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Khadein Ursula

Analysis by ZeShado
Khadein Ursula - Royal-Blue Crow

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 40
ATK 42
SPD 46
DEF 18
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 11 10 2 2
Middle 18 12 11 3 3
High 19 13 12 4 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 39 43 15 19
Middle 40 42 46 18 22
High 43 46 49 21 26

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

I AM the Hot Milf in Your Area (Player Phase)

Build by ZeShado
Recommended
Crow's Crystal A Atk/Spd Catch 4
Alternate: Atk/Spd Boosting A Slot
Positional Assist B Chill Spd/Res 3
Alternate: Lull Spd/Res 3
Moonbow
Alternate: Ruptured Sky
C Panic Smoke 4
Alternate: Atk/Spd Menace
IVs

+ATK or +SPD / -DEF or -RES

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Crow’s Crystal

Assist: Positional Assist

Special: Moonbow / Ruptured Sky / Luna

A Passive: Atk/Spd Catch 4 / Atk/Spd Boosting A Slot

B Passive: Chill Spd/Res 3 / Lull Spd/Res / S/R Far Trace

C Passive: Panic Smoke 4 / Atk/Spd Menace / Spd/Res Menace

Sacred Seal: Blade Session / Atk/Spd Solo / Heavy Blade

  • Crow’s Crystal is quite the weapon, especially in tandem with Khadein Ursula’s statline, as there’s very little reason to believe she will struggle to double, let alone output a fair amount of damage, thanks to her Null Follow-Up effect, innate Desperation, Slaying, and Dominance effect. Even with instances of penalty neutralization, Khadein Ursula has a fantastic offensive statline and, in addition to the extra Atk and Spd built into Crow’s Crystal, she’ll rarely not deal damage. As far as Player Phase kits are concerned, it’s relatively limited due to her archetype, but she does have everything she needs to function to a high degree. As such, this build will mainly be used as a means of building upon what she already has, with a few bits of optimization here or there.
     
  • Low-cooldown Specials such as Moonbow and Ruptured Sky are great fits for Ursula thanks to her innate Slaying and Desperation. She’ll want the ability to get off Specials as quickly as possible to ensure that she can live to see another combat. You could also attempt to run Luna with Heavy Blade in tow as a means of securing more damage output. However, she will either need to run Heavy Blade or have external support that can allow her to charge it as fast, whether that’s from Nah’s refined Oracle’s Breath or Thorr / Summer Thorr with Worldbreaker.
     
  • While it’s unfortunate that she doesn’t come innately with an A Passive, there are a fair amount of accessible options at her disposal. The best option would be Atk/Spd Catch since the stat swing is quite large at a staggering +9. However, given how expensive the skill is, you could simply run any other A Passive that boosts her Atk and Spd so long as it not only fits her playstyle but also doesn’t chip away at her health as Crow’s Crystal does have an HP condition.
     
  • Khadein Ursula’s innate Chill Spd/Res 3 works well enough since it’s an easy means of debuffing opponents and gaining additional damage from her Dominance effect. However, if you would rather optimize her damage output, you can always run a support unit that can debuff foes for potentially even more stats and run a different B Passive altogether whether that’s Lull Spd/Res or S/R Far Trace, the former securing a consistent amount of damage output, and the latter allowing her to potentially move after combat and be positioned to safety.
     
  • As far as C Passives are concerned, her innate Panic Smoke 4 is a fantastic option, both for her and allies that are in range post-combat. For Khadein Ursula to get the most out of Panic Smoke 4, she will have to act multiple times in a single turn as the skill does require an initial combat to set up. That being said, if you would rather run something with more immediate results, she can either run Atk/Spd Menace or Spd/Res Menace, the former generally being preferred as it also helps with Heavy Blade checks. However, it’s worth noting that, at the time of this article, Spd/Res Unity doesn’t exist, so in instances where the foe can reverse debuffs with a Unity, they’ll only be able to reverse one at most.
     
