- Default
- Attack
- Special
- Injured




Nephenee - Fierce Halberdier |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 8 | 7 | 4 |
Middle | 18 | 7 | 9 | 8 | 5 |
High | 19 | 8 | 10 | 9 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 28 | 32 | 31 | 17 |
Middle | 37 | 31 | 35 | 34 | 20 |
High | 41 | 34 | 38 | 37 | 23 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+ATK: This is a fantastic choice due to being more efficient with an effective damage weapon like Dauntless Lance.
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+SPD: A +SPD boon will improve upon Nephenee’s already strong Speed stat and works very well when combined with the refined effect of Dauntless Lance. A +ATK boon gets better than a +SPD boon when accounting for team support, as it is possible for Nephenee to have overkill levels of Speed.
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+DEF: Nephenee hits 37 base Defense with a boon, which is enough for her to function as a great physical tank. A +DEF boon will increase both her defensive bulk as well as offensive damage output via Specials like Bonfire or Ignis.
Banes
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-RES: Nephenee’s Resistance is her clear dump stat, and taking a bane won’t affect her matchups too much. She should always be careful when dealing with enemy mages or dragons.
- -HP: While taking a -HP bane will impact both physical and magical bulk, it has the benefit of making it easier for Nephenee to enter HP thresholds such as for her base Wrath skill.
Skill Sets
Quiet Breathing (Defensive Nuke)
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Dauntless Lance (+Atk) Alternate: Dauntless Lance (+Eff) |
A | Steady Breath |
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Reposition | B | Wrath 3 |
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Bonfire | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
IVs | S | Close Def 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Dauntless Lance (+Atk/Eff)
- Assist: Reposition
- Special: Bonfire / Ignis / Moonbow
- Passive A: Steady Breath / Close Def / Sturdy Stance
- Passive B: Wrath / Guard / Quick Riposte
- Passive C: Odd Atk Wave / Threaten Def / Flexible
- Sacred Seal: Close Def / Quickened Pulse / Flashing Blade / Quick Riposte
Nephenee’s unique Dauntless Lance turns her into a spectacular defensive unit - in addition to functioning as a Slaying Lance with additional Attack, she also gets effective damage against armored units and +4 Spd/Def when initiated on (with the refine). Thanks to her good Defense, this allows Nephenee to function as an excellent physical tank similar to Lukas and Shiro, except she has spectacular Speed to easily avoid a large number of doubles. Alternatively, taking a +Atk refine on Dauntless Lance allows Nephenee to retaliate with massively damaging Special attacks; every point of Attack is particularly efficient when engaging armored units due to effective damage.
The choice of Special is mostly dependent on the rest of Nephenee’s skill choices. Bonfire works very well with Steady Breath for a Special activation on every counterattack, while Moonbow can accomplish the same thing if Steady Breath is unavailable. Ignis is a very high damage option that can be run under two circumstances. The first is if running Steady Breath, and will require Nephenee to either run the Quickened Pulse Seal or receive at least one ally’s worth of Infantry Pulse support. The other is if not running Steady Breath, then she can run the Flashing Blade seal to expedite the charge rate enough to be able to activate Ignis every combat (assuming she can double).
This build is mostly defined by the chosen A skill. Steady Breath is ideal for a physical tanking setup, as it allows Nephenee to instantly activate Bonfire on every counterattack in addition to the +4 Defense it grants. If Steady Breath is unavailable, then any of the myriad of stat-boosting skills can work. Close Def and Sturdy Stance are both great choices due to the large amount of stats they can provide. There are many other viable choices that can be utilized based on availability and preference, such as Fury, Atk/Def Bond, Kestrel Stance, and Spd/Def Bond.
Nephenee’s base Wrath skill works great for an aggressive take on the physical tank build. It is unlikely that she will stack enough Defense to entirely avoid damage from the strongest damage threats, so her low HP pool will allow her to enter Wrath range even if not taking very much damage, resulting in very high-powered Special activations. For a safer option, Guard will help keep Nephenee safe from getting nuked by high-powered Special activations from enemies. Both Wrath and Guard work best with the Quick Riposte Seal to ensure that Nephenee can double (this may be unnecessary if she can stack enough Speed, particularly with team support). Otherwise, Quick Riposte is always a good option for a B skill.
