- Default
- Attack
- Special
- Injured




Ursula - Blue Crow |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 6 | 7 | 3 | 7 |
Middle | 16 | 7 | 8 | 4 | 8 |
High | 17 | 8 | 9 | 5 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 25 | 29 | 16 | 26 |
Middle | 35 | 29 | 32 | 19 | 30 |
High | 39 | 32 | 35 | 22 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs.
Skill Sets
It's no Bolting, but... (Aether Raids Defense)
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Blue-Crow Tome (+Eff) | A | Death Blow (3 or 4) |
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Reposition | B | Lull Atk/Res 3 |
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Glimmer | C | Ward Cavalry Alternate: Goad Cavalry |
IVs | +ATK or +SPD / -HP or -DEF | S | Death Blow 3 |
Weapon: Blue-Crow Tome (+Eff)
Assist: Reposition / Flexible
Special: Glimmer
Passive A: Death Blow (3 or 4)
Passive B: Lull Atk/Res
Passive C: Ward Cavalry / Goad Cavalry
Sacred Seal: Hardy Bearing / Death Blow
- Aether Raids defense offers a myriad of structures that can debuff, such as the Panic Manor, Dark Shrine, and Bright Shrine. The combination of these structures, Chill and Panic skills from allies, and Blue-Crow Tome can make Ursula a fearsome annoyance on Aether Raids defense maps.
- Blue-Crow Tome grants Ursula a bonus to Attack equal to the total of the enemy’s debuffs. While this may not seem impressive on Aether Raids defense as it can be difficult to control which enemy gets which debuff(s), the prevalence of teams centered around a supertank (unit with high stats all-around) can circumvent this. Most, if not all Chill skills will often inflict debuffs on said supertank, allowing Ursula to gain a hefty bonus in Attack.
- Ursula’s primary focus is dealing a massive amount of damage in one attack, as she cannot consistently perform a follow-up attack against most supertanks even with Speed buffs. Death Blow is her strongest A slot, as it grants additional Attack when she initiates. Lull Atk/Res in her B slot allows her to neutralize the enemy’s Attack and Resistance buffs while inflicting them with -3 Atk/Res, increasing Ursula’s survivability and damage output.
- While Death Blow is a strong option for Ursula’s Sacred Seal, she may want Hardy Bearing if her allies are not using it. Hardy Bearing is a necessity for all Aether Raids defenses, as it prevents skills that change attack priority from activating. This means that it is much more difficult for Vantage sweepers such as Legendary Leif and Broadleaf Fan users to sweep entire defenses.
- Ursula’s strongest team composition is the Cavalry-line, a horizontal line of 6 cavaliers that focuses on space oppression and control. As such, Ward and Goad Cavalry are strong options for any offensive teams that attempt to initiate against the Cavalry-line.
Ursula's Revenge (Aether Raids Offense)
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Blue-Crow Tome (+Eff) | A | Close Foil Alternate: Close Counter |
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Reposition | B | Vantage 3 |
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Glimmer | C | Pulse Smoke 3 Alternate: Res Smoke 3 |
IVs | +ATK / -HP or -DEF | S | Fierce Stance 3 Alternate: Brazen Atk/Spd 3 |
Weapon: Blue-Crow Tome (+Eff)
Assist: Reposition
Special: Glimmer
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Pulse Smoke / Res Smoke
Sacred Seal: Fierce Stance / Brazen Atk/Spd
- Blue-Crow Tome allows Ursula to become an effective Vantage sweeper in Aether Raids offense. With this weapon, Ursula gains a bonus to Attack during combat equal to the total amount of debuffs inflicted on the enemy. However, Ursula will need support from units such as Aversa, Iago, Temari wielders, and Sabotage users to apply these debuffs, as she cannot reliably debuff on her own and needs her passive slots.
- Close Foil/Counter is vital for this set, as it allows Ursula to counterattack against melee enemies (Close Foil grants Ursula +5 Atk/Def but prevents her from counterattacking against Dragons; however, Dragons are very uncommon on Aether Raids defense, so this isn't much of an issue). In combination with Vantage, Ursula can get the opportunity to OHKO both melee and ranged units before they can attack, which is important because Ursula’s bulk is too poor to take multiple hits.
- Fierce Stance is Ursula’s most consistent Attack-increasing Sacred Seal, granting +6 Attack on Enemy Phase. However, Brazen Atk/Spd is another great option, granting +7 Atk/Spd regardless of phase if Ursula’s HP is ≤ 80%; given that Vantage already requires Ursula’s HP to be ≤ 75%, it should be relatively easy to activate. Glimmer is Ursula’s strongest Special that takes advantage of Ursula’s potentially massive attack, as its bonus damage scales based on Blue-Crow Tome’s bonus Attack.
