- Default
- Attack
- Special
- Injured




Fallen Julia - Heart Usurped |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 10 | 4 | 3 | 9 |
Middle | 17 | 11 | 5 | 4 | 10 |
High | 18 | 12 | 6 | 5 | 11 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 38 | 21 | 13 | 37 |
Middle | 39 | 41 | 24 | 17 | 40 |
High | 42 | 45 | 28 | 20 | 44 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Resire (Enemy Phase)
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Dark Scripture | A | Atk/Res Solo 4 Alternate: Mirror Stance 3 |
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Reposition | B | Light and Dark Alternate: Special Spiral 3 |
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Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +ATK or +SPD | S | Steady Posture 2 Alternate: Mirror Stance 2 |
Preferred IV: +ATK or +SPD
- Naturally, Julia appreciates her superasset in Attack for additional damage output.
- Despite her rather low base value of 24, Julia can make use of her superasset in Speed in tandem with strong Speed-boosting skills in order to bring her up to a decent benchmark. While this is completely unneeded for Julia to perform follow-up attacks, enough investment will allow Juila to avoid them from her opponent.
Weapon: Dark Scripture
- In addition to greatly boosting Julia’s damage and overall bulk, Dark Scripture allows Julia to forego both her Speed as well as any skills that would otherwise be needed to guarantee follow-up attacks by providing it with no HP condition. The only catch: it does not work against opponents with dragon-effective weapons.
Assist: Reposition
Special: Sol / Noontime / Iceberg
- Healing Specials such as Sol and Noontime are the most effective options for increasing Julia’s sustainability. Sol makes for a particularly effective option when paired with Special Spiral; following its initial activation, Julia will be able to activate her Special upon every single counterattack.
- For a purely offensive choice, Iceberg makes use of Julia’s incredible resistance and follows the same rules as the aforementioned Sol when paired with Special Spiral by being active upon every single counterattack.
Passive A: Close Counter/Foil / Atk/Def Solo / Atk/Spd Solo / Atk/Res Solo
- Close Foil makes for a fantastic Enemy Phase option by allowing Julia to retaliate against a much wider range of opponents as well as granting a significant boost to Atk/Def during combat. In exchange for the stat boost, one can also choose to run Close Counter to be able to counterattack against dragon units, though it is worth noting that Julia will take very little to on damage against almost any dragon opponent when
- Almost any combination of Solo skill makes for a very effective choice thanks to their synergy with Julia’s weapon.
Passive B: Light and Dark / Special Spiral / Null Follow-Up / Null C-Disrupt
- Julia’s unique Light and Dark skill further increases both her overall bulk and damage output by inflicting a lull to all of her opponent’s stats. Additionally, Light and Dark also nullifies the adaptive damage of dragonstone weapons as well as wrathful staff.
- Special Spiral can be very effective on an Enemy Phase build when paired with a 3 cooldown Special. Following the initial activation, Julia’s Special will be at a constant cooldown of 1 after combat, allowing her to activate her Special upon every single counterattack.
- Null Follow-up is a strong anti-meta skill that one can take in order to disable any form of foe’s automatic follow-up attacks as well as anything that may prevent them. This includes skills such as Bold Fighter, Wary Fighter, Quick Riposte, as well as many unique weapons.
- Null C-Disrupt is another highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack such as Firesweep weapon users and Dazzling Staff healers.
Passive C: Smoke Skills / Flexible
- Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
- A stat debuffer such as Atk Smoke also does well to accomplish this while Res Smoke allows Julia to deal additional damage to inflicted opponents.
- The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Sturdy Stance / Close/Distant Def
- Both Sturdy Stance Close/Distant Def make for solid Enemy Phase options by granting a boost to key stats when initiated on.
Envoy of the Dark God (Offensive)
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Dark Scripture | A | Sturdy Impact Alternate: Atk/Res Solo 4 |
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Reposition | B | Light and Dark Alternate: Desperation 3 |
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Iceberg Alternate: Glacies |
C | Time's Pulse 3 Alternate: Panic Smoke 3 |
IVs | +ATK | S | Sturdy Blow 2 Alternate: Quickened Pulse |
Preferred IV: +ATK
- Since this build takes a purely offensive approach in dealing as much damage as possible on initiation, an asset in Attack is the most desirable nature that Julia can receive.
