- Default
- Attack
- Special
- Injured




Tibarn - Lord of the Air |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 9 | 6 | 7 | 2 |
Middle | 19 | 10 | 7 | 8 | 3 |
High | 20 | 11 | 8 | 9 | 4 |
HP | ATK | SPD | DEF | RES | |
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Low | 37 | 35 | 28 | 31 | 15 |
Middle | 41 | 38 | 31 | 34 | 18 |
High | 44 | 41 | 34 | 37 | 21 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+ATK: A boon in Attack is without a doubt the best boon that Tibarn can receive, as it increases his already exceptional Attack stat even further. This is especially effective with his unique weapon, Hawk King Claw.
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+DEF: Although not as important as Attack, a boon in Defense is also worth taking in order to increase Tibarn’s durability against physical attacks as well as his effectiveness in using Defense-scaling Specials such as Bonfire.
Neutral
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SPD: Since Tibarn’s weapon has the ability to perform follow-up attacks regardless of his opponent’s Speed, raising his own is unneeded. However, it is best left neutral so that he can better avoid getting doubled by his opponent when initiated on.
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HP: Similarly, Tibarn prefers to keep his HP neutral in order to keep his overall bulk intact.
Banes
- -RES: Resistance is Tibarn’s weakest stat and best bane that he can receive, as lowering it further hardly affects his overall performance.
Skill Sets
Savage Warrior (Player Phase/Pure Offense)
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Hawk King Claw | A | Sturdy Impact |
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Reposition | B | Chill Def 3 Alternate: Chill Atk 3 |
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Bonfire | C | Even Atk Wave 3 Alternate: Hone Beasts |
IVs | S | Heavy Blade 3 |
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Preferred IV: +ATK or +DEF / -RES
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Weapon: Hawk King Claw
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Assist: Reposition / Flexible
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Special: Bonfire
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Passive A: Sturdy Impact
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Passive B: Chill Def / Chill Atk
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Passive C: Even Atk Wave / Hone Beasts / Hone Fliers / Flexible
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Sacred Seal: Heavy Blade
This set aims to maximize Tibarn’s offensive power during the Player Phase. As such, a boon in Attack is the best choice in order to further boost the amount of damage that he is able to do in a single round of combat as well as making it easier to activate the skill Heavy Blade. Defense can also make for a suitable choice of boon, as it boosts both Tibarn’s physical durability as well as the damage he is able to do upon activating his Special. For the Special itself, Bonfire is run in tandem with the Heavy Blade Sacred Seal, allowing Tibarn to activate it every single round of combat for consistently high damage.
Tibarn comes ready with a phenomenal Player Phase skill known as Steady Impact. When initiating, Tibarn will not only receive a sizable boost to his Attack and an obscene boost to his Defense, but he also prevents his opponent from getting a follow-up attack completely. This includes enemies with higher Speed as well as those that run skills such as Quick Riposte and Vengeful Fighter.
Chill Def is a great choice of B skill for potentially increasing both Tibarn’s damage output as well as the overall support that he can provide to his team. While Chill Def can massively increase physical damage against the affected enemy, it does not always hit the desired target due to it strictly targeting the opponent with the highest Defense. Chill Atk provides similar by decreasing the damage dealt by the affected target while also making it easier to activate Heavy Blade against them.
Tibarn’s native Even Atk Wave makes for a fantastic choice of C skill by boosting his self-sufficiency through a strong +6 Attack field buff on even-numbered turns. For a more team-synergetic option, both Hone Beasts and Hone Fliers allow Tibarn to be a benefactor to the respective classes by buffing his allies. Otherwise, the C slot can be replaced as needed to suit the team.
Shipless Pirate (Player Phase/Galeforce)
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Hawk King Claw | A | Sturdy Impact |
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Reposition | B | Chill Atk 3 Alternate: Hit and Run |
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Galeforce | C | Even Atk Wave 3 Alternate: Hone Beasts |
IVs | S | Heavy Blade 3 |
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Preferred IV: +ATK / -RES
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Weapon: Hawk King Claw
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Assist: Reposition / Flexible
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Special: Galeforce
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Passive A: Sturdy Impact
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Passive B: Chill Atk / Hit and Run
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Passive C: Even Atk Wave / Hone Beasts / Hone Fliers / Flexible
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Sacred Seal: Heavy Blade
With his exceptional Attack and unhindered movement of three when transformed, Tibarn is a fearsome user of Galeforce. Since this set relies heavily on the Heavy Blade Sacred Seal, Tibarn wants a boon in Attack above all else in order to activate the skill as consistently as possible. Upon the activation of Galeforce, Tibarn will have the option to either continue his assault by attacking another opponent or retreat to a safer position.
Sturdy Impact remains the A skill of choice by granting Tibarn a significant Attack and Defense boost as well as preventing his opponent from doubling him. The latter is especially important, as Galeforce is not an offensive Special and Tibarn may not always take out his opponent in a single round of combat.
