GamePress

Teatime Sigurd

Analysis by GamePress
Teatime Sigurd - Proper Pourer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 40
ATK 46
SPD 31
DEF 35
RES 16

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 15 4 4 2
Middle 18 16 5 5 3
High 19 17 6 6 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 43 28 32 12
Middle 40 46 31 35 16
High 43 50 34 39 19

Weapon Skills

Weapons SP Rng. Mt.
Light
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Ellight
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Unlocks at 3 ★
Blue Tome Users Only
200 2 9
Knightly Manner

Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat, and also, if foe uses sword, lance, axe, magic, staff, dragonstone, or beast damage, foe cannot counterattack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon Gaze

Boosts damage by 30% of unit's Atk.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic Aura

Boosts damage by 30% of unit's Atk.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Chivalric Aura

At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 25% of unit's Atk.

After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space (that turn only; does not stack; bonus granted to allies even if unit's HP reaches 0).

Unlocks at 5 ★
Non-Inheritable skill.
500 2

Passive Skills

Passive Skills SP Slot
Armored Blow 1

If unit initiates combat, grants Def+2 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Sturdy Blow 1

If unit initiates combat, unit granted Atk/Def+2 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
A
Sturdy Blow 2

If unit initiates combat, unit granted Atk/Def+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
A
Remote Sturdy

If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.

Ranged Weapon Users Only
Unlocks at 5 ★
300
A
Seal Res 1

Inflicts Res-3 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
40
B
Seal Res 2

Inflicts Res-5 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
80
B
Seal Res 3

Inflicts Res-7 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
160
B
Seal Res 4

Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
B

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

Banners Featured In