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Tapu Fini Raid Trio Guide

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Tier 5 Raid Boss Guides
Tapu-Fini
Difficulty:

Doable at trainer level 30 with optimized counters or weather boost

HP15,000 ATK149.30 DEF198.10
CP Range
Lvl 20 1556 - 1632 Lvl 25 1946 - 2041

Notable Weather

Boosts Boss's Moves Boosts Counters' Moves
Snow, Rain, Cloudy Sunny / Clear, Rain, Partly Cloudy

Fast Move Difficulty

Move Difficulty
Water Gun Easy
Hidden Power (Fighting) Intermediate

Charge Move Difficulty

Move Difficulty
Surf Challenging
Ice Beam Challenging
Moonblast Easy
Hydro Pump Intermediate

Overview

Tapu Fini is pretty bulky, and has a typing that can be pretty awkward to counter overall. Water/Fairy is very well known for PvPers in particular, but we fortunately have a few great types to draw from. While Tapy Fini doesn't have a high Attack stat, it has a number of good attacks and counter-coverage that can make it pretty annoying for an unprepared raid-team, so keep an eye on the recommended team that the game shows you at the start of the raid, and build your real team accordingly.

A duo is actually possible on this raid, but our guide will primarily focus on the more realistic trio.

Approach

Team composition

  • A number of Mega Evolutions have strong utility for this raid, and should generally be front-loaded for maximum effectiveness. 

    • Try to match the typing of your Mega to the starting-lineup of your raid group for maximum effectiveness.

  • Grass Types tend to have the highest overall average performance, while Electric Types generally have the higher DPS and less to fear weakness-wise. Poison Types tend to fall short unless Mega Gengar is on the field.

  • One very viable strategy is to have all players create parties consisting of nothing but complimentary Mega Evolutions, and simply revive/re-enter when they drop. This setup can result in very quick clear-times, especially under beneficial weather, but is a bit more resource intensive.

Battling strategy

  • If possible, try to get your raid group to build their teams around any mega Evolutions that they may have available, and try to stagger them and sync up types for maximum performance.
  • Dodging is largely dependent on what you're using. Moonblast should definitely be dodged in most cases, Surf and Ice beam depend on how likely they are to KO, and while Hydro Pump is notoriously hard to dodge, it's generally worth attempting due to its high damage output.
    • When dodging, weigh your Pokemon's current energy Vs. their HP. If they have low HP but are close to a charged move, then try to dodge. If they're low HP and low energy, then it might be better to let them faint instead of wasting time on fast moves that will never see a payoff.
  • Remember that Hidden Power is always Fighting Type when used by a raid boss.

Note on Viable Levels:

These numbers are generalized estimates for this run, rounded up to the nearest multiple of 5. While it's always better to bring something higher level, this is an approximate level where the DPS of the Pokemon in question becomes high enough to successfully beat the clock with the number of players outlined in this guide under neutral weather conditions and without additional boosts. Variables such as needing to re-lobby sooner than expected can hurt the viability of these levels in practice.

Best Raid Boss Counters

Mega Evolution Counters

Mega Gengar Mega Gengar
Fast MoveCharge MoveRating

Behold, one of the only really good Poison Types! Mega Gengar is the master of the short-player run, as it has huge DPS, and can also receive boosts from other Mega Gengar on the field in order to create a feedback-loop of damage. It's especially good against the Hidden Power/Moonblast set, as Hidden Power is always Fighting Type on raid bosses, which Mega Gengar triple-resists. 

For larger groups, it's still great for personal damage, but it's also less useful for the team as Poison Types aren't generally the best. Still, it's great if you want to aim for the personal damage award! 

For smaller groups, this is the pick for the "single Mega raid team" outlined above, as just bringing Mega Gengar and reviving it while boosting and being boosted by other players' Mega Gengar can result in obscenely high average DPS.

  • Viable Level: 20
Mega Manectric Mega Manectric
Fast MoveCharge MoveRating

Mega Manectric is very fast, hitting extremely high numbers and providing a very valuable Electric Type damage boost. A lot of teams will really appreciate having Mega Manectric on the team, as most of the top DPS counters are Electric Types themselves. It also doesn't have any weaknesses in this raid so it's a pretty safe and reliable choice.

  • Viable Level: 20
Mega Mega Beedrill
Fast MoveCharge MoveRating

The original budget Mega Evolution can really shine here, even keeping pace with the absolutely stellar Mega Gengar due to the fact that it has a Poison Type Fast Move, and it can even provide boosts to mega Gengar's Sludge Bomb too. It also has a fairly similar level of resistance to the Hidden Power/Moonblast set, making it surprisingly bulky against these moves. Its low base Mega Evolution cost makes it a great choice for players on a Mega budget as well, with the only real drawback being the previously mentioned issue with Poison's lackluster average performance here.

  • Viable Level: 20
Mega Venu Mega Venusaur
Fast MoveCharge MoveRating

In general, Mega Venusaur is the tank counter for this raid. It boosts two useful types, hits really hard, resists the majority of Tapu Fini's moveset, and has great staying power due to its high base bulk. If you can sync up Mega Venusaur with your raid group's Grass and/or Poison Types, then the damage boost is going to be significant to say the least. Just be aware of the fact that Mega Venusaur kinda' needs Frenzy Plant to excel and watch out for Ice Beam and you're golden.

  • Viable level: 25
Mega Ampharos Mega Ampharos
Fast MoveCharge MoveRating

Mega Ampharos may seem like the black-sheep of the Electric Type family when compared to Mega Manectirc, but it actually has a few genuine advantages over the competition. In particular, its typing gives it a resistance to Water Type moves, so it has the potential to stay on the field a lot longer and spread its valuable Mega Boost to its teammates. However, it's also weak to Ice and Fairy Type moves, so it's a good but situational choice. Still, if your Ampharos is ready for its free Mega Evolution, then it's definitely worth considering!