YOU! (Offensive Generalist)
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Dauntless Lance (+Spd) | A | Fury 3 Alternate: Atk/Spd 2 |
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Reposition | B | Wrath 3 |
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Moonbow | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
IVs | S | Quickened Pulse |
- Preferred IV: +ATK or +SPD / -RES or -HP
- Weapon: Dauntless Lance (+Spd)
- Assist: Reposition
- Special: Moonbow
- Passive A: Fury / Atk/Spd 2
- Passive B: Wrath
- Passive C: Odd Atk Wave / Threaten Def / Flexible
- Sacred Seal: Quickened Pulse / Attack +3 / Speed +3
Thanks to Nephenee's fantastic stat spread, she can easily handle a mixed phase build. This build utilizes most of her base kit to maximize the power of her specials, as her high speed allows her to activate them frequently. With a +Spd refine, +SPD IV, and Fury, Nephenee has a blazing 44 unbuffed speed.
Moonbow is a great choice of Special because the -1 Special cooldown effect of Dauntless Lance allows her to have an instant Moonbow activation when combined with Quickened Pulse (or Infantry Pulse support). Furthermore, Nephenee will also be able to activate Moonbow twice in that same combat assuming the enemy can counter and she doubles. When Nephenee enters Wrath’s HP threshold, she will have Moonbow active at the start of each of her turns, allowing her to repeat the process.
Fury is ideal because not only does it provide an excellent boost to all of Nephenee's stats (all of which are important for a mixed phase build), it also deals recoil damage. This recoil damage is actually a benefit, as it allows Nephenee to reach the 75% HP threshold for Wrath much more consistently. It can be a mixed blessing, however, as this build does lack sustain; eventually, Nephenee will run out of HP and be unable to participate in combats where she can't one shot enemies with her active Special. This generally isn't an issue in Arena, but is worth consideration for longer modes such as Chain Challenge or Tempest Trials (bring a healer).
Quickened Pulse is a fantastic choice for Nephenee’s Sacred Seal, as it allows her to instantly have Moonbow active for her first combat. However, her status as Infantry means that she can benefit from Infantry Pulse support. If this is available, then Attack +3 and Speed +3 Seals are both great choices.
Introduction
Nephenee's well-rounded stat spread allows her to function in multiple roles, providing her with excellent versatility. Her high speed and defense with her decent attack allow her to function simultaneously as a tanky bruiser as well as have a strong offensive presence. Her unique weapon, Dauntless Lance, allows her to improve upon this by also adding on effective damage against armored units (which goes a long way to helping her middling Attack stat).
While she is an excellent unit, Nephenee's primary struggle is her competition from other blues. She is competing with the likes of Nowi, Ephraim, and Brave Lucina, all of which can offer more than just strong combat prowess.
Overall, Nephenee is an strong, well-rounded unit. She doesn't particularly require team support to function, though her potential can skyrocket given the proper support. While she may be outshined by some other units, she will still be a powerful force on a team, and can easily fit into most compositions.
Strengths
Strong Stat Spread
Good speed, good defense, and decent attack all lead to Nephenee having a strong presence both offensively and defensively. She can easily boost her speed high enough to avoid being doubled by even some of the fastest units in the game, while her defense can be boosted enough to make her into a solid wall.
Dauntless Lance
Nephenee’s unique lance functions as a Slaying Lance and Slaying Spear combined, with the potential to be further refined with either the standard assortment or a Spd/Def Stance effect. The effective damage against armors goes a long way to helping Nephenee’s relatively middling Attack stat, as they tend to be the units she otherwise struggles the most to damage.
Excellent Base Kit
Nephenee is fully functional even with absolutely no skill inheritance due to her good base kit. Even her mixed phase build requires very minimal inheritance, making Nephenee a very cheap unit to actually build (though high investment options exist).
