- Default
- Attack
- Special
- Injured




Subaki - Perfect Expert |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 8 | 4 |
Middle | 18 | 6 | 9 | 9 | 5 |
High | 19 | 7 | 10 | 10 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 22 | 32 | 32 | 19 |
Middle | 40 | 25 | 35 | 35 | 22 |
High | 43 | 29 | 38 | 38 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: Despite the Golden Naginata’s reliance on Subaki retaining a low Attack stat, Subaki’s Attack is far too low to deal any significant damage at base. In addition, even with an Attack asset, Subaki’s Attack is still low enough to activate his exclusive weapon’s effect fairly consistently while improving his incredibly lacking damage output, making Attack Subaki’s best choice of asset overall.
- +SPD: A Speed asset is an excellent choice as well, as it allows Subaki to avoid follow-up attacks from all but the fastest foes, while helping him secure his own without the aid of skills such as Quick Riposte.
Neutral
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DEF: Subaki has an abnormally high Defense stat for his unit type at base 35, allowing him to tank physical damage easily. A Defense Asset is a decent choice if one wishes to maximize Subaki’s physical bulk, but it’s not as useful as a Speed or Attack Asset overall, so Defense is best left neutral.
- HP: Subaki’s HP is fairly average, but it’s a poor choice of flaw due to reducing the stat by 4 points instead of 3, hampering Subaki’s overall survivability. As such, HP is best left neutral.
Flaws
- -RES: At an underwhelming base value of 22, Subaki’s Resistance leaves much to be desired, and lowering it further will hardly affect his performance.
Skill Sets
Flawless Victory (Defensive)
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Golden Naginata (+Eff) | A | Steady Stance 4 |
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Reposition | B | Quick Riposte 3 Alternate: Mystic Boost 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 3 |
IVs | S | Close Def 3 Alternate: Iote's Shield |
Preferred IV: +ATK or +SPD / -RES
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Subaki prefers to improve his raw damage output or his ability to perform and avoid follow-up attacks with an Attack or Speed asset respectively. Resistance is the chosen flaw as it does little to impact Subaki’s performance overall.
Weapon: Golden Naginata(+EFF)
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Subaki’s exclusive Golden Naginata is his weapon of choice, as it heavily compensates for Subaki’s lacking damage output by granting a +3 boost to all of his stats if his Attack is lower than that of his foe, in addition to granting him permanent -1 Special cooldown and +7 damage if his HP is equal to or higher than 70%, which greatly improves Subaki’s combat overall.
Assist: Reposition / Preference
Special: Bonfire / Ignis
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Defense Scaling specials are Subaki’s best choice of special, as they scale incredibly well thanks to his stellar Defense. Of the two, Bonfire is superior due to its good damage output in conjunction with its reasonably fast cooldown, but Ignis remains a solid alternative if one wants a harder hitting Special at the cost of a longer cooldown.
Passive A: Steady Stance 4
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Steady Stance 4 grants Subaki a massive +8 Defense in addition to the Guard effect on Enemy Phase, allowing Subaki to check Physical threats with greater ease, particularly if they’re reliant on Special activations.
Passive B: Quick Riposte / Mystic Boost
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Subaki’s innate Quick Riposte remains a solid option despite Subaki’s high Speed, as it allows him to negate follow-up prevention effects such as Impacts on Enemy Phase while also allowing him to secure follow-ups on Enemy Phase regardless of the foe’s Speed.
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Mystic Boost is also a great choice, granting him some much needed self sustain by restoring 6 of his HP after every combat, in addition to nullifying Adaptive Damage and Wrathful Staff, reducing the damage he takes from Staff users.
Passive C: Atk Smoke / Preference
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Atk Smoke increases Subaki’s Enemy Phase durability further by inflicting a -7 Attack debuff on all foes within 2 spaces after combat, but his C slot choice is mainly dependent on the needs of the team and player preference.
Sacred Seal: Close Def / Iote’s Shield / Steady Stance
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The Close Def sacred seal rounds out Subaki’s defensive build nicely, granting Subaki a +6 boost to both his Defense and Resistance when attacked by melee foes.
