- Default
- Attack
- Special
- Injured




Thea - Stormy Flier |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 4 | 10 | 6 | 5 |
Middle | 18 | 5 | 11 | 7 | 6 |
High | 19 | 6 | 12 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 28 | 32 | 28 | 24 |
Middle | 37 | 31 | 35 | 31 | 28 |
High | 41 | 34 | 38 | 34 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Thea is an all rounder with decent stats in all areas, but does not excel one way or the other. Whether she is built offensively or defensively, Thea relies on her Attack and Speed to secure KO’s. She is gifted with decent mixed defenses which is a rarity among fliers and gives her an edge over offensive fliers such as Cordelia and Tana. This also means there is no perfect flaw for Thea, as every stat is important for her in some way. It is recommended to try and merge her at least once to remove her flaw.
Assets
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+ATK: Thea relishes the chance to increase her attack, as base 31 is low and she lacks a personal weapon to give her an advantage over other lance fliers.
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+SPD: Speed is important for Thea on both phases, but primarily helps her offensively.
Neutral
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RES: Thea shouldn’t reduce her Resistance, as it enables her to counter mages offensively using a set with Distant Counter. It also protects Thea from debuffs applied through Ploy skills.
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HP: HP is important only because it affects both Thea’s magical and physical bulk.
Flaws
- -DEF: Defense is still important for Thea, but still remains her least important stat. If using Thea’s full defensive set, she should opt for a Resistance or HP flaw instead.
Skill Sets
Stormy Support (All-Rounder)
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Wagasa+ (+Spd) | A | Distant Counter Alternate: Fury (3 or 4) |
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Rally Up Atk+ | B | Chill Spd 3 Alternate: Chill Atk 3 |
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Glimmer Alternate: Moonbow |
C | Def Tactic 3 Alternate: Hone Fliers |
IVs | S | Res Tactic 3 |
Stormy Support (Mixed Phase Support)
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Preferred Asset/Flaw: +ATK / -DEF
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Weapon: Wagasa+ (+Spd)
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Assist: Rally Up Atk+ / Reposition / Swap
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Special: Glimmer / Moonbow
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Passive A: Distant Counter / Fury
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Passive B: Chill Spd / Chill Atk
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Passive C: Def Tactic / Res Tactic / Hone Fliers / Guidance
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Sacred Seal: Res Tactic / Def Tactic / Atk/Spd Bond / Guidance / Iote’s Shield / Atk/Spd 2
This build transforms Thea into a unit with varied strengths and enables her to take the field offensively, defensively, or as a support. This build has many variations from its optimal setting, and it is recommended to use the appropriate alternative skills for the job. This is not a set and forget build, it should be tweaked and changed for different maps and modes.
Wagasa is Thea’s recommended weapon, granting her the effects of Chill Def. This helps to patch up her Attack while allowing her to support allies. A Speed refine is done to boost her offensive power, and help her score follow-up attacks while preventing them in kind. She combines this with Chill Spd to apply double debuffs. Chill Atk can also be used, but Chill Spd will directly benefit Thea much more.
Distant Counter allows Thea to handle mages quite well, although Fury is a great budget alternative that improves her melee capabilities. Fliers are very limited in A slot skills, and Fury remains one of the best for all-rounders like Thea. Glimmer should be taken with Distant Counter as it offers great scaling on mages. Moonbow is the best choice otherwise to help cut through defensive behemoths.
Thea’s build opens up a lot when it comes to her C and Seal slot skills. Def and Res Tactic are recommended for her in mixed teams, while she should run Hone Fliers and Atk/Spd Bond or Atk/Spd 2 on a flier team. Guidance is great when she’s paired with armor, and Iote’s Shield is perfect (provided she has Distant Counter) if she’s needed to hande enemy archers. Rally Up Atk+ is best when she’s in a mixed team, but when used with Fliers she should take Reposition or Swap to assist with mobility.
Pure Defensive (Budget Tank)
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Vanguard+ (+Res) | A | Fury 3 Alternate: Steady Posture 2 |
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Reposition Alternate: Swap |
B | Lancebreaker 3 |
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Bonfire Alternate: Moonbow |
C | Drive Spd 2 Alternate: Goad Fliers |
IVs | S | Atk/Spd Bond 3 |
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Preferred Asset/Flaw: +ATK / -HP
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Weapon: Vanguard+ (+Res)
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Assist: Reposition / Swap
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Special: Bonfire / Moonbow
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Passive A: Fury / Steady Posture
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Passive B: Lancebreaker
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Passive C: Drive Spd / Goad Fliers
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Sacred Seal: Atk/Spd Bond
This budget set takes advantage of Thea’s natural bulk to turn her into a wall with significant Defense and Resistance. This set is very effective at walling red and blue melee threats, and can be built using only skills inherited from units in the three and four star summoning pool.
Vanguard is the lynchpin of this set, giving Thea a large boost to Defense and a modest Resistance increase. This serves to make her more resilient and powers up her Bonfire Special. Fury is the best budget defensive option, although her natural Steady Posture is a much weaker alternative.
Lancebreaker helps her counter enemy armor with Bold Fighter and ensure follow-up attacks on faster Lance users such as Nephenee and Subaki. Bonfire is the Special of choice as it hits extremely hard coming off Thea’s boosted defense. Moonbow is a good alternative which can be reliably triggered in one round, while Bonfire requires two.
