Resolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt.
Resolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt.
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Regal Sunshade | A | Close Def (3 or 4) Alternate: Atk/Def Ideal 4 |
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Swap | B | Crafty Fighter 3 Alternate: Special Fighter 3 |
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Aether Alternate: Ignis |
C | D/R Near Save 3 Alternate: A/D Near Save 3 |
SP | 1785 | S | Steady Breath Alternate: Atk/Def Form 3 |
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Dryblade Lance | A | Atk/Spd Unity Alternate: Distant Countering A Slot |
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Positional Assist | B | Special Spiral 3 |
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Aether Alternate: Sol |
C | Joint Drive Atk Alternate: Def Smoke 3 |
SP | 2310 | S | Darting Breath Alternate: Mystic Boost 3 |
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Urvan (+Eff) | A | Steady Breath |
---|---|---|---|
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Positional Assist | B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether | C | Atk Smoke 3 |
SP | 2130 | S | Atk/Def Solo 3 Alternate: Atk/Def Bond 3 |
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Blackfire Breath+ (+Res) | A | Distant Counter |
---|---|---|---|
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Positional Assist | B | Special Fighter 3 |
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Aether Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2220 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
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Spirited Spear+ (+Res) Alternate: Flowing Lance+ (+Res) |
A | Fort. Def/Res 3 Alternate: Distant Counter |
---|---|---|---|
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Positional Assist | B | Crafty Fighter 3 |
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Aether Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Armor March 3 |
SP | 2100 | S | Mirror Stance 2 Alternate: Warding Stance 3 |
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Mareeta's Sword | A | Atk/Spd Solo 3 |
---|---|---|---|
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Reposition | B | Close Call 3 Alternate: Special Spiral 3 |
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Aether Alternate: Luna |
C | Time's Pulse 3 Alternate: Rouse Atk/Def 3 |
SP | 1815 | S | Flashing Blade 3 Alternate: Hardy Bearing 3 |
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Vouge | A | Fierce Breath Alternate: Mirror Stance 3 |
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Reposition | B | Special Spiral 3 |
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Aether | C | Even Atk Wave 3 |
SP | 1935 | S | Fierce Stance 3 Alternate: Quick Riposte 3 |
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Prized Lance | A | Distant Counter Alternate: Fort. Def/Res 3 |
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Reposition | B | Lull Atk/Spd 3 Alternate: Quick Riposte 3 |
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Aether Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2025 | S | Quick Riposte 3 Alternate: Distant Def 3 |
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Axe of Virility (+Def) Alternate: Axe of Virility (+Eff) |
A | Steady Breath Alternate: Brazen Atk/Def 3 |
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Wrath 3 |
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Aether Alternate: Ignis |
C | Panic Ploy 3 Alternate: Infantry Pulse 3 |
SP | 2055 | S | Atk/Def Bond 3 Alternate: Quick Riposte 3 |
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Axe of Virility (+Def) Alternate: Axe of Virility (+Eff) |
A | G Duel Infantry 3 |
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Rally Up Res+ Alternate: Rally Atk/Def+ |
B | Sudden Panic 3 Alternate: Chill Def 3 |
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Aether Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Drive Res 2 |
SP | 2520 | S | Chill Def 3 Alternate: Panic Ploy 3 |
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Wagasa+ (+Def) Alternate: Reprisal Lance+ (+Def) |
A | Steady Stance (3 or 4) Alternate: Warding Stance (3 or 4) |
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Rally Spd/Res+ Alternate: Rally Spd/Res |
B | Wary Fighter 3 |
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Aether Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Threat. Atk/Spd 3 |
SP | 2070 | S | Chill Atk 3 Alternate: Panic Ploy 3 |
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Slaying Lance+ (+Res) Alternate: Barrier Lance+ (+Res) |
A | Distant Counter Alternate: Fort. Def/Res 3 |
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Swap Alternate: Pivot |
B | Special Fighter 3 Alternate: Vengeful Fighter 3 |
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Aether Alternate: Sol |
C | Atk Smoke 3 |
SP | 2145 | S | Quick Riposte 3 Alternate: Close Def 3 |
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Guardian's Axe (+Eff) | A | Distant Counter |
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Reposition Alternate: Swap |
B | Null Follow-Up 3 Alternate: Guard 3 |
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Aether Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2545 | S | Quick Riposte 3 Alternate: Fierce Stance 3 |
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Victorious Axe | A | Distant Counter |
---|---|---|---|
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Smite | B | Null C-Disrupt 3 Alternate: Vantage 3 |
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Aether Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2145 | S | Distant Def 3 Alternate: Close Def 3 |
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Slaying Axe+ (+Res) Alternate: Hack-o'-Lantern+ (+Res) |
A | Distant Counter |
---|---|---|---|
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Reposition | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
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Aether Alternate: Luna |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2070 | S | Quick Riposte 3 Alternate: Distant Def 3 |
