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Faithless Lidica

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Rarity
Element
Light
Class
Ranger
Zodiac
Gemini
Max CP
Striving for a new life while on the run
Grudge
Lidica
Longing
Aramintha
After being taken into a cult at a young age and enduring a childhood of suffering, Faithless Lidica finally managed to escape and is now on the run. Naturally, this experience has given her a skepticism towards religion and hatred of fanatics.
Imprint Release

+Attack %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
*Red tiles mark the effective area of a Devotion Skill.

Table of Contents

Campsite Stats

Campsite Topic

Sad Memory
Reality Check

Skills

Skill 1: Thorn
+1 Souls
Attacks with a sword, with a 60% chance to decrease Hit Chance for 1 turn.
Skill Enhance
Effects and Multipliers
Skill 2: Larkspur
4 Turns
+1 Souls
Binds all enemies with a sword, with a 85% chance to dispel one buff, increasing the caster's Combat Readiness by 25% per target. This skill cannot trigger a counterattack.

Awaken
Binds all enemies with a sword, with a 85% chance to dispel one buff, increasing Combat Readiness of the caster by 25% per target and all other allies by 5% per target. This skill cannot trigger a counterattack.
Skill Enhance
Effects and Multipliers
Skill 3: Hysteria
6 Turns
+2 Souls
Attacks the enemy indiscriminately, increasing skill cooldown to max.

Soul Burn Effect
-20 Souls

Ignores Effect Resistance.
Skill Enhance
Effects and Multipliers

Awakening

Lvl
Effectiveness +6% Attack +20 / Health +60
Lvl
Attack +3% Attack +20 / Health +60
Lvl
Attack +6% Attack +30 / Health +80
Lvl
Effectiveness +12% Attack +30 / Health +80
Lvl
Attack +6% Attack +30 / Health +80
Larkspur
Binds all enemies with a sword, with a 85% chance to dispel one buff, increasing the caster's Combat Readiness by 25% per target. This skill cannot trigger a counterattack.
Ability Upgrade
Binds all enemies with a sword, with a 85% chance to dispel one buff, increasing Combat Readiness of the caster by 25% per target and all other allies by 5% per target. This skill cannot trigger a counterattack.
Stat Increase
Attack +20 / Health +60

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