- Default
- Attack
- Special
- Injured




Winter Sothis - Silver Specter |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 4 | 7 | 7 | 8 |
Middle | 18 | 5 | 8 | 8 | 9 |
High | 19 | 6 | 9 | 9 | 10 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 32 | 37 | 26 | 32 |
Middle | 44 | 35 | 41 | 30 | 35 |
High | 47 | 39 | 44 | 33 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Merry Swissmas Everybody! (Enemy Phase)
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Snow's Grace | A | Distant Counter |
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Positional Assist | B | Slick Fighter 3 Alternate: Special Fighter 3 |
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Sirius | C | Pulse Smoke 3 |
IVs | +SPD or +ATK or +RES | S | Mystic Boost 3 Alternate: Spd/Res Solo 3 |
Weapon: Snow’s Grace
Assist: Positional Assist
Special: Sirius
Passive A: Distant Counter
Passive B: Crafty Fighter / Slick Fighter / Special Fighter
Passive C: Pulse Smoke / Preference
Sacred Seal: Mystic Boost / Spd/Res Solo / Swift Stance / Distant Def
- Winter Sothis is an excellent Superunit in Aether Raids thanks to her solid statline and great exclusive skills, although she must be wary of the many powerful/irritating red units that litter AR-D teams(In particular Legendary Sigurd gives her nightmares)
- Sothis’s weapon of choice is her exclusive Snow’s Grace, giving her a hefty stat bonus for existing above 50% HP and nullifying dragon effective weaponry. A bit basic, but still a decent weapon overall.
- Sirius is essentially a Noontime that does decent damage on top of the healing while retaining Noontime’s low cooldown, giving her good damage output on top of the added staying power.
- Distant Counter is a no-brainer for most superunits, since nobody wants to become target practice for the glut of ranged nukes that plague Aether Raids.
- Sothis can make excellent use of Crafty Fighter to negate Impact effects thanks to her high Speed, and the Guard effect is also very useful to prevent foes from triggering their specials. Special Fighter trades the benefit of negating Impact effects for being able to instantly retaliate with Sirius when hit. Slick Fighter allows Winter Sothis to cosplay as Idunn and completely ignore debuffs, which can come in handy when dealing with Panic and Sabotage skills.
- Pulse Smoke gives Sothis another layer of protection against enemy specials, but this can be swapped as needed(or as budget demands)
- Mystic Boost gives Winter Sothis another healing source while negating adaptive damage and Wrathful Staff, although Mystic Boost’s main perk is it’s added healing. Otherwise, typical stat seals like Spd/Res Solo and Swift Stance will get the job done.
Santa Sothis Saves The Earth (Far Save)
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Snow's Grace | A | Distant Counter |
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Positional Assist | B | Special Fighter 3 |
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Sirius | C | A/R Far Save 3 |
IVs | +ATK or +SPD | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
Weapon: Snow’s Grace
Assist: Positional Assist
Special: Sirius
Passive A: Distant Counter
Passive B: Special Fighter
Passive C: A/R Far Save
Sacred Seal: Mirror Stance / Mystic Boost
- Sothis’s decent Resistance lends itself well to a Far Save build, especially since Sothis can activate Sirius instantly after being attacked with the aid of Special Fighter, letting her KO many ranged units in a single hit while keeping herself healthy.
- Snow’s Grace remains Sothis’s weapon of choice as it greatly improves her matchup against Dragon effective weaponry while giving her a hefty stat bonus.
- A/R Far Save is the basis for this build as it lets Sothis take on Ranged foes in the place of allies within 2 spaces, and gives her a bonus to Attack and Resistance when this effect triggers(As if she needs it). This means that Sothis can effectively shield her allies from all ranged enemies until she’s KO’d which makes her a great compliment to units who otherwise struggle to fight mages.
- The usual defensive seals(Mystic Boost, Mirror Stance, Etc) are all a good fit for Sothis’s seal slot, be it for extra stats or additional healing.
