- Default
- Attack
- Special
- Injured




Winter Sothis - Silver Specter |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 4 | 7 | 7 | 8 |
Middle | 18 | 5 | 8 | 8 | 9 |
High | 19 | 6 | 9 | 9 | 10 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 32 | 37 | 26 | 32 |
Middle | 44 | 35 | 41 | 30 | 35 |
High | 47 | 39 | 44 | 33 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: Attack is easily Sothis’s best choice of asset as it greatly improves upon Sothis’s already solid 35 base. She also benefits even further from a 4 point superasset in the stat, granting her 4 points instead of the usual 3.
-
+SPD: A Speed asset is also an excellent choice, raising her already fantastic 41 base Speed to an outstanding 44 base, making Sothis’s follow-up attacks consistent against all but the swiftest of foes, or foes wielding follow-up negation skills such as Wary Fighter. Additionally, a Speed asset also increases the damage Sothis deals with Sirius.
-
+RES: While not as ideal as an asset in Attack or Speed, Resistance also makes for a good choice of Asset if one wishes to expand upon her magic checking abilities, as she can become an incredibly sturdy magic counter when this Asset is combined with Snow’s Grace.
Neutral
-
DEF: Sothis’s Defense may be her weakest stat, but it’s still fairly high, especially when Snow’s Grace is active. In addition, a Defense flaw results in a 4 point reduction instead of the usual 3. As such, Defense is best left neutral to preserve her good Physical bulk.
Flaws
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-HP: Sothis’s HP is her best choice of flaw, As it impacts her performance the least. With that said, Sothis can work well with almost any combination of Asset/Flaw due to her fantastic exclusive weapon.
Skill Sets
A Perfectly Balanced Christmas (Defensive)
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Snow's Grace | A | Distant Counter |
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Pivot | B | Special Fighter 3 |
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Sirius | C | Armor March 3 |
IVs | S | Distant Def 3 Alternate: Swift Stance 2 |
Preferred IV: +ATK or +SPD or +RES / -HP
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Ideally Sothis wants to increase her Raw offensive power, ability to perform follow-up attacks, or her magical bulk with either an Attack, Speed, or Resistance asset respectively. HP is the chosen flaw, as it lets her preserve the rest of her stats and affects her performance the least.
Weapon: Snow’s Grace
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Winter Sothis’s exclusive Snow’s Grace is an incredible weapon, granting her a +5 bonus to all of her stats as long as she stays above 50% HP, a condition easily achieved with her exclusive special, Sirius. It also grants her immunity to dragon effective weaponry, giving her a better matchup against typical dragon counters such as Legendary Julia.
Assist: Pivot / Preference
Special: Sirius
-
Sirius(the Special) is incredibly powerful, increasing Sothis’s damage based on her inherently high Speed in addition to healing 30% of the damage she deals, giving Sothis solid damage output and sustain in addition to a short cooldown all in one Special.
Passive A: Distant Counter
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Distant Counter is vital to Winter Sothis as it allows her to counterattack and potentially KO ranged opponents lacking a means of negating her counterattacks, such as Firesweep or Dazzling Staff.
Passive B: Special Fighter
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Due to Sothis’s high Speed, she can opt for Special Fighter to increase her Special cooldown during both phases while denying enemy Specials. Special Fighter also allows Sothis to trigger Sirius every round of combat, as one Attack will instantly charge it with Special Fighter active.
Passive C: Threaten Atk/Res 3 / Armor March / Preference
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Sothis’s default Threaten Atk/Res is a solid choice, but her choice of C slot depends largely on the needs of the team. Armor March is another notable option as it improves her low movement when she’s paired with other armors.
Sacred Seal: Distant Def / Close Def / Atk/Spd Bond / Swift Stance
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Distant and Close Def are excellent sacred seal choices for Sothis, as they both significantly increase her durability when attacked by Ranged and Melee foes respectively.
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Atk/Spd Bond is also a great choice of Sacred Seal, increasing her offensive power even further as long as she stays adjacent to an ally, although problems can arise should you be utilizing visible buffs in addition to Atk/Spd bond when faced with Sudden Panic users such as Aversa and Fae.
