable for higher tier arena play.
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Loptous | A | Atk/Res Solo 3 |
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Draw Back | B | Quick Riposte 3 |
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Iceberg | C | Atk Ploy 3 |
S | Distant Def 3 |
I tested this build in a FEH battle simulator, and a +10 merged, +10 Dragonflower, Summoner supported Julius running this build can tank and kill a +attack, +10, Death Blow 4, Chill Res, Odd Attack Wave, Moonbow, Quickened Pulse Reinhardt with 5 HP left. Heavy investment, but I thought that was neat.
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Loptous | A | Close Counter |
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Swap | B | Quick Riposte 3 |
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Iceberg | C | Atk Smoke 3 |
S | Close Def 3 |
No def? No Problem
With this build julius will become an absolute tank who can meke his job right and if you give him some buffs, he will also take care of all the red unit (player phaseing the falchion users) and with the help of iceberg he can even deafet some blue mages
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Loptous | A | Fury 3 |
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Draw Back | B | Dull Ranged 3 |
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Glacies | C | Atk Ploy 3 |
S | Brazen Atk/Res 3 |
A build for Julius I love using. fury ups his stats to pretty good levels and his speed really needed it. it also helps put him in brazen range and from then on he will deal serious damage. when glacies procs he pretty much guaranteed a kill due to his massive res stat. Im thinking of changing the c slot to odd res wave from aversa. Dull range helps him take out blade tome users who would other wise nuke him along with other mages who rely on buffs like reinhardt, the meme lord himself. his partner for now is marth who supplies him with good buffs to make him even stronger. love using him and he takes on mages with ease
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Rauðrowl+ (+Spd) | A | Life and Death 3 |
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Reposition | B | Desperation 3 |
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Iceberg | C | Even Spd Wave 3 |
S | Speed +3 |
A simple build that takes Julius's enemy phase status, and turns him into player phase. Why? Why not.
With summoner support and being +2 merge, he actually hits 40 speed with this build and with Ishtar supporting him and after using rally Spd/Def on him, he's a murder machine and is still able to make use of ploys despite having -5 res from his insane 37 res. He's at 32 Res with this build and I think it's hilarious running an owl tome on him. I love my murderous psycho child.
Also to let all of you guys know, I killed Ayra, Karla, and Katarina for him. I'll let that sink in.
Skills I also happen to have on him:
Weapon: Loptous (of course)/Bolganone+
Support: Shove/Harsh Command
Skills: Aether/Astra/Draconic Aura
A: Close Counter/Swift Sparrow
B: Quick Reposte/Vantage/Guard
C: Res Ploy/Atk Ploy
S (seals I like using on him): Close Def/Heavy Blade
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Loptous | A | Close Counter |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Atk Ploy 3 |
S | Close Def 3 |
The stats you see above are Julius's stats after S rank Summoner Support and +2 merges.
This boy will. Not. Die. Unless it's to Falchion, refined Binding Blade or the Cloud Dagger weapon thing. If it's magic, he will tank it and retaliate with 2 hits from Loptous. The tome will reduce the damage he takes by 6, and his seal will reduce the damage again by 6, unless they're an archer, but then again, WHY WOULD YOU DO THAT?
Gimmicky build it may be, with summoner support and a support with a powerful speedy mage nuke *cough*Ishtar*cough*, especially if you give them Rally Spd/Def (or the new Rally Spd/Def+), Julius will able to survive some of the most absurd and impossible scenarios. With Reposition, if his beloved--I mean partner fails to kill, have him reposition them to safety and let him finish the poor survivor off in the enemy phase if you don't have a dancer.
Another good unit to have on his team is Veronica. Her staff buff gives Julius much needed speed when Firestorm Balm+ procs. She can also heal him if he slides out of QR range and while his support and buff from Ishtar will be enough to stop doubles from most common units, he will not be able to kill so he absolutely needs to remain as healthy as possible otherwise he might just end up dying even to a gentle breeze. And if you really need to, you can have Veronica poke (or even kill) an enemy that might cause Julius problems to give him much needed buffs, and debuff the foe.
Quite possibly the most useful part is that she has close guard, which will further improve his absurd survivability. Packing Sothe and a healer can also work, but Veronica joins them into one unit, allowing for your third unit to be whatever you wish, from a dancer to a bonus unit. For me, I usually will run Summer Micaiah as she has Infantry Rush, which allows Julius to use heavy blade, which he can make decent use of as units will need at minimum 59 attack to prevent him from proc'ing it due to Loptous's effect, and due to Ishtar and Veronica providing buffs, that minimum becomes even steeper.
I have yet to encounter a Reinhardt who can kill him (besides sword Rein but even then it's not a 100% chance), and even Julia and Deirdre struggle to kill him as well. He will instantly melt under any physical dragon killer, but it goes without saying that he should just be kept away from them in general.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
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60 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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