Community Posts with Keyword Ursula All
Analysis by Chibi_Chu
Ursula - Blue Crow

Hero Stats

Max Avg Total Stats at Lvl 40
HP 35
ATK 29
SPD 32
DEF 19
RES 30

Stat Variations

Level 1 Stat Variation
Middle 16 7 8 4 8

Level 40 Stat Variations
Middle 35 29 32 19 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

The Fang's Swift Justice (Offensive)

Build by
Blárblade+ A Swift Sparrow (2 or 3)
Alternate: Brazen Atk/Spd (3 or 4)
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Moonbow
C Res Ploy 3
Alternate: Hone Cavalry
IVsSDarting Blow 3
Alternate: Sturdy Blow 2

Show Explanation/Analysis

Weapon: Blárblade+ 

  • Ursula’s middling 29 Attack can be patched up with a Blade tome, as it grants Ursula bonus damage equal to her visible buffs. Note that Ursula becomes reliant on team support.

Assist: Reposition / Ardent Sacrifice / Flexible 

  • While Reposition is good for movement, Ardent Sacrifice is an alternative to activate both Brazen Atk/Spd 4 and Desperation. 

Special: Glimmer / Moonbow 

  • Glimmer is the strongest Special for most Blade tome users, as its damage scales based on their Blade tome’s bonus damage.

  • Alternatively, Moonbow can help Ursula secure KOs against enemies with very high Resistance or a skill to nullify her visible buffs.

Passive A: Swift Sparrow (2 or 3) / Brazen Atk/Spd (3 or 4) / Atk/Spd Solo / Fury (3 or 4) 

  • As an offensive unit, Ursula will be initiating for most of her combat, making Swift Sparrow a fantastic option. Increasing Ursula’s Attack by 4/6 and Speed by 4/7 boosts Ursula’s damage output and her chances of performing a follow-up attack.

  • Brazen Atk/Spd is a great alternative, given that Ursula already needs to reach an HP requirement with Desperation and her base offenses are only decent. She can activate this via Ardent Sacrifice or surviving an enemy attack, which she can usually do if she’s given Speed and/or defensive buffs.

  • Atk/Spd Solo is another strong alternative, as Ursula’s 3-movement allows her to reach enemies her allies may not be able to. Offensive sets often have units straying from their allies anyways, which makes Atk/Spd Solo’s buffs easy to activate.

  • While not granting as much offense as the previous options, Fury strengthens Ursula’s Enemy Phase capabilities. Its recoil damage can also drop Ursula into Desperation range.

Passive B: Desperation 

  • Ursula struggles to OHKO her enemies even with a Blade tome due to her 29 Attack, and her ability to survive counterattacks can be inconsistent. Desperation allows Ursula to perform a follow-up attack before receiving a counterattack, helping her overcome her low physical bulk and inability to consistently OHKO.

Passive C: Res Ploy / Hone Cavalry / Flexible

  • Ursula can utilize Ploy skills effectively thanks to her solid 30 Resistance. Res Ploy and Spd Ploy are especially helpful, with the former granting Ursula higher damage output and the latter securing more follow-up attacks.

  • Cavalry buffs such as Hone Cavalry and Fortify Cavalry are great alternatives if Ursula has cavalry teammates. Otherwise, her C slot is flexible and can change according to her allies.

Sacred Seal: Darting Blow / Sturdy Blow

  • While 32 Speed is by no means bad, Ursula may fail to perform a follow-up attack even with her A slot and support. As such, Darting Blow helps Ursula secure follow-up attacks more consistently when attacking.

  • Sturdy Blow is a great alternative, as it grants Ursula +4 Attack and Defense when she initiates, increasing her raw damage output and ability to take  physical counterattacks.

