- Default
- Attack
- Special
- Injured




Idunn - Dark Priestess |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 10 | 3 | 8 | 3 |
Middle | 19 | 11 | 4 | 9 | 4 |
High | 20 | 12 | 5 | 10 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 32 | 22 | 36 | 31 |
Middle | 45 | 35 | 26 | 39 | 34 |
High | 48 | 38 | 29 | 43 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: An asset in Attack is hugely beneficial to almost any unit with Idunn being no exception, as it will increase her damage output in both Player and Enemy Phase. This works particularly well with Idunn’s unique weapon thanks to its armor-effectiveness.
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+DEF/RES: Idunn’s exceptional overall bulk make both Defense and Resistance fantastic choices of assets to take in order to further boost her survivability. In addition to this, an asset in either of these grants a stat boost of +4 rather than the standard +3.
Neutral
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HP: While there is no reason to raise Idunn’s HP, it’s preferable to avoid a flaw in it as well. As such, Idunn prefers to keep her HP neutral in order to keep her overall bulk intact.
Flaws
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-SPD: Being Idunn’s weakest stat, Speed is the most preferable flaw that she can take and the least detrimental to her overall performance.
Skill Sets
Shaman in the Dark (Mixed Phase)
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Demonic Breath | A | Distant Counter Alternate: Steady Stance 4 |
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Bonfire | C | Armor March 3 Alternate: Ward Armor |
IVs | S | Quick Riposte 3 |
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Preferred IV: +ATK or +DEF / -SPD
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Weapon: Demonic Breath
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Assist: Swap / Pivot
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Special: Bonfire
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Passive A: Distant Counter
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Passive B: Bold Fighter
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Passive C: Armor March / Ward Armor / Flexible
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Sacred Seal: Quick Riposte
This build will take advantage of Idunn’s status as both an armored unit and a dragon in order to become an extremely powerful combatant in both Player and Enemy Phase. For her IVs, Idunn appreciates assets in key stats such as Attack, Defense, and Resistance. An Attack asset makes for a especially strong option thanks to her unique weapon granting effective damage against armored units while an asset in Defense increases her survivability against physical opponents as well as adding to the effectiveness of Defense-scaling Specials. For the Special itself, Bonfire is both consistent and incredibly powerful thanks to Idunn’s colossal Defense.
Distant Counter is a highly coveted skill for Idunn. In addition to allowing her to retaliate against ranged opponents, it lets her make full use of her exceptional mixed bulk as well as the adaptive damage of her weapon. However; should one choose to focus on melee matchups, both Breath Skills and Steady Stance make for suitable alternatives. Breath skills provide a notable stat boost (depending on the skill) and cooldown acceleration while Steady Stance grants a massive Defense boost as well as the effect of Guard when initiated on.
Bold Fighter is an incredibly powerful skill and essential in giving Idunn a strong Player Phase presence. Not only does it guarantee her follow-up attack on initiation, but the Special cooldown acceleration it provides also allows Idunn to potentially activate her Special every single round of combat. Idunn’s solid Attack combined with her weapon’s armor effectiveness, ability to hit for magical damage, and the activation of Bonfire allow her to take down almost any opponent she enters combat with.
Due to armored units being naturally restricted to one movement, it can be somewhat tricky to get Idunn into a position where she can initiate on her opponent. It is highly recommended that she or a teammate run the skill Armor March so that she has the movement to effectively utilize Bold Fighter. When run alongside other armored units, class-exclusive buffs such as Ward Armor also make for a suitable option by allowing Idunn to benefit her allies. Otherwise, the C skill can be replaced as needed to suit the team.
Finally, the Quick Riposte Sacred Seal is key is maximizing Idunn’s Enemy Phase potential by guaranteeing her follow-up attack when initiated on.
