Community Posts with Keyword Sothis All

Table of Contents

Tier Rating

Analysis by Naz
Sothis - Girl on the Throne


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 34
SPD 39
DEF 32
RES 27

Stat Variations

Level 1 Stat Variation
Low 16 5 8 5 2
Middle 17 6 9 6 3
High 18 7 10 7 4

Level 40 Stat Variations
Low 38 31 36 29 24
Middle 41 34 39 32 27
High 44 37 43 35 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: An asset in Speed is highly coveted for Sothis. Not only does it allow her to better perform and avoid follow-up attacks, it also adds to the damage of her unique Speed-scaling Special, Sirius. Furthermore, it grants a +4 boost rather than the standard +3. 

  • +ATK: Attack is another solid choice of asset, as it boosts Sothis’ raw damage. This is particularly useful against slower opponents with higher bulk. 

  • +DEF/RES: One can also choose to expand on Sothis’ solid overall bulk by taking an asset in either Defense or Resistance. 


  • -HP: Although it doesn’t do Sothis well to drop her overall bulk, a flaw in HP takes away from her overall performance the least and can potentially help with the activation of HP-reliant skills such as Wrath. 

Skill Sets

High Noon (Enemy Phase Focus)

Sublime Surge A Bonus Doubler 3
Alternate: Distant Def 4
Reposition B Null Follow-Up 3
Alternate: Null C-Disrupt 3
Sirius C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1805SQuick Riposte 3
Alternate: Distant Def 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +DEF or +RES / -HP

  • Thanks to her exceptionally balanced statline, Sothis can perform well with a variety of different assets when taking on an Enemy Phase-centric playstyle.

Weapon: Sublime Surge

  • In addition to the standard Distant Counter and adaptive damage, Sublime Surge nullifies any form of dragon-effective damage. 

Assist: Reposition / Flexible

Special: Sirius

  • With a low cooldown allowing for frequent activation, damage that scales from Sothis’ fantastic Speed, and self-sustaining healing, Sirius is an incredible Special that shines with this playstyle. 

Passive A: Bonus Doubler / Distant Def / Stance Skills / Breath Skills

  • Making use of all her stats makes Bonus Doubler the perfect choice of A skill on Sothis, as it doubles the effect of any visible buffs that she receives. This is especially effective when building a team around her. 

  • Not only does Distant Def provide a boost to Sothis’ Def/Res when initiated on by a ranged opponent, it further reduces their potential damage by nullifying any visible buffs they may have. 

  • Similarly, Stance skills such as Steady Stance and Warding Stance also grant a significant boost to Sothis’ defensive stats during the Enemy Phase as well as the Guard effect, preventing opponents from activating their Specials. 

  • Finally, Breath Skills such as Fierce Breath and Steady Breath grant Sothis a moderate stat boost when initiated on as well as accelerating the cooldown of her Special, allowing her to activate it with every retaliation. 

Passive B: Null Follow-up / Null C-Disrupt / Wrath / Guard

  • Null Follow-up is a strong anti-meta skill that one can take in order to disable any form of foe’s automatic follow-up attacks as well as anything that may prevent them. This includes skills such as Bold Fighter, Wary Fighter, Quick Riposte, as well as many unique weapons. This makes any form of doubling rely solely on the Speed stat.

  • Null C-Disrupt is another highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack such as Firesweep weapon users and Dazzling Staff healers.

  • Sothis’ native Wrath makes for another very strong option by granting her +10 damage upon Special activation when her HP is dropped below 75%. 

  • If Sothis is not already making use of a Stance skill, Guard makes for a solid choice of B skill to prevent opponents from activating their Special.

Passive C: Pulse Smoke / Atk Smoke / Time Pulse / Flexible  

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special. However, a simple stat debuffer such as Atk Smoke also does well to accomplish this.

  • Time Pulse can make for an interesting option by reducing the charge on Sirius at the start of every turn if it is on full cooldown. Since this reduces the charge to 1, Sothis will be able to activate her Special on her initial counterattack. 

  • The C slot can otherwise be replaced as needed to suit the team. 

Sacred Seal: Quick Riposte / Distant Def / Close Def / Atk Smoke

  • Quick Riposte is very important in securing kills against opponents that Sothis cannot outspeed, as it guarantees her follow-up attack during the Enemy Phase.

  • Both Distant Defense and Close Defense also make for great Sacred Seal options as they reduce the damage taken from ranged and melee opponents respectively when initiated on.

  • If not already being utilized in the C slot, Atk Smoke can also be run in the Sacred Seal slot.

It’s time to stop (Offensive Focus)

Sublime Surge A Sturdy Impact
Alternate: Atk/Spd Solo 3
Reposition B Wrath 3
Alternate: Desperation 3
Sirius C Time's Pulse 3
Alternate: Odd Spd Wave 3
SP1655SDarting Blow 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -HP

  • This set aims to take more of an offensive approach, making key stats such as Attack and Speed the most desirable assets for Sothis to take. 

