Community Posts with Keyword Lachesis All
Analysis by SirOxorsid
Lachesis - Lionheart's Sister


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 32
SPD 25
DEF 22
RES 30

Stat Variations

Level 1 Stat Variation
Low 16 5 7 4 7
Middle 17 6 8 5 8
High 18 7 9 6 9

Level 40 Stat Variations
Low 35 29 22 19 26
Middle 39 32 25 22 30
High 42 35 28 25 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

The best IVs for Lachesis depends on how one wishes to utilize her. Lachesis will generally want an Attack boon to increase her damage output. However, Speed is a decent boon that, when stacked with Speed increasing skills, will help Lachesis avoid critical follow-up attacks, improving her survivability.


  • +ATK: An Attack boon will bring Lachesis’ Attack up to a respectable 35, the same amount as a neutral Genny. More Attack will both help Lachesis’ damage output as well as slightly increase the amount of HP she heals teammates for.


  • SPD: Speed should not be dumped so as to not make Lachesis a complete slowpoke who is susceptible to double attacks from everyone.

  • DEF: Lachesis has above average physical bulk compared to other healers and is definitely capable of surviving at least one hit, so it is preferred to not drop Defense. Defense is definitely a serviceable bane, however.

  • RES: Lachesis has a respectable Resistance stat of 30, and a bane in Resistance is a superbane that will drop this to 26. This will hurt both her magical soak and her capabilities of running a Ploy skill, so it is preferred that Res stay untouched.


  • -HP: Despite being a superbane, HP will typically be Lachesis’ best bane. Considering the way damage soak works in Heroes, HP will be less useful when a unit is double attacked, which will happen quite often in Lachesis’ case. If wanting to utilize HP based skills such as Infantry Pulse or Panic Ploy however, Def or Res should be taken as a bane instead.

Skill Sets

Dazzling Princess (Team Crippler)

Build by
Dazzling Gravity+
Alternate: Dazzling Pain+
A Atk/Spd Solo 3
Alternate: Atk/Res Bond 3
Alternate: Physic+
B Wrathful Staff 3
Alternate: Vantage 3
Heavenly Light C Savage Blow 3
IVsSSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP

  • Weapon: Dazzling Gravity+ / Dazzling Pain+ / Wrathful Gravity+

  • Assist: Recover+ / Physic+ / Restore+

  • Special: Heavenly Light / Swift-Winds Balm / Miracle

  • Passive A: Atk/Spd Solo / Atk/Res Solo / Attack +3 / Close Counter

  • Passive B: Wrathful Staff / Vantage / Guard

  • Passive C: Savage Blow  / Res Ploy / Atk Ploy

  • Sacred Seal: Savage Blow / Attack +3

A set designed to make Lachesis capable of crippling entire enemy teams via area of effect skills and weapons.

Attack is the preferred IV boon to improve Lachesis’ damage output. As this set is focused on attacking into enemy units to cripple their team, a Speed boon will not be very useful as Lachesis will not be able to double attack almost any enemies regardless, and she will still be susceptible to doubles herself most of the time.

Although Gravity and Pain have different effects, Lachesis will generally be played in a similar fashion no matter which weapon she is using. Gravity will help greatly with crowd control by slowing down the enemy team’s advance, while Pain will work to deal massive amounts of chip damage to enemies, allowing Lachesis’ teammates to come sweep in for the kill. The Dazzling effect for staves should not be overlooked, as being able to attack any enemy without fear of counterattack is huge. The Dazzling effect should be taken, considering that the Wrathful Staff B slot is used. If a B slot other than Wrathful Staff is used, then it is worth taking the Wrathful weapon effect instead in order to utilize Lachesis’ decent Attack stat.

Recover will provide the most consistent healing out of all the Assist skills, but Lachesis’ default Physic is a perfectly fine option as well that may even outperform Recover on occasion due to the ranged healing capabilities. Restore+ is a solid option as well.

Heavenly Light is a solid choice for a Special to provide overall team healing benefits, but a team supporting skill such as Swift-Winds Balm can work decently as well. Miracle is always a solid choice too, as this will help Lachesis survive in the event she is about to suffer a fatal blow. However, as Lachesis will be getting double attacked most of the time, one should consider that it’s possible that Miracle will not be able to save her if the enemy’s first hit is the one that activates Miracle.