Behind-the-Scenes Shadow (Support)

Build by
Silver Goblet+ (+Res)
Alternate: Silver Goblet+ (+Spd)
A Fury (3 or 4)
Alternate: Fort. Def/Res 3
Alternate: Rally Atk/Spd+
B Chill Atk 3
Alternate: Atk/Spd Ruse 3
Alternate: Luna
C Distant Guard 3
Alternate: Ward Cavalry
IVsSDrive Def 2
Alternate: Drive Res 2

Show Explanation/Analysis

Because Ursula can be easily merged (thanks to her GHB and Heroic Grails), she can be utilized as a high-merge, high-budget support unit.

Weapon: Silver Goblet (+SPD or +RES) 

  • Silver Goblet is the strongest support tome for Ursula, granting Distant Guard to allies within 2 spaces of her. In combination with Drive skills or Goad/Ward Cavalry, Ursula can provide support for her allies via in-combat buffs.

Assist: Reposition / Rally Atk/Spd+ / Flexible 

  • A Rally is needed for Ursula to activate Feint and Ruse skills. If not using a Feint or Ruse skill, Ursula’s Assist is flexible.

Special: Moonbow / Luna 

  • Since this set focuses more on support than combat, Ursula may struggle to deal meaningful damage to high-Resistance enemies. As such, Moonbow and Luna are great Specials to increase Ursula’s damage output against those enemies.

Passive A: Fury (3 or 4) / Fort. Def/Res 3 

  • As a support unit, Ursula wants to focus on survivability so she can support her allies for as long as possible. Fury is a fantastic budget option, granting Ursula +3/4 in all stats. An Attack increase allows Ursula to deal more damage if necessary, Defense/Resistance increases help Ursula’s bulk, and a Speed increase helps Ursula perform and avoid follow-up attacks more consistently.

  • While expensive, Fort. Def/Res 3 is a great alternative that purely helps Ursula’s survivability at the cost of 2 Attack.

Passive B: Chill Atk / Atk/Spd Ruse / Atk/Spd Link

  • Chill skills are amazing choices for any support unit, with Ursula being no exception. Chill Atk is especially helpful for decreasing the amount of damage she and her allies receive.

  • If utilizing a Rally skill, a Ruse skill is a great option for support, as it inflicts stat debuffs and the Guard effect on enemies. Atk/Spd Ruse is arguably the most helpful of the Ruse skills thanks to its Attack debuff helping allies tank and its Speed debuff helping allies perform and avoid follow-up attacks.

  • If utilizing a positioning Assist skill, Link skills such as Atk/Spd Link allow Ursula to buff her allies when activating that Assist.

Passive C: Distant Guard / Ward Cavalry / Close Guard / Atk Ploy / Flexible

  • The combination of Silver Goblet and Distant Guard allows Ursula to grant allies within 2 spaces +8 Defense and Resistance when a ranged enemy initiates against them. Ward Cavalry does the same, although only to cavalry allies.

  • Alternatively, Ursula can opt for Close Guard, which, in tandem with Silver Goblet, guarantees that allies within 2 spaces receive +4 Defense and Resistance when defending.

  • Thanks to her solid Resistance, Ursula can also utilize Ploys to support her allies. Atk Ploy in particular is helpful to decrease the amount of damage her entire team receives.

  • Of course, Ursula’s C slot is flexible and can be changed depending on her teammates and their skills.

Sacred Seal: Drive Def / Drive Res / Atk Feint / Chill Def

  • With the combination of Silver Goblet, her C slot, and a Drive Sacred Seal, Ursula can grant a variety of high amounts of in-combat buffs to allies within 2 spaces.

  • If utilizing a Rally skill, Atk Feint can be used to debuff enemies’ damage and increase allies’ bulk when Ursula rallies.

  • Other Chill skills such as Chill Def are solid alternatives that can be used with a Chill skill in Ursula’s B slot to inflict double chills on the enemy team.

