- Default
- Attack
- Special
- Injured




Sothis - Girl on the Throne |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 5 | 8 | 5 | 2 |
Middle | 17 | 6 | 9 | 6 | 3 |
High | 18 | 7 | 10 | 7 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 31 | 36 | 29 | 24 |
Middle | 41 | 34 | 39 | 32 | 27 |
High | 44 | 37 | 43 | 35 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+SPD: An asset in Speed is highly coveted for Sothis. Not only does it allow her to better perform and avoid follow-up attacks, it also adds to the damage of her unique Speed-scaling Special, Sirius. Furthermore, it grants a +4 boost rather than the standard +3.
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+ATK: Attack is another solid choice of asset, as it boosts Sothis’ raw damage. This is particularly useful against slower opponents with higher bulk.
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+DEF/RES: One can also choose to expand on Sothis’ solid overall bulk by taking an asset in either Defense or Resistance.
Flaws
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-HP: Although it doesn’t do Sothis well to drop her overall bulk, a flaw in HP takes away from her overall performance the least and can potentially help with the activation of HP-reliant skills such as Wrath.
Skill Sets
High Noon (Enemy Phase Focus)
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Sublime Surge | A | Bonus Doubler 3 Alternate: Distant Def 4 |
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Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
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Sirius | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | S | Quick Riposte 3 Alternate: Distant Def 3 |
Preferred IV: +ATK or +SPD or +DEF or +RES / -HP
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Thanks to her exceptionally balanced statline, Sothis can perform well with a variety of different assets when taking on an Enemy Phase-centric playstyle.
Weapon: Sublime Surge
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In addition to the standard Distant Counter and adaptive damage, Sublime Surge nullifies any form of dragon-effective damage.
Assist: Reposition / Flexible
Special: Sirius
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With a low cooldown allowing for frequent activation, damage that scales from Sothis’ fantastic Speed, and self-sustaining healing, Sirius is an incredible Special that shines with this playstyle.
Passive A: Bonus Doubler / Distant Def / Stance Skills / Breath Skills
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Making use of all her stats makes Bonus Doubler the perfect choice of A skill on Sothis, as it doubles the effect of any visible buffs that she receives. This is especially effective when building a team around her.
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Not only does Distant Def provide a boost to Sothis’ Def/Res when initiated on by a ranged opponent, it further reduces their potential damage by nullifying any visible buffs they may have.
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Similarly, Stance skills such as Steady Stance and Warding Stance also grant a significant boost to Sothis’ defensive stats during the Enemy Phase as well as the Guard effect, preventing opponents from activating their Specials.
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Finally, Breath Skills such as Fierce Breath and Steady Breath grant Sothis a moderate stat boost when initiated on as well as accelerating the cooldown of her Special, allowing her to activate it with every retaliation.
Passive B: Null Follow-up / Null C-Disrupt / Wrath / Guard
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Null Follow-up is a strong anti-meta skill that one can take in order to disable any form of foe’s automatic follow-up attacks as well as anything that may prevent them. This includes skills such as Bold Fighter, Wary Fighter, Quick Riposte, as well as many unique weapons. This makes any form of doubling rely solely on the Speed stat.
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Null C-Disrupt is another highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack such as Firesweep weapon users and Dazzling Staff healers.
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Sothis’ native Wrath makes for another very strong option by granting her +10 damage upon Special activation when her HP is dropped below 75%.
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If Sothis is not already making use of a Stance skill, Guard makes for a solid choice of B skill to prevent opponents from activating their Special.
Passive C: Pulse Smoke / Atk Smoke / Time Pulse / Flexible
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Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special. However, a simple stat debuffer such as Atk Smoke also does well to accomplish this.
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Time Pulse can make for an interesting option by reducing the charge on Sirius at the start of every turn if it is on full cooldown. Since this reduces the charge to 1, Sothis will be able to activate her Special on her initial counterattack.
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The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Quick Riposte / Distant Def / Close Def / Atk Smoke
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Quick Riposte is very important in securing kills against opponents that Sothis cannot outspeed, as it guarantees her follow-up attack during the Enemy Phase.
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Both Distant Defense and Close Defense also make for great Sacred Seal options as they reduce the damage taken from ranged and melee opponents respectively when initiated on.
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If not already being utilized in the C slot, Atk Smoke can also be run in the Sacred Seal slot.
It’s time to stop (Offensive Focus)
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Sublime Surge | A | Sturdy Impact Alternate: Atk/Spd Solo 3 |
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Sirius | C | Time's Pulse 3 Alternate: Odd Spd Wave 3 |
IVs | S | Darting Blow 3 Alternate: Flashing Blade 3 |
Preferred IV: +ATK or +SPD / -HP
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This set aims to take more of an offensive approach, making key stats such as Attack and Speed the most desirable assets for Sothis to take.
Weapon: Sublime Surge
Assist: Reposition / Flexible
Special: Sirius
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Sirius remains a strong choice thanks to short cooldown and Speed-scaling damage. Additionally, the self-healing aspect can allow for continuous rounds of combat without the need for Desperation.
Passive A: Sturdy Impact / Swift Sparrow / Atk/Spd Solo
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Impact Skills such as Sturdy Impact are phenomenal Player Phase skills and the best option for Sothis’ A slot. Not only does it grant her a sizable boost to her Attack as well as an obscene boost to her Defense when initiating, but it also prevents her opponent from making any kind of follow-up attack. This includes enemies with higher Speed as well as those that run skills such as Quick Riposte and Vengeful Fighter.
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At its maximum level, Swift Sparrow grants Sothis the overall strongest boost to her offensive stats with a whopping +6 Attack and +7 Speed on initiation.