Atk/Spd Solo is a great choice to significantly improve Lachesis' offensive potential, allow her to double slower enemies. The require of not having any adjacent teammates is not difficult to meet, and the skill will usually be activated in combat. Atk/Res Solo is another option that can work well too. Although the Resistance will not be useful on Player Phase if Lachesis is utilizing a Dazzling weapon refine or skill, it can come in handy for tanking magic attacks on Enemy Phase. Attack +3 is a decent choice for Lachesis as well as it will increase her damage output as well as slightly increase the amount of HP she heals teammates for. Close Counter is another interesting albeit very expensive option that can very well when paired with Vantage, but it is by no means a necessity to make Lachesis perform her job as a team crippler effectively. Close Counter functions best if paired with Vantage and Pain, as Lachesis will be able to deal massive area of effect damage, activate Vantage, and kill an enemy unit in retaliation.

Wrathful Staff combines very well with the Dazzling weapon effect, allowing Lachesis to deal normal damage. If one wishes to try a slightly more high-risk high-reward set, Wrathful Staff can be swapped for another skill such as Vantage or even Guard. However, if this is done, one should use the Wrathful weapon effect instead of the Dazzling effect, as unlike some other healers, Lachesis has an actual Attack stat that should be taken advantage of.

Savage Blow is a solid choice of C slot that when combined with a Savage Blow seal will lead to significant amount of chip damage. Lachesis can also run a Ploy skill such as Res Ploy or Atk Ploy fairly effectively, although she will have trouble activating it on units with very high Resistance.

The Savage Blow seal is a solid option that goes great with its C slot counterpart. However, a simple Attack +3 seal can work great as well to increase Lachesis’ damage output and the amount of HP she heals teammates for.

Nordion Hope (Full Support)

Build by
Dazzling Slow+
Alternate: Dazzling Fear+
A Speed +3
Physic+ B Live to Serve 3
Alternate: Escape Route 3
Heavenly Light C Atk Ploy 3
Alternate: Threaten Atk 3
IVsSSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -DEF

  • Weapon: Dazzling Slow+ / Dazzling Fear+

  • Assist: Physic+ / Rehabilitate+ / Martyr+

  • Special: Heavenly Light / Swift-Winds Balm / Miracle

  • Passive A: Speed +3

  • Passive B: Live to Serve / Wings of Mercy / Escape Route

  • Passive C: Atk Ploy / Threaten Atk / Hone Atk

  • Sacred Seal: Speed +3

A set designed with only providing team support in mind.

A Speed boon is preferred to help Lachesis avoid double attacks and improve her overall survivability. One should keep in mind that if Lachesis’ Attack is dropped, this will affect the amount of HP she heals teammates for.

Slow and Fear are both solid weapon choices that will debuff the enemy team’s Speed or Attack respectfully. The Dazzling weapon effect is chosen to deny the enemy any chance of counterattack.

Physic is already a very solid Assist skill, but Rehabilitate+ and Martyr+ are both decent healing skills that can be inherited from Wrys or Clarine at the same time when Slow+ or Fear+ is inherited from them, respectfully.

Heavenly Light or Swift-Winds Balm are once again both decent support Specials, but Miracle is a bit more useful on this build as Lachesis will ideally not be getting double attacked, increasing her chances of surviving an encounter where she activates Miracle.

More Speed will further improve Lachesis’ survivability than a Defense or Resistance increasing skill, and as such Speed +3 is taken as the A skill.

Live to Serve is a solid B skill that will allow Lachesis to heal herself when she heals teammates, and it can be inherited from the same Wrys that one may inherit Slow+ and Rehabilitate+ from. A skill to help Lachesis’ movement on the map such as Wings of Mercy or Escape Route is a decent choice as well.

Lachesis can run a Ploy skill for her A slot or a simple, more available Threaten skill such as Threaten Atk. A team-oriented skill such as Hone Atk or Hone Spd is a solid choice as well.

A Speed +3 seal, when combined with a +SPD IV and a Speed +3 A slot, will help Lachesis’ survivability by putting her at a more respectable 34 Speed.

Master Knight (Dueler)

Build by
Wrathful Absorb+ A Close Counter
Alternate: Physic+
B Quick Riposte 3
Miracle C Odd Atk Wave 3
IVsSClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP

  • Weapon: Wrathful Absorb+

  • Assist: Martyr+ / Physic+

  • Special: Miracle

  • Passive A: Close Counter

  • Passive B: Quick Riposte / Guard

  • Passive C: Odd Atk Wave / Res Ploy / Atk Ploy / Threaten Atk

  • Sacred Seal: Close Def / Quick Riposte

The Lachesis made for being a straight up dueler; only the most dedicated fans of the Nordion princess need run this build.

An Attack boon should be taken to improve Lachesis’ damage output and increase the amount of HP she heals herself for with Absorb. Despite being a superbane, HP is still the preferred dump stat. With the way HP and Def/Res work, HP will be less valuable when Lachesis is getting doubled, which will be quite often with her low Speed.