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Finally, Swift Stance can be used to increase Sothis’s Speed and Resistance during Enemy Phase without requiring an ally next to her, unlike Atk/Spd bond.
Strengths
Incredible Statline
Winter Sothis has high stats across the board thanks to her incredible 185 BST, with her weakest stat being a still workable base 30 Defense. Her high stats also make nearly any asset/flaw combination viable on her, and even -ATK gets patched up by her exclusive weapon.
Snow’s Grace
Sothis’s Snow’s Grace is an amazing weapon, granting Sothis a +5 bonus to all of her stats during combat as long as her HP is above 50% in addition to granting her immunity to dragon effective damage.
Armored
Winter Sothis benefits greatly from being an Armored unit, as it gives her increased BST in addition to powerful armor exclusive skills such as Special Fighter.
Weaknesses
Armor Effective Damage
Winter Sothis’s only notable flaw is her weakness to armor effective weaponry, making her matchup against foes wielding armor effective weapons much more difficult.
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Snow's Grace | A | Fort. Def/Res 3 |
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Pivot | B | Special Fighter 3 |
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Sirius | C | Threat. Atk/Res 3 |
S | Def/Res 2 |
Want all stats in mid 40s? Well, what about all stats above 50? (When above 50% health) Well, now you can with winter Sothis. Everythings here except for distant counter.
(Needs def asset and possibly a merge depending on assets)
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Snow's Grace | A | Distant Counter |
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Pivot | B | Special Fighter 3 |
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Sirius | C | Threat. Atk/Res 3 |
S | Armored Boots |
"Hey, isn't that just her base kit?"
Yes, and it is glorious.
Winter Sothis' whole shtick is that she wants to stay high health and repeatedly destroy everything against her, and her base kit does it well.
Having a bane in Speed may seem weird, but because her speed is already ridiculous, at some point it becomes too much, and although Sirius wants more of it, your other stats are just more important.
You want more bulk to survive better, you want more attack to deal more damage, and your HP is your life line.
Distant Counter is essential, and Special Fighter is designed to help Sirius activate as often as possible.
Threaten Atk/Res is good for weakening threats so you can swoop in and teach em a lesson.
Armored Boots is amazing for Sothis because instead of needing another armored unit around, you can just run around at max HP, destroying everyone around you.
The point of this build is to use Sirius to stay high HP while moving around with your armored boots. Completely self sustainable. Take advantage of support skills like Robin's Tactical Bolt refine and other skills and you've got yourself a monster.
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Snow's Grace | A | Distant Counter |
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Swap | B | Special Fighter 3 |
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Sirius | C | Armor March 3 |
S | Steady Stance 3 |
The build is pretty self explanatory. Keep her weapon, her special, and her A and B slots. Sothis is pretty well perfect as is, but in order to make her a one unit wrecking machine, give her Armour March to give her that extra mobility; you could give her pivot for an assist, but I find swap to be the best for her. Finally, steady stance in the S slot so that she can be a compete tank. Any stat would be a good increase for the boon, but the speed boon is of the greatest advantage for a few reasons: 1)It increases the damage of her special, therefore increasing her overall power 2)This bumps her up to 52 spd without merges, dragonflowers, or any other assistance. Good luck trying to stop her from doubling and destroying you!
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Snow's Grace | A | Fort. Def/Res 3 |
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Pivot | B | Def/Res Link 3 |
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Luna | C | Armor March 3 |
S | HP/Atk 2 |
This build focuses on making Winter Sothis both defensive in Res and Def without too much drawback while supporting armor teams. The bulkier side of things because Sothis can retain decently high speeds while being tanky enough to bulk hits The C slot can also be of your choice as well. The Seal spot needs a Hp/Atk 2 to utilize her weapon while retaining good enough attack to deal damage.
For Stats:
41 HP Bane
51 ATK
41 SPD
33 DEF Boon
35 RES
"Skills Equipped" (no buffs from rally, hone, etc)
45 HP
51 Atk
44 SPD
39 Def
41 Res
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Restricted to melee units.
Unlocks at 5 ★ |
300 | A |
![]() Only inheritable by armor units.
Unlocks at 1 ★ |
60 | B |
![]() Only inheritable by armor units.
Unlocks at 2 ★ |
120 | B |
![]() Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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