- For Ursula’s C slot, she can opt to use Pulse Smoke to prevent enemies from OHKOing her with strong Specials before she reaches Vantage range. However, Res Smoke is a strong alternative if she doesn’t have a support partner that inflicts a Resistance debuff to foes.
- One thing to note with Blue-Crow Tome is its Cavalry-effectiveness. While this may seem borderline trivial in PvE, Eliwood and Brave Roy are popular frontliners thanks to Blazing Durandal. Space control maps with Cavalry units and Cavalry-line maps are also prevalent, which makes Blue-Crow Tome’s Cavalry-effectiveness valuable.
Behind-the-Scenes Shadow (Support)
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Silver Goblet+ (+Res) Alternate: Silver Goblet+ (+Spd) |
A | Fury (3 or 4) Alternate: Fort. Def/Res 3 |
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Reposition Alternate: Rally Atk/Spd+ |
B | Chill Atk 3 Alternate: Atk/Spd Ruse 3 |
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Moonbow | C | Distant Guard 3 Alternate: Close Guard 3 |
IVs | Flexible | S | Distant Guard 3 Alternate: Drive Res 2 |
Weapon: Silver Goblet+ (+RES or +SPD)
Assist: Reposition / Rally Atk/Spd+
Special: Moonbow
Passive A: Fury (3 or 4) / Fort. Def/Res 3
Passive B: Chill Atk / Atk/Spd Ruse / Chill Atk/Res / Atk/Spd Link
Passive C: Distant Guard / Close Guard
Sacred Seal: Distant Guard / Drive Res
- Because Ursula can be easily merged (thanks to her GHB and Heroic Grails), she can be utilized as a high-merge, high-budget support unit.
- The combination of Silver Goblet and 2 Distant Guards allows Ursula to grant +12 Def/Res to allies when they defend against ranged enemies. Alternatively, Ursula could run a combination of Close and Distant Guard effects to ensure she grants defensive buffs regardless of the enemy’s range, even if it’s not as drastic.
- As a support unit, Ursula values survivability over all else. As such, Fury and Fort. Def/Res 3 are fantastic options, both of which increasing her defensive stats in case she needs to take an enemy attack.
- Ursula’s B slot can depend on her Assist skill. If using a movement Assist such as Reposition, her B slot can be a Link skill, which increases both Ursula’s and her ally’s stats by +6 to 2 stats whenever she uses the movement Assist skill on/with them. If using a Rally, she can use a Ruse skill, inflicting -5 to 2 stats and the Guard status on all enemies within cardinal directions of Ursula and the unit she rallied (or the unit that rallied Ursula and herself). However, regardless of her Assist, Chill skills are fantastic options, as they don’t require Ursula to use a specific Assist.
The Fang's Swift Justice (Offensive Blade Tome)
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Blárblade+ | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Push 4 |
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Reposition Alternate: Ardent Sacrifice |
B | Desperation 3 Alternate: Lull Atk/Res 3 |
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Glimmer | C | Res Smoke 3 Alternate: Hone Cavalry |
IVs | +ATK or +SPD / -HP or -DEF | S | Swift Sparrow 2 Alternate: Darting Blow 3 |
Weapon: Blárblade+
Assist: Reposition / Flexible
Special: Glimmer
Passive A: Swift Sparrow (2 or 3) / Atk/Spd Push 4 / Fury (3 or 4)
Passive B: Desperation / Lull Atk/Res
Passive C: Res Smoke / Hone Cavalry / Flexible
Sacred Seal: Swift Sparrow / Darting Blow
- Ursula’s middling 29 Attack can be patched by a Blade tome, which grants Ursula bonus damage equal to the total of her visible buffs. As with most Blade tome sets, Glimmer is chosen as Ursula’s Special because it scales based on bonus damage granted from the tome. However, note that Ursula becomes reliant on team support for visible buffs.
- As an offensive unit, Ursula wants skills that increase her Attack and Speed as much as possible so she can deal high amounts of damage and consistently perform follow-up attacks. Swift Sparrow, Atk/Spd Push 4, and Fury are all excellent choices, with the former’s condition being that she initiates and the latter 2 having recoil damage after combat. Note that Atk/Spd Push 4 only activates if Ursula’s HP is ≥ 25% and the recoil damage can help Ursula reach Desperation range.
- Because Ursula struggles to OHKO even with a Blade tome and her bulk is unreliable, she greatly appreciates Desperation. This skill allows Ursula to perform her follow-up attack before the enemy can counterattack if her HP is ≤ 75%, helping her overcome her low bulk and inability to OHKO. Alternatively, Ursula could neutralize the enemy’s Attack and Resistance buffs and inflict -3 Atk/Res during combat with Lull Atk/Res, improving Ursula’s survivability and damage output.