Weapon: Sublime Surge

Assist: Reposition / Flexible

Special: Sirius 

  • Sirius remains a strong choice thanks to short cooldown and Speed-scaling damage. Additionally, the self-healing aspect can allow for continuous rounds of combat without the need for Desperation. 

Passive A: Sturdy Impact / Swift Sparrow / Atk/Spd Solo

  • Impact Skills such as Sturdy Impact are phenomenal Player Phase skills and the best option for Sothis’ A slot. Not only does it grant her a sizable boost to her Attack as well as an obscene boost to her Defense when initiating, but it also prevents her opponent from making any kind of follow-up attack. This includes enemies with higher Speed as well as those that run skills such as Quick Riposte and Vengeful Fighter.

  • At its maximum level, Swift Sparrow grants Sothis the overall strongest boost to her offensive stats with a whopping +6 Attack and +7 Speed on initiation.

  • If the former skills are unavailable, Sothis’ native Atk/Spd solo makes for a perfectly serviceable A slot option by giving a solid boost to her offensive stats when not adjacent to any teammates.  

Passive B: Wrath / Chill Skills / Desperation

  • Wrath once again makes for a very strong offensive option thanks to the bonus damage it provides on Special activation when Sothis is dropped below 75% HP. 

  • Chill skills such as Chill Spd and Chill Def also make for a great choice, as their debuff support allows Sothis and her teammates to do more damage against the affected target.

  • While not necessarily mandatory, Desperation can better help Sothis survive multiple rounds of combat by allowing her to double her opponent without the need to take a counterattack when below 75% HP. 

Passive C: Time Pulse / Spd Wave / Flexible

  • Odd/Even Spd Wave is another great choice of C skill, as it grants Sothis as well as any adjacent allies an automatic +6 Spd buff at the start of every other turn.

Sacred Seal: Darting Blow / Flashing Blade 

  • Further complimenting this offensive playstyle, Darting Blow makes for a great choice of Sacred Seal thanks to the significant Speed boost it provides.

  • Flashing Blade is another great choice of Sacred Seal with this set thanks to the Special cooldown acceleration it provides, particularly when using Specials with a cooldown of 2 such as Sirius.


Sothis is more than the typical dragon with a bloated statline that one might expect from a mythic hero. While her overall bulk is solid and her offensive stats are fantastic (especially Speed with a standout base value of 39), what truly makes Sothis unique are her personal skills. 

Sublime Surge is a stellar weapon. In addition to the typical Distant Counter coupled with adaptive damage, it goes a step further by adding on an additional effect that nullifies any form of effective damage against dragon units. This removes the biggest problem Sothis could have due to her class-type. Her unique Special, Sirius, also sets her apart. Not only does it scale damage based on Sothis’ already exceptional base Speed, it also carries the effect of Noontime, healing back 30% of damage dealt. With all of this under a cooldown of only 2, Sothis can frequently activate Sirius for significant damage and self-sustain. This can benefit both an offensive and defensive playstyle. 

The biggest fundamental problem troubling Sothis as a unit isn’t her stats or her skills but rather her status as a mythic hero. Due to being a defensive mythic hero, Sothis only provides benefits for Aether Raids defense and won’t be able to make use of her stats and skills on Aether Raids offense without taking a hit in points. 

Looking past that, Sothis is a top tier unit with no real significant weakness. With an exceptional statline, immunity to dragon effective damage, and fantastic personal skills, Sothis is one of the strongest and most dynamic units around.


Incredible Speed

Sothis’ extraordinary 39 base Speed makes her highly proficient in both performing and avoiding follow-up attacks. 

Sublime Surge

In addition to Distant Counter, Sublime Surge has the dragon effect of targeting the lower of Def and Res against ranged opponents while also nullifying any form of dragon-effective damage against Sothis.  


By scaling damage based on Sothis’ Speed and healing 30% of damage dealt, Sirius provides both power and self-sustain for Sothis during combat.


Defensive Mythic Hero 

Sothis can’t make use of any of her strengths on Aether Raids offense without receiving a score penalty due to her status as a defensive mythic hero.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Sublime SurgeNeutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
SiriusBoost damage by 30% of unit's Spd. Restores HP = 30% Of damage dealt.
Unlocks at 5 ★
Non-Inheritable skill.
500 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
Unlocks at 1 ★
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
Unlocks at 2 ★
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
Wrath 1If unit's HP ≤ 25%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
Unlocks at 3 ★
Wrath 2If unit's HP ≤ 50%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
Unlocks at 4 ★
Wrath 3If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Melee, Infantry, and Armored Only
Unlocks at 5 ★
Time's Pulse 1At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 3 ★
Time's Pulse 2At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 4 ★
Time's Pulse 3At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
Infantry Units Only
Unlocks at 5 ★

Other Info

Fire Emblem: Three Houses

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