Infantry
One of the perks of being an Infantry is that Nephenee can benefit from Infantry Rush and Infantry Pulse, though she benefits much more from Infantry Pulse than Infantry Rush due to her middling Attack stat.
Weaknesses
Middling Attack
While 31 base attack isn't particularly bad, it does mean that Nephenee will struggle to finish off bulkier enemies; this means that she is reliant on Special activations for the majority of her damage. Thankfully, Nephenee’s effective damage against armored units via Dauntless Lance helps alleviate this quite a bit.
Special Reliant
As a consequence of her low attack, Nephenee relies on Special activations for most of her damage. This means that if she is unable to activate her Special, such as if she is prevented from doubling or is facing a unit with Guard, then her damage output is heavily mitigated.
Low Magical Bulk
57 magical bulk isn't exactly awful, but the fact that Nephenee usually wants a bane in either HP or Resistance means that this number will drop to 54. The extra HP from a refined weapon helps a bit, but Nephenee will always need to be cautious around enemy units that can target her magical bulk.
Infantry
The downside of being an Infantry unit is lacking access to the superior mobility of fliers and cavalry as well as the unique buffs available to every other movement type.
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Dauntless Lance (+Eff) | A | Distant Counter |
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Rally Atk/Spd+ | B | Null Follow-Up 3 |
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Aether | C | Joint Drive Spd |
S | Close Def 3 |
A more modern build that I use for her in my arena core. This helps survive against recent super units and can often pick some off with proper support. Her low resistance is salvageable with Berkut's or Barrier Lance, but she'll still fall to most uber tier mages.
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Dauntless Lance (+Eff) | A | Steady Breath |
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Reposition | B | Special Spiral 3 |
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Aether | C | Spd Smoke 3 |
S | Darting Stance 3 |
A build designed to be an enemy-phase melee monster. Once special spiral gets activated, she will activate Aether on every counterattack on enemy phase, which combined with her stances allows her to take little damage, heal up, and then deal a lot in return.
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Dauntless Lance (+Atk) | A | Brazen Atk/Def 3 |
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Reposition | B | Wrath 3 |
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Ignis | C | Even Atk Wave 3 |
S | Brazen Atk/Def 3 |
This (somewhat budget) set makes an ATK boon Nephenee an extreme threat for both phases and makes her work well as a melee tank, even more so once her health is in range of the Brazen and Wrath skills.
The only weakness for this set is that Nephenee is highly dependent on the Brazen skills in order to be effective and thus, she may take endangering damage and cause the Brazen skills to be entirely redundant.
Alternatively, Nephenee's seal can be changed to Atk/Def Bond 3, allowing Nephenee to consistently have a boost to her Atk and Def as long as she's near a teammate. If this seal is chosen, Atk/Def Oath 3 can be considered for her C skill to further compliment the bond skill.
The ideal boon/bane stat for this is either +ATK or +SPD and -HP, -HP is ideal as it enusures that Nephenee can reach the threshold for Wrath and the Brazen skills more easily. ATK boon ensures that Nephenee can kill armored foes better while the SPD boon prevents more follow-ups from ,otherwise, speedier foes.
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Dauntless Lance (+Def) | A | Fury 3 |
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Rally Atk/Def+ | B | Wrath 3 |
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Bonfire | C | Atk Smoke 3 |
S | Panic Ploy 3 |
A budget Nephenee I use for AR.
I refined Dauntless Lance for +def as her speed is already quite high and I use her often on the player phase so I figured it would overall be more useful for me than the effect.
I replaced her Moonbow with Bonfire as the special cooldown charge is already low thanks to Dauntless Lance and it deals a lot of damage with her 45 def.
Fury gives her additional stats and the 6 chip damage helps her activate Wrath faster, and I've found attack smoke to be useful when she's left in a lot of foes' range in the enemy phase.
Panic Ploy is mainly there for her to help teammates via debuffing and to make further use of her good HP.