- Ursula’s C slot is flexible, although Res Smoke is a great choice to increase the damage output of both herself and her magical allies. Hone Cavalry is a nice alternative if using Ursula with other Cavalry allies, granting them +6 Atk/Spd when hey are adjacent to Ursula to start the turn.
Strengths
Workable Speed
While 32 Speed isn’t great, it’s still acceptable and allows Ursula to perform follow-up attacks with Speed support.
Cavalry strengths
3 movement and access to Cavalry buffs greatly benefit Ursula. The former grants Ursula greater positioning capabilities and reach, while the latter is especially useful if utilizing a Blade tome.
Free-to-play advantages
Thankfully, Ursula’s GHB is part of a weekly rotation. As such, every player has the opportunity to receive 3 Ursulas just for completing every difficulty of her GHB. This dramatically helps Ursula’s availability and mergeability, as she doesn’t need to be summoned with Orbs based on a random chance and can instead be purchased with Heroic Grails. Because of her inability to get IVs, Ursula’s first merge also grants her an additional +1 HP, Speed, and Resistance.
Blue-Crow Tome
In update 4.4.0, Ursula received her very own personal tome, the Blue-Crow Tome. Blue-Crow Tome’s base effect is Cavalry-effectiveness, with its +Eff refine granting Ursula an Attack bonus during combat equal to the total of the enemy’s debuffs. With this, Ursula can potentially become a dangerous Aether Raids unit, as she’s able to take out popular frontliners Eliwood and Brave Roy while Vantage sweeping on offense; alternatively, she can be a part of the popular Cavalry-line strategy on defense, punishing supertanks with high stats via panicked buffs or Chill skills/structures.
Weaknesses
Awful physical bulk
With 35 HP and 19 Defense, Ursula is prone to being OHKO’d by physical attacks. As such, she’ll need to run Desperation for Player Phase sets to avoid being KO’d by a physical counterattack. For Enemy Phase sets, she may need to get hurt on purpose from Bolt Traps in Aether Raids or taking an enemy attack.
Middling Attack
With an unimpressive 29 Attack, Ursula is reliant on bonus Attack from Blue-Crow Tome or Blárblade to consistently deal high amounts of damage.
Free-to-play disadvantages
As a F2P unit, Ursula lacks summonability with Orbs. Players that have already invested Heroic Grails into a different F2P unit may not have the Grails to merge Ursula for a long period of time.
Cavalry shortcomings
Trenches and forests frequently appear on maps and can easily turn Ursula’s cavalry status into a burden, as her movement will be limited. Cavalry units are also locked out of many useful skills such as Null C-Disrupt and Null Follow-Up. Cavalry-effective weapons are almost guaranteed to put a stop to Ursula’s assassinations as well.
Inability to reliably debuff
While it’s nice to receive an Attack bonus during combat equal to the total of the enemy’s debuffs, actually applying those debuffs can be difficult. Ursula’s mediocre 30 Resistance prevents her from consistently using Sabotage and Ploy skills, so she has to rely on her allies and Aether Raids structures to debuff for her. This can be incredibly inconsistent depending on the offense/defense team, making Ursula’s performance varied depending on the enemy’s team and positioning.
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Blue-Crow Tome | A | Fury 4 |
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Draw Back | B | Desperation 3 |
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Growing Thunder | C | Spd Ploy 3 |
S | Darting Blow 3 |
Ursula's job is picking off weakened units, so she's naturally intended to be run alongside real debuffers (Iago with Chill Res, for instance). Fury actually helps her get into desperation range faster, at which point she's even more threatening to weakened units. She's exceptional at clearing out cavalry, and with enough debuffs can even brute force her way through bad color match-ups.
Special and C slot are somewhat flexible. Glimmer could be run instead of her base Growing Thunder, but is typically overkill on weakened enemies. Speed Ploy isn't great, but occasionally comes in handy. With the bonus Res from Fury, she has a very good chance at ploying many units. In Horse Emblem, cavalry buffs would be another fine choice.
I recently took the plunge, foddering Lysithea to put Deathblow 4 and Lull Spd/Res on Ursula. Forgoing desperation means that Ursula is a prime candidate for Hardy Bearing SS, which helps her clean up obnoxious vantage sweepers. Lull will help her cleave through tougher units and maximize her killing potential.
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Blárwolf+ | A | Death Blow 3 |
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Rally Atk/Spd | B | Bowbreaker 3 |
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Iceberg | C | Fortify Cavalry |
S | Speed +3 |
Anti-horse emblem while using horse emblem.
If you want to use horse emblem, but don’t have a good Reinhardt or Olwen, then this build is right for you. Also if you use horse emblem but just hate other people using it.