  • Lastly, given her status as a Player Phase unit that heavily leans into her Atk and Spd, the best thing you can do when it comes to her Sacred Seal is run anything that boosts Atk and Spd, whether that’s Blade Session or Atk/Spd Solo, the former granting up to +9 Atk and Spd in the Player Phase, and the latter granting a flat +6 Atk and Spd immediately. However, as previously mentioned, she can also run Heavy Blade, in tandem with Atk/Spd Menace, so that she can potentially output even more damage with a three-cooldown Special.

Local Woman Dropkicks Illiterate Child - News at 11 (Player Phase Again)

Build by ZeShado
Recommended
Crow's Crystal A Atk/Spd Catch 4
Alternate: Atk/Spd Boosting A Slot
Positional Assist B Windsweep 3
Alternate: Watersweep 3
Moonbow
Alternate: Ruptured Sky
C Atk/Spd Menace
Alternate: Panic Smoke 4
IVs

+ATK or +SPD / -DEF or -RES

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Crow’s Crystal

Assist: Positional Assist

Special: Moonbow / Ruptured Sky

A Passive: Atk/Spd Catch 4 / Atk/Spd Boosting A Slot

B Passive: Windsweep / Watersweep

C Passive: Atk/Spd Menace / Panic Smoke 4 / Spd/Res Menace

Sacred Seal: Blade Session / Atk/Spd Solo / Hardy Bearing

  • The second set in question is mainly an alternative approach to the first build as Khadein Ursula is quite limited in her playstyle options. That being said, due to her innate half Null Follow-Up, she can afford to run other B Passives, including Windsweep and Watersweep, and still double as long as she meets a Spd check. Most of the skills won’t change comparatively to the first build, but there are a couple of alternative options worth considering if you do decide to run either Windsweep or Watersweep.
     
  • The A Passive should only be used to boost her Atk and Spd as meeting Spd checks is the most important aspect. I sincerely fail to see scenarios where she won’t double in most instances, but it’s not worth bolstering other stats because of it since her Def and Res are unsalvagable as well as the fact that you can stack two stats simultaneously. Just make sure to prioritize skills that fit her playstyle and don’t put arbitrary limitations on her.
     
  • While Panic Smoke 4 is a fantastic skill in most scenarios, it won’t add any immediate benefit to her combat as it requires an initial combat to set up. As such, it is much more recommended that she swaps it for Atk/Spd Menace so that she can gain the immediate benefits of a stat swing. Panic Smoke 4 works well enough if she does enter more than one combat in a single phase but otherwise, attempt to swap it out if possible. Spd/Res Menace is also a notable option as both debuffs cannot be reversed at this current time.
     
  • The Sacred Seal options are generally going to stay the same apart from one additional option: Hardy Bearing. It may seem like a poor decision given that it clashes with her Desperation effect. However, this is more for the chance that you have to counter any form of Vantage as Khadein Ursula cannot cover both Windsweep and Watersweep threats. Preferably, Watersweep would be the better go-to option when running Hardy Bearing as a majority of Vantage threats don’t tend to have a good amount of Res or are too low in the health department to take a singular hit from Ursula, even with Damage Reduction effects. Of course, there are exceptions that can help bypass that whether that’s Altina with Ashera’s Chosen+ granting Dragon Wall as well as having a high Res stat or units that can grant Damage Reduction externally such as Flayn or Elimine. However, when it comes to the majority of the time, this won’t be the case. Regardless, Watersweep covers what could arguably be the biggest threat in the Vantage department, and even with Hardy Bearing clashing with Desperation, the Sweep effect, regardless of which one you take, already makes her Desperation effect moot. However, if you would much rather run skills that bolster her Atk and Spd, either go with Blade Session or Atk/Spd Solo, the former granting up to +9 Atk/Spd, and the latter having an immediate flat +6 Atk/Spd.

