- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 17151 |
Trust
Designer Lilibet
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Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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27.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Preferred Content
Builds
- DPS-PvP
Initiator DPS
PvP
ML Luluca has a relatively straight forward albeit tough build path. Players should prioritize close to 100% crit chance for reliability and then as much speed as possible since that is a core rule for building initiators. After that, a healthy balance of ATK% and CDMG% to ensure her output. Her damage doesn't have to be particularly high as most meta Arbiter Vildred builds are very squishy with low HP and DEF, but having more damage is always an improvement for matchups. Finally, DEF% always helps her survive since mages have terrible base HP% and DEF% helps ML Luluca make the most out of her shields.
Set Bonus
Speed set is a must. Immunity is not so necessary as ML Luluca looks to play Turn 1 anyway. Crit can be used to round out her stats for players who need so. At worst, She can support an off set.
When Penetration set arrives with the new hunt, it will be the default best 2-piece set for her.
Artifacts
Dignus Orb - By default the most flexible choice on her as it not only significantly boosts her survivability but also gives her a solid bump in damage. It's especially good for players with a solid amount of DEF% as the shield will protect her stealth against many AoEs.
Tagehel's Ancient Book - is always a solid choice in PvP as it opens up many new options for strong combos, especially for ML Luluca, who is an initiator. However, she herself doesn't really need it in a PvP setting.
Oath Key - gets an honorable mention for players who doesn't have a better choice and would like to guarantee all matchups against any Moonlight Dreamblade users.
Equipment