Torn Soul (Enemy Phase Focus)
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Demonic Breath | A | Distant Counter |
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Swap Alternate: Pivot |
B | Vengeful Fighter 3 |
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Bonfire Alternate: Aether |
C | Atk Smoke 3 Alternate: Res Smoke 3 |
IVs | S | Distant Def 3 |
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Preferred IV: +ATK or +DEF or +RES / -SPD
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Weapon: Demonic Breath
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Assist: Swap / Pivot
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Special: Bonfire / Aether
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Passive A: Distant Counter
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Passive B: Vengeful Fighter
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Passive C: Atk Smoke / Res Smoke / Ward Armor / Flexible
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Sacred Seal: Distant Def / Close Def / Atk/Def Bond / Atk Smoke
This set focuses exclusively on Idunn’s combat in the Enemy Phase. In addition to Attack and Defense, Resistance also makes for a suitable choice of asset in order to strengthen Idunn’s magical bulk. For her Special, Bonfire remains a great option for dealing consistently high damage. Alternatively, one can also choose to run the skill Aether. Although this comes at the cost of a longer cooldown as well as a takeaway from her damage output, Aether can increase Idunn’s overall survivability through its healing aspect.
Distant Counter remains a pivotal skill, as Idunn needs it to retaliate against ranged opponents while making effective use of her weapon’s adaptive damage. Not only does Vengeful Fighter guarantee Idunn’s follow-up Attack in the Enemy Phase, but it also has the additional benefit of Special cooldown acceleration, allowing Idunn to activate Bonfire every single round of combat. This keeps Idunn’s A slot open for Distant Counter without the need to forego damage.
Smoke skills are a great choice for Idunn as a standalone unit. By reducing the damage and/or magical bulk of opponents around her after combat, any affected targets that initiate on her afterward will deal even less damage or get hit even harder. Ward Armor remains a great team-synergetic by allowing Idunn to be a benefactor when run alongside other armors.
Last but not least, both the Distant Def and Close Def Sacred Seals compliment this Enemy Phase-oriented playstyle perfectly by reducing damage taken from ranged and melee opponents respectively when initiated on. Similarly, Atk/Def bond also fits this by granting +5 to Attack and Defense and adjacent to an ally. Finally, any Smoke skill not used in the C slot makes for a great choice of Sacred Seal.
Introduction
With a whopping 179 BST, Idunn continues the tradition of dragons having an overabundance of stats. With a solid value in Attack and exceptional values in both Defense and Resistance, Idunn can dish out heavy damage while being an incredible tank against both physical and magical damage alike. Furthermore, Idunn’s status as an armored unit grants her access to powerful skills such as Bold Fighter and Vengeful Fighter along with armor-exclusive buffs.
Idunn’s unique weapon, Demonic Breath, brings a lot to the table. Any time Idunn is hit with a negative status effect (including stat debuffs, Gravity, Flash...etc), or she is below full HP, all penalties to stats are neutralized and Idunn receives +4 to all stats during combat. In addition to this, the weapon also provides a passive +3 boost to Idunn’s already extraordinary Defense and deals effective damage against armored opponents.
However, while Demonic Breath neutralizes debuffs received targeted towards stats, it does not remove the effects of things such as Gravity or Flash. Idunn’s relatively low Speed can also make her highly susceptible to getting doubled by many fast opponents, greatly increasing the amount of damage she takes. While her status as both an armored unit and a dragon come with many benefits, they also leave her weak to the many weapons that deal effective damage against either unit type.
Despite this, Idunn is an incredibly strong unit overall with a well-distributed statline and a weapon that both eliminates weaknesses and allows her to cover many bases at once.
Strengths
Extraordinary Mixed Bulk
With 84 physical and 79 magical bulk at base and both Defense and Resistance having a superasset, Idunn can easily take hits from both physical and magical opponents as well as making effective use of Specials such as Bonfire.
Armored
Being an armored unit comes with several benefits. These include having a much higher BST compared to other class types, access to class-exclusive skills such as Bold Fighter, and the ability to receive powerful buffs from armored teammates such as Hone Armor and Ward Armor
Dragon
In addition to coming with their own class-exclusive buffs, dragons have the benefit of hitting melee units for Resistance and ranged unit for the lower of their two defensive stats.