Strengths

Crow’s Crystal

    After what you could argue were years of Ursula flying under the radar for various reasons, whether that’d be due to her lackluster refine or status as a generic Dagger, that will no longer be the case as her third debut into Heroes turned her into one of the more terrifying Cavalry threats in the game, all thanks to Crow’s Crystal. For simplicity's sake, the weapon grants:

  • Accelerated Cooldown -1 (Slaying)
  • Null Terrain Hazards
  • Desperation
  • Dominance (Adds Atk Based on Penalties on Foe)
  • +6 Atk and Spd
  • Half Null Follow-Up (Offensive)

    Combat-wise, Khadein Ursula packs quite a punch not only due to her really solid offenses but also because of the Dominance effect she grants to herself, which can help secure kills much more easily if the foe is debuffed, which shouldn’t be difficult to accomplish especially if sticking with her base kit. Moreover, with her innate Desperation and half Null Follow-Up effect, she’ll rarely struggle to attack twice, especially with a base Spd stat of 52 (when taking her PRF into account). It’s also worth highlighting that her Player Phase is quite flexible thanks to the innate Null Follow-Up effect. Whether that’s by running Windsweep or Watersweep, she can be used in many facets. Lastly, being able to negate any form of terrain hazard makes Khadein Ursula one of the most threatening Cavalry we have in the game as she will have three movements to extend in most scenarios. Overall, she’s a fantastic addition to anyone looking for a solid Ranged Cavalry unit, and despite those being quite the dime a dozen, I strongly believe she has enough going for her to stand out.

Fantastic Offenses

    I’m waiting for the day IS decides to drop another unit on us with an abysmal Atk and Spd stat. They just won’t do it.

Cavalry Movement

    Cavalry movement is usually considered a great benefit as her archetype leads to a lot more overall threat range. However, unlike most other Ranged Cavalry, Khadein Ursula has the ability to negate any form of terrain hazards, excluding hazards that she can’t pass through naturally. This, in turn, makes her threat range much more apparent and flexible as nothing can stop her from extending three tiles. The only issue she can run into would be False Start from Elimine. However, given that a majority of her effects are locked behind a Start of Turn effect, she’ll have a much better time in a Dark Defense setting, especially now that you can use Aether Raids maps with Trenches with no caveats.

Weaknesses

Far Save Armors & General Damage Reduction

    As far as general damage output is concerned, she’s not going to struggle on that front as her base Atk stat in tandem with the Dominance effect makes it so she’s hitting harder than many other units of her kind. However, as with many others, she can still fall victim to your typical Hardy Fighter Far Save Armor, especially if they’re running Slick Fighter, Deflect Magic, or both as that isn’t an uncommon tactic. Moreover, units with any form of Damage Reduction also have a fair shot at surviving. However, with her Dominance effect, it will be a lot more difficult compared to a Far Save Armor. Thankfully, she will be able to get two attacks out with little issue, but if the foe can simply take her damage head-on, chances are she won’t live to see another combat.

Vantage

    While not necessarily the most common, outside of Ninja Camilla, Vantage is a very easy way to check Khadein Ursula, regardless of how many times the foe is able to strike before she lands her first hit, as her lackluster bulk is not allowing her to survive any hits in most, if not every, scenario. Ursula does have the benefit of running Windsweep or Watersweep with barely any caveats as she does have a half-NFU effect innately, but that can only check so many units as running Windsweep makes her prone to the likes of Ninja Camilla, and running Watersweep means she’ll face the full brunt of most other Vantage units as a majority of them tend to fall under the former category. At the very least, she might be able to survive a Vantage Merlinus 🙂

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Crow's Crystal

Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain),"【Desperation】, and 【Dominance】to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that prevent unit's follow-up attacks. 

【Desperation】

Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." 

【Dominance】

Unit deals additional damage = total penalties on foe for 1 turn.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Chill Res 1

At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action.

Inheritable by all units.
Unlocks at 2 ★
60
B
Chill Spd/Res 1

At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action.

Inheritable by all units.
Unlocks at 3 ★
120
B
Chill Spd/Res 2

At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action.

Inheritable by all units.
Unlocks at 4 ★
240
B
Chill Spd/Res 3

At start of turn, inflicts Spd/Res-6 on foes on the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions.

Inheritable by all units.
Unlocks at 5 ★
300
B
Panic Smoke 1

If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】

Converts bonuses on target into penalties through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
60
C
Panic Smoke 2

If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】

Converts bonuses on target into penalties through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
C
Panic Smoke 3

Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】

Converts bonuses on target into penalties through its next action.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
C
Panic Smoke 4

After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 

【Panic】

Converts bonuses on target into penalties through its next action. 

【Foe Penalty Doubler】

Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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