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If the former skills are unavailable, Sothis’ native Atk/Spd solo makes for a perfectly serviceable A slot option by giving a solid boost to her offensive stats when not adjacent to any teammates.
Passive B: Wrath / Chill Skills / Desperation
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Wrath once again makes for a very strong offensive option thanks to the bonus damage it provides on Special activation when Sothis is dropped below 75% HP.
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Chill skills such as Chill Spd and Chill Def also make for a great choice, as their debuff support allows Sothis and her teammates to do more damage against the affected target.
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While not necessarily mandatory, Desperation can better help Sothis survive multiple rounds of combat by allowing her to double her opponent without the need to take a counterattack when below 75% HP.
Passive C: Time Pulse / Spd Wave / Flexible
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Odd/Even Spd Wave is another great choice of C skill, as it grants Sothis as well as any adjacent allies an automatic +6 Spd buff at the start of every other turn.
Sacred Seal: Darting Blow / Flashing Blade
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Further complimenting this offensive playstyle, Darting Blow makes for a great choice of Sacred Seal thanks to the significant Speed boost it provides.
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Flashing Blade is another great choice of Sacred Seal with this set thanks to the Special cooldown acceleration it provides, particularly when using Specials with a cooldown of 2 such as Sirius.
Introduction
Sothis is more than the typical dragon with a bloated statline that one might expect from a mythic hero. While her overall bulk is solid and her offensive stats are fantastic (especially Speed with a standout base value of 39), what truly makes Sothis unique are her personal skills.
Sublime Surge is a stellar weapon. In addition to the typical Distant Counter coupled with adaptive damage, it goes a step further by adding on an additional effect that nullifies any form of effective damage against dragon units. This removes the biggest problem Sothis could have due to her class-type. Her unique Special, Sirius, also sets her apart. Not only does it scale damage based on Sothis’ already exceptional base Speed, it also carries the effect of Noontime, healing back 30% of damage dealt. With all of this under a cooldown of only 2, Sothis can frequently activate Sirius for significant damage and self-sustain. This can benefit both an offensive and defensive playstyle.
The biggest fundamental problem troubling Sothis as a unit isn’t her stats or her skills but rather her status as a mythic hero. Due to being a defensive mythic hero, Sothis only provides benefits for Aether Raids defense and won’t be able to make use of her stats and skills on Aether Raids offense without taking a hit in points.
Looking past that, Sothis is a top tier unit with no real significant weakness. With an exceptional statline, immunity to dragon effective damage, and fantastic personal skills, Sothis is one of the strongest and most dynamic units around.
Strengths
Incredible Speed
Sothis’ extraordinary 39 base Speed makes her highly proficient in both performing and avoiding follow-up attacks.
Sublime Surge
In addition to Distant Counter, Sublime Surge has the dragon effect of targeting the lower of Def and Res against ranged opponents while also nullifying any form of dragon-effective damage against Sothis.
Sirius
By scaling damage based on Sothis’ Speed and healing 30% of damage dealt, Sirius provides both power and self-sustain for Sothis during combat.
Weaknesses
Defensive Mythic Hero
Sothis can’t make use of any of her strengths on Aether Raids offense without receiving a score penalty due to her status as a defensive mythic hero.
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Sublime Surge | A | Fort. Def/Res 3 |
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Swap | B | Special Spiral 3 |
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Sirius | C | Pulse Smoke 3 |
S | Spd/Res Bond 3 |
(Atk boon, Spd not available but more attack will actually scale her damage higher than the Spd in this build since her damage will mostly be from her Special as opposed to a second attack)
Fortify Def/Res gives Sothis enough bulk, particularly Resistance which is much needed, that she can effectively become an omni-phase tank who can handle mages a lot better now.
Special Spiral effectively allows Sirius to be permanently ready to go after the initial engage, meaning that Speed is only necessary to enhance her Special damage and achieving doubles will likely be unnecessary.
Pulse Smoke becomes much preferable over her base alternative because it will enable her to survive even more efficiently as an omni-tank by preventing her attackers from getting off their Specials. Activate this during first player phase (hopefully activating Special Spiral too) and you will set her up for ultimate success.
The seal can pretty much be anything you need to fit her onto your team because there is nothing super essential beyond the above.
My Sothis' Stats | Merge +6 | DragonFlowers +3
HP 45 | ATK 54 | SPD 43 | DEF 40 | RES 35
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Sublime Surge | A | Warding Breath |
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Reposition | B | Special Spiral 3 |
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Sirius | C | Panic Smoke 3 |
S | Def/Res Bond 3 |
The key to this build is sothis activating Sirius upon every initiated combat. Special spiral will activate Sirius after combat. Ten upon initiation, her enemies hit will trigger -2 instead of -1 due to warding breath. Allowing sothis to activate Sirius twice in a single round of combat.
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Sublime Surge | A | Bonus Doubler 3 |
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Reposition | B | Special Spiral 3 |
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Sirius | C | Panic Smoke 3 |
S | Def/Res Bond 3 |
A focus on her defenses. Meant to be paired with lemgendary Azura, & possibly legendary eliwood as well. Special spiral used to replace effect of times pulse & wrath without the need for her to meet any conditions, but loses wrath’s +10 damage (worth while trade imo).
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Unlocks at 1 ★ |
60 | A |
![]() Unlocks at 2 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Melee, Infantry, and Armored Only
Unlocks at 3 ★ |
60 | B |
![]() Melee, Infantry, and Armored Only
Unlocks at 4 ★ |
120 | B |
![]() Melee, Infantry, and Armored Only
Unlocks at 5 ★ |
240 | B |
![]() Infantry Units Only Unlocks at 3 ★ |
60 | C |
![]() Infantry Units Only Unlocks at 4 ★ |
120 | C |
![]() Infantry Units Only Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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