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Winter Bernadetta

Analysis by Wecondo12
Winter Bernadetta - Frosty Shut-In

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 39
ATK 36
SPD 40
DEF 19
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 3 5
Middle 17 8 10 4 6
High 18 9 11 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 33 37 16 20
Middle 39 36 40 19 23
High 42 39 44 22 26

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Quirky And Relatable Holidays (Offensive)

Build by Wecondo12
Recommended
Hrist
Alternate: Gronnblade+
A Swift Sparrow 3
Alternate: Atk/Spd Solo 4
Positional Assist B Desperation 3
Alternate: Lull Spd/Res 3
Luna
Alternate: Moonbow
C Joint Drive Atk
IVs

+ATK or +SPD / -HP or -DEF or -RES

SSwift Sparrow 2
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Hrist / Gronnblade

Assist: Positional Assist

Special: Luna / Moonbow

Passive A: Swift Sparrow 3 / Atk/Spd Solo 4 / Atk/Spd Push 4

Passive B: Desperation / Lull Spd/Res

Passive C: Joint Drive Atk / Preference

Sacred Seal: Swift Sparrow / Heavy Blade / Atk/Def Solo

  • Everyone’s favorite quirky and relatable shut-in returns as a green tome cavalier, thus confirming that mage Bernadetta is in fact canon.
  • Winter Bernadetta’s personal weapon, Hrist, is what differentiates herself from other comparable green tome cavaliers such as Summer Selena. It inflicts 1 damage to Bernadetta and allies within 2 spaces, and it also grants her 30% damage reduction against the foe’s first attack and a large Attack and Speed boost as long as her HP is below 100%. This weapon easily sets up its own effect, and Winter Bernadetta can be a valuable teammate to other units who only need to be below 100% HP to trigger their weapon’s effects, such as her typical self and Brave Lysithea. Thanks to her good offensive statline, Bernadetta can also utilize a Bladetome if desired, handily outperforming other green tome cavaliers without exclusive weapons such as Valentine’s Mist(classic powercreep).
  • Luna and Moonbow are both fine options for Bernadetta’s special, letting her cut through enemy defenses more easily when they trigger.
  • Swift Sparrow is a fantastic option for player phase units, giving her a large boost to her Attack and Speed during Player Phase without a downside, although her innate Atk/Spd Solo and Atk/Spd Push 4 can also be used to good effect if a dual phase offensive bonus is desired, and Atk/Spd Push 4 can also be used to set up Bernadetta’s Desperation if used alongside it.
  • Although Winter Bernadetta’s Hrist grants her some safety with it’s damage reduction, her extremely low bulk makes counterattacks dangerous to her safety, especially from powerful red foes. Desperation helps her counteract this flaw by allowing her to Attack twice before her foe can counterattack, provided they lack the Hardy Bearing Sacred Seal. Bernadetta’s innate Lull Spd/Res can also be used to increase her effectiveness in combat directly by debuffing the foe’s Speed and Resistance and negating their visible buffs in these stats.
  • Joint Drive Atk allows Bernadetta to support her allies while giving her another boost to her Attack within 2 spaces of an ally.
  • Finally, Swift Sparrow, Heavy Blade, and Atk/Def Solo are all great choices for Bernadetta’s sacred seal. Swift Sparrow granting her a simple boost to her offenses, Heavy Blade speeding up her Special activations, and Atk/Def Solo giving her additional bulk and attack power while not adjacent to allies.

Strengths

Hrist

Bernadetta’s exclusive weapon sets up it’s own effects thanks to its self damage, giving her a large offensive boost in addition to damage reduction against the foe’s first attack for no effort on Bernadetta’s part, aside from the incredibly harsh requirement of having an ally next to her. Hrist’s 1 damage inflicted to allies also allows her to support allies with similar weapon effects, such as her normal counterpart’s Persecution Bow.

Solid Offenses

Bernadetta’s fantastic 40 base Speed and decent base 36 Attack give her a great foundation for dealing damage and performing follow-up Attacks.

Cavalry

Bernadetta’s status as a ranged cavalier gives her a massive attack radius, and she also gains access to powerful class exclusive buffs such as Goad Cavalry, although she will only benefit from these heavily in a cavalry centric team.

Weaknesses

Terrible Bulk

Bernadetta’s base 19 Defense and 23 Resistance leave her ill-suited to taking more than one hit regardless of the source, and even with the damage reduction provided by her exclusive weapon she can end up KO’d in a single blow by both effective damage and heavy hitting red foes such as Bridal Micaiah and Seliph.

Cavalry

Bernadetta benefits from her status as a cavalier overall, but it comes with it’s fair share of weaknesses. Namely, a weakness to effective weaponry and terrain penalties when faced with trenches and forests.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Hrist

Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1

If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.

Unlocks at 2 ★
60
A
Atk/Spd Solo 2

If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.

Unlocks at 3 ★
120
A
Atk/Spd Solo 3

If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Solo 4

If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.

Inheritable by all units.
Unlocks at 5 ★
300
A
Lull Spd/Res 1

Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Lull Spd/Res 2

Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Lull Spd/Res 3

Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

Excludes Armor and Flying units.
Unlocks at 5 ★
240
B
Rouse Atk/Spd 1

At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 1 ★
60
C
Rouse Atk/Spd 2

At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 2 ★
120
C
Rouse Atk/Spd 3

At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.

Excludes Armor and Flying units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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