Blárwolf is part of the wolf family, the family that is effective against Cavalry. Meaning, horse emblem must watch out if their opponent possesses this tome. Ursula fails to do damage with 29 Atk. With Blárwolf’s pitiful 10 might, it reaches 39, which is equivalent to a -Atk Raven with Brave Axe+ (don’t ask why I’m comparing those two). So this Ursula is specifically designed against horse emblem.
Rally Atk/Spd or Rally Def/Res is only for Arena points because most times, you’ll use her only for Arena to deal with pesky horse emblem. But you might not have Rally Atk/Spd or Rally Def/Res. A rally Atk, Rally Def, Rally Res, or Rally Spd is good too. It’s pretty flexible tbh.
Iceberg is her special because of her tolerable 30 Res. Of course using Glacies will probably result in an insta-kill, but Glacies requires a lot of doubling or tanking doubles and frankly Ursula doesn’t have that power or tanking ability.
Death Blow is to help patch up Ursula’s trash attack. Plus it’s a good budget choice for Ursula as it is already in her kit.
Let’s face it. Ursula’s 39 atk, Death Blow’s 6. Unbuffed, she fails to kill Brave Lyn. Sad isn’t it? She reaches 45 Atk and 45x1.5=67.5 67.5- Brave Lyn’s 34 res (with horse buffs because just in case) is equal to 34. She survives with 1 health, then she’ll injure Ursula and then Ursula can’t counter, but Brave Lyn will and kill her. So to fix this common situation, Bowbreaker will prevent Brave Lyn’s follow up and then kill Brave Lyn next turn. Note that if Ursula possesses horse buffs from Hone Cavalry or even Hone Atk, she can kill Brave Lyn no matter the situation (if Ursula initiates)
Fortify Cavalry is just for use on a horse emblem team. If using Rally Atk/Spd, this should be used. Is using Rally Def/Res, then Hone Cavalry shall be used. This is to buff allies to their maximum capacity as buffs do not stack up with each other and using a buff on a unit that you already buffed on the same stat cannot be buffed. That’s why you can’t use Rally Atk if the unit already has a Hone Atk buff.
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Blárblade+ | A | Swift Sparrow 2 |
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Ardent Sacrifice | B | Desperation 3 |
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Aether | C | Fortify Cavalry |
S | Speed +3 |
A standard Blade tome build, she became one of the most dangerous mages in the game after skill inheritance was a thing. Swift Sparrow 2 is an expensive A slot skill, it's slightly weaker than Death blow 3 but offers more speed for her to double her targets. Blade tomes are so strong that specials aren't necessary to have but using Aether is considered for the arena score.
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Blárblade+ | A | Death Blow 3 |
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Swap | B | Swordbreaker 3 |
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Glacies | C | Threaten Res 3 |
First and foremost, this is easily the biggest joke of a build I have ever made and should be considered as such.
REGARDLESS, Ursula has a unique position as a unit available to all players who managed to get ahold of her through her Grand Hero Battle. In addition to this, she has an impressive Spd and Res stat, which makes her a strong unit. Her base kit is marvelous for her purpose, which is to nuke any cavalry target in sight. Let's face the facts though- Ursula is far from the perfection she seeks, and her middling HP, average Atk and awful Def carve her a very narrow niche.
A niche that can, and should, be exploited.
Ursula is a F2P blue cavalier with access to enormous buffs from Fortify and Hone Cavalry. Sound like a basic arena strategy yet? In addition to this, she comes with Death Blow in her base kit, further stapling her claim as a heavy Player Phase unit. The only thing that could be missing is a Bladetome; one graciously supplied by the ugly duckling of mages, Odin.
Between buff stacking and Deathblow, Ursula carrying a Blarblade has a disgusting total of 164 wins against the other member of the FE:H cast, with only two losses (to Hector and B!Lyn respectively).
Swordbreaker is for countering the speedier sword units and those that may carry Distant Counter. Ryoma, Black Knight and Ike, in particular, are the three who are kept in mind with the addition of this. It can be replaced with Desperation in the presence of Cavalry buffs, or a Tomebreaker skill to duel mages like Linde and S!Corrin.
Threaten Res is mostly for budget purposes and can be replaced with a Ploy, Hone, or Spur skill. It is helpful in tense duels against strong green mages, such as F!Robin (who has an innate advantage against Ursula) or Julia.
The real obscenity in this build is the addition of Glacies. With a fully charged Glacies blast and Cavalry Buffs, Urusula nukes the entire neutral cast. With a Res boon, only B!Ike survives, and that's assuming he still carries Urvan. The long cooldown Glacies nets is the downside, but the laughable damage makes it worthwhile. An alternative is Moonbow for a quicker charge, or Iceberg for damage.
Swap is, again, utility, and makes Ursula slightly more two-dimensional outside of a Horse Emblem team.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Blue Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
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200 | 2 | 6 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Blue Tome Users Only
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300 | 2 | 10 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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Banners Featured In
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