Lachesis can make good use of Absorb with her decent Attack. With enough support, Lachesis can deal significant enough damage to heal herself back up after being attacked.

Miracle is really the only choice of Special for this build, as Lachesis does not have access to damage dealing Specials. With Miracle charged, Lachesis will be able to survive a fatal hit as long as she is above 1 HP, which Absorb and Martyr+ will help her achieve.

Martyr+ is the preferred choice of Assist, as it is the only Assist skill that allows healers to heal themselves when healing a teammate. It is not an absolute necessity for this build to function though, and her default Physic can be taken if Martyr is not available.

Close Counter is absolutely essential for this build to allow Lachesis the ability to counterattack any unit that dares approach her the wrong way.

Quick Riposte must be taken as well as either a B slot or a seal. Combined with Close Counter, Lachesis will be able to double attack any unit that initiates on her, which mean 2 hits that also heal herself. Guard is a decent choice for a B slot as Lachesis will get attacked, heal herself via Absorb, and have enough HP to still be in the Guard threshold.

Odd Atk Wave is a great option for a C slot, as Lachesis will want to maximize her damage output as Absorb+ has only a measly 7mt. As it will only work every other turn however, particular care in positioning must be taken. At 30 Res, Lachesis can also decently run a Ploy skill. Atk Ploy will work nicely to mitigate the damage she takes, while Res Ploy will help her dish out more damage herself. A simple Threaten skill such as Threaten Res can work fine as well.

Close Def is the preferred choice of Seal for as this will greatly help mitigate damage from melee units. This works well against Dragon units too, as they will still target Lachesis’ Defense stat regardless. However, if Quick Riposte was not taken as the B slot, it must be taken as the seal in order to allow Lachesis to deal proper damage and grant her the chance of healing herself properly.

Overall, Lachesis will still have quite frail defenses, and any support she can get in the way of either summoner support, buffs, or spurs will help her immensely on this build. Ideally, Lachesis should be paired with a teammate with Reciprocal Aid with this build as well. The teammate can Reciprocal Aid into Lachesis to give her HP, and Lachesis can in turn heal the teammate that just lost HP.


The moeified Nordion princess Lachesis makes her appearance in Heroes as an infantry healer. Lachesis has an interesting statline for healers, having decent Attack and bulk, but at the cost of low Speed. Lachesis with a +ATK IV is effectively a slightly bulkier Genny that is much more available, being summonable in the 3* and 4* pool. This makes her an excellent choice as a substitute for her if one wishes to more easily merge her.

Lachesis benefits greatly from the 2.0 update that buffed healers. With her respectable Attack, Lachesis is able to deal a solid amount of damage while also having the ability to deny all enemies the ability to counterattack via the infamous “Wrazzle Dazzle” combo.

Although her use in Arena will likely be limited due to her low BST, Lachesis can function very well on most teams by providing healing support. Unless Lachesis is receiving much in the way of support via buffs and spurs, she will not be able to fight most units head on, and as such it is best if she stays behind teammates and provides healing from a safe distance.


Solid Attack

At 32 base Attack, Lachesis is tied for the 2nd highest Attack stat among healers. An Attack boon puts her at 35 Attack, matching the base Attack of the much rarer Genny.

Above-Average Healer Bulk

Compared to other healers that have all of their bulk concentrated in Resistance, Lachesis has slightly better mixed bulk. This, however, comes at the cost of her Speed.


Low Speed

At 25 Speed, Lachesis is definitely on the slower side of healers and units overall. Despite her decent bulk, Lachesis will often get killed in one round due to not being able to survive two hits.


Lachesis has a relatively low BST of 148, making her less than ideal for bringing in to Arena. However, as she is available to be summoned as a 3* and 4* unit, it is relatively simple to obtain copies to merge her and increase one’s score.

Weapon Skills

Weapons SP Rng. Mt.
Restricted to units that use a Staff.
50 2 10
AbsorbRecover 50% of damage dealt.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 4
Absorb+Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
HealRestores 5 HP. 1 50
MendRestores 10 HP.
Learns by default at 4 ★
1 100
PhysicRestores 8 HP. Rng 2.
Learns by default at 5 ★
2 200
Physic+Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2
2 300

Special Skills

Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Restricted to units that use a Staff.
50 1
Solid-Earth BalmWhen healing an ally with a staff, grants Def+4 to all allies for 1 turn.
Learns by default at 5 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1

Passive Skills

Passive Skills SP Slot
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
Unlocks at 3 ★
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
Unlocks at 4 ★
Spur Res 3Grants adjacent allies Res+4 during combat
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Genealogy of the Holy War

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