Much like the previous set, Tibarn benefits from skills such as Chill Atk and Even Atk Wave that increase his chances of activating Heavy Blade. For an alternative choice of B skill, Hit and Run makes for a solid option by allowing Tibarn to retreat one space after combat. Finally, class-exclusive buffs such as Hone Beasts and Hone Fliers remain great alternatives for the C slot.
Phoenicis Pride (Mixed Phase)
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Hawk King Claw | A | Sturdy Impact Alternate: Steady Stance 4 |
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire | C | Def Smoke 3 Alternate: Hone Beasts |
IVs | S | Heavy Blade 3 |
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Preferred IV: +ATK or +SPD or +DEF / -RES
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Weapon: Hawk King Claw
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Assist: Reposition / Flexible
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Special: Blue Flame / Bonfire
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Passive A: Sturdy Impact / Steady Stance
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Passive B: Quick Riposte / Guard
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Passive C: Def Smoke / Hone Beasts / Hone Fliers / Flexible
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Sacred Seal: Heavy Blade / Quick Riposte / Atk Smoke
This build capitalizes on Tibarn’s unique weapon and solid physical bulk to make him a powerful combatant in both Player and Enemy Phase. In addition to Attack and Defense, Speed also makes for a good choice of boon by allowing Tibarn to better avoid follow-up attacks during the Enemy Phase. For his Special, Blue Flame makes for a fantastic choice during the Enemy Phase thanks to its raw power as well as Enemy Phase combat favoring close to teammates. For a more consistent, albeit somewhat less powerful option, Bonfire remains a strong choice thanks to Tibarn’s solid Defense.
The choice between Sturdy Impact and Steady Stance depends on whether one wants to focus more on Player or Enemy Phase combat. Once again, Sturdy Impact grants Tibarn a significant boost to his Attack and Defense as well as preventing his opponent from doubling him on initiation while Steady Stance grants Tibarn a strong boost to his Defense when initiated on while also preventing his opponent from activating their Special.
Quick Riposte is an essential skill, as it guarantees Tibarn’s follow-up attack during the Enemy Phase. Assuming Tibarn is not running Steady Stance in his A slot, one can also choose to move Quick Riposte to the seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage take from opponents that rely on activating their specials such as Black Knight, Ayra, and Zelgius.
Def Smoke makes for a great choice for Tibarn as a standalone unit. By reducing the physical bulk of opponents around him after combat, any affected targets that initiate on him afterward. Tibarn has several options for Sacred Seals. Heavy Blade pairs well with his Specials by allowing him to potentially active them every single round of combat. Atk/Def Bond also makes for a strong option by granting Tibarn even more Attack and Defense and adjacent to an ally. If not already being used in the B slot, Quick Riposte remains pivotal in allowing Tibarn to consistently perform follow-up attacks in the Enemy Phase. Finally, Atk Smoke pairs well with Def Smoke by reducing the damage of opponents around him after combat and increasing his overall survivability.
Introduction
Dawning the arrival of Beast units, Tibarn comes in the form of an offensive powerhouse. Statwise, Tibarn excels primarily in Attack with an extraordinary base value of 38. However, his solid physical bulk of 75 allows him to take more than a couple physical attacks if needed. While his Speed is nothing impressive, it is enough to potentially avoid getting doubled by mid-high tier Speed opponents. Additionally, he does need not the Speed in order to double his opponent.
Tibarn’s unique weapon, Hawk King Claw, suits his statline perfectly. With it, Tibarn automatically performs a follow-up attack against any opponent he initiates on that has full health, allowing him to perform consistently high damage against almost any opponent during the Player Phase. It also comes with another ability unique to the beast class; when adjacent to another beast or dragon unit or when not adjacent to any units at the start of the turn, Tibarn will transform into his hawk form. This further boosts his Attack by 2 and movement by 1. Furthermore, Tibarn’s status as both a Beast and a Fliers grants him access to powerful buffs from both classes such as Hone Beasts and Hone Fliers.
Tibarn’s most glaring weakness is his terrible Resistance. With a base value of only 18, Tibarn will find himself taking significant damage from magical attacks. Additionally, Tibarn’s status as a flier as well as a beast unit come with their own weaknesses such as taking effective damage from certain weapons such as bows.
Overall, Tibarn is a phenomenal unit with many strengths and few weaknesses. His exceptional damage output, ability to automatically perform follow-up attacks, and incredible movement make him one of the strongest Player Phase units around.
Strengths
Excellent Attack
With 38 base Attack, Tibarn is able to hit hard and make great use of the skill Heavy Blade in order to accelerate the cooldown of his Specials.
Hawk King Claw
Hawk King Claw makes fantastic use of Tibarn’s high Attack by allowing him to automatically perform a follow-up attack against opponents with full health.
Great Physical Bulk
Tibarn’s impressive physical bulk of 75 makes him a solid physical tank as well as an effective user of Defense-scaling Specials such as Bonfire.
