- Default
- Attack
- Special
- Injured
Winter Bernadetta - Frosty Shut-In |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 9 | 3 | 5 |
Middle | 17 | 8 | 10 | 4 | 6 |
High | 18 | 9 | 11 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 33 | 37 | 16 | 20 |
Middle | 39 | 36 | 40 | 19 | 23 |
High | 42 | 39 | 44 | 22 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Quirky And Relatable Holidays (Offensive)
Hrist Alternate: Gronnblade+ |
A | Swift Sparrow 3 Alternate: Atk/Spd Solo 4 |
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Positional Assist | B | Desperation 3 Alternate: Lull Spd/Res 3 |
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Luna Alternate: Moonbow |
C | Joint Drive Atk | |
IVs | +ATK or +SPD / -HP or -DEF or -RES | S | Swift Sparrow 2 Alternate: Heavy Blade 3 |
Weapon: Hrist / Gronnblade
Assist: Positional Assist
Special: Luna / Moonbow
Passive A: Swift Sparrow 3 / Atk/Spd Solo 4 / Atk/Spd Push 4
Passive B: Desperation / Lull Spd/Res
Passive C: Joint Drive Atk / Preference
Sacred Seal: Swift Sparrow / Heavy Blade / Atk/Def Solo
- Everyone’s favorite quirky and relatable shut-in returns as a green tome cavalier, thus confirming that mage Bernadetta is in fact canon.
- Winter Bernadetta’s personal weapon, Hrist, is what differentiates herself from other comparable green tome cavaliers such as Summer Selena. It inflicts 1 damage to Bernadetta and allies within 2 spaces, and it also grants her 30% damage reduction against the foe’s first attack and a large Attack and Speed boost as long as her HP is below 100%. This weapon easily sets up its own effect, and Winter Bernadetta can be a valuable teammate to other units who only need to be below 100% HP to trigger their weapon’s effects, such as her typical self and Brave Lysithea. Thanks to her good offensive statline, Bernadetta can also utilize a Bladetome if desired, handily outperforming other green tome cavaliers without exclusive weapons such as Valentine’s Mist(classic powercreep).
- Luna and Moonbow are both fine options for Bernadetta’s special, letting her cut through enemy defenses more easily when they trigger.
- Swift Sparrow is a fantastic option for player phase units, giving her a large boost to her Attack and Speed during Player Phase without a downside, although her innate Atk/Spd Solo and Atk/Spd Push 4 can also be used to good effect if a dual phase offensive bonus is desired, and Atk/Spd Push 4 can also be used to set up Bernadetta’s Desperation if used alongside it.
- Although Winter Bernadetta’s Hrist grants her some safety with it’s damage reduction, her extremely low bulk makes counterattacks dangerous to her safety, especially from powerful red foes. Desperation helps her counteract this flaw by allowing her to Attack twice before her foe can counterattack, provided they lack the Hardy Bearing Sacred Seal. Bernadetta’s innate Lull Spd/Res can also be used to increase her effectiveness in combat directly by debuffing the foe’s Speed and Resistance and negating their visible buffs in these stats.
- Joint Drive Atk allows Bernadetta to support her allies while giving her another boost to her Attack within 2 spaces of an ally.
- Finally, Swift Sparrow, Heavy Blade, and Atk/Def Solo are all great choices for Bernadetta’s sacred seal. Swift Sparrow granting her a simple boost to her offenses, Heavy Blade speeding up her Special activations, and Atk/Def Solo giving her additional bulk and attack power while not adjacent to allies.
Strengths
Hrist
Bernadetta’s exclusive weapon sets up it’s own effects thanks to its self damage, giving her a large offensive boost in addition to damage reduction against the foe’s first attack for no effort on Bernadetta’s part, aside from the incredibly harsh requirement of having an ally next to her. Hrist’s 1 damage inflicted to allies also allows her to support allies with similar weapon effects, such as her normal counterpart’s Persecution Bow.
Solid Offenses
Bernadetta’s fantastic 40 base Speed and decent base 36 Attack give her a great foundation for dealing damage and performing follow-up Attacks.
Cavalry
Bernadetta’s status as a ranged cavalier gives her a massive attack radius, and she also gains access to powerful class exclusive buffs such as Goad Cavalry, although she will only benefit from these heavily in a cavalry centric team.
Weaknesses
Terrible Bulk
Bernadetta’s base 19 Defense and 23 Resistance leave her ill-suited to taking more than one hit regardless of the source, and even with the damage reduction provided by her exclusive weapon she can end up KO’d in a single blow by both effective damage and heavy hitting red foes such as Bridal Micaiah and Seliph.
Cavalry
Bernadetta benefits from her status as a cavalier overall, but it comes with it’s fair share of weaknesses. Namely, a weakness to effective weaponry and terrain penalties when faced with trenches and forests.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Wind Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
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50 | 2 | 4 |
Elwind Learns by default at 3 ★ Unlocks at 2 ★
Green Tome Users Only
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100 | 2 | 6 |
Rexcalibur Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
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200 | 2 | 9 |
Hrist Grants Spd+3. At start of turn, if unit's HP = 100% and unit is within 2 spaces of an ally, deals 1 damage to unit and allies within 2 spaces of unit. If unit's HP < 100% at start of combat, grants Atk/Spd+6 to unit during combat and reduces damage from foe's first attack by 30%. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. Unlocks at 2 ★ |
60 | A |
Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. Unlocks at 3 ★ |
120 | A |
Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
Atk/Spd Solo 4 If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Lull Spd/Res 1 Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | B |
Lull Spd/Res 2 Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | B |
Lull Spd/Res 3 Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. Excludes Armor and Flying units.
Unlocks at 5 ★ |
240 | B |
Rouse Atk/Spd 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 1 ★ |
60 | C |
Rouse Atk/Spd 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 2 ★ |
120 | C |
Rouse Atk/Spd 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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