- Summary
- Specialty
- Friendship
- Background

Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 16292 |
Dispatch Mission: Impossible Mission Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
9.00% | 0.00% |
Hero Tags
Builds
- DPS-PvE
Rage Witch
PvE
This build utilizes Serila’s 12.6% Effectiveness Memory Imprint by equipping her with a Rage Set and the Kal’adra Artifact and pairing her with a dependable defense breaker. This maximizes the nuke potential of Spirit Absorb in particular, so that she can K.O. her target and refresh her cooldown. For survivability, Defense is a slightly higher priority than HP because Serila has very high base Defense and very low base Health.
Equipment








Artifact
Upgrade Priority
Early | Mid | Late | |
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0 | 0 | 0 |
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+1 | +3 | +5 |
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+1 | +3 | +5 |
Team

This is a team composition with Serila for auto-battling Golem 11. Iseria dispels and Defense breaks the Golem, Haste applies Unhealable, Destina heals and cleanses, and Serila deals the bulk of the damage while reducing the Golem's Attack and pushing back its Combat Readiness.
Table of Contents
Analysis
Overview
Serila is a Halloween-themed Fire Mage with strong single-target damage. Against PvE bosses such as Golem 11, she can also contribute to team survivability by applying Attack debuffs and decreasing the enemy’s Combat Readiness. While her main weakness is having low HP, she somewhat makes up for it with high Defense and the ability to lifesteal.
Strengths
High Attack and Burn damage
Serila has high base Attack, which complements her ability to stack burns on the enemy. Each Burn debuff deals damage equal to 60% of Serila’s attack every turn (ignoring 70% of the target’s Defense) and lasts for two turns. After being Enhanced, Flame Kiss has a 93.75% chance of inflicting at least one Burn debuff and a 56.25% chance of inflicting two.
Offense and defense in one skill
Spirit Absorb has a ton of useful effects packed into a single Skill. It deals high burst damage, especially with Soul Burn, while giving Serila an Attack buff, recovering her health, and reducing her target’s Attack. Using Serila as a main damage-dealer opens up more options for team compositions because, unlike most DPS heroes, she doesn’t require a dedicated support hero to provide Attack buffs.
Killing resets nuke cooldown
Spirit Absorb, when Enhanced to +3, already has a relatively low cooldown of 3 turns. But whenever Serila finishes off an enemy with the Skill, the cooldown is reset and Spirit Absorb can be used again on her next turn. Serilla can take advantage of this in Arena and Guild Wars to nuke down multiple enemy teams in quick succession.
Effectiveness Memory Imprint
Serilla’s SSS memory imprint grants allies an extra 12.6% Effectiveness, improving the chance of landing debuffs. Serilla herself can also indirectly benefit from this when equipped with a Rage set or Kal’adra.
Weaknesses
Low HP and Speed
Like most Mages, Serila’s base HP and Speed stats are very low, making her vulnerable to being targeted and killed by fast enemies with burst damage. Despite her high Defense and ability to lifesteal, she still needs to be protected by healers or defensive supports in most team compositions.
Good, but not the best
While Serila can do many things, she doesn't stand out as a specialist in any particular role. Especially as a damage dealer, Serila is outclassed by other strong DPS heroes with higher damage multipliers, especially with the addition of Cermia, another Fire element hero with an incredible single-target nuke and self-attack buffs.
Limited-time Event Hero
Serila was released in the Global server in early 2019 as an event hero for a limited-time challenge stage, similar to other event heroes like Kikirat v2 and Zeno. She cannot be obtained through normal covenant summons, and it is unclear whether or not Serila will be re-released in the future.
High Attack and Burn damage
Serila has high base Attack, which complements her ability to stack burns on the enemy. Each Burn debuff deals damage equal to 60% of Serila’s attack every turn (ignoring 70% of the target’s Defense) and lasts for two turns. After being Enhanced, Flame Kiss has a 93.75% chance of inflicting at least one Burn debuff and a 56.25% chance of inflicting two.
Offense and defense in one skill
Spirit Absorb has a ton of useful effects packed into a single Skill. It deals high burst damage, especially with Soul Burn, while giving Serila an Attack buff, recovering her health, and reducing her target’s Attack. Using Serila as a main damage-dealer opens up more options for team compositions because, unlike most DPS heroes, she doesn’t require a dedicated support hero to provide Attack buffs.
Killing resets nuke cooldown
Spirit Absorb, when Enhanced to +3, already has a relatively low cooldown of 3 turns. But whenever Serila finishes off an enemy with the Skill, the cooldown is reset and Spirit Absorb can be used again on her next turn. Serilla can take advantage of this in Arena and Guild Wars to nuke down multiple enemy teams in quick succession.
Effectiveness Memory Imprint
Serilla’s SSS memory imprint grants allies an extra 12.6% Effectiveness, improving the chance of landing debuffs. Serilla herself can also indirectly benefit from this when equipped with a Rage set or Kal’adra.
Low HP and Speed
Like most Mages, Serila’s base HP and Speed stats are very low, making her vulnerable to being targeted and killed by fast enemies with burst damage. Despite her high Defense and ability to lifesteal, she still needs to be protected by healers or defensive supports in most team compositions.
Good, but not the best
While Serila can do many things, she doesn't stand out as a specialist in any particular role. Especially as a damage dealer, Serila is outclassed by other strong DPS heroes with higher damage multipliers, especially with the addition of Cermia, another Fire element hero with an incredible single-target nuke and self-attack buffs.
Limited-time Event Hero
Serila was released in the Global server in early 2019 as an event hero for a limited-time challenge stage, similar to other event heroes like Kikirat v2 and Zeno. She cannot be obtained through normal covenant summons, and it is unclear whether or not Serila will be re-released in the future.
Table of Contents
Skills
- Serila
0 Turns
+1 Souls
Attacks with a flame of seduction, with a 35% chance to decrease Defense for 2 turns.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns, with a 60% chance to decrease Attack of the enemy for 2 turns.
With Exclusive Equipment: Witch Hat 30% chance to grant the caster an extra turn when using Spirit Absorb. |
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Skill Enhance
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Effects and Multipliers
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5 Turns
+3 Souls
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Swallows the enemy in the flame of Chatty, the magic lantern, with a 85% chance each to inflict two burn effects for 2 turns.
With Exclusive Equipment: Witch Hat Inflicts vampiric touch for 2 turns when using Flame Kiss. With Exclusive Equipment: Witch Hat Dispels two buffs when using Flame Kiss. (Applies prior to inflicting burn debuff) |
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Impossible Mission
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Attack +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x8 |