Flier
In addition to superior mobility, Tibarn’s has access to powerful class-exclusive skills such as Hone Fliers.
Beast
Tibarn’s ability to transform under certain conditions grants him a boost to both his Attack and movement as well as access to more class-exclusive buffs.
Weaknesses
Terrible Resistance
Tibarn’s terrible magical bulk causes him to get heavily chunked, if not outright killed by Resistance-targeting attacks.
Vulnerable to effective damage
Due to his status as both a beast and a flier, may find himself taking significant damage from certain weapons such as bows.
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Hawk King Claw | A | Sturdy Impact |
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Swap | B | Vantage 3 |
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Draconic Aura | C | Even Atk Wave 3 |
S | Darting Stance 3 |
+atk -res
This build allows tibarn to avoid getting doubled on enemy phase from some higher speed opponents. Also, the vantage combined with tibarn’s high attack can one shot enemies who dare to attack him when vantage passes the hp threshold.
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Hawk King Claw | A | Sturdy Impact |
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Shove | B | Chill Def 3 |
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Bonfire | C | Even Atk Wave 3 |
S | Heavy Blade 3 |
This build is used to capitalize on Tibarn's player phase. Using his extra movement gained when he transforms, he can traverse the map with ease. Because of this, his recommended support skill is something that helps the team while allowing him to be by himself. If you are running him on a dragon or beast team, then obviously choose Reposition. Also, despite him being highly mobile, he is still not likely to initiate combat his first turn; thus, the Even Atk Wave he comes with is better than its counterpart, Odd Atk Wave.
Due to Sturdy Impact's Def +10, Bonfire has the edge over Draconic Aura, but it's worth noting that even though he still gets slightly more out of Bonfire without Sturdy Impact, it's statistically equal, so Draconic Aura should only be used as a budget option. Because his Prf only works if the opponent at 100%, one would want to capitalize on that one turn; thus, one should run Heavy Blade and Chill Def, along with his busted A skill. The Chill skill allows him to soften up his opponents, and Heavy Blade lets him charge his special and, if the opponent counterattacks, allows him to initiate said special that turn.
This set allows Tibarn to dominate player phase. He has the capability to initiate his special every turn, can prevent them from hitting twice while boosting his attack and defense, can soften up his foes with Chill Def, and has the maneuverability to attack nearly any foe on the map. All in all, an outstanding unit to have on your team.
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Hawk King Claw | A | Darting Blow 3 |
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Reposition | B | Windsweep 3 |
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Draconic Aura | C | Even Atk Wave 3 |
S | Speed +3 |
Finally the long awaited Beast units have finally made a debut in Feh, almost 2 years after the games release actually. They come with cool weapons and new skills that actually break the game. I have decided to make a build on Tibarn as he possesses a weapon skill that slightly resembles Og Ephraims refine.
His special is mostly going to rely on his high Atk, so Draconic Aura (Default Special) or Dragon Fang are alright choices. Bonfire/Ignis are other options but his Def is quite mediocre, only if you have a Def boon it could be more effective.
His A skill is going to increase his Speed so I went with Darting Blow. The reason why I went with Darting Blow is because his weapon and Windsweep actually cancel out (just like Ephraim’s weapon refine) and he can actually double foes if he has high Spd and the foe won’t retaliate. Swift Sparrow is another great option, it’s just that you lose 2 Spd for 4 Atk, which is kinda better of you’re going to keep Draconic Aura.
His B skill is most likely to be Watersweep/Windsweep as it’s simply the best option here. It disables foes to counterattack and allows Tibarn to double (only if he has 5 Spd more than foe). So it’s definitely worth trying out, It’s always better to find a way a unit can fight in battle rather than killing it.
You can keep his default C skill, Even Atk Wave as it’s just too good and you really didn’t need to kill an Ishtar or Lewyn for this. You can change it for Spd Wave if you wish, but it really depends on what turn it is in order for you to double.
The S skill can just be Spd +3 as you need to increase his Spd as much as you can.
Build notes:
37 Spd comes from the Spd boon (34) and the +3 Spd seal (37).
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Hawk King Claw | A | Sturdy Impact |
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Reposition | B | Quick Riposte 3 |
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Draconic Aura | C | Even Atk Wave 3 |
S | Heavy Blade 3 |
Pretty much his base kit + Quick Riposte. Tibarn's base kit is awesome for player phase, with Draconic Aura abusing all the Attack buffs that Tibarn gets on his own. Chill Attack is cool, but Quick Riposte gives Tibarn an easier time during enemy phase. I would have liked +Atk on the Tibarn I got, but +Def is the next best thing.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Beast Flier Only
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50 | 1 | 4 |
![]() Beast Flier Only
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100 | 1 | 6 |
![]() Beast Flier Only
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200 | 1 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Excludes Armor, Cavalry, and Staff Units
Unlocks at 5 ★ |
300 | A |
![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
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120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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60 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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