DJMax E2-3: End of the Moonlight

Stage Themes: 

  • Title: End of the Moonlight by Forte Escape
  • Stage BGM: Blackcat by BEXTER
  • Minigame vs. Thunder: Oblivion by ESTi

Possible Drops:

 Limited Drop Locations:

Mission and Clear Conditions:

Mission: Defeat the enemy Boss

Clear Guide:

Team Recommendations: 

  •  2 Combat Echelons, Level 70+ x4 Linked
    • 1 Boss Echelon, containing either RFB, or a Hybrid AR/RF backline to handle FAIL's adds. 
  • 1 Dummy Echelon

 Clear Steps

This map is the hardest normal map, but still easily manageable. We finally get to fight Fail, who isn’t to much of a threat if you are prepared.

Turn 1


Deploy your boss killing echelon and move up one node, before deploying a Second Combat Echelon on the Command Post.

Turn 2


Move both Echelons up one node, and spawn a Dummy Echelon on HQ.

After that, swap the non-bossing Combat Echelon back onto HQ to defend it and end your turn. 

Turn 3


Move the upper Combat Echelon and Dummy Echelon up 2 tiles each, capturing the heliport.

Turn 4


Resupply and emergency repair your Combat Echelon as needed, then path to Fail on the enemy HQ.

BOSS: Fail

HP Damage Accuracy RoF Evasion Armor
38,000 26 46 45 7 0

Regular Fail is a fairly non-threatening Boss, she has a few adds during the fight, a single ‘special attack’. In reality this gives you the potential for some buffs, in the form of 2 lights on your side of the field. The Red light gives a 43% Damage Buff, and the Yellow light provides a 150% Evasion Buff. Move your tank onto the yellow light and your closest DPS onto the red light. 

Fail’s adds approach at regular intervals during the fight, instead of all at once. The means you may want a way to hit the back row to clear them out, otherwise the Strikers will deal significant extra damage to your Tank. 

Grenadiers are not recommended for this purpose, as the AoE is too small to hit the back adds. RFB or Stella can automatically dispatch the back row, although the adds are weak and will usually die from the basic attacks of your SMGs. 

While Fail can be defeated with a Level 30 3x Echelon, the fight will be very difficult. Therefore, it is recommended to train your units until you have a Level 70+ x4 Linked Combat Echelon for an easier time with this boss. The New Career Quest Rewards can help any commander reach that level easily just by clearing Chapter 5 of the main GFL story.

Writers Note: Due to the red stage background, the lights Fail creates can be a bit more difficult to see than was perhaps intended, particularly for anyone with poor color vision.

I personally could not tell the difference between the Red and Yellow lights. As a general rule, the forward column light will be the EVA-boosting one, while any light in the back two columns will be the DMG-boosting one. 

Rhythm Game vs. Thunder

Theme: Oblivion by ESTi

This extra Fail is tucked away in a pocket along the way to the enemy Command Post. Players interested in the minigame can again face her with an echelon containing Clear as described in the E1-2 page.

This initiates a rhythm minigame against Thunder after the end of your turn.

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter