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Tier Rating

Analysis by MOPOP11
Nils - Bright Bard

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 45
ATK 31
SPD 35
DEF 26
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 8 3 5
Middle 17 7 9 4 6
High 18 8 10 5 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 42 28 32 22 22
Middle 45 31 35 26 25
High 48 34 38 29 29

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Frost BreathGrants Res+3. At start of turn or when Play is used, inflicts Atk/Spd/Def/Res -4 on closest foe within 4 spaces of unit through their next action. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
PlayGrants another action to target ally.  (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  
Learns by default at 4 ★
1

Passive Skills

Passive Skills SP Slot
HP +3Grants +3 to max HP.
Inheritable by all units.
Unlocks at 1 ★
40
A
HP Def 1Grants HP+3, Def+1.
Inheritable by all units.
Unlocks at 2 ★
100
A
HP Def 2Grants HP+4, Def+2.
Inheritable by all units.
Unlocks at 4 ★
200
A
Even Pulse Tie 1At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+5, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 3 ★
60
B
Even Pulse Tie 2At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+3, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 4 ★
120
B
Even Pulse Tie 3At start of even-number turns, if foe with the lowest HP has its Special ready and unit's HP ≥ that foe's HP+1, inflicts Special cooldown count+2 on that foe. (Cannot exceed the foe's maximum Special cooldown.)
Excludes Armor and Flying units.
Unlocks at 5 ★
240
B
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 3 ★
60
C
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 4 ★
120
C
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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