Demonic Breath
On top of further boosting Defense by 3 and dealing effective damage against armored units, Demonic Breath neutralizes stat debuffs and grants +4 to all stats during combat when hit with a negative status effect or under 100% HP.
Weaknesses
Low Speed
Idunn’s low Speed makes her susceptible to getting doubled by many opponents, greatly increasing the amount of damage she takes as well as allowing her opponent to charge their Special.
Extremely Vulnerable to Effective Damage
Due to being both an armored unit and a dragon, Idunn will take significantly more damage from the many weapons that are effective against either unit type.
Poor Mobility
Idunn’s class type limits her movement to only one tile. This makes her reliant on assist skills such as Pivot or team support through the use of Armor March to quickly move across the map.
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Vengeful Fighter 3 |
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Aether | C | Pulse Smoke 3 |
S | Brazen Atk/Spd 3 |
Walldunn, Enemy Phase Tank
Essentially thanks to Demonic Breath idunn is really good at taking and giving damage. The nice +4 to all stats works really well with brazen and makes her stronger when shes low on hp.
In one round of combat Idunn can get Aether up for next fight or use it in the same phase if dealing with a speed demon. Once brazen activates she gets +11 Atk, +4 def, +4 spd and +11 Res during combat. (Thanks to her superboon in both def and res she mounts to about ~60 def and ~55 res if brazen triggers. Pulse Smoke is so she doesnt die instantly to pure damage specials.
Optional but recommended: Summoner Support
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Demonic Breath | A | Distant Counter |
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Swap | B | Special Fighter 3 |
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Aether | C | Threat. Atk/Spd 3 |
S | Swift Stance 2 |
Idunn at first Glance may appear to be a very typical Armor and because of that most people including my self Build her to focus on her defenses but, while +Spd may not seem optimal I think it very under represented. I Think with a little Investment you would be quite Surprised with How Fast she can Be now on to the Build
Weapon Demonic Breath
This weapon removes any debuff that Idunn Received before combat and if a debuff was removed or your HP was Less than 100% you get a +4 to all stats and with only 5 Dragon Flowers Invested you Spd get to a solid 34 which is a solid start.
Special Aether or Bonfire
A Slot: Distant Counter Or Distant Ward
B Slot: Special Fighter
C Slot: Threaten Atk/Spd 3 Since Idunn can only be debuffed in combat making her opponent lose 5 Spd can be devastating as now many unit may miss the 2HKO’s or be doubled them Selves and though it may be rare +5 Atk/Spd is a nice Bonus but if I gets panic Democratic Breath Procs
Seal Slot: Swift Stance, if using Distant Ward Deflect missile or QR if using DC
Optional
Free Resources Peony Support With Light blessing +5 hp +4 Spd
Eir Support 5+ hp +5 Res Sparkling Boost
Summoner Support 5+ Hp +2 Atk +2 Spd +2 Def +2 Res Player Side Only
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Renewal 3 |
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Bonfire | C | Atk Smoke 3 |
S | Distant Def 3 |
This is an enemy phase focus build.
If you have supported Idunn with S support, things get even better.
Pivot gives Idunn more mobility and can block enemies from targeting a unit.
With Fort. Def/Res 3 you've got yourself a tanky armored unit with a decent atk stat.
Renewal gives Idunn self-healing and makes her annoying to kill as she also has pretty high defensive stats.
Atk Smoke 3 can give foes a harder time as a lower atk stat means harder to kill in one shot.
Distant def gives her even more defense against units such as Micaiah, who has an "effective against armored and cavalry" ranged weapon.
This does not mean she will never die, as Roy is a danger to all dragons. It's better to kill units that may be a threat to Idunn first during the player phase so that they won't be a nuisance later on, or make them target Idunn and fall into the depths of flaming hell.
High defense=more atk with bonfire.
This may not be the best build but I tried and it works fine.
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Wary Fighter 3 |
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Bonfire | C | Ward Dragons |
S | Close Def 3 |
I never thought I'd utter the phrase "Wow, what a bulky beauty!". Truly, we live in exciting times. Let's make a Wall unit! This build is really simple. Swap out Vengeful Fighter in favor of Wary Fighter, and give her either Close def or Distant Def seal. Done.