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Dauntless Lance (+Eff) | A | Steady Posture 2 |
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Pivot | B | Wrath 3 |
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Blue Flame | C | Atk Smoke 3 |
S | Brazen Atk/Def 3 |
A few days after I started playing this game, Nephenee joined my party, and she has remained among my most reliable units ever since. I also got her far before I got to use any Armored characters, and basically everyone I pulled back then was either a purely offensive unit, inherit fodder, or totally useless. Nephenee filled a role I desperately needed someone to fill: Tank. And yet, she proved to be far more than that. Nephenee is immediately decent out-of-the-box, but with a bit of investment, she can easily go toe-to-toe with the best of them... except mages.
Let's get Assets/Flaws out of the way as it is the least interesting to discuss. Nephenee excels as long as her Flaw is either Res, or HP. An Asset in any of the other stats will do just fine, especially with this build. Now on to the fun stuff!
Starting off strong, we have her refined Prf. While there are definitely more OP Prfs out there, Nephenee's serves her perfectly, allowing her to threaten most Armored units(even some green ones!), and boosting her best stats in Enemy Phase. It also accelerates Special trigger cooldown by 1. Simple, yet effective.
While many would regard Reposition as the best movement-based Assist, I would disagree when it comes to low mobility teams, and Armored/Flying/Infantry Tank units. Nephenee is of the latter, and Pivot proves to be unbelievably useful for her. It can effectively give her up to 2 more spaces of movement, and allows her to get in front of her allies, protecting them from a slew of threats. Of course, Reposition works as well, and Swap is a sort of budget version of Pivot with some other utility purposes.
I bet you expanded this build because you saw Blue Flame and went "WHAT?!". Look, she's built to be a Tank. Which means she is likely to be adjacent to at least 1 ally, and if not, she'll be close enough to easily set it up. I understand Blue Flame is a high investment skill, so don't worry if you can't afford to feed her an Owain. Bonfire, Moonbow, Luna, and Aether are all solid choices as well for this build. Aether can be especially fun. While it can take away her Wrath, it would provide more survivability if that is preferred. Still, if you can afford it, Blue Flame won't disappoint. With Wrath active, it deals +35 guaranteed damage when next to an ally. OUCH!
Steady Posture 2 is obviously the same as her weapon's refined effect. We're doubling up these in-combat boosts because they are by far her most important skills. If there is ever a Brazen Spd/Def, that would be better, but unfortunately, we'll have to settle for a +4/+4. A Steady Posture 3 is more likely to be added to the game at some point so, might be worth giving this to her anyway.
Wrath is the only base kit skill we're using, though there are alternatives if you aren't using Moonbow or Blue Flame. Guard and Vantage prove to be handy, as well as Windsweep if you want to go full Tank Mode, as her Spd hits a respectable 43 at base with double Steady Posture 2 active, 50 with a Brazen Atk/Spd 3 seal added to it.
Her C skill is flexible. I have Atk Smoke 3 as it further improves her survivability, even against magic users. Def Smoke is another worthy skill as it would help make up for her slightly lacking Atk stat. Other options such as Drives, Tactics, and Waves can be fun to play with too.
Finally, her Seal. This too, is flexible for this build. I gave her Brazen Atk/Def as it boosts her middling Attack and further cranks up her Def. Literally any Brazen is useful to her, including the Atk/Res one, as even she can appreciate a bit of extra magical bulk. Darting Stance, Fierce Stance, Atk Smoke, and Spd Smoke are excellent, and Fortress Def might be worth considering if you have an Atk Asset to counteract the reduction it comes with. If all of those are either attached to other units, or simply off-the-table, Bonds will suffice, especially if you're using Blue Flame.
Never forget, Nephenee is actually rather versatile. She can comfortably perform offensive roles, as well as a number of different defensive roles, thanks to her preference in both Spd and Def. I've only shown you one type of defensive role. That of a speedy, deadly Tank. She's beauty, she's grace, she'll lance you in the face!
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Lance Users Only
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100 | 1 | 8 |
![]() Lance Users Only
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Lance Users Only
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300 | 1 | 14 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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30 | A |
![]() Inheritable by all units.
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80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Melee, Infantry, and Armored Only
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60 | B |
![]() Melee, Infantry, and Armored Only
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120 | B |
![]() Melee, Infantry, and Armored Only
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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