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The Iote’s Shield Sacred Seal is also an excellent choice as it nullifies Subaki’s crippling Bow weakness, allowing him to tank bow users easily thanks to his High Defense.
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Finally, Steady Stance can also be used in the Sacred Seal slot to grant Subaki an additional +6 Defense during Enemy Phase.
The Perfectionist (AR Distant Counter)
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Golden Naginata (+Eff) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Noontime | C | Pulse Smoke 3 |
IVs | S | Swift Stance 2 Alternate: Warding Stance 3 |
Preferred IV: +RES / -HP
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Due to the widespread presence of mages in Aether Raids, a Resistance asset is taken to improve Subaki’s durability against magical damage. HP is chosen as a flaw despite its 4 point reduction, as the rest of Subaki’s stats are of greater importance.
Weapon: Golden Naginata(+EFF)
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The Golden Naginata is once again an excellent choice, as it greatly bolsters Subaki’s combat ability by granting him a +3 bonus to all of his stats provided that Subaki’s Attack is lower than that of his foe, in addition to permanent -1 Special cooldown and a +7 damage bonus as long as his HP remains equal to or above 70%.
Assist: Reposition / Preference
Special: Noontime
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Noontime is Subaki’s special of choice for an AR Distant Counter build, as it activates after every hit thanks to the Golden Naginata’s Slaying effect, granting Subaki a consistent source of self healing, provided he deals enough damage.
Passive A: Distant Counter
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Distant Counter is essential to this build, as it grants Subaki the ability to counterattack KO ranged foes, allowing Subaki to serve as a potent Ranged check(although vulnerable to Bow users such as Legendary Alm)
Passive B: Quick Riposte
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Quick Riposte is also crucial, as it allows Subaki to perform follow-up attacks through the effects of skills such as Sturdy and Mirror Impact during Enemy Phase, skills that are common in the higher tiers of Aether Raids.
Passive C: Pulse Smoke / Preference
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Pulse Smoke allows Subaki to disable potentially dangerous Specials by increasing the cooldown of all foes within two spaces by 1, which is especially useful when facing Special Based Defense teams.
Sacred Seal: Swift Stance / Warding Stance
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Swift Stance grants Subaki additional Speed and Resistance during Enemy Phase, increasing his ability to tank magical damage while also improving his resistance to Enemy follow-up Attacks.
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The Warding Stance Sacred Seal can also be used to give Subaki a greater Resistance bonus than Swift Stance, although it does not increase Subaki’s Speed.
A Perfect Storm (Offensive)
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Golden Naginata (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
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Reposition | B | Chill Spd 3 Alternate: Desperation 3 |
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Bonfire | C | Even Spd Wave 3 |
IVs | S | Sturdy Blow 2 |
Preferred IV: +ATK or +SPD / -RES
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Assets in Attack and Speed remain ideal for to increase Subaki’s offensive potential. Resistance remains the best choice of flaw, as Subaki prefers to keep his other stats in tact.
Weapon: Golden Naginata(+EFF)
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The Golden Naginata remains Subaki’s weapon of choice, as it greatly enhances Subaki’s offensive capabilities while still functioning as a Slaying Lance.
Assist: Reposition / Preference
Special: Bonfire
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Bonfire remains Subaki’s ideal choice of Special due to its consistent damage output coupled with a reasonably fast cooldown.
Passive A: Swift Sparrow 2 or 3 / Atk/Spd Solo
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Swift Sparrow is one of the best offensive A slot options available, granting a massive boost to Attack and Speed during Player Phase with no drawbacks. In addition, due to Swift Sparrow being an incombat buff, it does not interfere with the Golden Naginata’s Attack based activation condition, as it only factors visible Attack into its calculation.
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Atk/Spd Solo serves a similar purpose to Swift Sparrow, with the upside of being active during Enemy Phase as long as no allies are adjacent. Its positioning requirement can be strict at times, however.
Passive B: Chill Spd / Desperation
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Chill Speed inflicts a -7 Speed debuff to the foe with the highest Speed, allowing Subaki and his team to perform follow-up attacks more easily on the afflicted foe.
