If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
- Melee, Infantry, and Armored Only
Units with Skill
Unlocks at 4 ★
Skillsets that use skill
+27'ing Outta 2020 (One-Hit Special, Wrath Edition)
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Resolved Fang | A | Sturdy Stance (2 or 3) Alternate: Fierce Breath |
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Positional Assist | B | Wrath 3 |
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Moonbow Alternate: Glimmer |
C | Time's Pulse 3 Alternate: Def Smoke 3 |
SP | 1320 | S | Atk/Def Solo 3 Alternate: Quickened Pulse |
Loyalty Eternal (Defensive Nuke / Special Activation Damage Focus)
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Renewed Fang | A | Distant Counter |
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Positional Assist | B | Wrath 3 |
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Ignis Alternate: Bonfire |
C | Time's Pulse 3 Alternate: Def Smoke 3 |
SP | 1580 | S | Atk/Def Solo 3 |
Where Rinkah's Wedding Money Went (High-Investment Physical Tank)
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Guard Axe+ (+Def) Alternate: Huge Fan+ (+Def) |
A | Distant Foil Alternate: Sturdy Stance (2 or 3) |
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Lull Atk/Def 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Time's Pulse 3 |
SP | 1695 | S | Quick Riposte 3 Alternate: Heavy Blade 3 |
I want power. (OHKO Nuke)
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Rapier | A | Distant Counter Alternate: Brazen Atk/Spd (3 or 4) |
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Reposition | B | Wrath 3 |
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Hero's Blood | C | Time's Pulse 3 |
SP | 1895 | S | Brazen Atk/Spd 3 |
Onimusha Death Blow (Wrath Nuke)
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Rinkah's Club | A | Death Blow (3 or 4) Alternate: Fury (3 or 4) |
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Reposition | B | Wrath 3 |
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Bonfire Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Odd Atk Wave 3 |
SP | 1025 | S | Death Blow 3 Alternate: Quickened Pulse |
Into the Spiderverse (Player Phase Nuke)
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Sealed Falchion (+Eff) | A | Atk/Spd Push 4 Alternate: Death Blow 4 |
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Positional Assist | B | Wrath 3 |
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Glimmer | C | Time's Pulse 3 |
SP | 2370 | S | Brazen Atk/Spd 3 Alternate: Death Blow 3 |
Swordmaster of the Stars and Moon (Enemy Phase Distant Counter)
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Mareeta's Sword | A | Distant Counter |
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Reposition | B | Wrath 3 Alternate: Close Call 3 |
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Moonbow Alternate: Noontime |
C | Rouse Atk/Def 3 |
SP | 1575 | S | Quickened Pulse Alternate: Distant Def 3 |
Ban-Ban goes Bam-Bam! (Dark Breath Duelist)
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Dark Breath+ (+Spd) | A | Fury (3 or 4) Alternate: Distant Counter |
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Reposition | B | Wrath 3 Alternate: Windsweep 3 |
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Moonbow Alternate: Bonfire |
C | Savage Blow 3 Alternate: Time's Pulse 3 |
SP | 1185 | S | Speed +3 Alternate: Phantom Spd 3 |
It’s time to stop (Offensive Focus)
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Sublime Surge | A | Sturdy Impact Alternate: Atk/Spd Solo 3 |
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Sirius | C | Time's Pulse 3 Alternate: Odd Spd Wave 3 |
SP | 1655 | S | Darting Blow 3 Alternate: Flashing Blade 3 |
Pierce the Sky (Offensive Generalist)
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Creator Sword | A | Distant Counter Alternate: Fury (3 or 4) |
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Reposition | B | Wrath 3 |
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Moonbow Alternate: Ruptured Sky |
C | Odd Spd Wave 3 |
SP | 1575 | S | Quickened Pulse |
Dark Sarcasm in the Classroom (Wrath Sweeper)
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Creator Sword | A | Distant Counter Alternate: Fury 4 |
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Rally Atk/Spd+ Alternate: Reposition |
B | Wrath 3 |
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Moonbow Alternate: Ruptured Sky |
C | Even Atk Wave 3 |
SP | 1830 | S | Chill Atk 3 Alternate: Atk/Spd Bond 3 |
Wrathful Sacaen (Mixed Phase Generalist)
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Slaying Edge+ (+Spd) Alternate: Slaying Edge+ |
A | Distant Counter Alternate: Atk/Def Bond 3 |
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Moonbow | C | Even Atk Wave 3 Alternate: Threaten Def 3 |
SP | 1575 | S | Quickened Pulse |
Regulus Impact (Mixed-Phase Generalist)
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Dragonbind | A | Bonus Doubler 3 |
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Reposition | B | Wrath 3 Alternate: Null Follow-Up 3 |
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Bonfire Alternate: Luna |
C | Human Virtue |
SP | 1425 | S | Flashing Blade 3 |
Gatsūga! (Mixed Phase Generalist)
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Wolf Queen Fang | A | Distant Counter Alternate: Atk/Spd Solo 3 |
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Reposition | B | Wrath 3 Alternate: Null C-Disrupt 3 |
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Moonbow | C | Glare |
SP | 1385 | S | Quickened Pulse |
Last Stardust (Defensive Nuke)
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Draconic Rage | A | Fierce Breath Alternate: Atk/Def Bond 3 |
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Reposition | B | Wrath 3 |
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Blue Flame Alternate: Dragon Fang |
C | Odd Atk Wave 3 Alternate: Hone Dragons |
SP | 2055 | S | Close Def 3 |
Devoted Dreamer (Enemy Phase)