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Slaying Axe+ (+Res) Alternate: Faithful Axe+ (+Res) |
A | Distant Counter |
---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Aether Alternate: Bonfire |
C | Even Atk Wave 3 Alternate: Ward Armor |
SP | 1895 | S | Quick Riposte 3 |
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Faithful Axe+ (+Res) Alternate: Faithful Axe+ (+Atk) |
A | Distant Counter Alternate: Fury 4 |
---|---|---|---|
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Swap | B | Special Fighter 3 Alternate: Quick Riposte 3 |
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Aether Alternate: Bonfire |
C | Ward Armor |
SP | 1585 | S | Quick Riposte 3 |
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Wolf Queen Fang (+Eff) | A | Atk/Spd Solo (3 or 4) Alternate: Distant Counter |
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Reposition | B | Special Spiral 3 |
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Aether Alternate: Luna |
C | Glare Alternate: Atk Smoke 3 |
SP | 1785 | S | Steady Breath Alternate: Mystic Boost 3 |
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Prayer Wheel (+Eff) | A | B Duel Flying 4 Alternate: B Duel Flying 3 |
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Gray Waves II | B | Wings of Mercy 3 Alternate: Aerobatics 3 |
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Aether Alternate: Ruptured Sky |
C | Guidance 3 Alternate: Ground Orders 3 |
SP | 1800 | S | Aerobatics 3 Alternate: Guidance 3 |
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Festive Siegmund (+Eff) | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 |
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Aether Alternate: Sol |
C | D/R Near Save 3 |
SP | 2010 | S | Steady Breath Alternate: Mystic Boost 3 |
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Lightning Breath+ (+Def) | A | Steady Breath Alternate: Death Blow 4 |
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Swap Alternate: Pivot |
B | Bold Fighter 3 |
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Aether Alternate: Moonbow |
C | Armor March 3 |
SP | 1935 | S | Quick Riposte 3 |
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Missiletainn(Sword) (+Eff) | A | Distant Counter Alternate: Distant Pressure |
---|---|---|---|
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Positional Assist | B | Special Spiral 3 |
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Aether | C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1730 | S | Quickened Pulse Alternate: Atk/Spd Solo 3 |
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Brave Axe+ | A | Death Blow 4 Alternate: Death Blow 3 |
---|---|---|---|
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Swap Alternate: Reposition |
B | Bold Fighter 3 Alternate: Wary Fighter 3 |
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Aether Alternate: Ignis |
C | Odd Atk Wave 3 Alternate: Armor March 3 |
SP | 2475 | S | Attack +3 |
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Slaying Bow+ (+Spd) Alternate: Slaying Bow+ (+Def) |
A | Close Counter |
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Pivot | B | Special Fighter 3 |
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Aether Alternate: Glacies |
C | Fortify Armor Alternate: Atk Ploy 3 |
SP | 2085 | S | Quick Riposte 3 |
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Lightning Breath+ (+Spd) | A | Fierce Breath Alternate: Steady Breath |
---|---|---|---|
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Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
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Aether | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2055 | S | Swift Stance 2 Alternate: Quick Riposte 3 |
A special famous for being the signature move of Ike, Aether is one of the strongest specials available in Fire Emblem Heroes and is capable of turning the tides of battle given the right circumstances. Aether does not have inheritance restrictions, and can be given to all units save for staff-users. Its high impact effects are gated behind a long cooldown time of five turns, which nearly guarantees that the opponent will have charged their special before you do, perhaps even multiple times if they wield a Brave, Killer or Slaying weapon. Even with help, most duels do not last long enough to charge and use Aether. Instead, it can encourage a different playstyle: charge it on the first opponent, and unleash it on the second. Aether combines the functions of both Sol and Luna, with the added advantage of healing more health than Sol, as Luna boosts the damage dealt. Being worth 500sp, Aether is commonly seen on Arena sets to maximise score.
Aether's long charge time means it will rarely activate without skills designed to accelerate special charge time. Most commonly, Breath skills are seen in combination with Aether. A Killing/Slaying weapon combined with Steady Breath and Quick Riposte will guarantee an Aether on the unit's second attack. Aside from builds designed to maximise Arena score, Aether is most commonly seen on tanks with high Defense and/or Resistance who can use it to sustain over a long period of time. Like other healing specials, Aether is a great choice for longer modes where it can keep a unit healthy over a long period of time. Aether is great with high-attack units, but has poor synergy with Wrath since the damage boost will be activated less frequently. Healing from skills such as Renewal can help a unit last till the special is ready. Triangle Adept is a good skill to use alongside Aether: It can let a unit charge their special safely on a foe with disadvantage, to unleash on a neutral-color foe.
The biggest weakness to Aether is its long charge time. It is possible to reduce this charge period, however all of the methods used for Aether can be used to charge faster specials even more quickly. A unit attempting to charge Aether may have to suffer two specials from the opponent before they can get a chance to unleash their own special. Thus the easiest way to defeat a user of Aether is to maximize on a special such as Bonfire or Iceberg, with a faster charge time while boasting high power.