Artifact
Upgrade Priority
Early | Mid | Late | |
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0 | 0 | +5 |
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+3 | +3 | +5 |
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+3 | +5 | +5 |
Table of Contents
Analysis
Overview
Top Model Luluca is a 5* Dark Mage released in the buff/bruiser PvP meta of Epic Seven. While her initial reception outside of her looks is lukewarm, her versatility in her skill kit proved her to be a powerful hero, especially as an initiator on top of a DPS hero. She can be thought of like an Assassin Coli, but instead of a stun, she has better team utility.
Strengths
Solid Scaling with Extinction
Like all the other extinction nukers in the market, Moonlight Luluca has solid base attack and solid scaling on her S3, which makes it even easier for her initiator playstyle.
Extra turn + Short Cooldowns
Having relatively short cooldowns and an extra turn built in, ML Luluca has ridiculously short cooldowns which can cycle her utility especially on high speed as she is meant to be played.
Self Stealth on S3
Generally the most OP ML units have a passive they can gain massive value off of on a turn to turn basis (think Fallen Ceci, Remnant Violet, etc.) or a super OP mechanic (like Ruele of Light). For ML Luluca, she can gain stealth from her S3 for 2 turns. This means if she can get a kill off of her S3 to get the cooldown reduction, she can be permanently stealthed through a fight due to her S2 being able to cycle an extra turn, essentially giving her a built in Assassin Coli passive if she can land the kill.
Weaknesses
Must Get Kills to Maintain Safety
As described above, ML Luluca has perma-stealth if she can get kills for her reset. Without kills, she will have 1 turn of vulnerability. This becomes somewhat tough as the current meta upon her release sports a ton of knights and bruisers, all of which are tough to one shot.
Reduced Effectiveness in Defense Teams
Being an initiator means she will demand some of the best speed gears a player has available. However, her skills only being single target means that she can be easily baited by a General Purrgis or the likes when on defense, not only reducing her usefulness but also turning it into a detriment.
Still Weak to Moonlight Dreamblade
Unlike Lilibet (dedicated Arbiter Vildred Slayer), ML Luluca doesn’t have built in hit chance up, which means she will have a 20% chance to lose to a Arbiter Vildred (whom she is meant to counter) lest the player equips her with Oath Key, which takes away from her innate flexibility. Players have to make a decision between guaranteeing a 100% counter rate against the Arbiter or a 20% chance to lose for more overall power in other matchups.
Solid Scaling with Extinction
Like all the other extinction nukers in the market, Moonlight Luluca has solid base attack and solid scaling on her S3, which makes it even easier for her initiator playstyle.
Extra turn + Short Cooldowns
Having relatively short cooldowns and an extra turn built in, ML Luluca has ridiculously short cooldowns which can cycle her utility especially on high speed as she is meant to be played.
Self Stealth on S3
Generally the most OP ML units have a passive they can gain massive value off of on a turn to turn basis (think Fallen Ceci, Remnant Violet, etc.) or a super OP mechanic (like Ruele of Light). For ML Luluca, she can gain stealth from her S3 for 2 turns. This means if she can get a kill off of her S3 to get the cooldown reduction, she can be permanently stealthed through a fight due to her S2 being able to cycle an extra turn, essentially giving her a built in Assassin Coli passive if she can land the kill.
Must Get Kills to Maintain Safety
As described above, ML Luluca has perma-stealth if she can get kills for her reset. Without kills, she will have 1 turn of vulnerability. This becomes somewhat tough as the current meta upon her release sports a ton of knights and bruisers, all of which are tough to one shot.
Reduced Effectiveness in Defense Teams
Being an initiator means she will demand some of the best speed gears a player has available. However, her skills only being single target means that she can be easily baited by a General Purrgis or the likes when on defense, not only reducing her usefulness but also turning it into a detriment.
Still Weak to Moonlight Dreamblade
Unlike Lilibet (dedicated Arbiter Vildred Slayer), ML Luluca doesn’t have built in hit chance up, which means she will have a 20% chance to lose to a Arbiter Vildred (whom she is meant to counter) lest the player equips her with Oath Key, which takes away from her innate flexibility. Players have to make a decision between guaranteeing a 100% counter rate against the Arbiter or a 20% chance to lose for more overall power in other matchups.
Table of Contents
Skills
+1 Souls
Uses the suit's energy to attack the enemy. When used on the caster's turn, has a 40% chance to grant an extra attack with the same skill. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored.
Soul Burn Effect
-10 Souls
Increases effect chance to 100%.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
Manifests the suit's energy, increasing Combat Readiness of all allies by 10%. Grants the caster an extra turn.
Awaken
Manifests the suit's energy, increasing Combat Readiness of all allies by 10% and increasing Attack of the caster for 2 turns. Grants the caster an extra turn.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
Transcends cosmic space to attack the enemy with dimensional energy, before granting the caster stealth for 2 turns. When the enemy is defeated, inflicts extinction and decreases the caster's skill cooldown by 1 turn. Damage dealt increases proportional to the caster's Speed.
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Skill Enhance
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Effects and Multipliers
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Awakening
- Potential Stone
- Ability Stone

Attack +3% | Attack +20 / Health +60 |

Critical Hit Chance +4% | Attack +20 / Health +60 |

Speed +4 | Attack +30 / Health +80 |

Attack +6% | Attack +30 / Health +80 |

Critical Hit Chance +8% | Attack +30 / Health +80 |
Manifests the suit's energy, increasing Combat Readiness of all allies by 10%. Grants the caster an extra turn. |
Manifests the suit's energy, increasing Combat Readiness of all allies by 10% and increasing Attack of the caster for 2 turns. Grants the caster an extra turn. |
Attack +20 / Health +60 |
Campsite Stats
Campsite Topic
Best | |||||
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+5 | Criticism | ||||
+8 | Heroic Tale | ||||
+6 | Comforting Cheer | ||||
+7 | Cute Cheer | ||||
0 | Heroic Cheer | ||||
+3 | Joyful Memory | ||||
+4 | Happy Memory | ||||
0 | Unique Comment | ||||
+4 | Occult | ||||
+6 | Myth | ||||
+4 | Food Story | ||||
+1 | Horror Story | ||||
+1 | Gossip | ||||
+2 | Dream | ||||
+5 | Advice | ||||
+1 | Interesting Story |
Worst | |||||
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-3 | Reality Check | ||||
-2 | Sad Memory | ||||
-1 | Self-Indulgent | ||||
-1 | Bizarre Story | ||||
-2 | Complain | ||||
-2 | Belief |