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Desperation is also a good choice of B slot as it grants Subaki the ability to Attack twice before the Enemy can counterattack, although keeping Subaki’s +7 damage bonus active while reaching Desperation’s HP threshold can be difficult without the use of skills such as Ardent Sacrifice.
Passive C: Even Spd Wave / Preference
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Even Speed Wave grants Subaki a +6 Speed boost on even turns, allowing him to perform and avoid follow-up Attacks more consistently when the buff is active.
Sacred Seal: Sturdy Blow
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Sturdy Blow is an excellent choice of Sacred Seal, as it grants Subaki a sizeable buff to his Attack and Defense when attacking, granting him a much needed boost to his damage output without interfering with his weapon’s activation conditions.
Introduction
Despite Subaki’s claims of perfection, he was one of the most underwhelming Lance Fliers in all of Fire Emblem Heroes for most of the game’s history, due to lacking any noteworthy attributes to set him apart beyond his bizarre statline. However, the weapon refinery granted Subaki a saving grace in the form of the Golden Naginata, which grants him a +3 bonus to all of his stats as long as his Attack is lower than that of his foe’s, In addition to the Slaying effect. It can also be refined to grant Subaki additional stats, or a Special ability that grants him an additional +7 damage as long as his HP remains above or equal to 70%.
This weapon greatly increases Subaki’s damage output in spite of his terrible Attack, and as long as one plays to its strengths, Subaki can perform well in both an Offensive and Defensive role. Subaki’s main flaw is his lackluster Resistance, which leaves him weak to any source of magical damage without investment in the stat. Subaki’s status as a flier is also a mixed blessing, as while it grants him the ability to move past any terrain and access to flier exclusive skills, it also grants him a crippling weakness to Bow users in addition to denying him access to skills such as Time’s Pulse and Wrath.
Overall, Subaki’s weapon refine greatly improves his viability, and while it’s not enough to make Subaki stand out among the bloated lance flier group, he’s at least able to perform up to par with other lance fliers such as Thea and Shigure.
Strengths
Golden Naginata
The Golden Naginata is a fantastic weapon, granting Subaki a +3 bonus to all of his stats as long as his Attack is lower than his foe’s, in addition to the Slaying effect and a +7 Damage bonus as long as his HP is equal to or above 70%, greatly improving Subaki’s previously nonexistent damage output.
High Speed and Defense
Subaki’s Speed and Defense are both excellent at base 35, making him fairly adept at performing and avoiding follow-up attacks while also allowing him to tank physical damage easily.
Weaknesses
Lackluster Resistance
Subaki’s poor base 22 Resistance leaves him easily KO’d by any form of magical damage, making him easy prey for Mages, Dragons, and Staff users alike.
Horrible Base Attack
While the Golden Naginata improves Subaki’s damage output greatly, his awful base Attack ensures that he will struggle to do damage without all of his weapon’s effects active. His low Attack also leaves him unable to use any other weapons effectively, as his damage output is completely reliant on special activations without the Golden Naginata, and an Attack asset does little to change this.
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Golden Naginata (+Eff) | A | Steady Posture 2 |
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Reposition | B | Guard 3 |
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Bonfire | C | Goad Fliers |
S | Iote's Shield |
[5*, +def -res, no merges]
[HP/Atk/Spd/Def/Res = 43/41/35/38/19]
My default lance flier physical tank.
Golden Naginata (+Eff) significantly boosts his attack stat. With his high defense stat, Bonfire adds a good amount of damage to his attacks.
Reposition, or his native Swap works well to help move units around the map.
Steady Posture boosts speed and defense when the opponent initiates combat. This brings his Spd/Def to 39/42, which allows him to double most opponents, helping charge Bonfire.
Guard 3 helps to deny the opponent's specials from activating, a very helpful thing to have on a tank, I find.
Depending on team composition, I like to use either Goad/Ward Fliers or one of the Drive skills as his C slot.
Iote's Shield protects him from archers and his high defense lets him take little to no damage from most archers.
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Slaying Lance+ (+Def) | A | Brazen Atk/Def 3 |
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Swap | B | Renewal 3 |
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Ignis | C | Hone Fliers |
S | Iote's Shield |
With a defense boon and defense refine, Subaki reaches a staggering 42 defense. His HP is also very good for a flier, so with those traits alone he'd be a flying physical wall comparable to Beruka. But he has one winning aspect over her. His impressive 35 base speed.