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Draconic Rage | A | Distant Counter Alternate: Atk/Spd Form 3 |
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Reposition | B | Wrath 3 Alternate: Vantage 3 |
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Luna Alternate: Blue Flame |
C | Res Smoke 3 Alternate: Atk Smoke 3 |
SP | 1695 | S | Fierce Stance 3 Alternate: Atk/Spd Bond 3 |
A Divine Awakening! (Mixed Phase Nuke)
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Missiletainn(Sword) | A | Distant Counter |
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Reposition | B | Wrath 3 |
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Blue Flame | C | Even Spd Wave 3 Alternate: Spur Spd/Def 2 |
SP | 1655 | S | Darting Stance 3 Alternate: Quickened Pulse |
Like the Shadows of Valentia! (Budget)
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Missiletainn(Sword) | A | Atk/Def Bond 3 |
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Reposition | B | Wrath 3 |
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Blue Flame | C | Spur Spd/Def 2 |
SP | 1445 | S | Close Def 3 Alternate: Darting Stance 3 |
Immortalized (Frontline Generalist)
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Exalted Falchion | A | Fury 3 Alternate: Atk/Spd Bond 3 |
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Reposition | B | Wrath 3 Alternate: Renewal 3 |
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Fire Emblem | C | Even Spd Wave 3 Alternate: Odd Atk Wave 3 |
SP | 1745 | S | Quickened Pulse Alternate: Speed +3 |
The Vengeful One (Mixed Phase Nuke)
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Slaying Edge+ (+Spd) | A | Distant Counter |
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Reposition | B | Wrath 3 |
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Fire Emblem | C | Even Spd Wave 3 Alternate: Odd Atk Wave 3 |
SP | 1895 | S | Quickened Pulse |
Power and Pride (Offensive)
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Basilikos (+Eff) Alternate: Basilikos (+Spd) |
A | Brazen Atk/Spd 3 Alternate: Fury 3 |
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Reposition Alternate: Reciprocal Aid |
B | Wrath 3 Alternate: Desperation 3 |
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Moonbow Alternate: Draconic Aura |
C | Drive Def 2 |
SP | 1765 | S | Attack +3 Alternate: Speed +3 |
Princess of Swords (Offensive Nuke)
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Vassal's Blade | A | Distant Counter Alternate: Fury 3 |
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Reposition | B | Wrath 3 |
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Moonbow | C | Even Spd Wave 3 |
SP | 1455 | S | Quickened Pulse |
Lord of Light (Wrath Distant Counter)
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Light Brand (+Eff) | A | Distant Counter |
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Reposition | B | Wrath 3 |
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Moonbow | C | Atk/Def Oath 3 Alternate: Even Atk Wave 3 |
SP | 2095 | S | Brazen Atk/Spd 3 Alternate: Brazen Atk/Def 3 |
Darksphere's Frenzy (Wrath Nuker)
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Gradivus | A | Steady Breath |
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Swap Alternate: Pivot |
B | Wrath 3 |
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Ignis Alternate: Noontime |
C | Def Ploy 3 Alternate: Threaten Def 3 |
SP | 1605 | S | Quick Riposte 3 |
Bleeding Heart (Defensive Tank)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Res) |
A | Distant Counter |
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Swap | B | Wrath 3 |
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Glimmer | C | Panic Ploy 3 |
SP | 1575 | S | Distant Def 3 |
Wrath
Overview
This skill is one of many to help charge one’s special for use during combat. However, unlike its many brethren, Wrath is fairly easy to activate, and only has one straight-forward requirement: The user must be on less than 75% HP in order to take effect. Both the damage bonus and the special charge come under the HP requirement but unlike most skills that check HP, the time of checking is at the point where the special is activated. This means it is possible to gain the damage bonus during a round of combat you started above the threshold. Wrath is only applicable to specials triggered by combat, and cannot be used with defensive specials such as Pavise.
Synergy
Wrath is notable for being a B slot skill that affects special charge, with most other options coming at the cost of the valuable A slot. This means it is possible to combine Wrath with skills such as Steady Breath and Heavy Blade for extremely quick special charges. Weapons that grant cooldown-1 such as Slaying/Killer Weapons are a great partner for Wrath. Choice of special is also important: As Wrath has direct benefits when both charging and unleashing a special, shorter specials are preferred. Moonbow is the premiere pick, potentially beginning each round charged if it’s only used once per turn. The sacred seal Quickened Pulse can be used to effectively gain the special cooldown charge for the first round of combat. Wrath can be used effectively on both offensive or defensive builds. Brave weapon users can use Wrath to activate their specials every turn, and significantly power them up. Defensive builds receive an attack first, which puts the user within the threshold, then fire back with a highly damaging special.
Weaknesses
The way Wrath’s HP threshold is checked makes it harder to avoid than most other skills in the game. Guard is a mediocre way to prevent Wrath users from obtaining their specials, but has harder to meet requirements and only sets their special back a single turn. The best way to avoid getting hit by a powerful Wrath Special is to prevent the unit from counter-attacking. Vantage and Desperation are two ways to circumvent their attacks. A powerful Brave Weapon or Firesweep weapon user is another good way to handle them, as letting them charge and use their special will spell certain doom for one of your units.