- Summary
- Specialty
- Friendship
- Background

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Max CP | 15494 |
modeled after Gigantes
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 9.00% |
Hero Tags
Builds
- Stripper-Azimanak 11
Spider Exterminator
Azimanak 11
Kikirat v2 is not a bad hero for Azimanak Hunts. It is Light-element and has near-constant buff dispel, which is a crucial tool for defeating higher levels of Azimanak.
Gear
Gear Kikirat v2 with lots of Def%, Effectiveness, and HP%. As a Light-element hero, Kikirat v2 will take a lot of damage from Azimanak's attacks, so high Def and HP (and a strong healer) are essential. Effectiveness, meanwhile, is necessary to make sure Kikirat v2's dispel hits Azimanak.
The last substat on Kikirat v2's gear can be Spd or Effect Resistance. Spd is useful because it does help Kikirat v2 reapply its buff when it runs out (although you do have to be careful if you have too many other buffs in your party). Effect Resistance, of course, helps keep Kikirat v2 clean of Azimanak's debuffs.
Artifacts
Kikirat v2 has two real choices for Artifacts:
- Aurius, the traditional Knight Artifact, helping Kikirat v2 soak damage for the rest of the team. This is preferable if you don't have much other damage mitigation on the team (which, considering Azimanak punishes buffing, you may not).
- Elbris Ritual Sword, which helps Kikirat v2 dish out counterattacks (and thus dispels) even when it is not being attacked or when its buff is not active. This is especially good if there is another Knight in the team who can carry Aurius instead.
However, there are also two pretty solid budget choices:
- Prophetic Candlestick, which every tank likes to help their skills cool down faster.
- Egg of Delusion, which increases Def by 10-20% when above 50% Health. This makes Kikirat v2 more survivable against Azimanak and also increases its damage greatly, since its damage scales so heavily on Def.
Equipment











Artifact
Upgrade Priority
Early | Mid | Late | |
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+4 | +4 | +5 |
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+2 | +2 | +5 |
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+2 | +2 | +4 |
Team