With a speed tier like that, Subaki negates MANY doubles (With minimal support) from high threat reds like Mia and Ayra, and still take next to no damage if any at all.
For this build we're emphasizing his physical walling prowess, longevity, and semi-unique ability to function equally well in both phases.
For the weapon, Slaying lance is chosen to make proccing specials faster, which is helpful with that monster Ignis he packs.
Swap comes default with Subaki and is great for putting him between threats and allies.
For A skill, since we want to keep him from being locked to one phase, Brazen Atk/Def is chosen for improving his admittedly lacking attack, and further bolstering his impressive defense. A single stat boosting A skill can also be used if you want. Fury however isn't advised as making a wall unit that constantly loses HP screws them over pretty hard.
For B Renewal is chosen as it's one of the few B skills that directly benefits pure bulk sets, naturally granting healing without a healer. Guard is also an option if you wish to prevent specials from just ripping through him.
On C Hone Fliers is used to grant offense to his team, since he already doesn't really gain as much benefit himself from trying too hard trying to fix that attack, but if you have another ally with Hone he's a good option to have as the second unit with it. He also can work well on mixed teams using Guidance and Tactics.
For the Seal he uses Iotes to keep archers from denting him, leaving his only weakness as magic. Although Guidance and tactics seals are also good if you want to go mixed teams.
All in all Subaki makes for a great physical wall on flier teams that is often overlooked due to his wet noodle attack stat and value as Quick Riposte fodder.
Use Subaki and I promise you'll be surprised.
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Slaying Lance+ (+Spd) | A | Fort. Def/Res 3 |
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Draw Back | B | Guard 3 |
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Ignis | C | Goad Fliers |
S | Iote's Shield |
My personal Subaki build that also functions as a mixed tank... kinda.
You see, his combination of speed and res makes it so that he lives a good percentage of mages (he still dies to a lot of green mages tho).
Wep- Simple. The slaying effect is useful because his Ignis is his only way of dealing significant damage. Refine boosts Ignis damage.
Assist- Draw Back, cause I like using it on fliers for some reason. Just use Reposition, to be honest.
Special- Ignis for big damage, because he rarely deals any.
A- This skill may be kind of awkward, but it makes sense. The attack drop is negligible because his attack is already so low. In return, he tanks many dragons and whatever armor unit is thrown at him. Handful of mages too.
B- Guard is to protect him from Black Lunas, from Aethers, and whatever other specials you can think of. Unfortunately, he'll be able to take enough damage to get out of range, but this is enough to block big threats from charging specials, while also charging your own frim every little *dink* you take.
C- Honestly, I use Goad Fliers cause I don't have any Hone Fliers fodder. I do have to say that Atk Smoke and Spd Smoke work well if you don't use him in non flier teams.
Seal- Simple. Archers (even though he can tank them easily) can still kill him with their cute Brave Bow sets. Without this, he will simply crumble against any L!Lyns, and L!Alm will still manage to deal a semblance of damage to him, even without it, but at least he won't get one-shot.
Juice his defenses up with buffers, and slow enemies down so that he can put his speed to use.
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Tannenboom!+ (+Def) | A | Brazen Atk/Spd 3 |
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Fortify Fliers |
S | Iote's Shield |
Tannenboom makes him a quick tank who excels in defence. Qr is there as while he is not in brazen range he cannot reliable double but the moment he hits 80% hp he has 52/44/41/21 stat spread on initiation. He is normally ran in a flier emblem setting where he shines. This build is high investment but i like the unit.
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Slaying Lance+ (+Def) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Panic Ploy 3 |
S | Iote's Shield |
The Iote's Shield SS frees up Subaki's A slot and makes him truly the tank of the flier emblem team, a boost that the team desperately needed. His A slot is free of use and could mean running something like Distant Counter to stop ranged heroes in their tracks, but be forewarned about his low res, as green mages will waste him with little effort.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 12 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 1 ★ |
30 | A |
![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
Other Info
Origin |
Fire Emblem Fates
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