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Analysis by sondenise

Introduction

A Magical Girl who attempts to express themes that lie in the foundation of humanity in her artwork. In order to obtain the energy she needs, she warms freezing people, then takes their lives as compensation. At the same time, she creates death masks of her victims as just another creative outlet.

Stats

HP 5045
ATK 2206
DEF 1556
HP 18686
ATK 7769
DEF 5520
HP 5714
ATK 2510
DEF 1762
HP 23541
ATK 9814
DEF 6942

Connect

Buffs target Attack by 35% . (1 turns)
100% Chance to Apply Curse to target attacks. Cursed enemies takes 15% damage per turn and take increased damage from element they're weak against; cannot heal. (1 turns)
35% Chance to Apply Stun to target attacks. Stunned enemies cannot take actions and take increased damage from element they're weak against. (1 turns)
Buffs target Attack by 40% . (1 turns)
100% Chance to Apply Curse to target attacks. Cursed enemies takes 15% damage per turn and take increased damage from element they're weak against; cannot heal. (1 turns)
50% Chance to Apply Stun to target attacks. Stunned enemies cannot take actions and take increased damage from element they're weak against. (1 turns)

Magia

Deals 350% damage (+10% per magia level) to all enemies.
Buffs all allies Debuff Resist by 25% (+2.5%) (3 turns).
47.5% chance to Bewitch all enemies (1 turns). Bewitched enemies have a 50% (+0% per magia level) chance to miss and take increased damage from element they're weak against; cannot recovery HP.
Reduces Defense by 50% (+0% per magia level) (1 turns).
Deals 370% damage (+10% per magia level) to all enemies.
Buffs all allies Debuff Resist by 30% (+2.5%) (3 turns).
Bewitch all enemies (1 turns). Bewitched enemies have a 50% (+0% per magia level) chance to miss and take increased damage from element they're weak against; cannot recovery HP.
Reduces Defense by 50% (+0% per magia level) (1 turns).

Doppel

Click here to reveal

Feature: Piping Bag

Doppel: Deals 924% damage to all enemies.
Buffs all allies Debuff Resist by 40% (+3%) (3 turns).
Bewitch all enemies (1 turns). Bewitched enemies have a 50% chance to miss and take increased damage from element they're weak against; cannot recovery HP.
Reduces Defense by 50% (1 turns).
Draft & Supervision: Idea/Supervision: Gekidan InuCurry (Doroinu)
Doppel Detail (May Contain Spoiler)

Awakening

1st Awakening Items and Buffs
Rainbow Orb
x3
+8% ATK
Forest Orb+
x12
+4% DEF
Forest Orb++
x6
+5% HP
Nanny's Grip
x8
+4% Accele
AI Code
x6
+8% Blast
Saintly Fuzzball
x12
+4% Charge
Final Awakening Items and Buffs
Rainbow Orb
x3
+9% ATK
Forest Orb+
x15
+5% DEF
Forest Orb++
x10
+6% HP
Curator's Hood
x10
+5% Accele
Speaker's Bell
x8
+9% Blast
Mascot's Mane
x15
+5% Charge

Enhance Magia to

Personal Memoria

Table of Contents

Analysis

Henshin Transformation Video

PvE Stories Pros and Cons

Powerful Grass Unit

Holy Alina is an amped up version of her vanilla self. With stats that are tweaked to up her offensive capabilities, she's also the only blast gorilla of the grass units.

Strong Connect

Her connect inflicts curse guaranteed, allowing you to deal more damage to the enemy (provided they're water types) and preventing them from healing. With the chance to stun, PvE bosses should fall with ease.

Dicey Magia

As powerful as her magia is, it also has the undesirable effect of lowering Holy Alina's defense by half. It's best to use Holy Alina as a DPS rather than as a magia unit. With triple blast discs however, it's very unlikely you'll be using her magia to begin with.

Glass Cannon

Despite sporting slightly more HP and slightly more attack than her vanilla counterpart, Holy Alina also has slightly less defense as the trade off. Make sure you have several slots on her or a defensive unit that can protect her or she won't last too long in battle.

PvP Mirrors Pros and Cons

Best Grass Unit by Far

Holy Alina is amongst the best of the grass units with high attack, triple blast discs and status effects that can really pack a punch. She'll cleave through all the water units that run rampant in Mirrors like they're made of paper.

Connect Can Be Unreliable

Although the increased attack and guaranteed curse is nice, the fact that her stun isn't guaranteed can be a double-edged sword. If the entire team isn't stunned, then you risk the chance of the enemy team pulling off a puella combo with a guaranteed connect on the next turn unless you wipe the entire team out that turn.

Memoria Recommendations

Onward to the Light!
I Made Friends!

Holy Alina is best used as a DPS, so increase her damage output and take advantage of her triple blast discs and high attack stats. 

In-Game Sprite

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Costumes