- Default
- Attack
- Special
- Injured




Reinhardt (WT) - Thunder's Sword |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 5 | 6 | 5 |
Middle | 18 | 9 | 6 | 7 | 6 |
High | 19 | 10 | 7 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 32 | 20 | 28 | 24 |
Middle | 40 | 35 | 23 | 31 | 28 |
High | 43 | 38 | 26 | 34 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Book? I only know Sword. (Defense)
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Meisterschwert (+Eff) | A | Distant Counter |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Vantage 3 |
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Luna Alternate: Sol |
C | Pulse Smoke 3 |
IVs | +ATK / -SPD | S | Mystic Boost 3 Alternate: Distant Def 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna / Sol
Passive A: Distant Counter
Passive B: Lull Atk/Def / Vantage
Passive C: Pulse Smoke / Preference
Sacred Seal: Mystic Boost / Distant Def / Mirror Stance
- WT Reinhardt’s refine makes him better at what he does while giving him additional utility during player phase, regardless of build. Gaining inbuilt Follow-up prevention makes Reinhardt significantly less vulnerable during Player Phase, and inflicting Atk -5 while gaining Atk +5 as well is just icing on the cake.
- Like many other Enemy Phase units, Reinhardt prefers Distant Counter as his A slot of choice, as countering Ranged units is vital in most gamemodes.
- Lull Atk/Def is Reinhardt’s best B slot option by a large margin, as it essentially gives him free stats during combat while negating the foe’s Attack and Defense buffs, giving him an advantage in combat during both phases. He remains an exceptionally effective user of Vantage as well, thanks to his ability to strike twice before the foe can counter if he activates it.
- Pulse Smoke is a solid C slot option, but there are a plethora of C slot skills that can work in its place, such as Atk Smoke.
- Finally, typical defensive sacred seals such as Mystic Boost(Heals in place of a healing special, allowing Reinhardt to utilize a damage special such as Luna in its place), Distant Defense(significant boost to defenses during Enemy Phase against ranged units), or Mirror Stance(Straightforward Attack and Resistance boost during Enemy Phase) work well to round out Reinhardt’s kit.
Eliwood Style (AR Defense)
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Meisterschwert (+Eff) | A | AR-D Atk/Def 3 Alternate: AR-D Atk/Res 3 |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Lunge |
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Luna | C | Distant Guard 3 |
IVs | +ATK / -SPD | S | Distant Guard 3 Alternate: Atk/Def Solo 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna
Passive A: AR-D Atk/Def / AR-D Atk/Res
Passive B: Lull Atk/Def / Lunge
Passive C: Distant Guard / Preference
Sacred Seal: Distant Guard / Atk/Def Solo
- Reinhardt can also perform well in AR Defense in similar fashion to Eliwood and Sigurd.
- AR D Atk/Def gives Rein a massive Attack and Defense boost on both phases provided that enough defense structures remain undestroyed, making him significantly more difficult to KO. AR D Atk/Res can also be used if magic based damage is more of a concern.
- Reinhardt can utilize Lunge fairly well, although if he isn’t the team’s designated Lunger, he can opt for Lull Atk/Def instead.
- Support skills such as Distant Guard are a great C slot option on AR Defense, as they can stack to enormous levels when possessed by multiple team members and make their formation extremely difficult to break, although the newly released Fatal Smoke is also a great option as it allows Rein to put additional pressure on the Enemy team’s superunit, should they try to tank him outright.
- Finally, a support sacred seal or another stat boosting seal such as Atk/Def Solo are Rein’s best seal options.
Insert everything meme here (Offense)
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Meisterschwert (+Eff) | A | Death Blow (3 or 4) Alternate: Atk/Res Solo (3 or 4) |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Chill Def 3 |
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Luna | C | Joint Drive Atk |
IVs | +ATK / -SPD | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna
Passive A: Death Blow 3 or 4 / Atk/Def Solo 3 or 4 / Atk/Res Solo 3 or 4
Passive B: Lull Atk/Def / Chill Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Atk/Def Solo / Death Blow
- Reinhardt was already a decent choice for a player phase sword cavalier, and he's improved greatly thanks to his Meisterschwert’s refinement. Still, Reinhardt largely functions the same in an offensive role as he did pre-refine, only with additional safety should his two attacks not KO the foe thanks to his weapon’s inbuilt Impact effect.
- Solo skills and Death Blow are Reinhardt’s best A slot and sacred seal options, but which is used is largely up to preference. Solos give Reinhardt additional stats and work on both phases but have a positioning requirement that can be difficult to fulfil on tight maps, while Death Blow is unconditional but only active during player phase.
- Lull Atk/Def remains Rein’s B slot skill of choice due to the statistical advantage and buff negation it provides, although Chill Def can be used on a budget.
- Lastly, Joint Drive Atk grants both Rein and his allies within 2 spaces +4 Attack during combat, a helpful buff on either phase for most units.
Strengths
Refined Meisterschwert
WT Reinhardt’s Meisterscwhert was already a strong weapon before it’s refine, but on top of guaranteed Brave doubles on either phase, Reinhardt also gains an additional 5 Attack while debuffing the foe’s Attack by 5 in addition to follow-up prevention, as long as their HP is equal to or above 50%. This refine makes Reinhardt exceptionally more tanky during player phase while improving his combat prowess on both phases.
Cavalry
Reinhardt performs quite well in an offensive role, so he’s able to take full advantage of the class’s enhanced movement. He also gains access to class exclusive buffs, although with the wide array of C slot skills available, they’re not quite as appealing as they once were, although invisible class buff skills such as Goad and Ward Cavalry can still potentially be useful in certain team compositions.
Weaknesses
Terrible Speed
While Reinhardt’s exclusive weapon compensates for his inability to naturally perform follow-up attacks, WT Reinhardt’s terrible Speed poses many other problems for him. Essentially any foe in the game without rock bottom speed themselves will be able to perform follow-up attacks against Reinhardt with little issue, and he will also struggle to take on Spurn users as they will nearly always gain it’s full 40% damage reduction against him, making his attacks significantly less effective.
Effective Weaponry
Effective weaponry from the likes of Micaiah can also completely ruin Reinhardt’s day(as if Julius wasn’t enough), and coupled with his low Speed, most effective weapon users will likely be able to KO Reinhardt in a single round of combat.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Inflicts Spd-5. Unit attacks twice. (Event if foe initiates combat, unit attacks twice.) Learns by default at 5 ★ Non-Inheritable skill.
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300 | 1 | 11 |
Available Rearmed Weapons |
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Arcane Devourer (+Def) |
Arcane Devourer (+Res) |
Arcane Devourer (+Atk) |
Arcane Devourer (+Spd) |
Arcane Devourer |
Arcane Éljúðnir |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Atk+2 during combat. Non-inheritable by Staff-wielding units.
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50 | A |
![]() If unit initiates combat, grants Atk+4 during combat. Non-inheritable by Staff-wielding units.
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100 | A |
![]() If unit initiates combat, grants Atk+6 during combat. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Unit counterattacks first when attacked at HP ≤ 25% Inheritable by all units.
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50 | B |
![]() Unit counterattacks first when attacked at HP ≤ 50% Inheritable by all units.
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100 | B |
![]() Unit counterattacks first when attacked at HP ≤ 75% Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
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50 | C |
![]() Grants Atk/Def+2 to adjacent allies during combat. Inheritable by all units.
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120 | C |
![]() Grants Atk/Def+3 to adjacent allies during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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