Weapon: Dark Scripture
Assist: Reposition
Special: Iceberg / Glacies / Luna
- Offensive Specials that scale based on Julia’s incredible base Resistance such as Iceberg and Glacies make for the strongest offensive options. Luna is also a suitable option for breaking down foes that can soak a lot of magic damage.
Passive A: Sturdy Impact / Mirror Impact / Atk/Res Solo
- Impact Skills such as Sturdy Impact are phenomenal Player Phase skills and a great option for Julia’s A slot. Not only does it grant her a sizable boost to her Attack as well as an obscene boost to her Defense when initiating, but it also prevents her opponent from making any kind of follow-up attack. This includes enemies with higher Speed as well as those that run skills such as Quick Riposte and Vengeful Fighter.
- The benefit of Mirror Impact over Sturdy Impact is more damage upon the activation of Res-scaling Specials such as Iceberg at the cost of more even bulk.
- If the former skills are unavailable, Julia’s native Atk/Res solo makes for a perfectly serviceable A slot option by giving a significant boost to her key stats when not adjacent to any teammates.
Passive B: Light and Dark / Desperation
- Once again, Light and Dark makes for a strong offensive option by nullifying the visible buffs of his opponent as well as inflicting an additional in-combat -2 to all stats.
- Since Julia’s weapon guarantees her follow-up attack against almost any opponent, Desperation can be used here as it would for any traditional fast mage in order to allow for Julia to double her opponent before they have the chance to counterattack.
Passive C: Times Pulse / Panic Smoke
- Times Pulse is useful for getting Julia’s Special charged right from the start without the need for external support such as Infantry Pulse.
Sacred Seal: Death Blow / Sturdy Blow / Quickened Pulse / Heavy Blade
Strengths
Colossal Attack
41 base attack + superasset unga bunga Julia hit hard
Incredible Magical Bulk
With her Resistance somehow being higher than even her HP at a base value of 40, Julia’s magical bulk is almost overkill. Few magical attacks stand any chance to harm her when combined with the boosts from her skills.
Dark Scripture
An absurdly stacked weapon. In addition to the passive +3 bonus to Attack, Dark Scripture further boosts Julia’s damage as well as her overall bulk by inflicting a -6 Atk/Res debuff on her opponent. On top of this and most notably, Dark Scripture guarantees Julia to double any opponent granted they don’t use a weapon that is effective against dragons or have the dragonslayer buff, making it incredibly useful for both offensive and defensive purposes.
Light and Dark
Making another appearance from Julia’s legendary variant, Light and Dark once again makes for a very strong offensive and defensive option by inflicting lull to all the stats of her opponent.
Infantry
Thanks to her status as an infantry unit, Julia gets to enjoy a wide variety of skills exclusive only to certain movement types such as Lull skills, Times Pulse, Special Spiral, etc..
Weaknesses
Physically Frail
Despite the additional bulk her weapon provides, Julia’s low base Defense still makes her susceptible to taking significant damage from strong physical attacks.
Slow
Speed isn’t something that Julia needs to double herself but her low base value can spell trouble when using her defensively, as it makes her susceptible to getting doubled by her opponent.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 9 |
![]() Grants Atk +3. If unit is not adjacent to an ally, inflicts Atk/Res -6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is not adjacent to an ally, grants Atk/Res+2 during combat. Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() If unit is not adjacent to an ally, grants Atk/Res+4 during combat. Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() If unit is not adjacent to an ally, grants Atk/Res+6 during combat. Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() If unit is not adjacent to an ally, grants Atk/Res +7 during combat. Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Light and Dark Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. Converts bonuses on target into penalties through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | C |
![]() If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. Converts bonuses on target into penalties through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | C |
![]() Inflicts【Panic】on target and foes within 2 spaces of target after combat. Converts bonuses on target into penalties through its next action. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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