Other than Tamarinne, this composition is not that hard to put together, and it can be quite effective against Azimanak. Kikirat v2 and Tamarinne can both dispel, giving you a backup option in case one of them misses the dispel when you need it. Tamarinne is also a strong healer, which Kikirat v2 appreciates.
Lena and Commander Lorina are easy-to-pull 3★ examples of AOE damage (to handle the eggs) and ST damage (to focus on Azimanak) respectively. They can easily be replaced by stronger heroes who serve the same purpose, such as Aramintha and Luna. However, they are also particularly good options for Azimanak because neither of them apply buffs to the team, which makes it harder for Azimanak to activate its ultimate attack.
Table of Contents
Analysis
Overview
Kikirat v2 is a unique tank in Epic Seven. It doesn't Provoke enemies like Krau, or set up barriers like Fallen Cecilia. This automaton's protection is more subtle: it consistently dispels enemy buffs, preventing foes from reaching their full damage potential, and it inflicts Hit chance debuffs, mitigating damage by forcing enemy attacks to miss. Its methods are not always effective, but for an unprepared opponent, it can be almost impossible to deal with.
Strengths
S1 Dispels Buffs
Kikirat v2's S1 dispels one buff from its target with a respectable 75% chance of success (after Skill Enhancement). This makes Kikirat a very reliable, spammable dispeller. Because it can only dispel buffs one at a time, it isn't so good at handling floods of buffs from powerful PvP heroes like Diene or Vivian, but it is very good at keeping self-buffing bosses like Azimanak under control.
Damage Scales off Def
Since Kikirat v2 is a tank, it wants to build a lot of HP and Def, and fortunately, the damage of its S1 and S3 scale heavily off its Def stat. This makes it easy to build Kikirat v2 very tanky and still have it do a lot of damage. Furthermore, because its S2 passively increases its Def every time it attacks (up to 5 times), it becomes stronger as a battle goes on.
Counterattack Machine
This is Kikirat v2's most recognizable gimmick: the ability to apply a counterattack buff to itself using its S3. The buff gives Kikirat v2 a 100% chance to counter any attack with its S1, and since its S1 also dispels buffs, this greatly increases Kikirat v2's ability to keep enemy buffs under control.
Light-Element and 3★
Being a Light-element tank makes Kikirat v2 a lot harder for enemies to deal with. Light-element can screw with enemy A.I., especially when Dark-element heroes are involved, and it means that Kikirat v2 never suffers from elemental disadvantage. Furthermore, being a 3★ hero means that Kikirat v2 uses Stigma instead of Molagora for Skill Enhancement, relieving the burden of investing in the big brass robot.
Weaknesses
Limited Unit
By far the biggest problem with Kikirat v2 is the trouble getting it. As a limited unit, it has so far only been accessible during the Reingar Summer Festival event. Players who did not get at least one Kikirat to drop during this event will be unable to obtain this unit until it comes back in another event or is added to the regular Moonlight Summon pool.
Easily Countered
Of course, Kikirat v2 is not without drawbacks in battle either. Unfortunately, Kikirat v2 is very easy to counter with common PvP tools. Buff dispel or the Unbuffable ailment prevent Kikirat v2 from setting its counterattack buff with its S3. A team built around cleave and/or CR-push will likely deal fatal amounts of damage long before Kikirat v2 can stop it. Immunity or high Effect Resistance make it difficult to use Kikirat v2's Hit chance debuff. And without those tools, Kikirat v2 has a very hard time making itself useful.
Very Slow
Kikirat v2 has the kind of Speed you'd expect to see from a giant bucket of bolts, which is to say, none whatsoever. This isn't completely a bad thing: Kikirat v2 really does most of its work through counterattacks and it mostly counters through its S3 buff, and so more time in between turns means more buff uptime. However, Kikirat v2 needs to act quickly in the first turn of battle in order to set up its buff before the enemy starts attacking. Since Kikirat v2 is so slow, this basically requires CR push to be remotely feasible.
S1 Dispels Buffs
Kikirat v2's S1 dispels one buff from its target with a respectable 75% chance of success (after Skill Enhancement). This makes Kikirat a very reliable, spammable dispeller. Because it can only dispel buffs one at a time, it isn't so good at handling floods of buffs from powerful PvP heroes like Diene or Vivian, but it is very good at keeping self-buffing bosses like Azimanak under control.
Damage Scales off Def
Since Kikirat v2 is a tank, it wants to build a lot of HP and Def, and fortunately, the damage of its S1 and S3 scale heavily off its Def stat. This makes it easy to build Kikirat v2 very tanky and still have it do a lot of damage. Furthermore, because its S2 passively increases its Def every time it attacks (up to 5 times), it becomes stronger as a battle goes on.
Counterattack Machine
This is Kikirat v2's most recognizable gimmick: the ability to apply a counterattack buff to itself using its S3. The buff gives Kikirat v2 a 100% chance to counter any attack with its S1, and since its S1 also dispels buffs, this greatly increases Kikirat v2's ability to keep enemy buffs under control.
Light-Element and 3★
Being a Light-element tank makes Kikirat v2 a lot harder for enemies to deal with. Light-element can screw with enemy A.I., especially when Dark-element heroes are involved, and it means that Kikirat v2 never suffers from elemental disadvantage. Furthermore, being a 3★ hero means that Kikirat v2 uses Stigma instead of Molagora for Skill Enhancement, relieving the burden of investing in the big brass robot.
Limited Unit
By far the biggest problem with Kikirat v2 is the trouble getting it. As a limited unit, it has so far only been accessible during the Reingar Summer Festival event. Players who did not get at least one Kikirat to drop during this event will be unable to obtain this unit until it comes back in another event or is added to the regular Moonlight Summon pool.
Easily Countered
Of course, Kikirat v2 is not without drawbacks in battle either. Unfortunately, Kikirat v2 is very easy to counter with common PvP tools. Buff dispel or the Unbuffable ailment prevent Kikirat v2 from setting its counterattack buff with its S3. A team built around cleave and/or CR-push will likely deal fatal amounts of damage long before Kikirat v2 can stop it. Immunity or high Effect Resistance make it difficult to use Kikirat v2's Hit chance debuff. And without those tools, Kikirat v2 has a very hard time making itself useful.
Very Slow
Kikirat v2 has the kind of Speed you'd expect to see from a giant bucket of bolts, which is to say, none whatsoever. This isn't completely a bad thing: Kikirat v2 really does most of its work through counterattacks and it mostly counters through its S3 buff, and so more time in between turns means more buff uptime. However, Kikirat v2 needs to act quickly in the first turn of battle in order to set up its buff before the enemy starts attacking. Since Kikirat v2 is so slow, this basically requires CR push to be remotely feasible.
Table of Contents
Skills
- Kikirat v2
0 Turns
+1 Souls
Attacks with a gatling gun, with a 65% chance to dispel one buff. Damage dealt increases proportional to the caster's Defense.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
Increases Defense of the caster by 7% after attacking. Effect can only stack up to 5 times.
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Skill Enhance
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Effects and Multipliers
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3 Turns
+2 Souls
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Fires indiscriminately at all enemies, with a 60% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Defense.
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Skill Enhance
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Effects and Multipliers
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Awakening
- Potential Stone
- Ability Stone

Defense +3% | Attack +20 / Health +60 | ||||||||||
![]() Light Rune x5 |

Effect Resistance +6% | Attack +20 / Health +60 | ||||||||||
![]() Light Rune x9 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Light Rune x15 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Light Rune x4 |
![]() Cursed Ashes x9 |

Effect Resistance +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Light Rune x6 |
![]() Dragon's Wrath x6 |
Fires indiscriminately at all enemies, with a 60% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Defense. |
Fires indiscriminately at all enemies, with a 60% chance to decrease Hit Chance for 1 turn, before triggering counterattacks from the caster for 2 turns. Damage dealt increases proportional to the caster's Defense. |
Attack +20 / Health +60 | |||||||||||
![]() Light Rune x12 |
![]() Greater Light Rune x6 |
Campsite Stats
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