Atk/Spd Bond in her seal slot gives her a much-needed Attack boost. The improvement to her Speed is vital as she has no guaranteed follow-ups (aside from against Lance users). Drive Spd is a cheap Skill with great support effects, although she can instead use Goad Fliers if fielded on a flier team. Reposition and Swap are interchangeable, and the final choice depends on personal preference.
Introduction
Thea hails from the snowy mountains of Ilia, and is a Lance flier as well as Shanna’s older sister! She is an offbeat unit who departs from the typical offensive flier stereotype, having a decent mix of HP, Defense, and Resistance. Thea’s build options are quite extensive with many options, particularly in her Seal slot.
Statistically she has no weaknesses, although her Attack is below average. She has great Speed which helps out her offensive ability, and frees her from relying on skills such as Quick Riposte to function well defensively. Her main advantage is her solid mixed defenses, which is a rarity among fliers (although Catria boasts better stats overall with the effect of Whitewing Lance active.
Thea’s main problem is the existence of other blue units with better statlines and personal weapons to give themselves a niche. Shanna, Cordelia, Tana, Shigure and (HS)Ryoma all far outclass Thea offensively, while she is outclassed defensively by blue armor and infantry who can wield powerful defensive skills Thea lacks access to (due to being a flier). Catria is a much better unit overall thanks to her personal weapon, and leaves Thea with very little niche.
Strengths
Decent mixed defenses
Thea’s main claim to fame is her solid mixed Defense and Resistance of 31/28 respectively. While many Lance fliers tend to excel in just one of these stats, Thea has a decent amount of both, which allow her to do a decent job of walling both physical and magical threats.
Good Speed
Thea’s most notable stat is Speed, at base 35 she can compete in terms of Speed with offensive fliers. This in turn makes her difficult to KO without Bold Fighter or a Brave Weapon. Her Speed is among her best assets, helping her no matter her build or role on the field.
Weaknesses
Lacks Attack compared to other units
At base 31, Thea’s attack stat is underwhelming compared to other units. She can find it tough to cut through high Defense enemies, and means she relies heavily on her Speed to get follow-up attacks to get KO’s.
Cannot access many good defensive skills
By nature of being a flier, Thea cannot use many good defensive skills. This makes her weaker in comparison to many Infantry/Armor tanks, who can use Breath skills and Wrath. She also lacks a personal weapon with defensive advantages unlike Florina and Tana.
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First Bite+ (+Spd) | A | Sturdy Impact |
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Reposition | B | Dull Close 3 |
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Galeforce | C | Atk Smoke 3 |
S | Heavy Blade 3 |
Only works super effectively with merges, as you can't afford any banes, but the goal is to basically send her in and kill the weakest unit, then debuff the opponents' attack while simultaneously buff your own defense, and then killing another with galeforce, and then be bulky enough to survive the enemy phase, and then win the next turn. Obviously, this is a super high investment build, but on the brightside, you get to sack a Charlotte!
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Slaying Lance+ (+Spd) | A | Swift Sparrow 3 |
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Harsh Command+ | B | Desperation 3 |
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Galeforce | C | Atk Smoke 3 |
S | Heavy Blade 3 |
Galeforce Swift Sparrow 3 Heavy Blade Thea poggers
Attack attack = More attack attack
This is the best strategie, i am soo fuckin intelligent and flier emblem is not cancer
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Barrier Lance+ (+Spd) | A | Distant Counter |
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Rally Spd/Def+ | B | Mystic Boost 3 |
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Aether | C | Joint Hone Spd |
S | Close Def 3 |
I love Thea soo much, and my love for her will make this guide the best.
IVS> +Spd or +Hp
Speed for Thea is important to double the fastest units in game, 43 base spd with +1 DF is perfect and completly decent
HP makes Thea more bulk and give her the ability to utilize Panic Ploy.
Weapon: Berkut/Barrier or Vanguard
Defensive builds for Thea is the right path, choosing +7 res or def depends what type of enemies Thea will fight.
I prefer Berkut/Barrier because Thea defence is pretty good and +7 res will work for tank dragons.
Assist: Rally+ or Reposition
Special: Aether or Ignis/Glacies
A slot: DC or Steady Stance 4
Defensive bulk really needs DC, if your objective is tank every sword based, choose SS4 to prevent specials
B slot: Guard or Mystic Boost
Thea defence is good enough to run guard, mystic boost is good to prevent clerics and heals Thea HP to Panic Ploy strategies.
Chills skills helps too
C slot: Spd skills based or Panic Ploy
Joint Hone Spd or Odd/Even Spd Wake are excellent for Thea double the enemies she will fight, Panic Ploy or Atk Smoke are good skills too.
Sacred Seal: Close/Distant Defence or Panic Ploy
The defence skill will be based on which weapon Thea runs, always alternating, if you choose Vanguard, equip distant defence, if are Barrier/Berkut, use Close defence.
Chills seals or Panic Ploy are good chooses as well
If you read this far, i really want you to make Thea the happiEST girl in your barracs! She is the perfect waifu...
Sorry for my bad english because are not my primaly language, i hope everyone understand what i meaning to say here.
May Naga Bless Us
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Lance Users Only
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50 | 1 | 6 |
![]() Lance Users Only
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100 | 1 | 8 |
![]() Lance Users Only
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
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40 | B |
![]() Non-inheritable by Staff-wielding units.
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100 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
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