  • Viable Level: 30

Supreme Counters

ShadowElectivire Shadow Electivire
Fast MoveCharge MoveRating

Shadow Electivire has huge DPS on its side, making it an outstanding Pokemon for getting ahead of the clock in this raid. It also has no weaknesses, so it's a universal pick that can be thrown in against literally any moveset without breaking a sweat. Just note that it's a bit frail, so dodging can be important.

  • Viable Level: 20
ShadowRaikou Shadow Raikou
Fast MoveCharge MoveRating

This is basically Shadow Electivire with a tiny bit less DPS and a fair bit more bulk. Every bit as viable as the above.

  • Viable Level: 20
ShadowZapdos Shadow Zapdos
Fast MoveCharge MoveRating

Zapdos is a great Pokemon here, but its Flying typing doesn't do it many favors when compared to Raikou or Electivire. A bit less overall power, but still very good. Watch out for Ice Beam and you'll be fine. At least it resists Hidden Power Fighting!

Note that Thundershock is generally superior to Charge Beam, but if you don't want to drop an Elite TM then the latter is still perfectly fine.

  • Viable Level: 25
ShadowMagnezone Shadow Magnezone
Fast MoveCharge MoveRating

Shadow Magnezone is a bit overlooked due to having a lower DPS than the other big-name Shadow Electric Types, but it's still extremely useful nonetheless! It's the only Electric Type counter on this list that resists Ice Beam and Moonblast, and its overall performance is actually very competitive with the competition. This could very well be your longest-lasting Pokemon for this raid with a bit of dodging, but watch out for Hidden Power, as it's always Fighting Type on raid bosses and Shadow Magnezone doesn't like Fighting Type moves.

  • Viable Level: 25
Fast MoveCharge MoveRating

Nice to finally see a "normal" Pokemon on the list! This Legendary monster sports fairly competitive DPS when compared to the other Electric Types on this list, while also sporting a very useful Water resistance, meaning it can potentially survive a very long time on select raids. Too bad it's also weak to Ice Beam and Moonblast....

  • Viable Level: 25

Good Counters

ShadowVenusaur Shadow Venusaur
Fast MoveCharge MoveRating

This is practically the same as Mega Venusaur, but a bit weaker and a lot less bulky. It's a great overall counter for this raid, but keep an eye out for Ice Beam sets! Picking up Frenzy Plant is ideal, but Sludge Bomb is an okay alternative if you don't want to drop an Elite TM.

  • Viable Level: 25
shadow-tangrowth Shadow Tangrowth
Fast MoveCharge MoveRating

A bit easy to overlook as just another bulky Grass Type, Shadow Tangrowth has the power and the moves needed to put in some serious work! Its performance is very similar to Shadow Venusaur, with the one trade-off being that it doesn't resist Hidden Power Fighting. On the bright side, it also doesn't need an Elite TM to operate at peak performance!

  • Viable Level: 25
Shadow Mewtwo Shadow Mewtwo
Fast MoveCharge MoveRating

Shadow Mewtwo can slot into so many raids, and this is one of them! Give it Thunderbolt and it really doesn't have many disadvantages to speak of, save dealing neutral damage with Psycho Cut. But if Mega Gengar can do it, then dangit; Shadow Mewtwo can too!

  • Viable Level: 25
Fast MoveCharge MoveRating

If you managed to score a good Zarude, then this is a great chance to utilize it. This thing is surprisingly bulky here, sporting one of the best average TDOs of anything currently available and a strong DPS to boot. This is despite weaknesses to Ice beam and Hidden Power Fighting.

  • Viable Level: 25
Shadow Alolan Exeggutor Shadow Alolan Exeggutor
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Shadow Alolan Exeggutor is ridiculously bulky against Water Type moves due to its double resistance, but is also weak to Moonblast and will fold like paper against Ice Beam.

  • Viable Level: 30
Fast MoveCharge MoveRating

One of the classic gold-standards, Raikou is a great overall choice for this raid. Hard to go wrong with this Pokemon.

  • Viable Level: 30
Fast MoveCharge MoveRating

Another classic, but this one has a weakness to ice while resisting Hidden Power Fighting. Like with the Shadow variant; Thundershock is ideal, but Charge Beam is fine too for those who didn't pick one up during event hours/don't want to drop an Elite TM.

  • Viable Level: 30
Magnezone Magnezone
Fast MoveCharge MoveRating

Steel is almost always a useful sub-typing, and this raid is no exception. The ability to resist Ice beam can be really useful, though the weakness to Hidden Power Fighting is a bit of an annoyance. 

  • Viable Level: 30

Glass Counters

Shadow Luxray Shadow Luxray
Fast MoveCharge MoveRating

Shadow Luxray is basically a lesser Shadow Electivire. Its DPS is fairly close, but its TDO is substantially lower. Still, it's a solid choice overall!

  •  Viable Level: 20
Thundurus (Therian Forme) Thundurus (Therian Forme)
Fast MoveCharge MoveRating

Definitely a glass cannon, but Thundurus: Therian Forme is worth using on your raid team. It's weak to Ice Beam, but at least it resists Hidden Power Fighting.

  • Viable Level: 25
shadow-manectric Shadow Manectric
Fast MoveCharge MoveRating

Shadow Manectric has a DPS rating similar to Zekrom, but its TDO is substantially lower. Still, it's a solid choice.

  • Viable Level: 25

Raid Graph