Strengths
Great exclusive skills
While not outstanding compared to the insanity of some more recent units(Fallen Edel says hi) Snow’s Grace is still a respectable weapon, giving Sothis a hefty bonus to her statline for existing above 50% HP while negating her weakness to dragon effective weaponry, improving her thrasir matchup greatly when combined with her high Speed(a common thorn in the side for many other dragons). Sirius is also a great Special, giving her the added staying power of a healing special without hampering her damage output or saddling her with an incredibly long cooldown.
Statline
Winter Sothis’s statline is quite solid, and in particular her high Speed and high Resistance give her decent matchups against many commonplace mages in AR.
Weaknesses
Middling Defense
Sothis’s Middle of the road Defense combined with her Green color make her extremely vulnerable to Legendary Sigurd and other sword cavaliers, which hamper her effectiveness as a superunit due to how commonly these units are seen on AR Defense teams.
Armor effective weaponry
Units with effective weapons will almost certainly dish out heavy damage to Sothis even if they don’t KO her outright, although armor effectiveness is relatively uncommon in AR outside of exclusive weapons.
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Snow's Grace | A | Fort. Def/Res 3 |
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Pivot | B | Special Fighter 3 |
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Sirius | C | Threat. Atk/Res 3 |
S | Def/Res 2 |
Want all stats in mid 40s? Well, what about all stats above 50? (When above 50% health) Well, now you can with winter Sothis. Everythings here except for distant counter.
(Needs def asset and possibly a merge depending on assets)
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Snow's Grace | A | Distant Counter |
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Pivot | B | Special Fighter 3 |
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Sirius | C | Threat. Atk/Res 3 |
S | Armored Boots |
"Hey, isn't that just her base kit?"
Yes, and it is glorious.
Winter Sothis' whole shtick is that she wants to stay high health and repeatedly destroy everything against her, and her base kit does it well.
Having a bane in Speed may seem weird, but because her speed is already ridiculous, at some point it becomes too much, and although Sirius wants more of it, your other stats are just more important.
You want more bulk to survive better, you want more attack to deal more damage, and your HP is your life line.
Distant Counter is essential, and Special Fighter is designed to help Sirius activate as often as possible.
Threaten Atk/Res is good for weakening threats so you can swoop in and teach em a lesson.
Armored Boots is amazing for Sothis because instead of needing another armored unit around, you can just run around at max HP, destroying everyone around you.
The point of this build is to use Sirius to stay high HP while moving around with your armored boots. Completely self sustainable. Take advantage of support skills like Robin's Tactical Bolt refine and other skills and you've got yourself a monster.
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Snow's Grace | A | Distant Counter |
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Swap | B | Special Fighter 3 |
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Sirius | C | Armor March 3 |
S | Steady Stance 3 |
The build is pretty self explanatory. Keep her weapon, her special, and her A and B slots. Sothis is pretty well perfect as is, but in order to make her a one unit wrecking machine, give her Armour March to give her that extra mobility; you could give her pivot for an assist, but I find swap to be the best for her. Finally, steady stance in the S slot so that she can be a compete tank. Any stat would be a good increase for the boon, but the speed boon is of the greatest advantage for a few reasons: 1)It increases the damage of her special, therefore increasing her overall power 2)This bumps her up to 52 spd without merges, dragonflowers, or any other assistance. Good luck trying to stop her from doubling and destroying you!
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Snow's Grace | A | Fort. Def/Res 3 |
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Pivot | B | Def/Res Link 3 |
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Luna | C | Armor March 3 |
S | HP/Atk 2 |
This build focuses on making Winter Sothis both defensive in Res and Def without too much drawback while supporting armor teams. The bulkier side of things because Sothis can retain decently high speeds while being tanky enough to bulk hits The C slot can also be of your choice as well. The Seal spot needs a Hp/Atk 2 to utilize her weapon while retaining good enough attack to deal damage.
For Stats:
41 HP Bane
51 ATK
41 SPD
33 DEF Boon
35 RES
"Skills Equipped" (no buffs from rally, hone, etc)
45 HP
51 Atk
44 SPD
39 Def
41 Res
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Restricted to melee units.
Unlocks at 5 ★ |
300 | A |
![]() Only inheritable by armor units.
Unlocks at 1 ★ |
60 | B |
![]() Only inheritable by armor units.
Unlocks at 2 ★ |
120 | B |
![]() Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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