Okay, okay, you probably want a more in-depth explanation. I shall oblige.
First, Assets and Flaws. Any Asset will be valuable, except for Spd, and obviously Spd is the best Flaw for her, especially with this build. There's not much else to say here.
Next, her weapon. Obviously, her Prf is what we're going with. It gives her more Def, nullifies stat penalties, AND if her health is below 100%, or if she has a status effect applied to her(Panic, Isolation, Flash, etc), she gets a nice +4/+4/+4/+4 in-combat boost. It also gives her extra effectiveness against Armor units. It provides her with so many benefits with a condition that is ridiculously easy to meet, nothing else really compares. It basically stops foes from trying to weaken her, AND makes her stronger in literally every way.
Pivot is hands down the BEST movement Assist for Armor units who can't make use of the Armored Boots seal(as there is only one available, and Idunn's weapon doesn't mesh with it anyway) or Armor March 3. It's also great for dedicated Walls. No-brainer. Though if you can't get it right away, Swap can be used as a lesser version of the same thing.
Bonfire is excellent on Idunn as her Def is incredible, especially with her A skill. I tried Escutcheon and even Sacred Cowl to improve her wall potential, but they were essentially useless, so Bonfire will do. Moonbow and Glimmer are viable as well, since she won't be able to speed up her Specials here.
Idunn's defenses are incredible, especially with her native Fort. Def/Res 3. Distant Counter is great and all, but she loses a lot of wall potential if she doesn't make use of her base A skill. We're using her as a dedicated wall in this build, so we'll have to forego the obvious DC in favor of extra bulk. And thank goodness, that's a rare skill. Another great alternative is Brazen Def/Res 3 as it gives her an extra +1 to both Def and Res if her HP gets low enough, without the modest cut in Atk. However, her native Fortress skill is always in effect, which is a plus in and of itself. It's up to you.
Wary Fighter is self-explanatory. Vengeful Fighter is fantastic, don't get me wrong, but for true Wall tactics, Wary is the way to go. Once she gets hurt at all, she takes even less damage, so there's really no reason to worry about getting below Wary's threshold in most scenarios.
I kept Ward Dragons as I put her on a full Dragon team. It has proven extremely useful. If you're adding her to any other team composition, Atk Smoke, Ward/Goad Armor or Armor March(if in an Armor team, obviously), Tactics, etc will do just fine. Ploys are also viable with her Res hitting 40 at base if she's got Fort. Def/Res equipped.
I tried Close AND Distant Def seals, and I'm happy to say that both are great. I ended up giving Distant Def to another unit who proved to need it more.
Idunn has top-notch Wall potential, easily comparable to Surtr, though she focuses on avoiding most stat debuffs and enriching herself with stack-friendly in-combat boosts, rather than mirroring Surtr's methods of punishing with out-of-combat methods, like proximity damage and applying stat bonuses(which can be panicked in some cases) and penalties. In a way, she may be better for the role, especially with her higher Res, penalty immunity, and ability to appreciate both Dragon AND Armor-exclusive buffs. Despite her delicate features and petite frame, Idunn stands tall and mighty.
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Demonic Breath | A | Fort. Def/Res 3 |
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Swap | B | Bold Fighter 3 |
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Aether | C | Armor March 3 |
S | Quick Riposte 3 |
This build is an absolute force to be reckoned with. I took off Vengeful Fighter and replaced it with Bold Fighter and gave her Quick Riposte in her S-Slot to compensate for Vengeful Fighter, that way she doubles both attacking and defending. Then I gave her Armor March for her and her other armored con rads to get around quicker. Since Bold Fighter makes the cool down on the special go by faster, it's better to replace Bonfire to something better. Aether is the way to go that way she does increase damage and heals herself making her survivability ridiculous. Idunn is one of the best armors in the game, and this build just increases that.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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40 | A |
![]() Inheritable by all units.
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100 | A |
![]() Inheritable by all units.
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200 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Only inheritable by Dragon units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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