Effectiveness +6% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x12 |
![]() Greater Flame Rune x2 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Flame Rune x8 |
![]() Epic Flame Rune x1 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x5 |
![]() Order of the Shield Insignia x12 |

Effectiveness +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x8 |
![]() Fighter Medal x8 |
Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns, with a 60% chance to decrease Attack of the enemy for 2 turns. |
Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns before recovering Health proportional to the damage dealt, with a 60% chance to decrease Attack of the enemy for 2 turns. When the enemy is defeated, cooldown does not increase. |
Attack +20 / Health +60 | |||||||||||
![]() Flame Rune x17 |
![]() Greater Flame Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+6 | Criticism | ||||
+3 | Reality Check | ||||
+1 | Heroic Tale | ||||
+3 | Cute Cheer | ||||
+5 | Heroic Cheer | ||||
+1 | Joyful Memory | ||||
+1 | Happy Memory | ||||
+1 | Unique Comment | ||||
+1 | Self-Indulgent | ||||
+1 | Occult | ||||
+3 | Myth | ||||
+2 | Food Story | ||||
+2 | Horror Story | ||||
+1 | Gossip | ||||
0 | Dream | ||||
0 | Advice | ||||
+5 | Belief | ||||
0 | Interesting Story |
Worst | |||||
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-2 | Comforting Cheer | ||||
-1 | Sad Memory | ||||
-2 | Bizarre Story | ||||
-2 | Complain |