Mission and Clear Conditions:
Destroy All Gustav Segments
- 3 Combat Echelons
- 1 Night AR/SMG
- 1 Anti Armor
- Duties can be filled by Gustav Killer
- 1 Gustav Killer
- 1-2 Dummies
- Varies on if a dedicated Anti-Armor team or the Gustav team is used
This time our objective is straight forwards. Destroy the Gustavs. However, to do that, we will either need to engage in battle while being fired upon by them or move some enemies about to free up the path. There is a small chance that one enemy will not want to fight, and you will need to either sit for many many turns until they do, or you will need to engage them while being shelled. As long as your Echelon has high enough initial DPS the fight isn't to bad, but if you don't make the DPS cut, the damage is significant.
The rest of the map is a fairly simple night battle, outside of the enemy difficulty. The Gustav battle blurb is repeated below for your convenience as well. These are the same three fights as 5-3 so bring the same preps and you'll be just fine.
Move the Echelon on the Command Post up one node, then deploy a Dummy Echelon on the Command Post. Repair and resupply the AR team if needed, then swap the team that can fight the Cerynitis onto the Command Post. Hopefully, they will walk into you this turn. There is a chance they do not, however.
Now rearmed, move the AR Echelon down one node, and then down-right one node.
Move the AR/SMG team to the left two nodes. They may need to do more movement but we are going to stop here for a moment to check.
If the aforementioned nodes are clear, end your turn.