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Analysis by sondenise

5☆ Awakening and Doppel are not yet available in MagiReco English Server. 

Introduction

A pessimistic Magical Girl, Sana was rejected by her family and those around her, so she has hardly any self-confidence. However, she'll quietly stand by the people who need her, ready to help them when the time comes.

Stats

HP 3993
ATK 1000
DEF 1322
HP 12514
ATK 3156
DEF 4375
HP 1577
ATK 1193
DEF 1577
HP 15847
ATK 3998
DEF 5551
HP 5918
ATK 1483
DEF 1960
HP 20843
ATK 5261
DEF 7310
HP 6605
ATK 1655
DEF 2188
HP 25825
ATK 6520
DEF 9080

Connect

100% Chance to Reduce target Damage taken by 60% . (1 turns)
100% Chance to Reduce target Damage taken by 75% . (1 turns)
100% Chance to Reduce target Damage taken by 100% . (1 turns)
100% Chance to Reduce target Damage taken by 100% . (1 turns)
Buffs target Attack by 32.5% . (1 turns)
Buffs select target Defense by 40% . (1 turns)

Magia

Deals 300% damage (+10% per magia level) to all enemies.
Buffs all allies Defense by 26.3% (+2.5% per magia level) (3 turns).
Deals 320% damage (+10% per magia level) to all enemies.
Buffs all allies Defense by 33.8% (+2.5% per magia level) (3 turns).
Deals 340% damage (+10% per magia level) to all enemies.
Buffs all allies Defense by 41.3% (+2.5% per magia level) (3 turns).
Reduce all allies Damage taken by 32.5% (+2.5% per magia level) (3 turns).
Deals 350% damage (+10% per magia level) to all enemies.
Buffs all allies Defense by 48.8% (+2.5% per magia level) (3 turns).
Reduce all allies Damage taken by 37.5% (+2.5% per magia level) (3 turns).

Doppel

Click here to reveal

Feature: Inquisition Chair

Doppel: Deals 880% damage to all enemies.
Buffs all allies Defense by 73.8% (3 turns).
Reduce all allies Damage taken by 50% (3 turns).
Restore 28% HP for all allies.
Draft & Supervision: Idea/Supervision: Gekidan InuCurry (Doroinu)
Doppel Detail (May Contain Spoiler)

Awakening

1st Awakening Items and Buffs
Forest Orb
x6
+2% ATK
Forest Orb++
x2
+6% DEF
Forest Orb+
x4
+4% HP
Pendulum Screw
x5
+2% Accele
Padlock Chain
x3
+4% Blast
Commoner's Horse Wheel
x1
+4% Charge
2nd Awakening Items and Buffs
Forest Orb
x9
+3% ATK
Forest Orb++
x4
+7% DEF
Forest Orb+
x7
+5% HP
Pendulum Screw
x8
+3% Accele
Sheep Horn
x3
+5% Blast
Rainbow Orb
x2
+5% Charge
3rd Awakening Items and Buffs
Forest Orb+
x12
+4% ATK
Rainbow Orb
x3
+8% DEF
Forest Orb++
x6
+6% HP
Mirrors Invitation
x12
+4% Accele
Plaque Cord
x8
+6% Blast
Rooftop Balloon
x6
+6% Charge
Final Awakening Items and Buffs
Forest Orb+
x15
+5% ATK
Rainbow Orb
x3
+9% DEF
Forest Orb++
x10
+7% HP
Mail Glider
x15
+5% Accele
AI Code
x10
+7% Blast
Bear's Bolt
x8
+7% Charge

Enhance Magia to

Personal Memoria

Take a attack for an ally (1 turn).

Table of Contents

Analysis

Henshin Transformation Video

PvE Stories Pros and Cons

Massive Damage Cuts

Sana boasts one of the strongest defensive connects in the game. At four stars, her connect gives 100% damage cut. Her magia hits all enemies and also gives defense up at just shy of 50% as well as about 1/3 of damage cut. Once she's uncapped at five stars, her connect will also grant increased attack making her one of the more useful defensive units in terms of connects. She does defense and she does it extremely well.

Lower attack strength

Since she is a defense unit, she's not going to be as useful in PvE as other units, where magia attacks tend to be the focus in battle. She'll be useful for the occasional boss fight where her defensive boost can help glass cannon attack units last longer in combat, but she herself isn't going to be dealing out much damage

Unpredictable Doppel

Sana is unique in that she has two distinct doppel attacks that are chosen at random. Her doppel will deal damage to all enemies, and then depending on which half appears, will use one of two different attack patterns. In one pattern, her doppel mimics her magia in that it increases defense, grants damage cut and restores HP. In the second pattern, she has a chance to inflict burn, darkness, and bind. While both patterns can be very useful in battle, there's no way to predict which of the two patterns will happen when she uses her doppel attack which can make it tricky to plan out your strategy in battle.

PvP Mirrors Pros and Cons

Greatest defensive connect

As mentioned above, Sana's connect has the greatest amount of damage cut in the game, and once she is uncapped to five stars, also grants increased attack which is the perfect combination for ensuring the longevity of your more frail attack types. The added attack up is also a good boost as well. Thanks to her forest element, she's a natural wall against all those triple blast water types that get uncapped later in the game.

Low attack

Despite her decent disc pool, Sana is a defensive unit, so she should be used as such. Her attack is semi-decent for a two star girl, but she's not going to be dealing much damage on her own. Her main strength is in taking hits for others and supporting them with her defensive connect. Even at four memoria slots, she's not going to be one-hitting water element types.

Memoria Recommendations

A Strange Little Blonde Girl
Sunlight Shining Down
Ryushin-Ryu Assistant Instructor
Non-Stop Training

"Blonde Girl" will grant the ability to inflict curse on attack, increase damage, as well as regenerate HP. This is a fairly versatile memoria that can help Sana to inflict more damage than she normally would on top of regenerating her HP so she can continue to take the hits for your team.

"Sunlight" grants guardian and increases defense so Sana can jump in front of her teammates and take damage for them.

"Assistant Instructor" and "Training" will both grant the taunt ability, with "Instructor" also granting counter-attack and "Training" increasing defense. 

In-Game Sprite

Table of Contents

Costumes

Lore

Magical Girl Background
Magical Girl Background (May Contain Spoiler)
Doppel Background
Doppel Background (May Contain Spoiler)