Sonia's Shield (Defensive)

Build by
Blárowl+ (+Res)
Alternate: Blárserpent+ (+Res)
A Atk/Res Bond (3 or 4)
Alternate: Distant Def (3 or 4)
Reposition B Quick Riposte 3
Alternate: Glacies
C Atk Ploy 3
Alternate: Hone Cavalry
IVsSAtk/Res Bond 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Blárowl+ (+RES) / Blárserpent+ (+RES) 

  • Ursula can fulfill the role of a solid mage tank, as she has 64 magical bulk at base. Blárowl and Blárserpent both strengthen Ursula’s ability to take magical hits, with the former being reliant on adjacent teammates (but increasing Ursula’s offenses) unlike the latter.

Assist: Reposition / Flexible 

Special: Iceberg / Glacies / Blue Flame

  • Since Ursula is already stacking her Resistance in order to take magical hits, Iceberg and Glacies are fantastic Specials.

  • If utilizing Blárowl, Blue Flame is another strong Special that synergizes amazingly, since Ursula is already reliant on having allies adjacent to her.

Passive A: Atk/Res Bond (3 or 4) / Distant Def (3 or 4) / Atk/Spd Bond (3 or / Mirror Stance

  • For a Blárowl set, Ursula can stack Bond skills, as Blárowl already requires that she is adjacent to at least one ally. Atk/Res Bond and Atk/Spd Bond are arguably her best Bonds, with the former granting her better magical bulk and the latter allowing Ursula to perform natural follow-up attacks more consistently.

  • Distant Def is a good alternative that grants Ursula extra physical and magical bulk against ranged enemies. Distant Def 4 is especially helpful, as it prevents Blade tome mages from ripping through Ursula’s Resistance.

  • Mirror Stance is another strong alternative that increases Ursula’s Attack and Resistance by 4 on Enemy Phase without a reliance on adjacent allies.

Passive B: Quick Riposte 

  • More often than not, enemies will be initiating against Ursula. As such, Quick Riposte is a great option that grants Ursula an automatic follow-up attack when counterattacking if her HP is ≥70%. With Quick Riposte, Ursula can focus on increasing her Attack and Resistance rather than her Speed, although having high Speed is still nice for naturally performing and avoiding follow-up attacks.

Passive C: Atk Ploy / Hone Cavalry / Flexible

  • Thanks to her solid 30 Resistance, Ursula can utilize Ploys fairly effectively. Atk Ploy helps Ursula fulfill her role as an Enemy Phase tank better, as it decreases the amount of damage enemies deal.

  • If Ursula is being run with cavalry teammates, cavalry buffs are great alternatives. Aside from these, Ursula can run nearly any C slot, as it can change depending on her allies.

Sacred Seal: Atk/Res Bond / Distant Def / Atk/Spd Bond / Res Ploy

  • Like with her A slot, Bond skills are great if Ursula is using Blárowl. While Atk/Res Bond grants increased magical bulk, Atk/Spd Bond helps Ursula perform and avoid follow-up attacks.

  • Distant Def is another solid option for Ursula’s Sacred Seal, as it increases her bulk against ranged enemies.

  • With a good base Resistance of 30, Ursula can use Ploy Sacred Seals such as Res Ploy to help both herself and her teammates via debuffing.


Thankfully without her obnoxious Bolting in Battle Before Dawn, Ursula joins as a blue mage cavalier available by defeating her Grand Hero Battle and via spending Heroic Grails. Unfortunately, Ursula isn’t nearly as much of a menace as she was in Blazing Sword, and she struggles to find her place in the meta.

As a Gen 1 cavalry unit, Ursula’s stats are low in comparison to many of her peers. While she boasts decent 32 Speed and 30 Resistance, her mediocre 29 Attack, low 35 HP, and awful 19 Defense prevent Ursula from being more viable than she is. Her 53 physical bulk leaves her prone to being OHKO’d by physical attacks, and while her 29 Attack and 32 Speed are passable, Ursula requires lots of team support to consistently perform follow-up attacks and deal high amounts of damage. Thankfully, her 30 Resistance allows her to utilize Ploys and Sabotages effectively, which can help her entire team take less damage or dish out more damage.

Being a cavalry unit is both beneficial and hurtful to Ursula. Positives of being a cavalry unit include 3-movement and access to Horse buffs, with the latter being especially beneficial if utilizing a Blade tome. On the flip side, Ursula’s 3-movement can be mitigated by trenches and forests. Cavalry-effective weapons are also surprisingly common, with units such as Micaiah being known for nuking cavalry units with their personal weapons. 

Along with Ursula’s cavalry status, her status as a Free-to-Play (F2P) unit is also both a blessing and a curse. On one hand, Ursula is available for free when her Grand Hero Battle is active; thanks to an update, many of FEH’s earliest GHBs are available once per week (with Ursula’s being available every Friday). Ursula also has access to merges via Heroic Grails rather than Orbs. However, all F2P units do not have access to IVs, which means Ursula cannot increase her Attack, Speed, or Resistance, 3 stats that she wants to increase as much as possible. She also cannot be summoned with Orbs, which can be a detriment to players already devoted to merging a F2P unit available via the Heroic Grails shop.

Despite being one of the elite Four Fangs of the Black Fang, Ursula has trouble finding her footing in the meta. With her middling Attack, low physical bulk, and lack of access to IVs, Ursula finds herself being completely outshone by other blue mage cavaliers and blue mages in general. Despite all this, Ursula can still put in work with proper support and investment.


Workable offenses

While 29 Attack and 32 Speed isn’t that great, they’re still acceptable and allow Ursula to utilize Player Phase sets efficiently.

Cavalry strengths

3 movement and access to Cavalry buffs greatly benefit Ursula. The former grants Ursula greater positioning capabilities and reach, while the latter is especially useful if utilizing a Blade tome.

Free-to-play advantages

Thankfully, Ursula’s GHB is part of a weekly rotation. As such, every player has the opportunity to receive 3 Ursulas just for completing every difficulty of her GHB. This dramatically helps Ursula’s availability and mergeability, as she doesn’t need to be summoned with Orbs based on a random chance. Ursula’s first merge also grants her an additional +1 to HP, Speed, and Resistance, which helps mitigate her lack of IVs.


Awful physical bulk

With 35 HP and 19 Defense, Ursula is prone to being OHKO’d by physical attacks. As such, she’ll need to run Desperation for Player Phase sets to avoid being KO’d by a physical counterattack.

Free-to-play disadvantages

As a F2P unit, Ursula lacks availability to IVs and summonability with Orbs. The lack of IVs is especially detrimental, as Ursula cannot increase valuable stats such as Attack, Speed, and Resistance (for comparison, a +ATK Olwen has the same Attack and Resistance, but 2 more Speed than Ursula).

Cavalry shortcomings

Trenches and forests frequently appear on maps and can easily turn Ursula’s cavalry status into a burden, as her movement will be limited. Cavalry-effective weapons are also almost guaranteed to put a stop to Ursula’s assassinations.

Overwhelming competition

Sadly, Ursula competes with a vast amount of units, and she’s outclassed by almost every last one of them. L’Arachel and Reinhardt are Ursula’s most immediate competition, as they are summonable as 3-4* units. Spring Catria, Groom Pent, Valentine’s Soren, and many more compete with Ursula as well, with even Olwen putting up a fight against her.

Weapon Skills

Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Learns by default at 3 ★
Blue Tome Users Only
100 2 6
BlárwolfEffective against cavalry units.
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 6
Blárwolf+Effective against cavalry units.
Unlocks at 5 ★
Blue Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising ThunderBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Growing ThunderBefore combat initiates, foes in a wide area around the target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
Death Blow 3Grants Atk+6 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Threaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Threaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Threaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: The Blazing Blade

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