Introduction

Magia Record employs a Disc-based combat system with accessory cards known as Memorias. Along with regular attacks and the special move known as Magia, combat also uses “Connect” which grants added effects that are unique to each magical girl.
Combat Discs
There are three types of discs in Magia Record:
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Accele deals damage to an enemy and increases your magia gauge
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Charge deals damage to an enemy and increases the power of the next disk
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Blast can deal damage in a vertical or horizontal line, damaging multiple targets

Each character has a total of five discs, and has at least one of each.
When battle begins, the discs of every party member are combined and shuffled, and then five discs are randomly dealt each turn. The discs show the character’s image as well as their connect gauge. The player chooses three discs for each turn of combat.

Same-Type and Puella Combos

Whenever possible, always go for a combo by selecting three of the same attack discs. Not only do combos add a charge to a character’s connect gauge for every disc they contribute, combos also give added bonuses such as:
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Accele Combos: 20 MP is granted to every member of your team
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Blast Combos: Extra damage is dealt overall
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Charge Combos: Extra charge multipliers are added
Puella Combos consists of discs of the same character, regardless of type. Extra damage is dealt overall.

Connect

Each magical girl has a connect that is unique to their personality and wish.
Once a character’s connect gauge is filled, the player can drag and drop that character’s disc onto another character, allowing them to act in their place. Not only will this help with making combos, they get added benefits as well
For example, Yachiyo’s connect grants Blast Damage Up and chance to Critical.

Status

You can view a character's status by tapping the Menu button on the upper left corner, then tapping Status. This displays what status effects are on them, both good and bad, as well as their health. Holding the icon for their Connect and Magia will reveal information in a hovering text box
You can also get to the status screen by long tapping any of the magical girls on your team.

Status Effects
There are many status effects in-game that you can inflict or be inflicted by. While many status ailments may seem the same, they actually vary according to strength.
![]() | Charm | Charmed enemies cannot take actions |
![]() | Stun | Stunned enemies cannot take actions and take increased damage from element they're weak against |
![]() | Bind | Bound enemies cannot take actions and take increased damage from element they're weak against; cannot heal |
![]() | Poison | Poisoned enemies take 5% damage per turn |
![]() | Burn | Burned enemies take 10% damage per turn and take increased damage from element they're weak against |
![]() | Curse | Cursed enemies take 15% damage per turn and take increased damage from element they're weak against; cannot heal |
![]() | Fog | Enemies in Fog have a 25% chance to miss. |
![]() | Blind | Blinded Enemies have a 35% chance to miss and take increased damage from element they're weak against |
![]() | Bewitch | Bewitched Enemies have a 50% chance to miss and take increased damage from element they're weak against; cannot heal |
There are many more different kinds of status effects out there!
Every effect has a specific icon for it that shows above your unit's head that indicates what you're affected by.
We'll go into those in more detail in a future guide.

Magia
When a magical girl’s MP gauge is filled to 100 MP, they are then able to perform a Magia attack, their strongest natural ability.
Each magia is also unique and no two are alike. Some Magias hit only one target whereas others hit everything on the field. Click on the Magia button to the left and touch the character’s Magia disc to use it in battle.


Doppel

A Doppel is the embodiment of a magical girl’s witch form. Not all characters have a Doppel and there are certain requirements to unlocking this ability. Once a characters gauge is filled to 200 MP, their Magia disc is then replaced by a Doppel disc.

Memorias

Memorias are accessory cards that can be equipped. There are two kinds:
- Passive (Ability) Memoria
- Active (Skill) Memorias
Up to two of each can be equipped.
To use an active memoria, click on "Skills" to the right of your disc pool and then click on the icon beneath the magical girl’s picture. Active memorias have a cooldown rate so use them wisely.
To learn more about Memorias, read the Memoria Guide here.
Elemental Advantage

Each magical girl has an elemental attribute that has both advantages and disadvantages.
- The Nature Elements follow the usual order: Water beats Fire, Fire beats Forest, Forest beats Water
- Light and Dark are both strong and weak against each other but are neutral when it comes to the other elements.
- There is also Void, but that won’t appear until much later.






Auto Battle

For any battle you've already cleared and wish to play again, you can tap the Menu button on the upper left corner. Not only will this display information on the Missions for the stage, there is also an Auto Settings button that lets you adjust the AI's settings. Magia cutscenes can be disabled and you can adjust whether Magia, Connect, or Skills are used immediately, saved until the last wave, or disabled.
This can be especially useful when farming for materials. And the settings will carry over to every other battle.
