When healing an ally with a staff, all other allies recover 10 HP.
Unlocks at 5 ★
Unlocks at 4 ★
Unlocks at 3 ★
Skillsets that use skill
#justchrobinthings🏳️🌈 (Budget Healer)
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Wrathful Staff of Tribute+ | A | Def/Res Ideal 3 Alternate: Fortress Res 3 |
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Martyr+ Alternate: Physic+ |
B | Wings of Mercy 3 Alternate: Chill Atk 3 |
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Heavenly Light | C | Res Opening 3 Alternate: Ward Armor |
SP | 1305 | S | Drive Atk 2 Alternate: Armor March 3 |
Bridal Catria? Legendary Sigurd? Time’s Pulse? What are you talking about, Summoner? (Pure Support)
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Staff of the Saint | A | Fort. Def/Res 3 Alternate: Attack/Res 2 |
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Nudge+ Alternate: Physic+ |
B | Sabotage Atk 3 Alternate: Aerobatics 3 |
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Heavenly Light Alternate: Miracle |
C | Holy Ground |
SP | 1635 | S | Phantom Res 3 |
https://www.youtube.com/watch?v=SN01KLCOlQs (Low to Mid-Investment Support)
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Dazzling Staff of Twelve+ Alternate: Wrathful Staff of Twelve+ |
A | Spd/Res Form 3 Alternate: Atk/Spd Bond (3 or 4) |
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Recover+ Alternate: Restore+ |
B | Wings of Mercy 3 Alternate: Chill Res 3 |
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Heavenly Light Alternate: Miracle |
C | Atk Tactic 3 Alternate: Distant Guard 3 |
SP | 1305 | S | Spd Tactic 3 Alternate: Distant Guard 3 |
Fashionista Regalia (Bulky Offense)
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Dazzling Pain+ Alternate: Dazzling Panic+ |
A | Atk/Res Push 4 Alternate: Atk/Spd Solo 3 |
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Martyr+ Alternate: Physic+ |
B | Wrathful Staff 3 Alternate: Dazzling Staff 3 |
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Heavenly Light Alternate: Fireflood Balm+ |
C | Hone Cavalry Alternate: Savage Blow 3 |
SP | 1785 | S | Attack/Res 2 Alternate: Chill Res 3 |
So Dazzling That You're Dead (Visible Resistance / Passive Debuff Focus)
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Dazzling Kumade+ Alternate: Dazzling Panic+ |
A | Fort. Def/Res 3 Alternate: Fortress Res 3 |
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Physic+ Alternate: Restore+ |
B | Sabotage Res 3 Alternate: Chill Atk 3 |
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Heavenly Light Alternate: Miracle |
C | Res Ploy 3 Alternate: Def Ploy 3 |
SP | 1395 | S | Fortress Res 3 Alternate: Chill Def 3 |
Smooth as Silque (Defensive Support)
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Dazzling Rapport Wand+ Alternate: Dazzling Melancholy+ |
A | Fort. Def/Res 3 Alternate: Close Counter |
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Martyr+ Alternate: Recover+ |
B | Wrathful Staff 3 Alternate: Dazzling Staff 3 |
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Heavenly Light Alternate: Miracle |
C | Spd Opening 3 |
SP | 1200 | S | Live to Serve 3 Alternate: Def/Res Bond 3 |
Toughest Heart of Gold (Full Support)
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Dazzling Slow+ Alternate: Dazzling Panic+ |
A | Fort. Def/Res 3 Alternate: Spd Res 2 |
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Restore+ Alternate: Recover+ |
B | Wings of Mercy 3 Alternate: Chill Def 3 |
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Heavenly Light Alternate: Windfire Balm+ |
C | Spd Ploy 3 Alternate: Infantry Rush 3 |
SP | 1770 | S | Atk Ploy 3 Alternate: Def Ploy 3 |
ゴゴゴゴ (Offensive Utility)
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Wrathful Pain+ Alternate: Wrathful Gravity+ |
A | Atk/Spd Solo 3 Alternate: Atk/Spd 2 |
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Recover+ Alternate: Martyr+ |
B | Dazzling Staff 3 Alternate: Wrathful Staff 3 |
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Heavenly Light Alternate: Windfire Balm+ |
C | Savage Blow 3 Alternate: Infantry Rush 3 |
SP | 1470 | S | Savage Blow 3 Alternate: Atk/Spd 2 |
Days Past (Budget Support)
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Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Spd/Def Bond 3 |
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Restore+ Alternate: Recover+ |
B | Wings of Mercy 3 Alternate: Live to Serve 3 |
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Heavenly Light | C | Drive Spd 2 |
SP | 1635 | S | Drive Spd 2 |
Healer of the People (Full Support)
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Dazzling Slow+ | A | Fort. Def/Res 3 Alternate: Fortress Def 3 |
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Rehabilitate+ | B | Wings of Mercy 3 Alternate: Live to Serve 3 |
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Heavenly Light | C | Atk Ploy 3 Alternate: Hone Spd 3 |
SP | 1620 | S | HP +5 Alternate: Fortress Def 3 |
War Monk (Chip Damage)
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Dazzling Pain+ | A | Fort. Def/Res 3 Alternate: Fortress Def 3 |
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Rehabilitate+ | B | Guard 3 Alternate: Live to Serve 3 |
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Heavenly Light | C | Savage Blow 3 |
SP | 1500 | S | Savage Blow 3 |
Imbue/Heavenly Light
Overview
Imbue and Heavenly Light are the two healing specials available in Fire Emblem Heroes. For starters, both are only available on staff-wielders, and are one of the two types of specials available to them (along with the Balm family). Imbue is straightforward, providing a flat increase of 10 HP to the ally receiving healing. Heavenly Light is a bit more complex, instead healing everyone else on the team with the exception of the healed target, for 10 HP. The primary different being that Heavenly Light provides much greater raw healing, but not on the targets that perhaps need them the most.
Synergy
As these skills can only be run on healers, there is little skill synergy available to them. Imbue however, is a great special to run alongside Live to Serve, as it will grant the wielder with increased healing. This combo serves as a nice compromise between single target and area healing. Heavenly Light’s unlimited range is best suited for teams with units who prefer to go solo, such as mixed teams with a Flier or Cavalry. It’s a great way to mitigate damage from skills such as Savage Blow, keeping the whole team topped up.
Weaknesses
Heavenly Light’s healing can sometimes be detrimental to a team’s success. For instance, a unit running HP threshold skills such as Vantage or Desperation may wish to stay below a certain HP threshold. Heavenly Light can overheal the target, disabling the desired skill on the unit. Imbue is the safer option on most teams, accepting the fact that the target of the initial healing is likely the most in need of further healing.