Oh, fortune hasn’t favored you in Mirrors matches, and you want me to explain how to build a more effective team in detail?
Keep working your poor Coordinator like this, and you’ll wear her out entirely…
But I suppose I did promise to explain these things to you before.
Thus, the Coordinator will try her best to explain!
One important thing to note before we start, which is relevant to all later sections of this guide, is that what matters most in Mirrors is speed.
The faster you end a fight, the more bonus points you get.
In addition to this, you get bonus points for up to the first 3 Connects you manage to pull of in a fight.
Now that those basic bonus rules are out of the way, let’s get to the guide itself.
Memoria Slots, Memoria, and AI Targeting Behavior
This AI prioritizes whoever it will deal the most damage to, in almost every case. Rare exceptions include when the opponent sees that it can take out one of your megucas easily, even with neutral or resisted damage.
How the AI chooses the most damage is both through type advantage, if available, and lowest Defense. This last part is important, as it is greatly affected by memoria, specifically by the passive stat Skill Memoria generally have on them.
Currently, there is no way to start out with one of these effects, but eventually, there may be, so these are currently an option, or a threat, only a few turns into a battle.
Disc Types in Team Composition
Next there would be the teams more focused on certain Disc types...but since I’m getting tired, I’ll have some other people explain them to you instead, and take a break myself!
Simple and to the point, just the way I like it.
Thank you, Sakura-san, and goodbye!
And indeed, here come the next ones, right on time! Come right on in!
Hi Mitama, we’re here! You needed us for something?
The main point to remember about Charge-focused Mirrors teams is...it’s better to use other types of teams. Charge stacks are less effective in Mirrors to begin with, and you’ll likely be just as slow or slower than an Accel team to boot, so there is no real merit to using a Charge-focused team.
Team Size and How It Determines What You Do
Five Girl Team
Coordinator, I’m here! You needed something from me?
Four Girl Team
And it seems I should be off...a troublesome person looks to be next.
Three Girl Team or The Trio
And even using Attribute Delta if you have multiple girls of the same element to benefit from the boost, you can limit Blast attacks to only hitting two girls, and even then only if they are vertical Blast attacks.
That was not something one should do if they want their reputation to stay intact, indeed…
What, she’s sleeping?!
She asks us to come over and help, and then we find her asleep?
How on earth does she expect us to help with anything like this…
There’s a paper here on the table that seems to have some kind of instructions…
Oh? Let me see.
So she wants us to showcase how a duo team works for those who want to use one in Mirrors matches?
Well, it seems simple enough, right, Masara?
And the Coordinator doesn’t seem like she would be good at explaining how to fight in the first place, having no real first-hand experience herself…
Then I guess we can take care of it! You’re okay with that, right?
Well then, let’s get started!
A duo team is the fastest and least complicated team type you can make with any two Attack-oriented characters in Mirrors!
Wait...doesn’t this seem a bit different from how we fight? I wonder why she asked the two of us to talk about this kind of team...lack of other available duos, maybe?
Anyway...this team size has guaranteed access to a Connect from turn 2 onwards, thus providing them with a lot of power, and very reliably!
Puella combos are also nearly guaranteed alongside those Connects, so they carry a lot of power!
In return for these nearly guaranteed effects however, this team has a fairly low amount of health, and if one of your girls get taken out of the fight before you’ve used any Connects, you’ve likely lost the match.
Thus, this team requires more unlocked Memoria slots, and thus defense and health gained from them, to survive long enough to take out the opposing team. It is possible with fewer Memoria slots to pull it off, but you may need to select your target opponents very carefully in that case.
Generally powerful Connects are more important for this team than Disc types. Particularly strong ones are what lead this kind of team to victory!
Oh, there seems to be a comment here from Mitama as well…
“Apparently it seems Oriko saw a great threat to herself, and many others in the future, in the form of some French maiden and a Goddess teaming up”?
Apparently Oriko is someone who can see something about the future then? I see…
Well, that seems like something we need to watch out for too...sounds like powerful opponents, with how she says it…
Well, I guess that’s all she asked us to talk about, so I guess we’ll be off.
Oh, what’s this written in the corner of the front? “A free tuning session for anyone who helped make this guide!"
...Well, I sure hope everyone else who helped here noticed this. It’s not every day she gives out something nice for so little help…
Well, she’s not awake yet, so I guess that’ll have to wait till another time anyway. Later, Coordinator!
Oh...she’s asleep in the other room …I suppose that means I need to be quieter than that…
I am also one of the few ones who can still get use out of the Brave Echelon formation, due to the increase to both Atk and more importantly Def for a Flame girl, to better survive that first crucial turn.
What was that terrible dream just now about me being involved in this Solo Mirrors nonsense as well eventually? ...I have a bad feeling about this...this is going to be painful, isn’t it...
Wait, who is hurting you?! I’ll take care of them if you need me to! Just say the word…
No...in this case, I feel it’s probably nothing you can help with...yet...I am sorry…